This is a major new release involving a significant overhaul of the
public API, full thread safety, support for Direct3D 11 / Win32 /
MSVC, native HDR output, and more.
The primary way of accessing most libplacebo objects has been revamped.
Rather than writing e.g. `const struct pl_tex *image`, users now simply
write `pl_tex image`. In addition, the `struct pl_context *ctx` was
universally refactored and replaced by `pl_log log`, with no concern
besides logging.
Direct3D 11 is now natively supported by libplacebo, and compiling on
Windows in general has been made more straightforward.
The entire API was revamped to be thread safe by default, even when
using OpenGL (assuming the user provides the appropriate context binding
callbacks). Accompanying this change, the `pl_queue` has been rewritten
with multi-threaded decoding loops in mind. See the accompanying
`plplay` demo for an illustration.
Finally, this release brings with it a lot of features for feature
parity with mpv, such as the ability to get pass stats / timings,
oversample scaling, and more.
Additions:
- add a `void *user_data` field to `pl_frame`, with no further
interpretation by libplacebo
- add `pl_queue_push_block`, useful for multi-threaded decoding loops
- add a `uint64_t timeout` to `pl_queue_update`, allowing it to
block until frames are available even when not using a `get_frame`
callback
- make `pl_queue_update` also return valid data when failing with
PL_QUEUE_MORE, allowing access to partial/incomplete mix outputs
- allow calling `pl_render_image` on `image == NULL`, to render overlays
only
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/libplacebo?expand=0&rev=46
- Update libplacebo to version 3.120.3:
This minor release fixes a number of regressions surrounding memory
imports and DRM modifiers, specifically aimed at issues that arose with
mpv's --hwdec=vaapi.
Changes:
- `pl_fmt.modifiers` now always includes DRM_FORMAT_MOD_INVALID on
OpenGL, which instructs the implementation to not specify modifiers
- passing a DRM modifier not in the list of supported modifiers is now
considered a hard error, to rule out non-working hwaccel formats
Fixes:
- fix a crash when using sampling shaders on textures with unknown formats
- fix improperly specified SDL header imports in the demos
- fix an issue where the vulkan texture handle capabilities were testing
for presence of the wrong extension
- fix an issue where non-enabled DRM modifier structs were accidentally
linked into the pNext chain, causing issues with some drivers
OBS-URL: https://build.opensuse.org/request/show/891306
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/libplacebo?expand=0&rev=16
This minor release fixes a number of regressions surrounding memory
imports and DRM modifiers, specifically aimed at issues that arose with
mpv's --hwdec=vaapi.
Changes:
- `pl_fmt.modifiers` now always includes DRM_FORMAT_MOD_INVALID on
OpenGL, which instructs the implementation to not specify modifiers
- passing a DRM modifier not in the list of supported modifiers is now
considered a hard error, to rule out non-working hwaccel formats
Fixes:
- fix a crash when using sampling shaders on textures with unknown formats
- fix improperly specified SDL header imports in the demos
- fix an issue where the vulkan texture handle capabilities were testing
for presence of the wrong extension
- fix an issue where non-enabled DRM modifier structs were accidentally
linked into the pNext chain, causing issues with some drivers
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/libplacebo?expand=0&rev=44
- Update libplacebo to version 3.120.2:
This minor release fixes a number of additional bugs related to the
thread queue, included demos, included helpers, and build system.
Changes:
- replace the `shaderc` library checks by pkg-config checks
- `pl_dispatch` no longer grows infinitely, but prunes stale cache
entries after a certain threshold
- improve logging of GPU capabilities (including format capabilities)
Fixes and performance improvements:
- fix a typo on an error message
- fix a use-after-free edge case in `plplay`
- filter out Infinity, NaN and other values from fps/vps estimates
- add several warnings for suspected frame queue API misuses
- fix a crash when combining pl_render_image_mix with cropped frames
- fix a crash on AV_PIX_FMT_NONE in the libav helpers
- fix the loading of overlays in the `sdlimage` demo
- fix a number of potential overflows on 32-bit platforms
- omit redundant identity matrices in pl_shader_decode_color
- fix crash in frame queue with certain out-of-order PTS sequences
- add missing link to vulkan dependency in the `video-filtering` demo
- correctly shift overlays when drawing to subsampled YCbCr planes
- add missing check for PL_GPU_CAP_CALLBACKS in `utils/{libav,dav1d}.h`
- improve handling of asynchronous texture uploads in `utils/libav.h`
OBS-URL: https://build.opensuse.org/request/show/886609
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/libplacebo?expand=0&rev=15
This minor release fixes a number of additional bugs related to the
thread queue, included demos, included helpers, and build system.
