------------------------------------------------------------------- Tue Dec 3 05:46:01 UTC 2019 - Max Mitschke - Updated bundled library versions within specfile - Cleaned up specfile * Removed defattr directives * Use %license directive for license files ------------------------------------------------------------------- Sat Nov 30 19:18:39 UTC 2019 - Martin Liška - Update to 3.1.2 Fixed: * Animation: Fixes for onion skinning support of Skeleton2D * AnimationTree: Fixes to AnimationTree and State Machine * Audio: Fix seemingly random crashes related to the audio engine misusing internal processing * CPUParticles(2D): Various fixes * GLES2: Many bugfixes * GLES3: Many bugfixes * Editor: Fix issues when moving and renaming files * Export: Fix resetting editor settings when exporting from the command line * Import: Various improvements to BMP support * Internationalization: Various fixes to Control localization, and fixes to support of some regional locales * iOS: Fix crash on resume/exit on iOS 13 * macOS: Fix non-HiDPI mode on HiDPI displays on macOS Catalina * macOS: Fix locale detection when running from .app bundle * Object: Improve instance validation, mitigating thread-related issues * Shaders: Fix support for hint_range using integers Added: * Editor: Allow to removing 2D editor limits * Mobile: Add vibration support on Android and iOS * TileMap: Add support for negative Y and X offsets * API documentation updates. * Editor translation updates. Third Party Libraries: * zstd upgraded to 1.4.4 * libwebsockets downgraded to 3.0.1 (3.1 caused regressions) ------------------------------------------------------------------- Sun May 12 13:53:21 UTC 2019 - Max Mitschke - Fixing packaging issues for submission to Factory * Changed python build requirement for python3 * Removed no-version-in-last-changelog from rpmlintrc * Renamed rpmlintrc to godot-rpmlintrc per openSUSE packaging standards ------------------------------------------------------------------- Mon Apr 29 16:00:00 UTC 2019 - cunix@bitmessage.ch - Use system certificates from /var/lib/ca-certificates/ca-bundle.pem by default and dynamically. Stop hard coding its content during build. These certificates are used by the editor to connect to the Asset Library. - Added patch file "project_certs_fallback.patch" to use the previously defined system certificates as fallback for missing certificates in project setting "network/ssl/certificates". ------------------------------------------------------------------- Sun Apr 28 16:00:00 UTC 2019 - cunix@bitmessage.ch - Changes in 3.1.1 Fixed Security Issue: * to deserialize Object data. GDNative ABI was changed. Fixed: * GLES 3 support for depth textures. * GLTF2 importer Added: * HeightMapShape to the Bullet physics engine implementation * FPS snapping in the Animation player * audio features for 3.2 were backported * menu options for the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling" * AnimatedSprite can now play backwards * Emission Mask to CPUParticles2D And more: https://downloads.tuxfamily.org/godotengine/3.1.1/Godot_v3.1.1-stable_changelog.txt ------------------------------------------------------------------- Sun Apr 28 09:20:19 UTC 2019 - Jan Engelhardt - Trim filler wording from description. - Require bash for the build due to use of [[ x > y ]]. ------------------------------------------------------------------- Sat Apr 27 18:32:30 UTC 2019 - Martin Liška - Update to 3.1.1 ------------------------------------------------------------------- Sat Apr 27 06:53:41 UTC 2019 - Martin Liška - Mention rpmlintrc as a source file. ------------------------------------------------------------------- Tue Apr 16 03:16:21 UTC 2019 - Max Mitschke - Update to 3.1 * See https://github.com/godotengine/godot/blob/3.1-stable/CHANGELOG.md ------------------------------------------------------------------- Thu Mar 7 00:31:03 UTC 2019 - Max Mitschke - Added export_presets.cfg to be used when one is not present in Godot game's source. ------------------------------------------------------------------- Tue Mar 5 00:29:36 UTC 2019 - Max Mitschke - Added godot-headless package ------------------------------------------------------------------- Tue Feb 26 10:05:26 UTC 2019 - Martin Liška - Disable lto for anything older than openSUSE 15.0. ------------------------------------------------------------------- Tue Feb 19 12:24:19 UTC 2019 - Martin Liška - Rename subpackages to godot-runner and godot-server in order to provide same names as in Fedora package - Do not use -fno-strict-aliasing - Make output verbose and use LTO (increase RAM requirements). ------------------------------------------------------------------- Mon Feb 18 00:00:00 UTC 2019 - cunix@bitmessage.ch - Added patches to use system certificates - Added service file for local hash checking - Added rpmlintrc file to silence warning of missing version