Accepting request 798327 from home:alois:branches:multimedia:libs
- Update to version 2.2.0 Bug fixes: * GL_EXT_semaphore constants * Some const pointer fixups in OpenGL API * Correction for GLEW_VERSION_4_5 New extensions: * GL_AMD_framebuffer_multisample_advanced * GL_AMD_gpu_shader_half_float_fetch * GL_AMD_shader_image_load_store_lod * GL_ARM_texture_unnormalized_coordinates * GL_DMP_program_binary * GL_DMP_shader_binary * GL_EXT_EGL_image_external_wrap_modes * GL_EXT_EGL_image_storage * GL_EXT_EGL_sync * GL_EXT_clip_control * GL_EXT_depth_clamp * GL_EXT_disjoint_timer_query * GL_EXT_draw_transform_feedback * GL_EXT_multiview_tessellation_geometry_shader * GL_EXT_multiview_texture_multisample * GL_EXT_multiview_timer_query * GL_EXT_occlusion_query_boolean * GL_EXT_primitive_bounding_box * GL_EXT_protected_textures * GL_EXT_robustness * GL_EXT_shader_framebuffer_fetch_non_coherent * GL_EXT_static_vertex_array * GL_EXT_tessellation_point_size * GL_EXT_tessellation_shader * GL_EXT_texture_border_clamp * GL_EXT_texture_buffer * GL_EXT_texture_compression_s3tc_srgb * GL_EXT_texture_format_sRGB_override * GL_EXT_texture_mirror_clamp_to_edge * GL_EXT_texture_query_lod * GL_EXT_texture_shadow_lod * GL_FJ_shader_binary_GCCSO * GL_IMG_bindless_texture * GL_IMG_framebuffer_downsample * GL_IMG_multisampled_render_to_texture * GL_IMG_program_binary * GL_IMG_read_format * GL_IMG_shader_binary * GL_IMG_texture_compression_pvrtc * GL_IMG_texture_compression_pvrtc2 * GL_IMG_texture_env_enhanced_fixed_function * GL_IMG_texture_filter_cubic * GL_INTEL_blackhole_render * GL_INTEL_shader_integer_functions2 * GL_KHR_shader_subgroup * GL_MESA_framebuffer_flip_y * GL_MESA_program_binary_formats * GL_MESA_tile_raster_order * GL_NVX_gpu_multicast2 * GL_NVX_progress_fence * GL_NV_compute_shader_derivatives * GL_NV_conservative_raster_pre_snap * GL_NV_conservative_raster_underestimation * GL_NV_depth_nonlinear * GL_NV_fragment_shader_barycentric * GL_NV_memory_attachment * GL_NV_mesh_shader * GL_NV_query_resource_tag * GL_NV_read_buffer * GL_NV_read_buffer_front * GL_NV_representative_fragment_test * GL_NV_scissor_exclusive * GL_NV_shader_subgroup_partitioned * GL_NV_shader_texture_footprint * GL_NV_shading_rate_image * GL_NV_vdpau_interop2 * GL_OES_EGL_image * GL_OES_EGL_image_external * GL_OES_EGL_image_external_essl3 * GL_OES_blend_equation_separate * GL_OES_blend_func_separate * GL_OES_blend_subtract * GL_OES_compressed_ETC1_RGB8_texture * GL_OES_compressed_paletted_texture * GL_OES_copy_image * GL_OES_depth24 * GL_OES_depth32 * GL_OES_depth_texture * GL_OES_depth_texture_cube_map * GL_OES_draw_buffers_indexed * GL_OES_draw_texture * GL_OES_element_index_uint * GL_OES_extended_matrix_palette * GL_OES_fbo_render_mipmap * GL_OES_fragment_precision_high * GL_OES_framebuffer_object * GL_OES_geometry_point_size * GL_OES_geometry_shader * GL_OES_get_program_binary * GL_OES_gpu_shader5 * GL_OES_mapbuffer * GL_OES_matrix_get * GL_OES_matrix_palette * GL_OES_packed_depth_stencil * GL_OES_point_size_array * GL_OES_point_sprite * GL_OES_read_format * GL_OES_required_internalformat * GL_OES_rgb8_rgba8 * GL_OES_sample_shading * GL_OES_sample_variables * GL_OES_shader_image_atomic * GL_OES_shader_io_blocks * GL_OES_shader_multisample_interpolation * GL_OES_single_precision * GL_OES_standard_derivatives * GL_OES_stencil1 * GL_OES_stencil4 * GL_OES_stencil8 * GL_OES_surfaceless_context * GL_OES_tessellation_point_size * GL_OES_tessellation_shader * GL_OES_texture_3D * GL_OES_texture_border_clamp * GL_OES_texture_buffer * GL_OES_texture_compression_astc * GL_OES_texture_cube_map * GL_OES_texture_cube_map_array * GL_OES_texture_env_crossbar * GL_OES_texture_mirrored_repeat * GL_OES_texture_npot * GL_OES_texture_stencil8 * GL_OES_texture_storage_multisample_2d_array * GL_OES_texture_view * GL_OES_vertex_array_object * GL_OES_vertex_half_float * GL_OES_vertex_type_10_10_10_2 * GL_QCOM_YUV_texture_gather * GL_QCOM_shader_framebuffer_fetch_rate * GL_QCOM_texture_foveated * GL_QCOM_texture_foveated_subsampled_layout * GL_VIV_shader_binary * EGL_ANDROID_GLES_layers * EGL_ANDROID_get_frame_timestamps * EGL_ANDROID_get_native_client_buffer * EGL_ARM_image_format * EGL_EXT_bind_to_front * EGL_EXT_client_sync * EGL_EXT_compositor * EGL_EXT_gl_colorspace_display_p3 * EGL_EXT_gl_colorspace_display_p3_linear * EGL_EXT_gl_colorspace_display_p3_passthrough * EGL_EXT_gl_colorspace_scrgb * EGL_EXT_image_gl_colorspace * EGL_EXT_image_implicit_sync_control * EGL_EXT_surface_CTA861_3_metadata * EGL_EXT_sync_reuse * EGL_KHR_display_reference * EGL_MESA_query_driver * EGL_NV_context_priority_realtime * EGL_NV_quadruple_buffer * EGL_NV_stream_dma * EGL_NV_stream_flush * EGL_NV_stream_origin * EGL_NV_triple_buffer * EGL_WL_bind_wayland_display * EGL_WL_create_wayland_buffer_from_image * GLX_EXT_context_priority * GLX_EXT_no_config_context * GLX_NV_multigpu_context * WGL_NV_multigpu_context - New so_ver - New source URL - Build executables with PIE - Spec cleanup OBS-URL: https://build.opensuse.org/request/show/798327 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/glew?expand=0&rev=56
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libGLEW2_1
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libGLEW2_2
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version https://git-lfs.github.com/spec/v1
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oid sha256:04de91e7e6763039bc11940095cd9c7f880baba82196a7765f727ac05a993c95
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size 764073
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glew-2.2.0.tgz
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glew-2.2.0.tgz
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glew.changes
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glew.changes
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-------------------------------------------------------------------
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Mon Apr 27 17:15:03 UTC 2020 - Luigi Baldoni <aloisio@gmx.com>
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- Update to version 2.2.0
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Bug fixes:
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* GL_EXT_semaphore constants
