------------------------------------------------------------------- Wed Jun 6 14:30:34 UTC 2018 - mpluskal@suse.com - Update to version 1~20180604.cde860ab3: * arb_texture_view: convert some more tests to run on ES 3.1 * util: provide way to read a texture in ES compatible way * vertex-program-two-side: Fix GCC format-security warnings. * glsl-fs-fogscale: Fix GCC format-security warnings. * glsl-1.50: test compat built in constants * built-in-constants: fix desktop GL version check for geometry shaders * built-in-constants: add support for testing compatibility profile built ins * framework/resume: properly parse the no_retry option * framework: allow specifying the number of jobs for concurrency * framework/html: guard against errors writing individual test results * gl-3.0: Remove unused variable. * arb_tessellation_shader: test display list support for glPatchParameterfv() * arb_tessellation_shader: add basic display list test for glPatchParameteri() * shader_runner: add basic display list support * ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders * piglit-util-gl: add support for using patches with fixed function attributes * gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders * gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders * gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders * gl-3.2-compat: test gl_*Color built-ins with geometry shaders * glsl-1.40/1.50: basic compiler tests for the compatibility profile * glslparsertest: support compatibility profile tests * cmake: Bump minimum version to 3.2. * Revert "Specify an explicit window size in builtin uniform tests." * Specify an explicit window size in builtin uniform tests. * Fix bogus assertions in builtin uniform test generator. * gl-3.0: test glUniform*ui{v} functions are compiled into display lists * util: add includes when building for Wayland * tests: Add gpu and quick no_isolation metaprofiles * tests: rename shader_*_multi to shader_*.no_isolation * profile: add the idea of process-isolated xml file * cmake: Set a value for each portability define. * glsl-uniform-initializer-7: Fixed uninitialized uniform. * ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT * tests/quick_shader.py: Fix test count of quick_shader * framework: make use of Filter.run in Profile classes * framework: Add filters class * framework: ensure that all tests are run before exiting * shader_runner: Support PIGLIT_DEFAULT_SIZE env var * framework-gl: Export window size override function * framework: fix running with mixed concurrency (neither -c or -1) * arb_internalformat_query2: test new ARB_ES3_compatibility internalformats * util-gl: add ARB_ES3_compatibility internalformats support * arb_internalformat_query2: use CompressedTexImage*D for specific compressed formats * crucible: if a test has no XML output consider it a crash * crucible: use tempfiles to allow running with concurrency * crucible: fix getting values from piglit.conf * ext_texture_norm16-render: refactor subtest execution * find_static_tests.py: fix python2 compatibility * name no_error profile depen on shader generation * piglit-framework-gl: skip compat test when not supported * framework: handle UnicodeDecodeError * deqp_egl: add support for mustpass lists * khr_gl45: add support for mustpass lists * framework: fix grouptools.commonprefix when len(args) == 1 * profile: use gz to compress profiles * Generate xml for builtin profiles * tests: Add script to find all hand written test files * Add script to serialize profiles to XML * opengl.py: Remove exported gl extensions * tests/cl.py: fix out of tree serialization * fix asmparser test serialization for out of tree builds * fix glslparser test for out of tree builds * tests/glsl_parser_test.py: fix is_skip for serialized profiles * shader_tests: correctly generate xml during out of tree builds * tests: use meta profiles * tests/quick: fix filtering of vs_in shader tests * py_modules: Add support for out of tree builds * framework/profile: Add support for meta profiles * profile: allow forcing python or xml loading * profile: Add support for loading xml based profiles * framework/test: make CLProgramTester take relative paths * framework/test: make BuiltInConstantTest files relative * tests/all: Make asmparser tests path relative * framework/test: use relative paths for GLSLParser