SHA256
1
0
forked from pool/godot

Accepting request 913401 from home:cunix:godot

Update to 3.3.3

OBS-URL: https://build.opensuse.org/request/show/913401
OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=31
This commit is contained in:
Dirk Stoecker 2021-08-21 11:43:07 +00:00 committed by Git OBS Bridge
parent dc2a0b38a8
commit 4781fd07c8
6 changed files with 49 additions and 6 deletions

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8
size 20619728

View File

@ -1 +0,0 @@
7693c4ef541b815fa5035f136aaf75187a30f0ea8d15cf4ef05433c1c246c2d8 godot-3.3.2-stable.tar.xz

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:bc55850d9ffc9505ee05c3ada88b64871359e390cf67fc2d58ae02ad3aa9bf73
size 20648824

View File

@ -0,0 +1 @@
bc55850d9ffc9505ee05c3ada88b64871359e390cf67fc2d58ae02ad3aa9bf73 godot-3.3.3-stable.tar.xz

View File

@ -1,3 +1,46 @@
-------------------------------------------------------------------
Fri Aug 20 12:00:00 UTC 2021 - cunix@mail.de
- Update to 3.3.3
Added:
* "action_get_deadzone()" method to InputMap
Changed:
* GraphEdit: Allow higher and lower maximum zoom values
* Copy the Godot version identifier by clicking it
* Separate version hash from version number
* Relationship lines draw on top of TreeItems
* Allow reading shaders from .gdshader files
Fixed:
* Audio: cubic resampling algorithm
* Save binary "ProjectSettings" key length
* Editor: Slow load/save of scenes with many instances of the same script
* Editor: Logic for showing tilemap debug collision
* LSP: Implement "didClose" notification
* LSP: "SymbolKind" reporting wrong types
* glTF Import: mesh nodes which are also bones
* Import RLE compressed TGA files
* Game controllers ignoring the last listed button
* Parsing some IPv6 URLs for WebSocket
* WebsocketPeer outbound buffer
* IP address resolution incorrectly locking the main thread
* PathFollow: Forward calculation for the position at the end of the curve
* RichTextLabel: Fix auto-wrapping on CJK texts
* SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used
* Physics: calculating inertias for bodies without mass/area
* Physics: Ignore disabled shapes for mass property calculations
* ALSA MIDI with PulseAudio
* "Directory::get_space_left()"
* VisualServer now sorts based on AABB position
* Depth sorting of meshes with transparent textures
* CanvasItem bounding rect calculation
* Allow unclamped colors in Sprite3D
And more:
https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt
------------------------------------------------------------------- -------------------------------------------------------------------
Fri Aug 6 07:23:11 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org> Fri Aug 6 07:23:11 UTC 2021 - Guillaume GARDET <guillaume.gardet@opensuse.org>

View File

@ -24,7 +24,7 @@
%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
Name: godot Name: godot
Version: 3.3.2 Version: 3.3.3
Release: 0 Release: 0
Summary: Cross-Platform Game Engine with an Integrated Editor Summary: Cross-Platform Game Engine with an Integrated Editor
License: MIT License: MIT
@ -148,7 +148,7 @@ Provides: bundled(embree) = 3.12.1
Provides: bundled(bullet) = 2.89 Provides: bundled(bullet) = 2.89
Provides: bundled(libzstd) Provides: bundled(libzstd)
%if 0%{?sle_version} < 150200 %if 0%{?sle_version} < 150200
Provides: bundled(mbedtls) = 2.16.10 Provides: bundled(mbedtls) = 2.16.11
%endif %endif
%if !0%{?is_opensuse} %if !0%{?is_opensuse}
# SLES seems not to have miniupnpc and wslay # SLES seems not to have miniupnpc and wslay