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* Some const pointer fixups in OpenGL API
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* Correction for GLEW_VERSION_4_5
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New extensions:
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* GL_AMD_framebuffer_multisample_advanced
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* GL_AMD_gpu_shader_half_float_fetch
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* GL_AMD_shader_image_load_store_lod
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* GL_ARM_texture_unnormalized_coordinates
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* GL_DMP_program_binary
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* GL_DMP_shader_binary
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* GL_EXT_EGL_image_external_wrap_modes
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* GL_EXT_EGL_image_storage
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* GL_EXT_EGL_sync
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* GL_EXT_clip_control
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* GL_EXT_depth_clamp
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* GL_EXT_disjoint_timer_query
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* GL_EXT_draw_transform_feedback
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* GL_EXT_multiview_tessellation_geometry_shader
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* GL_EXT_multiview_texture_multisample
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* GL_EXT_multiview_timer_query
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* GL_EXT_occlusion_query_boolean
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* GL_EXT_primitive_bounding_box
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* GL_EXT_protected_textures
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* GL_EXT_robustness
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* GL_EXT_shader_framebuffer_fetch_non_coherent
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* GL_EXT_static_vertex_array
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* GL_EXT_tessellation_point_size
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* GL_EXT_tessellation_shader
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* GL_EXT_texture_border_clamp
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* GL_EXT_texture_buffer
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* GL_EXT_texture_compression_s3tc_srgb
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* GL_EXT_texture_format_sRGB_override
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* GL_EXT_texture_mirror_clamp_to_edge
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* GL_EXT_texture_query_lod
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* GL_EXT_texture_shadow_lod
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* GL_FJ_shader_binary_GCCSO
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* GL_IMG_bindless_texture
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* GL_IMG_framebuffer_downsample
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* GL_IMG_multisampled_render_to_texture
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* GL_IMG_program_binary
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* GL_IMG_read_format
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* GL_IMG_shader_binary
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* GL_IMG_texture_compression_pvrtc
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* GL_IMG_texture_compression_pvrtc2
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* GL_IMG_texture_env_enhanced_fixed_function
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* GL_IMG_texture_filter_cubic
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* GL_INTEL_blackhole_render
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* GL_INTEL_shader_integer_functions2
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* GL_KHR_shader_subgroup
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* GL_MESA_framebuffer_flip_y
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* GL_MESA_program_binary_formats
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* GL_MESA_tile_raster_order
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* GL_NVX_gpu_multicast2
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* GL_NVX_progress_fence
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* GL_NV_compute_shader_derivatives
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* GL_NV_conservative_raster_pre_snap
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* GL_NV_conservative_raster_underestimation
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* GL_NV_depth_nonlinear
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* GL_NV_fragment_shader_barycentric
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* GL_NV_memory_attachment
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* GL_NV_mesh_shader
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* GL_NV_query_resource_tag
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* GL_NV_read_buffer
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* GL_NV_read_buffer_front
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* GL_NV_representative_fragment_test
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* GL_NV_scissor_exclusive
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* GL_NV_shader_subgroup_partitioned
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* GL_NV_shader_texture_footprint
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* GL_NV_shading_rate_image
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* GL_NV_vdpau_interop2
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* GL_OES_EGL_image
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* GL_OES_EGL_image_external
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* GL_OES_EGL_image_external_essl3
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* GL_OES_blend_equation_separate
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* GL_OES_blend_func_separate
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* GL_OES_blend_subtract