tests * framework/test: Make shader paths relative * framework/test: Add class for cl-program-tester * framework/test/piglit_test: make cl_concurrency always a boolean * framework/test: Split multishader too * framework: do the same for shader test * framework: use a class method for building test via parsing * tests: use BuiltInConstantsClass * framework/test: add a test class for built-in constants * framework: Use custom class for ASM parser tests * framework/profile: Add a __len__ method to TestProfile * framework/test: expose required and excluded platforms * framework/test: Use getter for altering PiglitBaseTest Command * framework/profile: Allow a group manager class to be overwritten * test/piglit_test: add ROOT_DIR variable * update git ignore for this series * draw-vertices-2101010: Don't test BGRA if we don't have the ext. * arb_vertex_type_2_10_10_10: Don't test BGRA if we don't have the ext. * texture-integer-glsl130: Make sure we use usampler for ui textures. * ext_texture_norm16-render: test for GL_EXT_texture_norm16 * glsl-1.40-compat: add basic compat test for built-in constants * shader_runner: allow compat profiles to be explicitly requested * summary/console: Add -p / --problems * arb_bindless_texture: add test for conversion of bound sampler or image to uvec2 * arb_bindless_texture: add test where we pass a handle through a function * arb_bindless_texture: rename vertex uniform test and add vertex attrib test * arb_bindless_texture: add some uvec2 arithmetic test * shader_runner: add vertex attrib command for setting bindless texture handles * unittests: mustpass is a text list * glsl-max-vertex-attrib: fix shader and check for successful link * use correct glsl version in tests that use GL_ARB_gpu_shader5 * glsl-1.20: exercise bug in parameter out handling in Mesa * glsl-1.20: move the parameter out tests to glsl-1.20 * glsl-1.10: add a number of new function parameter tests * glsl-1.10: rename function chain test and better test the inout param * framework: update deqp mustpass list for text based mustpass * arb_get_texture_sub_image: update cube map tests to make textures cube complete * arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries * arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined * tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles * tests: nv_image_formats: remove unintended new files * tests: intel_blackhole_render: require extension in dispatch test * tests: fix INTEL_blackhole_render test names * arb_framebuffer_srgb/blit: Add source fill modes * tex-srgb: Drop unused variables and a stale comment * tex-srgb: Also test a cleared texture * arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out * arb_gpu_shader_fp64: add tests for frexp() corner cases * arb_gpu_shader_int64: test two operands with indirect access simultaneously * arb_shader_ballot: add missing extension * glsl-1.50/linker: add explicit "link success" line to test section * arb_enhanced_layouts: remove a redundant builtin out block redeclaration * arb_texture_query_levels: rename VS input to piglit_vertex * glsl-1.20/fs-structure: remove stray varying * fs-inout-index-two-level: remove unnecessary and incorrect varying * shader_tests: move input/output declarations above functions * ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges * adj-prims: beef up the test to tease out what nvidia hardware does * gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency * glsl-4.40: add tests for interpolateAt* with swizzles / array subscripts on vectors * arb_gpu_shader5: add interpolateAt* tests with input in a struct * add new indexing test with dynamic indexing of integer vector * glsl: test for LLVM Error: Terminator found in the middle of a basic block * glsl-1.10: test that loop unrolling doesnt create an infinite loop * util: fix read_pixels_float() on GLES2 when format is not GL_RGBA * Add support for Crucible * framework: change one missed core.checkDir call to core.check_dir * shaders: Use 3-source operations as conditions * AMD_performance_monitor: add VC4 specific tests * piglit: fix some warnings about no return value from non-void function * fbo-drawbuffers2-blend: fix incorrect comments * tests: add INTEL_blackhole_render * cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES. * arb_gpu_shader5: add interpolateAtSample tests with