diff --git a/godot-3.4-stable.tar.xz b/godot-3.4-stable.tar.xz deleted file mode 100644 index 30cdbff..0000000 --- a/godot-3.4-stable.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1b01aa3cef9ac41c1033d0365c5e4ce74ea2d9547f333aa81804e60d33dfb4e6 -size 22647212 diff --git a/godot-3.4-stable.tar.xz.sha256 b/godot-3.4-stable.tar.xz.sha256 deleted file mode 100644 index 62a512b..0000000 --- a/godot-3.4-stable.tar.xz.sha256 +++ /dev/null @@ -1 +0,0 @@ -1b01aa3cef9ac41c1033d0365c5e4ce74ea2d9547f333aa81804e60d33dfb4e6 godot-3.4-stable.tar.xz diff --git a/godot-3.4.1-stable.tar.xz b/godot-3.4.1-stable.tar.xz new file mode 100644 index 0000000..ebf7071 --- /dev/null +++ b/godot-3.4.1-stable.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:e75549675c0a4faf01d60e0b7091be4bfcb4e3f261335fbc0d6a8e2f1d6988f9 +size 22434928 diff --git a/godot-3.4.1-stable.tar.xz.sha256 b/godot-3.4.1-stable.tar.xz.sha256 new file mode 100644 index 0000000..ca47805 --- /dev/null +++ b/godot-3.4.1-stable.tar.xz.sha256 @@ -0,0 +1 @@ +e75549675c0a4faf01d60e0b7091be4bfcb4e3f261335fbc0d6a8e2f1d6988f9 godot-3.4.1-stable.tar.xz diff --git a/godot.changes b/godot.changes index 6cc01df..825a52b 100644 --- a/godot.changes +++ b/godot.changes @@ -1,3 +1,49 @@ +------------------------------------------------------------------- +Sun Dec 19 12:00:00 UTC 2021 - cunix@mail.de + +- Update to 3.4.1 + + Added: + * Expose "ScriptEditor::edit" to scripting + * TextEdit: Allow toggling bookmark gutter + * TextEdit: methods to get position from column and line + * "Input.is_physical_key_pressed()" method + * Expose "intersect_point" in 3D physics server + * BVH: option for expanded AABBs in leaves + * Support for OpenXR export configurations + + Changed: + * Remove editor splash screen with sponsors logo + * Clamp rotation for up/down orbiting shortcuts + * Sort and group theme properties in docs, + improve formatting for theme and enums + + Fixed: + * TileSet editor workspace breaking + * Only add light occlusion for visible TileMaps + * Selecting next/previous subtile in TileSet editor + * Swapped rest pose action names in the Skeleton2D editor + * Theme Editor crash when clicking the element picker + * Don't ignore the type mismatch in GDScript setter function + * GDScript: Support multiline indexing with "[]" + * Prevent LSP adding signal callbacks to non GDScripts + * RichTextLabel: Right alignment regression + * RichTextLabel: min/max line width calculation + * Support for CSG and GridMap in glTF scene export + * Crash when exporting meshes to glTF that have no skin + * HTTP request headers being included in response + * Potential infinite loop when connecting HTTPClient + * WebRTC returning packets from peers too early + * Volume calculation for cylinders in GodotPhysics + * Errors in KinematicBody when floor is destroyed or removed + * Double use of seed in random Particles shader variables + * Update CanvasItem when MultiMesh instance transform changes + * Portals: Allow user to set roaming expansion margin + * Incorrect VisualServer RID cleanup in various locations + + And more: + https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt + ------------------------------------------------------------------- Mon Nov 8 12:00:00 UTC 2021 - cunix@mail.de diff --git a/godot.spec b/godot.spec index c95e591..0ddc5d0 100644 --- a/godot.spec +++ b/godot.spec @@ -24,7 +24,7 @@ %define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem Name: godot -Version: 3.4 +Version: 3.4.1 Release: 0 Summary: Cross-Platform Game Engine with an Integrated Editor License: MIT @@ -121,6 +121,7 @@ Provides: bundled(hqx) Provides: bundled(ifaddrs-android) Provides: bundled(jpeg-compressor) Provides: bundled(libsimplewebm) +Provides: bundled(minimp3) Provides: bundled(noto-sans-fonts) Provides: bundled(oidn) Provides: bundled(open-simplex-noise-in-c)