Changes:
- replace the `shaderc` library checks by pkg-config checks
- `pl_dispatch` no longer grows infinitely, but prunes stale cache
entries after a certain threshold
- improve logging of GPU capabilities (including format capabilities)
Fixes and performance improvements:
- fix a typo on an error message
- fix a use-after-free edge case in `plplay`
- filter out Infinity, NaN and other values from fps/vps estimates
- add several warnings for suspected frame queue API misuses
- fix a crash when combining pl_render_image_mix with cropped frames
- fix a crash on AV_PIX_FMT_NONE in the libav helpers
- fix the loading of overlays in the `sdlimage` demo
- fix a number of potential overflows on 32-bit platforms
- omit redundant identity matrices in pl_shader_decode_color
- fix crash in frame queue with certain out-of-order PTS sequences
- add missing link to vulkan dependency in the `video-filtering` demo
- correctly shift overlays when drawing to subsampled YCbCr planes
- add missing check for PL_GPU_CAP_CALLBACKS in `utils/{libav,dav1d}.h`
- improve handling of asynchronous texture uploads in `utils/libav.h`
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/libplacebo?expand=0&rev=42
- Update libplacebo to version 3.120.1:
This hotfix release fixes a number of minor issues with the v3.120.0
release, and also modularizes the included demo programs to cut down on
the number of compiled binaries.
Changes:
- hexadecimal strings in custom shaders may now include whitespace
- added 16-bit half float formats to the dummy pl_gpu
- significantly reduced verbosity of the included demo programs
- merged all of the demo program variants into a single binary that
picks the best windowing system / graphical API at runtime
- install `plplay` when demos are enabled
Fixes and performance improvements:
- fixed an integer overflow in a texture bounds check
- fixed a false positive error in the test framework on 32-bit platforms
- fixed some minor issues with various outdated comments
- fixed a potential use-after-free in the `plplay` demo program when
playing files containing embedded ICC profiles
- Update libplacebo to version 3.120.0. (Upstream changelog appended)
- Create a new package `plplay` for the included demo program. This requires
bundling a copy of `nuklear.h`, which is single-header library not included
as part of the libplacebo source distribution.
This is a feature release, introducing frame mixing, DRM format
modifiers, and support for custom LUTs -, while also greatly expanding
the available demo programs, in particular the `plplay` video player.
The main highlight is the new `pl_queue` abstraction living in
<libplacebo/utils/frame_queue.h>. This greatly simplifies the core of a
libplacebo-based video renderer by translating a stream of input frames
into an array of GPU-mapped textures suitable for frame mixing, given a
corresponding vsync timestamp. New frames can be delivered to this API
using a push or pull model, and they are lazily uploaded on an as-needed
basis as well as internally garbage collected when no longer needed.
This abstraction also contains all needed machinery for estimating
source/display framerates by comparing and averaging timestamps, freeing
users from the burden of having to accurately determine this information
a priori.
Also worth mentioning is the addition of support for custom LUTs,
currently only in Adobe's .cube format. They can be applied flexibly at
a number of locations in the video processing pipeline, including as a
replacement for YUV<->RGB conversion or tone/gamut mapping, and fed with
either normalized linear light or native-gamma values.
Among the included demo programs, the `plplay` example video player has
been greatly expanded - adding support for a settings GUI (based on
nuklear), frame timing and mixing, custom shaders, and more. This
example video player now serves as a convenient platform to demonstrate
all of libplacebo's advanced rendering features.
Finally, all of libplacebo now contains only code written entirely from
scratch (rather than deriving from mpv), opening up the possibility to
explore different licenses besides the current LGPLv2.1+. In particular,
permissive (MIT/BSD-style) licenses are being considered.