input in an array * arb_gpu_shader5: add execution tests for interpolateAt* with input in an interface block * gl-3.0: Basic tests of glTexParameterIiv and friends * arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available. * s3tc-targeted: Execute every test case * s3tc-targeted: Reduce requirements to the minimal set * egl: API test for EGL_ANDROID_blob_cache extension * glsl-1.10: test divide by zero doesn't crash constant evaluation * glsl-fs-pointcoord: add additional FS inputs * tests: Added a new NoContext test profile for the Khronos CTS runner * tests: Added a new GLES test profile for the Khronos CTS runner * internalformat_query*: fix SAMPLES pname checks for RGB9_E5 * enhanced_layouts/sso: clear before testing. * degenerate-prims: fix incorrect return value from test_prim() * gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS * gl-2.0-shader-materials: test vertex shader with material attributes * gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array * gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero 'start' * texunits: don't test glTexEnv with unusable texture units * arb_viewport_array/viewport_indices: allow float precision instead of double * cl: Remove extra character in mubuf test * shader_draw_parameters: Also test using an indirect draw * shader_draw_parameters: Also test using glDrawArrays with first > 0 * framework: work around tests that skip without skipping subtests * tests: update documentation to include GL46 in khr_gl.py * travis: add docker based cmake build job * arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test * arb_internalformat_query2: don't try glGetTexLevelParameteriv() for tex buffers * tests: enumerate subtests in linestipple * tests: enumerate subtests in degenerate-prims * tests: always report subtest results for degenerate-prims * tests/fbo-storage-formats: enumerate subtests * tests/fbo-storage-formats: print subtest result for skip too * tests/fbo-storage-formats: Make subtest names predictable * tests/fbo-storage-formats: Always print the same number of subtests * tests: enumerate subtests in fbo-incomplete * tests: enumerate subtests in gl-2.1-pbo test * framework: if a test with subtests crashes mark the offending subtest * framework: add support for parsing subtest enumeration * framework: use statuses instead of relying on string conversions * framework: use an OrderedDict for subtest storage * util: Add a function to register subtests * util: make piglit_run_selected_subtests print all tests to run. * all.py: fix extension/version testing when wflinfo fails * arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT * util: s/3/num_components/ in probe_rect_ubyte() * cl: Add test for MUBUF access with a negative vaddr * ext_memory_object_fd: add api error tests * ext_semaphore_fd: add api error tests * ext_memory_object: remove redundant print on failure * ext_semaphore: add basic api error checking * arb_internalformat_query2: some formats are not compatible with TBOs * arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE * arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+ * arb_internalformat_query2: avoid bogus error spam about unsupported pnames * arb_arrays_of_arrays: add ubo test with explicit binding * Revert "framework: Handle crashing subtest." * gl-1.0-blend-func: add --quick option * gl-1.0-dlist-materials: new test of materials in display lists * arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos * arb_shader_clock: fix use of atomic counters * framework: Handle crashing subtest. * arb_texture_barrier add test texture-halves-ping-pong-operation-chain * gles3: Test transform-feedback to uniform-buffer-object * arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart. * gl 1.0: Stress test GL_LINE_LOOP. * Add test for all user defined clip planes * util-gl: Remove tolerance from integer pixel probes. * util-gl: Add pixel comparison functions. * util-gl: Consolidate printing of bad probed pixels. * util-gl: Remove piglit prefix from static functions. * util-gl: Make piglit_compare_images_color respect x and y arguments. * util-gl: Silence some lint warnings. * triangle-rasterization: Use util function to probe framebuffer. * ignore-adjacent-veritces: Use util function to probe framebuffer. * util-gl: Add piglit_probe_rect_two_rgb. * util/gl: Print numeric value of