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forked from pool/freedoom

Accepting request 745193 from games

- Update to 0.12.1

OBS-URL: https://build.opensuse.org/request/show/745193
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/freedoom?expand=0&rev=9
This commit is contained in:
Dominique Leuenberger 2019-11-06 12:57:02 +00:00 committed by Git OBS Bridge
commit 3876f1a1f1
6 changed files with 49 additions and 83 deletions

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-------------------------------------------------------------------
Fri Nov 1 10:48:12 UTC 2019 - Markus S <kamikazow@opensuse.org>
- Update to 0.12.1
* The manual is now rendered as PDF.
* Final Doom compatibility de-emphasized. Where it creates
conflicts with Doom II mods or texture definitions, the the
Doom II side of things gets preferred. Final Doom-specific
maps and mods may never look completely right in Freedoom, as
a result.
* Phase 1 received a lot of mapping changes with improved
difficulty levels. There is a new C3M5.
* Phase 2 MAP01 received an overhaul, simplifying its design in
significant ways to improve the flow around the level.
* Two maps in Phase 2 were replaced due to being recreations of
Doom II maps.
* Maps in Phase 2 in general have had some slight
re-arrangement based on difficulty levels and themes. A new
MAP06 is included, while the old one took the MAP18 slot.
* All levels are now guaranteed to have co-op and deathmatch starts.
* New sprites for power-ups (stealth, overdrive, and ultra-overdrive)
and Arch Vile.
* Some weapon and ammo sprites have been tweaked and improved.
* Completed and enhanced set of Evilution and Plutonia textures.
* New skull-switches by MissLav.
* New SKY4 based on an astronomy photograph.
* Tweaked player sprites and HUD face.
* New music tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22,
MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and
DM32.
* Metainfo (formerly appdata) and desktop files have been
brought up to the latest standard specifications and
recommendations, using reverse-DNS for the project
identifier, and a self-evaluated content rating.
* Phase 2s internal DEMO1 has been replaced, thanks to some
odd vanilla quirks that could cause it to desync in some (but
not all) conditions.
* The sailor monster type is formally banished from Freedooms
own levels, and remaining uses of it were removed.
------------------------------------------------------------------- -------------------------------------------------------------------
Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org Mon Jan 1 07:50:41 UTC 2018 - avindra@opensuse.org

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# #
# spec file for package freedoom # spec file for package freedoom
# #
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
# #
# All modifications and additions to the file contributed by third parties # All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed # remain the property of their copyright owners, unless otherwise agreed
@ -12,12 +12,12 @@
# license that conforms to the Open Source Definition (Version 1.9) # license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative. # published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/ # Please submit bugfixes or comments via https://bugs.opensuse.org/
# #
Name: freedoom Name: freedoom
Version: 0.11.3 Version: 0.12.1
Release: 0 Release: 0
Summary: Replacement game files for Doom game engines Summary: Replacement game files for Doom game engines
License: BSD-3-Clause License: BSD-3-Clause
@ -27,16 +27,14 @@ Url: https://freedoom.github.io/
#Git-Web: http://github.com/freedoom/freedoom #Git-Web: http://github.com/freedoom/freedoom
#Git-Clone: git://github.com/freedoom/freedoom #Git-Clone: git://github.com/freedoom/freedoom
Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip Source: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip
Source2: https://github.com/freedoom/freedoom/releases/download/v%version/freedoom-%version.zip.asc
Source9: %name.keyring
BuildArch: noarch BuildArch: noarch
BuildRequires: unzip BuildRequires: unzip
%description %description
Though the Doom engine source code is libre, the original game data Though the Doom engine source code is libre, the original game data
(graphics, maps, etc.) is not. Freedoom is an alternate game data set (graphics, maps, etc.) is not. Freedoom is an alternate game data set
that can be used with a Doom engine, such as prboom-plus or that can be used with a Doom engine, such as prboom-plus,
chocolate-doom, to form a free Doom-based game. chocolate-doom or gzdoom, to form a free Doom-based game.
%prep %prep
%setup -q %setup -q
@ -52,7 +50,7 @@ install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad
echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine." echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."
%files %files
%doc COPYING.txt CREDITS.txt README.html %doc COPYING.txt CREDITS.txt freedoom-manual.pdf README.html
%_datadir/doom/ %_datadir/doom/
%changelog %changelog