Unbundle only Skia's vulkan headers. ANGLE needs the bleeding-edge ones in vulkan-deps --- a/third_party/skia/include/private/gpu/vk/SkiaVulkan.h +++ b/third_party/skia/include/private/gpu/vk/SkiaVulkan.h @@ -11,7 +11,7 @@ // IWYU pragma: begin_exports #if (SKIA_IMPLEMENTATION || !defined(SK_VULKAN)) && !defined(SK_USE_EXTERNAL_VULKAN_HEADERS) -#include "include/third_party/vulkan/vulkan/vulkan_core.h" +#include #else // For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan // headers stay up to date for our needs @@ -21,7 +21,7 @@ #ifdef SK_BUILD_FOR_ANDROID // This is needed to get android extensions for external memory #if (SKIA_IMPLEMENTATION || !defined(SK_VULKAN)) && !defined(SK_USE_EXTERNAL_VULKAN_HEADERS) -#include "include/third_party/vulkan/vulkan/vulkan_android.h" +#include #else // For google3 builds we don't set SKIA_IMPLEMENTATION so we need to make sure that the vulkan // headers stay up to date for our needs