unrecognized enums. * arb_texture_multisample: stress test of very large textures (v3) * teximage-colors: accept -127 instead of -128 for exact snorm up/download * arb_texture_buffer_object/indexed: test indexed samplers with tbo * built-in-constants: check required GLSL versions for #extensions * ssbo/execution: test std140/430 struct deref * arb_texture_buffer_object/max-size: skip if the buffer can't be allocated * textureSize: add ability to test tess eval stage * Remove old ATI_fs test * ATI_fs: add some api tests * ATI_fs: add render tests * ATI_fs: add api error tests * Update TODO. * arb_clear_texture: Remove GLenum stringification macros. * fbo-formats: Remove GLenum stringification macros. * util/sized-internalformats: Remove GLenum stringification macros. * texturing-texwrap: Remove GLenum stringification macros. * EXT_transform_feedback: Remove GLenum stringification macros. * ARB_texture_view: Remove GLenum stringification macros. * ARB_texture_compression: Remove GLenum stringification macros. * ARB_*_program: Remove GLenum stringification macros. * compressedteximage: Remove GLenum stringification macros. * fbo-depth-tex1d: Remove GLenum stringification macros. * fbo-depth: Remove GLenum stringification macros. * fbo-stencil: Remove GLenum stringification macros. * teximage-colors: Remove GLenum stringification macros. * arb_copy_image-formats: Remove GLenum stringification macros. * dsa-compressedtextureimage: Remove GLenum stringification macros. * depth-stencil-blit: Remove GLenum stringification macros. * fbo-stencil8: Remove GLenum stringification macros. * Remove GLenum stringification macros. * texture packed formats: Remove GLenum string literals. * texture-al: Remove GLenum string literals. * texture integer glsl130: Remove GLenum string literals. * texture integer getTexImage clamping: Remove GLenum string literals. * texture integer fbo blending: Remove GLenum string literals. * transform feedback2 api query: Remove GLenum string literals. * object_purgeable: Remove GLenum string literals. * clipflat: Remove GLenum string literals. * ARB_pipeline_statistics_query: Remove GLenum string literals. * Remove GLenum primitive string literals. * Remove GLenum string literals. * util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name. * draw-vertices-2101010: Accept either SNORM conversion formula. * Remove tests/bugs directory. * Move vbo-buffer-unmap test from bugs to spec dir. * Move tri-tex-crash test from bugs to spec dir. * Move fdo31934 test from bugs to spec dir. * Move fdo28551 test from bugs to spec dir. * Move fdo25614-genmipmap test from bugs to spec dir. * Move fdo24066 test from bugs to spec dir. * Move fdo23670-drawpix_stencil from bugs to spec dir. * Move fdo23670-depth_test from bugs to spec dir. * Move fdo23489 test from bugs to spec dir. * Move fdo22740 test from bugs to spec dir. * Move point-sprite test from bugs to spec dir. * Move fdo20701 test from bugs to spec dir. * Move tex1d-2dborder test from bugs to spec dir. * Move r300-readcache test from bugs to spec dir. * Move fdo14575 test from bugs to spec dir. * Move fdo10370 test from bugs to spec dir. * Move drawbuffer-modes test from bugs to spec dir. * Move crash-texparameter-before-teximage test from bugs to spec dir. * Move crash-cubemap-order test from bugs to spec dir. * framework: Correct comment typo in piglit.conf.example * README: Document deqp_gles3.py configuration deprecation * README: Fix spelling mistakes * completions/bash: Update list of profile completions to match on * completions/bash: Fix spelling mistakes * ext_framebuffer_object: Fix typo in two copyright blocks * travis: add generator unittests * unittests: update python generator * unittests: correct tessellation typo * tox: stick to pytest 3.2.5 * arb_internalformat_query2: correct tessellation typo * arb_texture_view: fix order of vertices in draw_3d_depth() * ext_transform_feedback-max-varyings: reduce output upon failures * ext_transform_feedback-interleaved: disable unneeded printfs() * all.py: add entry for ext_occlusion_query_boolean * Update documentation wrt removal of Glean. * Remove GleanTest framework. * Remove Glean framework. * Remove remaining Glean tests. * Port negative uniform location subtest of Glean shader api test to Piglit. * Port error handling subtest of Glean FBO test to Piglit. * Port