forked from pool/glmark2
* Use std::filesystem throughout the codebase * android: Build native code with C++17 * Doc: Recommend meson for building win32 flavors * github: Build win32 flavors with msvc in CI * github: Build win32 flavors with mingw in CI * include/getopt: Always use non-const char array to avoid MSVC errors * libmatrix: Add utility function to get idle time * libmatrix: Add utility function to get process times * libmatrix: Add utility function to get the number of processors * libmatrix: Use C++ std::chrono instead of clock_gettime * libmatrix: Use C++17 std::filesystem instead of dirent * Build: Add support for win32 flavors in meson * libmatrix: Provide a copy of the va_list to __android_log_vprint * NativeStateX11: Fix WM_DELETE_WINDOW handling OBS-URL: https://build.opensuse.org/package/show/benchmark/glmark2?expand=0&rev=56
4 lines
236 B
Plaintext
4 lines
236 B
Plaintext
<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/glmark2/glmark2.git</param>
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<param name="changesrevision">2054465f6f7c9ed2d82f633bb0c88a3222f4a63a</param></service></servicedata> |