forked from pool/godot
Accepting request 817323 from home:cunix:godot
In .desktop file "PrefersNonDefaultGPU" prefixed with "X-" OBS-URL: https://build.opensuse.org/request/show/817323 OBS-URL: https://build.opensuse.org/package/show/games/godot?expand=0&rev=13
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@ -1,16 +1,52 @@
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-------------------------------------------------------------------
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Fri Jun 26 21:00:00 UTC 2020 - cunix@mail.de
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- In .desktop file "PrefersNonDefaultGPU" prefixed with "X-"
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Fri Jun 26 17:23:58 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com>
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Fri Jun 26 17:23:58 UTC 2020 - Max Mitschke <maxmitschke@fastmail.com>
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- Update to 3.2.2
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- Update to 3.2.2
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Changed:
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Highlights:
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* 2D batching for the GLES2 renderer
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* C# support for the iOS platform
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* Re-architecture of the Android plugin system
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* Re-architecture of the Android plugin system
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* DTLS support and ENet integration
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* Better handling of Variants pointing to released Objects
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* Better handling of Variants pointing to released Objects
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* Updated and localized documentation
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* Updated and localized documentation
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Added:
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Added:
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* C# support for the iOS platform
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* 2D: MODULATE builtin for canvas item shaders
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* 2D batching for the GLES2 renderer
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* Editor: rotation widget in 3D viewport
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* Editor: Allow duplicating files when holding Control
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* GLES2/GLES3: support for OpenGL external textures
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* Import: support for glTF lights
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* Input: keyboard layout enumeration / set / get functions
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* Object: has_signal method
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* RegEx: Enable Unicode support for RegEx class
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* Shaders: shader time scaling
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* Add 'custom_modules' build option to compile external user modules
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* SCons: Allow to read 'custom_modules' option via a file
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* Provide the ability for clients of the Godot library
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to add their own command line arguments
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* Request the dedicated GPU when starting Godot from the '.desktop' file
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* set_frame, pause, and oneshot to AnimatedTexture
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* selection outline to locked nodes
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Fixed:
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* Audio: volume interpolation in positional audio nodes
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* Import: changing the import type of multiple files at once
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* Particles: uninitialized memory in CPUParticles and CPUParticles2D
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* Physics: Make soft body completely stiff to attachment point
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* Physics: Normalize up direction vector in move_and_slide()
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* Account for file deletion and renaming in Export Presets
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* can't convert Transform -> Transform2D
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* Emit signal when animation ends by seek
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* Othographic camera in-editor now uses Z near/far settings
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instead of a hardcoded value
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* Editor 2D: Change pixel alignment strategy, jittering in high zoom
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* Allow single quotes in comments
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And more:
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And more:
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https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt
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https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt
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@ -107,7 +107,6 @@ Provides: bundled(minizip) = 1.2.11
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Provides: bundled(FastLZ)
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Provides: bundled(FastLZ)
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Provides: bundled(Tangent_Space_Normal_Maps)
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Provides: bundled(Tangent_Space_Normal_Maps)
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Provides: bundled(curl_hostcheck)
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Provides: bundled(cvtt)
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Provides: bundled(cvtt)
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Provides: bundled(easing)
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Provides: bundled(easing)
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Provides: bundled(etc2comp)
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Provides: bundled(etc2comp)
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@ -221,6 +220,9 @@ cp thirdparty/README.md thirdparty_README.md
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# actual doc location in openSUSE
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# actual doc location in openSUSE
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sed -i 's/\/usr\/share\/doc\/godot\//\/usr\/share\/doc\/packages\/godot\//' misc/dist/linux/godot.6
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sed -i 's/\/usr\/share\/doc\/godot\//\/usr\/share\/doc\/packages\/godot\//' misc/dist/linux/godot.6
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# rpmlint considers file invalid without "X-" prefix
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sed -i 's/PrefersNonDefaultGPU=true/X-PrefersNonDefaultGPU=true/' misc/dist/linux/org.godotengine.Godot.desktop
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# disarm shebang
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# disarm shebang
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sed -i '1s/#!/##/' misc/dist/shell/godot.bash-completion
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sed -i '1s/#!/##/' misc/dist/shell/godot.bash-completion
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