mipmap subtest of Glean FBO test to Piglit. * framework: Make csv summary a subset of formatted summary. * framework: Add new formatted summary. * textureGather: add new options for testing mirror address modes * ext_disjoint_timer_query-simple: basic API test * Remove Glean arb_vertex_program test. * Port arb_vertex_program numeric stress tests from Glean to Piglit. * Port arb_vertex_program position writes tests from Glean to Piglit. * Port arb_vertex_program instruction tests from Glean to Piglit. * arb_vertex_program: Test matrix property bindings. * arb_vertex_program: Test property bindings. * gl-1.2: Test normal rescaling with fixed function pipeline. * ext_framebuffer_multisample: don't use fixed sample count * arb_texture_storage_multisample: don't use fixed sample count * arb_texture_multisample: don't use hard-coded sample counts * glsl: Fix Normalscale test. * Remove Glean GLSL test. * Port linker glsl tests from Glean to Piglit. * Port glsl 1.20 and 1.30 glean tests to Piglit. * Port illegal shader glsl tests from Glean to Piglit. * Port preprocessor glsl test from Glean to Piglit. * Port struct glsl test from Glean to Piglit. * Port matrix glsl tests from Glean to Piglit. * shader_runner: Add color command. * Port function call glsl tests from Glean to Piglit. * Port texture glsl tests from Glean to Piglit. * shader_runner: Add simple 1D and 3D texture creation commands. * util: Add simple 1D and 3D texture creation functions. * Port built-in constants test from Glean to piglit * Port logic operator glsl tests from Glean to Piglit. * Port "sequence (comma) operator" glsl test from Glean to Piglit. * Port "chained assignement" glsl test from Glean to Piglit. * Port swizzle and writemask glsl tests from Glean to Piglit. * Port simple glsl tests from Glean to Piglit. * Add linear fog GLSL test. * Test built in uniform matrix state in shader. * util: Add matrix inverse and transpose functions. * Test built in uniform state in shader. * ssbo: fix compiler warnings in layout tests. * glx: New test for GLX_EXT_no_config_context * tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display * fbo-blending-snorm: new test for testing snorm blend behavior * ssbo/linker: move some linker tests to using a fragment shader ssbo * ssbo: block more tests on lack of vertex ssbo * ssbo/linking: add check for vertex ssbo support. * ssbo/max-ssbo-size: handle lack of vertex shader ssbo. * ssbo: make rendering test work without vertex ssbos. * ssbo: make indirect test work on GL3.3 * ssbo: handle lack of vertex shader ssbo support in test. * glx-query-renderer-coverage: Fix broken glXCreateNewContext call * unittests: test WflInfo in its own module and correct depending ones * generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names * cl: Add tests for load lo16 instructions * Remove texture unit Glean test * Port texture unit test from Glean to Piglit * Remove texture coord generation Glean test * Port tex coord generation test from Glean to Piglit * Remove texture env combine4 Glean test * Port texture env combine4 test from Glean to Piglit * Remove texture environment Glean test * Port texture env test from Glean to Piglit * Remove texture env combine Glean test * Port texture env combine test from Glean to Piglit * Remove point sprite Glean test * Port point sprite test from Glean to Piglit * isinf-and-isnan: add clamp / min / max tests * framework: fix wflinfo GL shading language parsing code * all.py: fix version checks in is_feature_directory_supported() * arb_sample_shading: don't use gl_FragColor/Data in fragment shaders * arb_indirect_parameters: add cast to silence compiler warnings * util: const-qualify data parameter to piglit_multisample_texture() * util: fix piglit_multisample_texture() parameter type * unittests: include new elapsed time from the console summary output * framework: specify GL_NEAREST filter for FBO textures * gl-1.0-logicop: allow testing single mode on the command line * cmake: also install Windows manifest files * framework: decrement argc in delete_arg() * all.py: use gl_extension_supported() to omit some test groups * all.py: filter directories traversed to find shader tests * framework: fix wflinfo issues in opengl module * framework: move WflInfo class into new wflinfo.py module * util: remove -compat from arguments so as not to