--- include/FTTextureGlyph.h +++ include/FTTextureGlyph.h @@ -52,7 +52,7 @@ * Reset the currently active texture to zero to get into a known state before * drawing a string. This is to get round possible threading issues. */ - static void FTTextureGlyph::ResetActiveTexture(){ activeTextureID = 0;} + static void ResetActiveTexture(){ activeTextureID = 0;} private: /**