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* GL_OES_compressed_ETC1_RGB8_texture
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* GL_OES_compressed_paletted_texture
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* GL_OES_copy_image
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* GL_OES_depth24
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* GL_OES_depth32
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* GL_OES_depth_texture
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* GL_OES_depth_texture_cube_map
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* GL_OES_draw_buffers_indexed
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* GL_OES_draw_texture
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* GL_OES_element_index_uint
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* GL_OES_extended_matrix_palette
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* GL_OES_fbo_render_mipmap
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* GL_OES_fragment_precision_high
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* GL_OES_framebuffer_object
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* GL_OES_geometry_point_size
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* GL_OES_geometry_shader
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* GL_OES_get_program_binary
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* GL_OES_gpu_shader5
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* GL_OES_mapbuffer
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* GL_OES_matrix_get
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* GL_OES_matrix_palette
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* GL_OES_packed_depth_stencil
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* GL_OES_point_size_array
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* GL_OES_point_sprite
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* GL_OES_read_format
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* GL_OES_required_internalformat
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* GL_OES_rgb8_rgba8
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* GL_OES_sample_shading
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* GL_OES_sample_variables
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* GL_OES_shader_image_atomic
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* GL_OES_shader_io_blocks
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* GL_OES_shader_multisample_interpolation
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* GL_OES_single_precision
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* GL_OES_standard_derivatives
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* GL_OES_stencil1
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* GL_OES_stencil4
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* GL_OES_stencil8
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* GL_OES_surfaceless_context
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* GL_OES_tessellation_point_size
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* GL_OES_tessellation_shader
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* GL_OES_texture_3D
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* GL_OES_texture_border_clamp
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* GL_OES_texture_buffer
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* GL_OES_texture_compression_astc
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* GL_OES_texture_cube_map
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* GL_OES_texture_cube_map_array
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* GL_OES_texture_env_crossbar
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* GL_OES_texture_mirrored_repeat
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* GL_OES_texture_npot
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* GL_OES_texture_stencil8
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* GL_OES_texture_storage_multisample_2d_array
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* GL_OES_texture_view
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* GL_OES_vertex_array_object
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* GL_OES_vertex_half_float
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* GL_OES_vertex_type_10_10_10_2
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* GL_QCOM_YUV_texture_gather
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* GL_QCOM_shader_framebuffer_fetch_rate
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* GL_QCOM_texture_foveated
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* GL_QCOM_texture_foveated_subsampled_layout
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* GL_VIV_shader_binary
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* EGL_ANDROID_GLES_layers
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* EGL_ANDROID_get_frame_timestamps
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* EGL_ANDROID_get_native_client_buffer
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* EGL_ARM_image_format
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* EGL_EXT_bind_to_front
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* EGL_EXT_client_sync
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* EGL_EXT_compositor
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* EGL_EXT_gl_colorspace_display_p3
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* EGL_EXT_gl_colorspace_display_p3_linear
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* EGL_EXT_gl_colorspace_display_p3_passthrough
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* EGL_EXT_gl_colorspace_scrgb
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* EGL_EXT_image_gl_colorspace
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* EGL_EXT_image_implicit_sync_control
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* EGL_EXT_surface_CTA861_3_metadata
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* EGL_EXT_sync_reuse
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* EGL_KHR_display_reference
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* EGL_MESA_query_driver
