forked from pool/graphene
Early addition for GNOME 3.24 - needed by GTK+ 4.0 OBS-URL: https://build.opensuse.org/request/show/441901 OBS-URL: https://build.opensuse.org/package/show/GNOME:Factory/graphene?expand=0&rev=1
155 lines
5.8 KiB
RPMSpec
155 lines
5.8 KiB
RPMSpec
#
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# spec file for package graphene
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#
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# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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Name: graphene
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Version: 1.5.2
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Release: 0
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Summary: A thin layer of types for graphic libraries
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License: MIT
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Group: Development/Languages/C and C++
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Url: http://ebassi.github.io/graphene/
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Source: https://download.gnome.org/sources/graphene/1.5/%{name}-%{version}.tar.xz
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BuildRequires: gobject-introspection-devel
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BuildRequires: meson >= 0.36.0
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BuildRequires: pkgconfig
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BuildRequires: pkgconfig(gobject-2.0) >= 2.30.0
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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%package -n libgraphene-1_0-0
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Summary: A thin layer of types for graphic libraries -- System library
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Group: System/Libraries
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%description -n libgraphene-1_0-0
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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%package -n typelib-1_0-Graphene-1_0
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Summary: A thin layer of types for graphic libraries -- GObject introspection
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Group: System/Libraries
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%description -n typelib-1_0-Graphene-1_0
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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%package -n libgraphene-devel
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Summary: A thin layer of types for graphic libraries -- Development files
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Group: Development/Languages/C and C++
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Requires: libgraphene-1_0-0 = %{version}
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Requires: typelib-1_0-Graphene-1_0 = %{version}
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%description -n libgraphene-devel
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When creating graphic libraries you most likely end up dealing with points
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and rectangles. If you're particularly unlucky, you may end up dealing
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with affine matrices and 2D transformations. If you're writing a graphic
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library with 3D transformations, though, you are going to hit the jackpot:
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4x4 matrices, projections, transformations, vectors, and quaternions.
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This library provides types and their relative API; it does not deal with
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windowing system surfaces, drawing, scene graphs, or input. You're
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supposed to do that yourself, in your own canvas implementation, which is
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the whole point of writing the library in the first place.
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%prep
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%setup -q
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# Workaround for an apparent mesa issue
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sed -i "s/©/(c)/" src/graphene-version.h.in
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%build
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%ifarch i586
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# on i586, the compiler drops 'libm' and then g-ir-scanner fails to resolve it
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# See gh#ebassie/graphene#82
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export SUSE_ASNEEDED=0
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%endif
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mkdir build
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pushd build
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meson \
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--prefix=%{_prefix} \
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--bindir=%{_bindir} \
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--datadir=%{_datadir} \
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--libdir=%{_libdir} \
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--includedir=%{_includedir} \
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--libexecdir=%{_libexecdir} \
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--sysconfdir=%{_sysconfdir} \
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--mandir=%{_mandir} \
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--default-library=shared \
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.. # sources are in the parent directory
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ninja %{?_smp_mflags}
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%install
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pushd build
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DESTDIR=%{buildroot} ninja %{?_smp_mflags} install
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%check
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pushd build
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ninja test
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%post -n libgraphene-1_0-0 -p /sbin/ldconfig
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%postun -n libgraphene-1_0-0 -p /sbin/ldconfig
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%files -n libgraphene-1_0-0
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%defattr(-,root,root)
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%doc LICENSE
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%{_libdir}/libgraphene-1.0.so.*
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%files -n typelib-1_0-Graphene-1_0
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%defattr(-,root,root)
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%{_libdir}/girepository-1.0/Graphene-1.0.typelib
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%files -n libgraphene-devel
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%defattr(-,root,root)
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%{_includedir}/graphene-1.0/
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%{_prefix}/lib/installed-tests/
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%{_libdir}/libgraphene-1.0.so
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%{_libdir}/pkgconfig/graphene-1.0.pc
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%{_libdir}/pkgconfig/graphene-gobject-1.0.pc
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%dir %{_libdir}/graphene-1.0
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%dir %{_libdir}/graphene-1.0/include
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%{_libdir}/graphene-1.0/include/graphene-config.h
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%{_datadir}/gir-1.0/Graphene-1.0.gir
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%changelog
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