forked from pool/libnvidia-egl-wayland
- baselibs.conf
* Add 32-bit package variants. These are required for any EGL-using 32-bit wayland binary (which is pretty much all of them) to work at all: without it, running any 32-bit game under wayland will segfault on startup. With SDL 2.0.22 planning to use wayland by default, this is pretty important, as all 32-bit SDL programs will break. OBS-URL: https://build.opensuse.org/package/show/X11:XOrg/libnvidia-egl-wayland?expand=0&rev=10
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baselibs.conf
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libnvidia-egl-wayland
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libnvidia-egl-wayland1
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libnvidia-egl-wayland-devel
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-------------------------------------------------------------------
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Thu Apr 14 08:37:33 UTC 2022 - Stefan Dirsch <sndirsch@suse.com>
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- baselibs.conf
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* Add 32-bit package variants. These are required for any EGL-using
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32-bit wayland binary (which is pretty much all of them) to work
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at all: without it, running any 32-bit game under wayland will
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segfault on startup. With SDL 2.0.22 planning to use wayland by
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default, this is pretty important, as all 32-bit SDL programs will
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break.
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Mon Jan 10 14:19:00 UTC 2022 - Stefan Dirsch <sndirsch@suse.com>
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Mon Jan 10 14:19:00 UTC 2022 - Stefan Dirsch <sndirsch@suse.com>
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@ -27,6 +27,7 @@ License: MIT
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Group: Development/Libraries/C and C++
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Group: Development/Libraries/C and C++
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URL: https://github.com/NVIDIA/egl-wayland
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URL: https://github.com/NVIDIA/egl-wayland
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Source0: https://github.com/NVIDIA/egl-wayland/archive/%{version}/%{rname}-%{version}.tar.gz
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Source0: https://github.com/NVIDIA/egl-wayland/archive/%{version}/%{rname}-%{version}.tar.gz
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Source1: baselibs.conf
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++
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BuildRequires: meson >= 0.50
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BuildRequires: meson >= 0.50
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BuildRequires: ninja
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BuildRequires: ninja
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