diff --git a/create_state_dir.patch b/create_state_dir.patch deleted file mode 100644 index a2d509e..0000000 --- a/create_state_dir.patch +++ /dev/null @@ -1,39 +0,0 @@ -From: Wolfgang Bauer -Date: Sat, 03 Oct 2015 19:25:07 +0000 -Subject: Create application directory if it doesn't exist -X-Git-Url: http://quickgit.kde.org/?p=kpat.git&a=commitdiff&h=a214428743993ac1ede3fa48d757ca339f498fd9 ---- -Create application directory if it doesn't exist - -Unlike KStandardDirs, QStandardDirs doesn't guarantee that the returned -directory actually exists, see also -https://community.kde.org/Frameworks/Porting_Notes/KStandardDirs . - -This patch checks for the existence of the directory and creates it if -it isn't there, before the game state is saved. - -BUG: 350160 -FIXED-IN: 15.08.2 -REVIEW: 125508 ---- - - ---- a/mainwindow.cpp -+++ b/mainwindow.cpp -@@ -756,7 +756,14 @@ - - void MainWindow::closeEvent(QCloseEvent *e) - { -- QString stateFileName = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + QLatin1Char('/') + saved_state_file ; -+ QString stateDirName = QStandardPaths::writableLocation(QStandardPaths::DataLocation); -+ QString stateFileName = stateDirName + QLatin1Char('/') + saved_state_file ; -+ QDir stateFileDir(stateDirName); -+ if(!stateFileDir.exists()) -+ { -+ //create the directory if it doesn't exist (bug#350160) -+ stateFileDir.mkpath(QStringLiteral(".")); -+ } - QFile stateFile( stateFileName ); - - // Remove the existing state file, if any. -