# # spec file for package graphene # # Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed # upon. The license for this file, and modifications and additions to the # file, is the same license as for the pristine package itself (unless the # license for the pristine package is not an Open Source License, in which # case the license is the MIT License). An "Open Source License" is a # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. # Please submit bugfixes or comments via http://bugs.opensuse.org/ # Name: graphene Version: 1.8.0 Release: 0 Summary: Thin type layer for graphic libraries License: MIT Group: Development/Languages/C and C++ Url: http://ebassi.github.io/graphene/ Source: https://github.com/ebassi/graphene/archive/%{version}/%{name}-%{version}.tar.gz Source99: baselibs.conf BuildRequires: fdupes BuildRequires: gobject-introspection-devel BuildRequires: gtk-doc BuildRequires: meson >= 0.43.1 BuildRequires: pkgconfig BuildRequires: python3-base BuildRequires: pkgconfig(gobject-2.0) >= 2.30.0 %description The Graphene library provides types and their relative API for affine matrices, 4×4 matrices, projections, transformations, vectors and quaternions. %package -n libgraphene-1_0-0 Summary: Thin type layer for graphic libraries Group: System/Libraries %description -n libgraphene-1_0-0 When creating graphic libraries you most likely end up dealing with points and rectangles. If you're particularly unlucky, you may end up dealing with affine matrices and 2D transformations. If you're writing a graphic library with 3D transformations, though, you are going to hit the jackpot: 4x4 matrices, projections, transformations, vectors, and quaternions. This library provides types and their relative API; it does not deal with windowing system surfaces, drawing, scene graphs, or input. You're supposed to do that yourself, in your own canvas implementation, which is the whole point of writing the library in the first place. %package -n typelib-1_0-Graphene-1_0 Summary: GObject introspection for libgraphene, a thin type layer for graphic libraries Group: System/Libraries %description -n typelib-1_0-Graphene-1_0 The Graphene library provides types and their relative API for affine matrices, 4×4 matrices, projections, transformations, vectors and quaternions. %package -n libgraphene-devel Summary: Development files for libgraphene, a thin type layer for graphic libraries Group: Development/Languages/C and C++ Requires: libgraphene-1_0-0 = %{version} Requires: typelib-1_0-Graphene-1_0 = %{version} %description -n libgraphene-devel The Graphene library provides types and their relative API for affine matrices, 4×4 matrices, projections, transformations, vectors and quaternions. This subpackage contains the development files for the Graphene library. %prep %autosetup %build %meson \ -D gtk_doc=true \ -D gobject_types=true \ -D introspection=true \ -D gcc_vector=true \ -D sse2=true \ -D arm-neon=true \ -D tests=true \ -D benchmarks=true \ %{nil} %meson_build %install %meson_install %fdupes %{buildroot}%{_libdir}/pkgconfig %check %meson_test %post -n libgraphene-1_0-0 -p /sbin/ldconfig %postun -n libgraphene-1_0-0 -p /sbin/ldconfig %files -n libgraphene-1_0-0 %license LICENSE %{_libdir}/libgraphene-1.0.so.* %files -n typelib-1_0-Graphene-1_0 %{_libdir}/girepository-1.0/Graphene-1.0.typelib %files -n libgraphene-devel %doc %{_datadir}/gtk-doc/html/* %{_includedir}/graphene-1.0/ %{_prefix}/lib/installed-tests/ %{_libdir}/libgraphene-1.0.so %{_libdir}/pkgconfig/graphene-1.0.pc %{_libdir}/pkgconfig/graphene-gobject-1.0.pc %dir %{_libdir}/graphene-1.0 %dir %{_libdir}/graphene-1.0/include %{_libdir}/graphene-1.0/include/graphene-config.h %{_datadir}/gir-1.0/Graphene-1.0.gir %dir %{_datadir}/installed-tests %dir %{_datadir}/installed-tests/graphene-1.0 %{_datadir}/installed-tests/graphene-1.0/* %changelog