forked from pool/freeciv
- update to 2.6.3: * see http://www.freeciv.org/wiki/NEWS-2.6.3 * Fixed trouble when a new city is founded to the ruins of a former city, and that new city establish a trade route with a player who had seen former city, and is unaware that it had been destroyed HRM#871606 * Fixed a case where shared vision did not completely update recipient's map HRM#846106 * Fixed a bug where one could paradrop to peaceful nation's territory after continuing game from an old savegame HRM#879084 * Fixed a bug causing game sometimes to tell wrong reason of why an action failed HRM#879880 * Cease fire no longer runs out with an already dead player, making his former allies to hate the alive party of the treaty HRM#879055 * Made server not to end in a infinite loop after loading savegame with too high phase number. Such a savegame was reported to be created after spaceship was launched but game was still continued HRM#815196 * Unified writing of the city name Washington-on-the-Brazos between rulesets, so it doesn't appear multiple times in the same game in a bit different form HRM#867817 * Stealth units are no longer erroneously hidden even from allies HRM#764976 * Placing initial units is now done in shuffled player order HRM#850656 * Corrupt worker tasks are cleared. Those can originate, e.g., from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938 * In a ruleset, such as civ2civ3, where caravans can help building wonder in a foreign city, refresh city info of the city owner when one does HRM#907977 * Display of success probabilities for diplomats was off when targeting stack of units instead of individual unit HRM#859761 * Fixed pillaging of extras that are caused by something else than OBS-URL: https://build.opensuse.org/request/show/870153 OBS-URL: https://build.opensuse.org/package/show/games/freeciv?expand=0&rev=61
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