forked from pool/gzdoom
classic renderers still exist
OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=2
This commit is contained in:
parent
94a4a9c95c
commit
955cf506d1
16
gzdoom.spec
16
gzdoom.spec
@ -58,12 +58,16 @@ Provides: bundled(lzma-sdk) = 15.13
|
|||||||
Provides: bundled(re2c) = 0.16.0
|
Provides: bundled(re2c) = 0.16.0
|
||||||
|
|
||||||
%description
|
%description
|
||||||
GZDoom is a port (a modification) of the original Doom source code, featuring
|
GZDoom is a port (a modification) of the original Doom source code, featuring:
|
||||||
an OpenGL renderer, 3D floor and model support, Quake2-style skyboxes, HQnX
|
* an OpenGL renderer, HQnX rescaling, 3D floor and model support
|
||||||
rescaling and other graphic improvements. Heretic, Hexen and Strife game modes
|
* Truecolor software rendering, extending the classic 8-bit palette
|
||||||
are supported. GZDoom provides a lot of modding features such as Boom and Hexen
|
* a three-point projection software renderer, extending the classic
|
||||||
map extension support and scriptability. The software renderer has been
|
2-point projection
|
||||||
removed, and demo record/playback is limited to a version-specific format.
|
* Heretic, Hexen and Strife game modes and support for a lot of
|
||||||
|
additional IWADs.
|
||||||
|
* Boom and Hexen map extension support, scriptability with ACS and
|
||||||
|
ZScript, and various modding features regarding actors and scenery.
|
||||||
|
* Demo record/playback of classic and Boom demos is not supported.
|
||||||
|
|
||||||
%prep
|
%prep
|
||||||
%setup -qn gzdoom-g%version
|
%setup -qn gzdoom-g%version
|
||||||
|
Loading…
Reference in New Issue
Block a user