confuse tests * cl: Fix ulp tolerance comparison * cl: Fix sinpi expected values * cl: Adjust cospi expected values to account for fp32 rounding * cl: Adjust sincos expected values to account for fp32 rounding * cl: Adjust sin expected values to acount for fp32 rounding * cl: Adjust tanpi epxected results to account for fp32 rounding * cl: Adjust tan expected values to account for fp32 rounding * cl: Adjust cos test expected values to account for fp32 rounding * shaders: Test using a bound program after an unsuccessful relink * glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation * Add tests for GLSL ES 1.00 mismatched uniform precision * fbo: add a test for blending with float special values * ARB_shader_atomic_counter_ops: fix glsl version * arb_texture_buffer_range/ranges-2: add missing extension check * arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB * egl_khr_create_context: handle Compatibility contexts properly * util,shader_runner: random fixes for compatibility profile * util: add an option to run an existing test with a compatibility profile * cmake: create Win10 manifest files for particular executables * framework: improve var names, comments in console() function * framework: also print elapsed time with piglit-summary.py * framework: include piglit start-up time in time_elapsed computation * all.py remove run_concurrent=False from ARB_fragment_program tests * fp-fragment-position: use glGenTextures() * trinity-fp1: use glGenTextures() instead of hard-coded texture IDs * all.py: remove run_concurrent=False from ARB_draw_instanced test * all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests * all.py: remove run_concurrent=False from most GL 3.0 tests * gl30basic: configure with requires_displayed_window = true * all.py: remove run_concurrent=False from GL 2.0 tests * all.py put GL 1.1 tests after GL 1.0 tests * gl-3.2: fix sample count in layered rendering tests * glsl-1.50: fix sample count in interface-block-centroid.c * arb_texture_storage_multisample fix sample count in tex-storage.c * arb_direct_state_access: fix sample count in texture-storage-multisample * glsl-1.00: Add testcases from the spec about redeclarations. * OES_required_internalformat: Add a test for renderbuffer sizing. * no-op-paths: Clear between each test. * cl: Add missing math tests * cl: Implement generating 2input 2output functions * cl: Generate aligned vstorea tests * cl: Generate aligned vloada tests * cl: Fix erfc test * cl: Fix erf test * gl-minmax: change the glGet functions to accept 64-bit variables * framework: remove _DISABLED variable in opengl.py * framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__() * util: add casts in strchrnul() * all.py: move assignment to groupname out of loop * framework: eliminate a goto * framework: fix comment typos in opengl.py * framework: fix comment typos * all.py: add missing argument to arb_sample_shading-samplemask test * all.py: run ARB_draw_buffers tests concurrently * all.py: run ARB_draw_buffers_blend test concurrently * all.py: run EXT_draw_buffers2 tests concurrently * all.py: run ARB_blend_func_extended tests concurrently * all.py: remove run_concurrent=False from some GLSL 1.30 tests * all.py: run ARB_vertex_half_float tests concurrently * all.py: run NV_conditional_render tests concurrently * all.py: run ARB_seamless_cube_map tests concurrently * all.py: run ARB_instanced_arrays tests concurrently * all.py: run ati_draw_buffers tests concurrently * all.py run ARB_depth_clamp tests concurrently * all.py: remove run_concurrent=False from 1.5 tests * all.py: remove run_concurrent=False from 1.4 tests * all.py: remove run_concurrent=False from 1.3 tests * all.py: remove run_concurrent=False from 1.2 tests * all.py: remove run_concurrent=False from most 1.1 tests * simple-readbuffer: simplify a conditional * clear-accum: specify config.requires_displayed_window = true * util: change FAIL->SKIP in piglit_fbo_framework_create() * util: don't use fbo if test_config->requires_displayed_window is true * mingw: build shader_runner with 2MB stack * arb_internalformat_query2: don't test TEXTURE_BUFFER against GetTexParameter * glx-tfp: Use a nice orange color instead of red * compute: add more tests for verifying inter-shader derived values * arb_compute_variable_group_size: ensure local size works with fixed * compute: