forked from pool/gzdoom
Accepting request 708833 from home:mnhauke:games
- Update to new upstream release 4.1.3 * bug fixes for both zscript and vulkan (the vulkan renderer is pretty much complete at this point) * added native double round(double) function * added a crosshair on/off toggle * cl_blockcheats 2 blocks cheats without showing any messages, useful for streamers who happen to be mappers/modders/etc - Update to new upstream release 4.1.0 * workaround buggy preprocessor in old AMD OpenGL drivers * fix bloom pass regression * fixed scale calculations for option menus. * implement custom post process shaders for vulkan backend * improve error handling during vulkan initialization * fixed inverted logic for displaying the generic log in Strife. - Remove patch: * gzdoom-staticlibs.patch (fixed by upstream) - Update patch: * gzdoom-vulkan.patch OBS-URL: https://build.opensuse.org/request/show/708833 OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=24
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10
gzdoom.spec
10
gzdoom.spec
@@ -17,7 +17,7 @@
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Name: gzdoom
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Version: 4.0.0
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Version: 4.1.3
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Release: 0
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Summary: A DOOM source port with graphic and modding extensions
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License: GPL-3.0-only
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@@ -25,14 +25,12 @@ Group: Amusements/Games/3D/Shoot
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Url: http://zdoom.org/
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#Git-Clone: https://github.com/coelckers/gzdoom
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Source: %name-%version.tar.xz
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Source: https://github.com/coelckers/gzdoom/archive/g%{version}.tar.gz
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Patch1: gzdoom-waddir.patch
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Patch2: gzdoom-wadsrc-extra.patch
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Patch3: gzdoom-staticlibs.patch
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Patch4: fl2.patch
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Patch5: gzdoom-lzma.patch
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Patch6: gzdoom-vulkan.patch
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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BuildRequires: cmake >= 2.8.7
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BuildRequires: gcc-c++
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BuildRequires: glslang-devel
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@@ -85,8 +83,8 @@ GZDoom is a port (a modification) of the original Doom source code, featuring:
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* Demo record/playback of classic and Boom demos is not supported.
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%prep
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%setup -q
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%patch -P 1 -P 2 -P 3 -P 4 -p1
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%setup -q -n %{name}-g%{version}
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%patch -P 1 -P 2 -P 4 -p1
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%if 0%{?suse_version} >= 1500
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%patch -P 5 -p1
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