Additions:
- add asynchronous GPU callbacks, specifically to `pl_tex_transfer`,
allowing for non-blocking host memory transfer operations
- add `pl_shared_mem.stride_w/h` to control dmabuf pitch
- add `pl_render_image_mix` to blend multiple frames into a single
output image, given relative timestamp information
- add the `pl_filter_mitchell_clamp` filter preset
- add `pl_render_params.preserve_mixing_cache` to speed up redraws after
renderer size changes when frame mixing is active
- add <libplacebo/utils/dav1d.h> to help with Dav1dPicture mapping
- implement `PL_HANDLE_HOST_PTR` for the OpenGL backend
- implement drm format modifiers for vulkan
- add a new field `pl_fmt.modifiers` for DRM format modifier negotiation
- add new header <libplacebo/shaders/lut.h> to load custom LUTs
(currently only supporting the .cube format)
- add `index_data/buf` to `pl_pass_run_params`, adding support for
indexed vertex data when dispatching shader passes
- add `pl_dispatch_vertex` to allow dispatching fragment shaders using
a list of custom vertices with custom vertex attributes
- add `pl_frame_recreate_from_avframe` and `pl_download_avframe` to help
downloading GPU textures back into AVFrame form
- add a new header <libplacebo/utils/frame_queue.h> to assist in taking
a stream of (Frame, PTS) pairs as well as a list of VSync times and
turning them into a stream of `pl_frame_mix` structs
- add `pl_white_from_temp` and `pl_color_adjustment.temperature` to
apply white point adjustments between correlated color temperatures (K)
- add `pl_filter_preset.description` containing a longer, human-readable
name for a given filter preset
Changes:
- `pl_3dlut_params` has been renamed `pl_icc_params`
- `pl_render_params.force_3dlut` has been renamed `force_icc_lut`
- `pl_3dlut_update/apply` have been renamed to `pl_icc_update/apply` and
moved to a (conditionally installed) new header <libplacebo/shaders/icc.h>
- `pl_upload_plane` no longer initializes `out_plane->shift_x/y` to 0,
instead leaving them unmodified (to avoid clobbering existing shift data)
- `pl_filter_box` has been renamed to `pl_filter_nearest`
- `pl_filter_triangle` has been renamed to `pl_filter_bilinear`
- `pl_render_params.frame_mixer = NULL` now disables frame mixing - to
get back the old behaviour, set this to `&pl_oversample_frame_mixer`.
- `pl_color_map_params.gamut_warning` now highlights out-of-gamut colors
in bright pink, rather than the old (ill-defined) inversion behaviour
- `pl_named_filter_config` has been renamed to `pl_filter_preset`
- `pl_find_named_filter` has been renamed to `pl_find_filter_preset`
- ditto for `pl_named_filter_function` and `pl_filter_function_preset`
Fixes and performance improvements:
- fix buffer overflow in custom shader STORAGE blocks
- fix include path for glslang >= 11.0.0
- actually enable shader subgroup operations for HDR peak detection
- fix locale dependence of shader parsing primitives
- fix AVCOL_SPC_SMPTE170M mapping
- fix wrong color space selection in `pl_vulkan_create_swapchain`
- work-around low UBO size limits on some platforms
- fix compilation issues on C++ due to the use of reserved identifiers
- fix `pl_get_detected_peak` on platforms without host-visible SSBOs
- fix edge case in vulkan texture handle capabilities check
- fix suboptimal mutex destruction code
- skip peak detection when outputting to HDR displays
- fix edge cases in shader LUT type selection logic
- avoid redundant scaling passes when scaling anamorphic content
- merge similar planes before dispatching heavy shaders (e.g.
