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forked from pool/freedoom

Accepting request 1142691 from games

- Update to release 0.13.0

OBS-URL: https://build.opensuse.org/request/show/1142691
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/freedoom?expand=0&rev=10
This commit is contained in:
Ana Guerrero 2024-01-30 17:26:09 +00:00 committed by Git OBS Bridge
commit 076c8778d6
4 changed files with 37 additions and 9 deletions

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size 21996221

3
freedoom-v0.13.0.zip Normal file
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-------------------------------------------------------------------
Mon Jan 29 23:48:55 UTC 2024 - Jan Engelhardt <jengelh@inai.de>
- Update to release 0.13.0
* Boom features were removed
* Hall of mirror effects greatly reduced / visplane overflows
fixed.
* New levels: E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07,
MAP21 and MAP27.
* Lots of new music including most of FreeDM music.
* New boss brain sounds.
* Colorblind-friendly keys and key indicators.
* Various revisions to sprites and textures.
* Improved kerning for menu text.
* Improved weapon sprites generally.
* SSG replacement restored to updated take on older version.
* Revised polaric energy weapon.
* Double-barreled shotgun flash timing bug fixed in built-in
DeHackEd.
* Esa Repo (Espi)'s old STAR* textures are now included under
ESPI*.
* A STARBR1 texture is now included as a counterpart to STARBR2.
* Numerous additional grey and METAL2-based textures also
available.
* Boss brain wall was re-done.
* Wolfenstein replacements completely redone.
------------------------------------------------------------------- -------------------------------------------------------------------
Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org> Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>

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# #
# spec file for package freedoom # spec file for package freedoom
# #
# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # Copyright (c) 2024 SUSE LLC
# #
# All modifications and additions to the file contributed by third parties # All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed # remain the property of their copyright owners, unless otherwise agreed
@ -17,16 +17,16 @@
Name: freedoom Name: freedoom
Version: 0.12.1 Version: 0.13.0
Release: 0 Release: 0
Summary: Replacement game files for Doom game engines Summary: Replacement game files for Doom game engines
License: BSD-3-Clause License: BSD-3-Clause
Group: Amusements/Games/3D/Shoot Group: Amusements/Games/3D/Shoot
Url: https://freedoom.github.io/ URL: https://freedoom.github.io/
#Git-Web: http://github.com/freedoom/freedoom #Git-Web: http://github.com/freedoom/freedoom
#Git-Clone: git://github.com/freedoom/freedoom #Git-Clone: git://github.com/freedoom/freedoom
Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-v%version.zip
BuildArch: noarch BuildArch: noarch
BuildRequires: unzip BuildRequires: unzip
@ -37,7 +37,7 @@ that can be used with a Doom engine, such as prboom-plus,
chocolate-doom or gzdoom, to form a free Doom-based game. chocolate-doom or gzdoom, to form a free Doom-based game.
%prep %prep
%setup -q %autosetup -n %name-v%version
%build %build
# Game data files. Nothing to build! # Game data files. Nothing to build!
@ -50,7 +50,8 @@ install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."
%files %files
%doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html %doc CREDITS.txt freedoom-manual*.pdf README.html
%license COPYING.txt
%_datadir/doom/ %_datadir/doom/
%changelog %changelog