diff --git a/freedoom-0.10.1.zip b/freedoom-0.10.1.zip deleted file mode 100644 index 207d5ba..0000000 --- a/freedoom-0.10.1.zip +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:7d20c4b458b6966a58f8f1d9d67db67999364a66e67616e2c320d01b396338da -size 18496121 diff --git a/freedoom-0.11.2.zip b/freedoom-0.11.2.zip new file mode 100644 index 0000000..209d486 --- /dev/null +++ b/freedoom-0.11.2.zip @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e26c066bdc5c7933e4acb7f648beafedb9ec59129ee798b5337245b9d66d806b +size 18875986 diff --git a/freedoom.changes b/freedoom.changes index 32001cf..651651c 100644 --- a/freedoom.changes +++ b/freedoom.changes @@ -1,3 +1,33 @@ +------------------------------------------------------------------- +Tue Jul 4 13:25:28 UTC 2017 - jengelh@inai.de + +- Update to new upstream release 0.11 (2017-02-16) + * Lots of new music. + * New levels, including C1M1 kicking off Phase 1. + * Aquatex: over 200 new textures for mappers to use. + * New intermission screens. + * Some new weapon sprites: new pistol, new pickups. + * New medkit and armor pickup sprites. +- Update to new upstream release 0.11.1 (2017-02-22) + * 1% armor bonus pickups are recolored from red to green. + * New textures compatible with TNT: Evilution + * New pain bringer and pain lord sprites, replacing old concept + art-derived ones. + * A few map errors are fixed, including misaligned textures, + leftover Boom specials, and it should no longer be possible + to get stuck between a rock and a tree in Phase 1 C1M1. + * Brand new Phase 1 C3M1, replacing an old Doom-inspired level. + * Widescreen statusbar for ZDoom was removed. This created + incompatibility with some mods. + * Fixed intermission text after using the secret exit in + Phase 2 MAP31, where obituary texts were incorrectly + displayed instead. +- Update to new upstream release 0.11.2 (2017-03-15) + * Missing multiplayer starts have been added to several levels. + No map should be lacking anymore. + * A few mapping errors were repaired by changing sector heights. + * Par times for Phase 1 have been added. + ------------------------------------------------------------------- Tue Jul 26 10:46:36 UTC 2016 - jengelh@inai.de diff --git a/freedoom.spec b/freedoom.spec index fe4fa13..c755a0c 100644 --- a/freedoom.spec +++ b/freedoom.spec @@ -1,7 +1,7 @@ # # spec file for package freedoom # -# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,7 +17,7 @@ Name: freedoom -Version: 0.10.1 +Version: 0.11.2 Release: 0 Summary: Replacement game files for Doom game engines License: BSD-3-Clause @@ -52,7 +52,7 @@ echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you m %files %defattr(-,root,root) -%doc COPYING CREDITS README.html +%doc COPYING.txt CREDITS.txt README.html %_datadir/doom/ %changelog