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* EGL_NV_context_priority_realtime
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* EGL_NV_quadruple_buffer
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* EGL_NV_stream_dma
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* EGL_NV_stream_flush
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* EGL_NV_stream_origin
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* EGL_NV_triple_buffer
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* EGL_WL_bind_wayland_display
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* EGL_WL_create_wayland_buffer_from_image
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* GLX_EXT_context_priority
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* GLX_EXT_no_config_context
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* GLX_NV_multigpu_context
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* WGL_NV_multigpu_context
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- New so_ver
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- New source URL
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- Build executables with PIE
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- Spec cleanup
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-------------------------------------------------------------------
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Sat Nov 11 05:01:16 UTC 2017 - aavindraa@gmail.com
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27
glew.spec
27
glew.spec
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#
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# spec file for package glew
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#
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# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
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# Copyright (c) 2020 SUSE LLC
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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@ -12,20 +12,21 @@
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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# Please submit bugfixes or comments via https://bugs.opensuse.org/
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#
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# If you change so_ver, then you have to update baselibs.conf as well.
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%define so_ver 2_1
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%define so_ver 2_2
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Name: glew
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Version: 2.1.0
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Version: 2.2.0
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Release: 0
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Summary: OpenGL Extension Wrangler Library
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License: BSD-3-Clause AND GPL-2.0 AND MIT
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# was http://glew.sourceforge.net/
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License: BSD-3-Clause AND GPL-2.0-or-later AND MIT
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Group: Development/Libraries/C and C++
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Url: http://glew.sourceforge.net/
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Source0: https://github.com/nigels-com/%{name}/releases/download/%{name}-%{version}/%{name}-%{version}.tgz
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URL: https://github.com/nigels-com/glew
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Source0: https://downloads.sourceforge.net/%{name}/%{name}-%{version}.tgz
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Source1: baselibs.conf
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Source2: %{name}.rpmlintrc
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BuildRequires: pkgconfig
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@ -70,10 +71,10 @@ supported on the target platform. OpenGL core and extension
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functionality is exposed in a single header file.
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%prep
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%setup -q
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%autosetup
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%build
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make %{?_smp_mflags} POPT="%{optflags}" GLEW_DEST=%{_prefix} LIBDIR=%{_libdir} LDFLAGS.EXTRA= STRIP=
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%make_build POPT="%{optflags} -fPIE -pie" GLEW_DEST=%{_prefix} LIBDIR=%{_libdir} LDFLAGS.EXTRA= STRIP=
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%install
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make DESTDIR=%{buildroot} GLEW_DEST=%{_prefix} LIBDIR=%{_libdir} PKGDIR=%{_libdir}/pkgconfig install.all
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%postun -n libGLEW%{so_ver} -p /sbin/ldconfig
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%files
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%license LICENSE.txt
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%doc doc/*
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%{_bindir}/*info
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%{_bindir}/glewinfo
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%{_bindir}/visualinfo
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%files -n libGLEW%{so_ver}
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%{_libdir}/*.so.*
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%{_libdir}/libGLEW.so.*
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%files devel
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%{_includedir}/GL/
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%{_libdir}/*.so
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%{_libdir}/libGLEW.so
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%{_libdir}/pkgconfig/glew.pc
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%changelog
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