debanding, hooks)
- avoid scaling passes for certain small fractional scaling steps
- entirely avoid processing unneeded components when dispatching scalers
- avoid using more components than necessary for intermediate FBOs
- fix out-of-bounds read for small non-cropped emulated textures
- avoid thrashing the shader cache when reinitializing OpenGL FBOs
- fix incorrect include in <libplacebo/opengl.h>
- fix vk.xml priority issue on windows
- fix undefined behaviour / GPU hangs in HDR peak detection shader
- fix incorrect forwarding of DRM modifiers to the OpenGL backend
- fix crash on AV_PIX_FMT_FLAG_BAYER
- fix various compilation issues on certain platforms
- fix obscure edge-case in floating point printing routine
- `pl_render_params.force_icc_lut` now excludes no-op cases
- fix handling of custom shader COMPUTE blocks
- correctly apply hue and saturation controls for non-YCbCr color spaces
OBS-URL: https://build.opensuse.org/request/show/883169
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/libplacebo?expand=0&rev=14
- Update to version 3.104.0
This is a major release, introducing many new features and
modifications. Most importantly, libplacebo now interoperates well
with FFmpeg's libav* abstractions. This is primarily exposed via a
new set of helpers, <libplacebo/utils/libav.h>, implemented as a
single header library. In addition to this, a number of other
supporting changes have been made to the API, most notably the
unification of `pl_image` and `pl_render_target` into a single
`pl_frame` concept, similar in spirit to AVFrame. As such,
libplacebo now supports **rendering to planar targets**, including
subsampled YCbCr.
Besides the libav* compatibility changes, this release also brings
with it a new feature for custom shaders: buffer blocks, and
persistent storage. This can be used by third parties to implement
stateful shaders (e.g. motion interpolation or temporal
deinterlacing), or be leveraged to speed up some shaders by
combining multiple passes into one.
Finally, various import/export procedures have been expanded,
including the ability to import host pointers and real-world
DMABUFs.
Additions:
* add `pl_memory_qualifiers`, plus a corresponding
`pl_shader_desc.memory`, to allow attaching GLSL memory
qualifiers (coherent, volatile etc.) to shader descriptors
* add functions `pl_dispatch_save` and `pl_dispatch_load` to
allow saving/restoring the contents of an entire
`pl_dispatch`'s cache
* add functions `pl_renderer_save` and `pl_renderer_load` to
allow saving/restoring the contents of an entire
`pl_renderer`'s cache
* add `pl_vulkan_swapchain_params.prefer_hdr`, which will cause
the surface format selection logic to try HDR output formats
first
* add `pl_buf_copy` to copy from one buffer to another
* add `pl_get_detected_peak`, to read back the result of peak
detection
* add `pl_primaries_superset` to test if one set of primaries is
fully enclosed by another
* add `pl_color_map_params.gamut_clipping`, which will
colorimetrically clip any out-of-gamut colors by desaturating
them towards neutral gray until they're in-gamut, rather than
clipping per channel as before
* add `PL_GPU_CAP_SUBGROUPS` and `pl_gpu_limits.subgroup_size`,
to expose GLSL subgroup functionality via the `pl_gpu`
interface
* add `pl_gpu_is_failed`, to query at a high level whether the
`pl_gpu` is in some internal failure state. GPUs in this state
should be recreated, using the appropriate mechanism
* add `pl_shader_custom`, to allow injecting arbitrary custom
GLSL code into a `pl_shader`.
* add `pl_buf_params.import_handle` to allow importing buffers
* add `PL_HANDLE_HOST_POTR`, to allow importing arbitrary host
pointers
* add `pl_pass_run_params.vertex_buf`, to allow drawing vertex
data directly from a `pl_buf`, guarded by
`pl_gpu_limits.max_vbo_size`
* add `_COUNT` members to all public enums, for consistency
* add `pl_shared_mem.drm_format_mod`, to allow communicating
DRM format modifiers when importing/exporting textures
* add support for importing DMABUFs via EGL, via the new fields
`pl_opengl_params.egl_display/context`
* add `pl_fmt.fourcc` to facilitate mapping between `pl_fmt` and
DRM
* add the missing `pl_var_*` helpers, for consistency
* add `pl_plane_data_align` to help with aligning
`pl_plane_data` structs to byte boundaries
* add support for STORAGE textures in user shaders, which can be
used to persist data across separate invocations of the shader
* add support for BUFFER blocks in user shaders, which can be
used to create UBOs or SSBOs for use inside shaders, the latter
of which can also persist across frames and be used to store