in changelog and for missing manual-page for server package ------------------------------------------------------------------- Tue Feb 5 12:36:39 UTC 2019 - Ferdinand Thiessen - Use https://en.opensuse.org/SourceUrls ------------------------------------------------------------------- Wed Jan 30 19:35:31 UTC 2019 - maxmitschke@fastmail.com - Updated spec file to better align with openSUSE package guidelines ------------------------------------------------------------------- Sun Jul 29 12:00:00 UTC 2018 - cunix@bitmessage.ch - Update to 3.0.6 Fixed Security Vulnerability: * marshalls size checks Fixed: * vsync initialization * can't set AudioStreamPlayer stream to null * Basis.Transposed() * Several editor crashes * GLTF import fixes and more Upgrade: * OpenSSL to 1.0.2o (not used in openSUSE build) ------------------------------------------------------------------- Wed Jul 11 18:00:00 UTC 2018 - cunix@bitmessage.ch - spec changes: * build with more shared libraries from the distribution instead of bundled versions * make build of templates optional * unify repetive build arguments * include thirdparty/README.md in licenses section ------------------------------------------------------------------- Tue Jul 10 04:01:38 UTC 2018 - maxmitschke@fastmail.com - Update to 3.0.5 * Android export templates no longer contain the placeholder permissions which Google Play started complaining about. Now only requested permissions will be written to the manifest when exporting. * Added 'android_add_asset_dir('...') method to Android module gradle build config * User defined signals in the exported C# projects were misbehaving, this is now fixed. * Fix CORS problems due to added headers on JS target * Lerp now consistent with Godot API. InverseLerp fixed. * Fix debugger focus stealing * Fix segfault at quiting editor ------------------------------------------------------------------- Sun Jul 1 22:40:12 UTC 2018 - maxmitschke@fastmail.com - Added openSUSE branding to build info - Use upstream desktop file, appdata.xml and manpage - Licenses relocated - Require update-desktop-files post and postun - desktop_database only updating explicitly for Leap < 15.0 - Update to 3.0.4 * Updated documentation for particles, ViewportTexture, Vector2, skeleton docs, Rect.abs function * Make heightmap shape usable from PhysicsServer * Add NoCache wrapper to Command * Fixed crasher in asset library on systems with a low threadcount CPU ------------------------------------------------------------------- Sun Jun 17 12:39:57 UTC 2018 - maxmitschke@fastmail.com - Update to 3.0.3 Added: * C# projects can now be exported for Windows, Linux, and MacOS targets. * Universal translation of touch to mouse. * Dynamic fonts can now have a hinting mode set. * print_tree_pretty() was added allowing a graphical view of the scene tree. * Restore purchases feature for iOS. * AudioStreamPlayer, AudioStreamPlayer2D, and AudioStreamPlayer3D now have a pitch scale property. * Show origin and Show viewport setting in 2D editor. * You can now set Godot windows as 'always on top'. * print-fps options to print FPS to stdout. Fixed: * Mono: Signal parameters no longer crash the engine. * Asset library thread usage, this makes the asset library more responsive. * Several GLTF import fixes. * Several memory leaks. * iPhone X support. * Several fixes to audio drivers (WASAPI and PulseAudio). * Several crashes. * Export PCK/ZIP now works again. ------------------------------------------------------------------- Sat Mar 10 20:00:00 UTC 2018 - cunix@bitmessage.ch - Update to 3.0.2 ------------------------------------------------------------------- Tue Feb 27 23:58:22 UTC 2018 - gwasser@gmail.com - Update to 3.0.1 ------------------------------------------------------------------- Tue Jan 30 23:08:53 UTC 2018 - gwasser@gmail.com - Update to 3.0.0 ------------------------------------------------------------------- Tue Sep 5 07:28:53 UTC 2017 - dmacvicar@suse.de - Update to 2.1.4 ------------------------------------------------------------------- Fri Feb 10 00:56:05 UTC 2017 - luke.nukem.jones@gmail.com - Update to 2.1.2 - Add appdata.xml - Remove fix-arch-detection.patch - Remove fix-undefined-return.patch ------------------------------------------------------------------- Mon Jun 27 00:58:13 UTC 2016 - rpm@fthiessen.de - Update to 2.0.3 - Added fix-arch-detection.patch to fix ppc build - Added fix-undefined-return.patch to fix functions with random return. ------------------------------------------------------------------- Mon Jun 1 07:39:45 UTC 2015 - gber@opensuse.org - add desktop file ------------------------------------------------------------------- Sun May 31 22:00:18 UTC 2015 - gber@opensuse.org - split examples into subpackage ------------------------------------------------------------------- Sun May 31 20:39:49 UTC 2015 - gber@opensuse.org - initial packaging