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forked from pool/ftgl
ftgl/ftgl-2.1.2-qualification.patch

12 lines
438 B
Diff

--- include/FTTextureGlyph.h
+++ include/FTTextureGlyph.h
@@ -52,7 +52,7 @@
* Reset the currently active texture to zero to get into a known state before
* drawing a string. This is to get round possible threading issues.
*/
- static void FTTextureGlyph::ResetActiveTexture(){ activeTextureID = 0;}
+ static void ResetActiveTexture(){ activeTextureID = 0;}
private:
/**