persistent state
* add PL_COLOR_PRIM_EBU_3213 and PL_COLOR_PRIM_FILM_C
* add a new header <libplacebo/utils/libav.h>, containing a
variety of helper functions for interoperating between libav*
and libplacebo
* add `demos/plplay.c` to serve as a demonstration of how to make
a trivial playback loop with libavcodec and libplacebo
* add `pl_sample_src.component_mask` to allow sampling an
arbitrary subset of the available components from a plane
* add `pl_frame_is_cropped` and `pl_frame_clear` to assist in
properly clearing frames before rendering to them
* add `pl_tex_poll` to assist in interoperating with some
external APIs
* add `pl_render_params.blend_params` to allow blending the final
output
Changes:
* remove `pl_image.signature` and
`pl_render_params.skip_redraw_caching`
* change vulkan surface format selection to prioritize formats by
'score', preferring higher depth integer formats
* `pl_fmt` may now have PL_FMT_CAP_STORABLE even when
`glsl_format` is NULL, in which case formatless image storage
must be used
* `pl_buf_read` no longer requires `buf_offset` be a multiple of
4
* `pl_buf_*` commands are now synchronized internally:
* `pl_buf_write` and `pl_buf_read` now block while the buffer is
in use Note: for this reason, `pl_buf_write` should not be used
in loops
* `pl_tex_upload/download` may now be called on in-use buffers
* allow `pl_dispatch_compute` on shaders with outputs, including
the ability to automatically determine the number of work
groups based on the shader output resolution
* remove `pl_buf_params.type`, and the concept of buffer types in
general. `pl_buf` is now a generic catch-all for any type of
buffer, with individual capabilities in `pl_buf_params`
determinig what type of shader operations it can be used for
* relax the alignment requirements on `pl_tex_transfer_params`
* change `pl_opengl_wrap_params` to allow directly importing
framebuffers in addition to textures
* rename `pl_color_levels` members for clarity
* make `pl_opengl` ignore software rasterizers by default, unless
the new field `pl_opengl_params.allow_software` is set
* add `pl_av1_grain_params.luma_comp` to allow drawing the luma
component from a channel with nonzero index
* `pl_renderer` now supports rendering to planar targets,
including subsampled targets
* `pl_image` and `pl_render_target` have been removed and unified
into a single `pl_frame` concept
* remove `pl_tex_params.sample_mode/address_mode` and move them
to `pl_desc_binding` instead, to decouple them from texture
creation
* refactor the signature of `pl_tex_blit`
Fixes and performance improvements:
* fix an oversight where `pl_buf_destroy` delayed some buffer
destructions unnecessarily
* fix a limitation where `pl_tex_destroy` sometimes delayed
destroying textures unnecessarily
* improve the performance of `pl_dispatch`'s code for assembling
UBOs
* improve the performance of `pl_shader_av1_grain` by switching
from SSBOs to texture LUTs, also improving compatibility with
older GL
* improve the performance of `pl_shader_detect_peak` on GPUs with
access to subgroups operations
* fix an issue where reinitializing shader state objects with
different settings sometimes resulted in undefined behaviour
* fix some GLSL backwards compatibility issues
* slightly cut down on unnecessary image layout transitions
* add some miscellaneous debug print-outs, and improve the
legibility of some existing log messages
* fix an issue where freeing buffer variables from shader
descriptors could result in use-after-free
* add support for vulkan memory imports requiring dedication
allocations
* slightly improve, and fix, the vulkan memory placement logic
* significantly improve the performance of `pl_tex_download` by
importing the target host pointer directly
* improve the performance of small LUTs, especially for the
non-compute polar fallback path
* prevent `pl_renderer` from unneccessarily applying a 3DLUT when
both the input and output frames have the same ICC profile
* fix the behaviour of partially specified `pl_bit_encoding`
structs
* fix the component ordering on some odd packed vulkan formats
* fix an issue where `pl_plane_data_from_mask` broke for high bit
depths
* make `pl_renderer` consult the dither bit depth from the
texture precision, if absent from `pl_bit_encoding`
* fix the behaviour of `pl_renderer` when sampling from textures
with swapped component orders
* fix the implementation of PL_COLOR_SYSTEM_BT_2100_HLG
* fix some issues relating to missing includes
* enforce legality of image usage parameters on `pl_vulkan_wrap`
