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forked from pool/imgui
imgui/imgui.spec
Jan Engelhardt 8fd468fb9d Accepting request 1140581 from home:dirkmueller:Factory
- update to 1.10.1:
  * imgui_freetype: commented out ImGuiFreeType::BuildFontAtlas()
    obsoleted in 1.81.
    Prefer using #define IMGUI_ENABLE_FREETYPE or see commented
    code for manual calls.
  * Removed CalcListClipping() marked obsolete in 1.86. (#3841)
    Prefer using ImGuiListClipper which can return non-contiguous
    ranges.
  * Internals, Columns: commented out legacy ImGuiColumnsFlags_XXX
    symbols redirecting to ImGuiOldColumnsFlags_XXX
  * Commented out obsolete ImGuiKey_KeyPadEnter redirection to
    ImGuiKey_KeypadEnter. (#2625, #7143)
  * Navigation (Keyboard/gamepad):
    - Nav, IO: SetNextFrameWantCaptureKeyboard(false) calls are
      not overridden back to true when navigation is enabled.
      SetNextFrameWantCaptureKeyboard() is always higher priority.
    - Nav: Activation can also be performed with Keypad Enter.
  * Drag and Drop:
    - Fixed drop target highlight on items temporarily pushing a
      widened clip rect (namely Selectables and Treenodes using
      SpanAllColumn flag) so the highlight properly covers
      all columns. (#7049, #4281, #3272)
  * InputText:
    - InputTextMultiline: Fixed Tab character input not repeating
    - InputTextMultiline: Tabbing through a multi-line text editor
      which allows Tab character inputs (using the
      ImGuiInputTextFlags_AllowTabInput flag) doesn't
      automatically activate it, in order to allow passing
      through multiple widgets easily.
  * Drags, Sliders, Inputs:

OBS-URL: https://build.opensuse.org/request/show/1140581
OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/imgui?expand=0&rev=16
2024-01-22 11:45:47 +00:00

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RPMSpec

#
# spec file for package imgui
#
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: imgui
Version: 1.90.1
Release: 0
Summary: Immediate Mode Graphical User interface for C++ with minimal dependencies
License: MIT
Group: System/Libraries
URL: https://www.dearimgui.org
Source: https://github.com/ocornut/imgui/archive/v%{version}.tar.gz
BuildRequires: c++_compiler
BuildRequires: make
%description
ImGui is a bloat-free graphical user interface library for C++. It outputs
optimized vertex buffers that you can render anytime in your 3D-pipeline
enabled application. It is fast, portable, renderer agnostic and self-contained
(no external dependencies).
ImGui is designed to enable fast iteration and empower programmers to create
content creation tools and visualization/ debug tools (as opposed to UI for the
average end-user). It favors simplicity and productivity toward this goal, and
thus lacks certain features normally found in more high-level libraries.
ImGui is particularly suited to integration in realtime 3D applications,
fullscreen applications, embedded applications, games, or any applications on
consoles platforms where operating system features are non-standard.
%package devel
Summary: Development files for ImGui
Group: Development/Libraries/C and C++
%description devel
ImGui is self-contained within a few files that you can easily copy and compile
into your application/engine.
No specific build process is required. You can add the .cpp files to your
project or #include them from an existing file.
%prep
%setup -q
%build
%install
mkdir -p %{buildroot}%{_includedir}/imgui
cp *.h %{buildroot}%{_includedir}/imgui
%files devel
%{_includedir}/imgui
%changelog