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forked from pool/gzdoom

classic renderers still exist

OBS-URL: https://build.opensuse.org/package/show/games/gzdoom?expand=0&rev=2
This commit is contained in:
Jan Engelhardt 2018-01-03 06:07:34 +00:00 committed by Git OBS Bridge
parent 94a4a9c95c
commit 955cf506d1

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@ -58,12 +58,16 @@ Provides: bundled(lzma-sdk) = 15.13
Provides: bundled(re2c) = 0.16.0 Provides: bundled(re2c) = 0.16.0
%description %description
GZDoom is a port (a modification) of the original Doom source code, featuring GZDoom is a port (a modification) of the original Doom source code, featuring:
an OpenGL renderer, 3D floor and model support, Quake2-style skyboxes, HQnX * an OpenGL renderer, HQnX rescaling, 3D floor and model support
rescaling and other graphic improvements. Heretic, Hexen and Strife game modes * Truecolor software rendering, extending the classic 8-bit palette
are supported. GZDoom provides a lot of modding features such as Boom and Hexen * a three-point projection software renderer, extending the classic
map extension support and scriptability. The software renderer has been 2-point projection
removed, and demo record/playback is limited to a version-specific format. * Heretic, Hexen and Strife game modes and support for a lot of
additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.
%prep %prep
%setup -qn gzdoom-g%version %setup -qn gzdoom-g%version