* fix an undesired shader double-compilation when using
orthogonal scalers with subsampled chroma planes
* fix an issue where application of a 3DLUT cleared the alpha
channel
* add a missing extension to `pl_vulkan_recommended_extensions`
* fix the plane alignment code for oddly sized subsampled chroma
* fix the poor precision of `pl_shader_dither` for high bit
depths
* fix several possible overflows in the BT.2390 shader
* fix a bug where using a polar sampler to draw a scaled overlay
onto a non-storable target neglected to disable compute shaders
* fix a bug where the renderer could sometimes alias when
downscaling, in particular if both the upsampler and
downsampler are set to bicubic
* improve performance of scalers by avoiding bilinear filtering
* reduce verbosity of memory allocations
* fix missing PL_FMT_CAP_BLENDABLE on opengl fbos
* significantly improve precision of float literals in shaders
* add better error checking to gl_pass_create
OBS-URL: https://build.opensuse.org/request/show/859747
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/libplacebo?expand=0&rev=13
This is a major release, introducing many new features and
modifications. Most importantly, libplacebo now interoperates well
with FFmpeg's libav* abstractions. This is primarily exposed via a
new set of helpers, <libplacebo/utils/libav.h>, implemented as a
single header library. In addition to this, a number of other
supporting changes have been made to the API, most notably the
unification of `pl_image` and `pl_render_target` into a single
`pl_frame` concept, similar in spirit to AVFrame. As such,
libplacebo now supports **rendering to planar targets**, including
subsampled YCbCr.
Besides the libav* compatibility changes, this release also brings
with it a new feature for custom shaders: buffer blocks, and
persistent storage. This can be used by third parties to implement
stateful shaders (e.g. motion interpolation or temporal
deinterlacing), or be leveraged to speed up some shaders by
combining multiple passes into one.
Finally, various import/export procedures have been expanded,
including the ability to import host pointers and real-world
DMABUFs.
Additions:
* add `pl_memory_qualifiers`, plus a corresponding
`pl_shader_desc.memory`, to allow attaching GLSL memory
qualifiers (coherent, volatile etc.) to shader descriptors
* add functions `pl_dispatch_save` and `pl_dispatch_load` to
allow saving/restoring the contents of an entire
`pl_dispatch`'s cache
* add functions `pl_renderer_save` and `pl_renderer_load` to
allow saving/restoring the contents of an entire
`pl_renderer`'s cache
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/libplacebo?expand=0&rev=36
- Update to version 2.72.2
This hotfix release fixes an additional glslang linking/build issue
that was missed in v2.72.1.
Bug fixes:
* fix linking issue with some installations of glslang >= 11.0.0
Changes for 2.72.1:
This release backports a number of bug fixes from master affecting
the v2.72.0 release, most notably extending the range of supported
glslang versions, as well as fixing the 3DLUT/ICC generation code.
Bug fixes:
* compatibility with glslang >= 8.13.3743
* compatibility with new glslang semantic versioning scheme
* fix broken shaders on some versions of GLES by defaulting to
32-bit precision for floating point math
* fix the vulkan API version passed to shaderc
* fix the extension check for glInvalidateTexImage
* fix pl_tex_create on older GLES versions
* fix OpenGL logging thread safety
* fix undefined memcmp() in pl_shader_av1_grain
* fix pl_render_target.repr being ignored by pl_render_image
* fix 3DLUT generation code (generated corrupt LUTs in all cases)
* fix symbol visibility on some versions of GCC
* fix potential overflow in BT.2390 shader
* properly restrict pl_shader_sample_polar to GLSL >= 130
* fix vulkan function loading of promoted core functions
Other changes:
* tiny performance gain in 3DLUT generation
* pl_opengl_create now logs GL_EXTENSIONS
* log some additional VkResult enum members
* improve several vulkan log messages by using friendly names of
OBS-URL: https://build.opensuse.org/request/show/849913
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/libplacebo?expand=0&rev=12
This hotfix release fixes an additional glslang linking/build issue
that was missed in v2.72.1.
Bug fixes:
* fix linking issue with some installations of glslang >= 11.0.0
Changes for 2.72.1:
This release backports a number of bug fixes from master affecting
the v2.72.0 release, most notably extending the range of supported
glslang versions, as well as fixing the 3DLUT/ICC generation code.
Bug fixes:
* compatibility with glslang >= 8.13.3743
* compatibility with new glslang semantic versioning scheme
* fix broken shaders on some versions of GLES by defaulting to
32-bit precision for floating point math
* fix the vulkan API version passed to shaderc
* fix the extension check for glInvalidateTexImage
* fix pl_tex_create on older GLES versions
* fix OpenGL logging thread safety
* fix undefined memcmp() in pl_shader_av1_grain
* fix pl_render_target.repr being ignored by pl_render_image
* fix 3DLUT generation code (generated corrupt LUTs in all cases)
* fix symbol visibility on some versions of GCC
* fix potential overflow in BT.2390 shader
* properly restrict pl_shader_sample_polar to GLSL >= 130
* fix vulkan function loading of promoted core functions
Other changes:
* tiny performance gain in 3DLUT generation
* pl_opengl_create now logs GL_EXTENSIONS
* log some additional VkResult enum members
* improve several vulkan log messages by using friendly names of
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/libplacebo?expand=0&rev=34
- Update to version 2.72.0
This is a major release with several key additions, most notably
being the support for custom, mpv-style "user shaders" (.hook),
giving us access to a large variety of pre-existing user shaders
such as RAVU, FSRCNNX, Anime4K, SSimSuperRes, KrigBilateral,
NNEDI3, and more.
In addition to this, major additions include a completely
refactored and fixed AV1 grain generation shader, support for
Vulkan versions higher than 1.0, support for GPU-based timers,
and improved interop APIs for both Vulkan and OpenGL, and new
and improved aspect ratio handling.
Finally, this release also brings with it a major change to the way
HDR and SDR content are mapped between each other, including a new
tone-mapping function based on the industry-standard
ITU-R BT.2390 EETF.
Additions:
* add pl_swapchain_hdr_metadata, to set HDR metadata on supported
swapchains (currently only vulkan with VK_EXT_hdr_metadata)
* add support for vulkan versions higher than 1.0, communicated
via the new fields api_version and max_api_version
* add support for GPU-assisted validation and best practices
layers, via the new field pl_vk_inst_params.debug_extra
* add helper functions for working with pl_rects, including new
aspect ratio handling helpers (pl_rect2df_aspect_*)
* add field pl_vulkan_params.device_uuid to allow choosing the
vulkan device by its UUID
* add function pl_vulkan_hold_raw, to hold images without
actually transitioning its layout and access mode
* add function pl_vulkan_import, to allow directly re-using an
existing VkDevice rather than creating a new one; this requires
OBS-URL: https://build.opensuse.org/request/show/814574
OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/libplacebo?expand=0&rev=11
This is a major release with several key additions, most notably
being the support for custom, mpv-style "user shaders" (.hook),
giving us access to a large variety of pre-existing user shaders
such as RAVU, FSRCNNX, Anime4K, SSimSuperRes, KrigBilateral,
NNEDI3, and more.
In addition to this, major additions include a completely
refactored and fixed AV1 grain generation shader, support for
Vulkan versions higher than 1.0, support for GPU-based timers,
and improved interop APIs for both Vulkan and OpenGL, and new
and improved aspect ratio handling.
Finally, this release also brings with it a major change to the way
HDR and SDR content are mapped between each other, including a new
tone-mapping function based on the industry-standard
ITU-R BT.2390 EETF.
Additions:
* add pl_swapchain_hdr_metadata, to set HDR metadata on supported
swapchains (currently only vulkan with VK_EXT_hdr_metadata)
* add support for vulkan versions higher than 1.0, communicated
via the new fields api_version and max_api_version
* add support for GPU-assisted validation and best practices
layers, via the new field pl_vk_inst_params.debug_extra
* add helper functions for working with pl_rects, including new
aspect ratio handling helpers (pl_rect2df_aspect_*)
* add field pl_vulkan_params.device_uuid to allow choosing the
vulkan device by its UUID
* add function pl_vulkan_hold_raw, to hold images without
actually transitioning its layout and access mode
* add function pl_vulkan_import, to allow directly re-using an
existing VkDevice rather than creating a new one; this requires
OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/libplacebo?expand=0&rev=32