add test variants for local_size decls in other shaders * tox: use pytest >= 3.0.3 * arb_compute_variable_group_size: check gl_GlobalInvocationID * shader_runner: don't use glMapNamedBufferRange * tests/deqp: remove redundant constructors * framework: remove outdated comment * framework: fix a comment * framework: fix outdated comment * framework: fix a comment * framework: fix typos in comments * cl: Add tests for load hi16 instructions * cl: Add tests for store hi16 instructions * glx: Rerun failing tests in auto mode if there is a pending expose event * cl: Improve link program tests * cl: Add basic remainder(float, float) builtin tests * cl: Fix cospi return value * cl: Add tests for clc-1.0 integer atomics * arb_sample_shading: uint -> GLuint. * arb_query_buffer_object: add additional coherency tests * arb_query_buffer_object: extract some common code for running queries * arb_sample_shading: run more tests concurrently * arb_sample_shading: add more extensive gl_SampleMask(In) tests * arb_enhanced_layouts: test packing of floats in the same slots as an array * arrays_of_arrays/atomic_counter: check counters limit on linker test. * arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers. * arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour. * cl: Add tests for mad mix * ext_occlusion_query_boolean: basic API test * cl: Fix incorrect indentation * cl: Don't use unsigned long long * README: Make initial smoke tests steps internally consistent * README: Correct typo deQP -> dEQP * README: Update the list of test profiles * fbo-viewport: fix false error caused by slight rounding differences * arb_gpu_shader_fp64: relax ldexp test due to denorms * cl: Add tests for 64 bit integer atomics * image_load_store: add a new test for a bug seen on AMD VEGA. * framework: fix proces/process_isolation typo * framework: fix comment typos on FastSkip class * arb_arrays_of_arrays: remove an unused variable * glsl-1.10: add some loop unrolling tests with breaks in else branch * cl: Add failing case to exp test * cl: Add tests for function calls * arb_texture_query_lod: add tolerance for some comparisons * cl: Fix device_regex feature * Add KHR-GL46 to khr_gl.py * Fix bogus .50. number in and-clamp.shader_test * cl: Add generator for shuffle2 builtins * cl: Add generator for shuffle builtins * arb_separate_shader_objects: Check piglit_link_check_status results. * cl: Fix error message value. * glx-multithread-clearbuffer: Check pthread_join return value. * textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1 * draw-pixels: fix KHR_no_error logic * arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily * arb_tessellation_shader: new tests for a radeonsi bug * arb_shader_storage_buffer_object: don't do out-of-bounds writes * cl: Replace handwritten vload tests with a generator * cl: Add private and local versions of vstore tests * gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0) * gl-2.0-vertex-const-attr: test attribute declaration order * glean: remove pointless switch statements from fbo test * general: add missing KHR_no_error status * gl-4.5: set KHR_no_error status * gl-3.3: set KHR_no_error status * gl-3.2: set KHR_no_error status * gl-3.1: set KHR_no_error status * gl-3.0: set KHR_no_error status * gl-2.1: set KHR_no_error status * gl-2.0: set KHR_no_error status * arb_vertex_attrib_64bit: set KHR_no_error status * arb_texture_view: set KHR_no_error status * arb_texture_storage_multisample: set KHR_no_error status * arb_texture_rectangle: set KHR_no_error status * arb_texture_cube_map_array: set KHR_no_error status * arb_sync: set KHR_no_error status * arb_shading_language_420pack: set KHR_no_error status * arb_shader_objects: set KHR_no_error status * arb_provoking_vertex: set KHR_no_error status * arb_occlusion_query: set KHR_no_error status * arb_occlusion_query2: set KHR_no_error status * arb_internalformat_query2: set KHR_no_error status * arb_gpu_shader_fp64: set KHR_no_error status * arb_framebuffer_no_attachments: set KHR_no_error status * arb_explicit_uniform_location: set KHR_no_error status * arb_debug_output: set KHR_no_error status * arb_clear_texture: set KHR_no_error status * arb_texture_stencil8: set KHR_no_error status * nv_conditional_render: set KHR_no_error status * khr_debug: set KHR_no_error status * arb_get_program_binary: set KHR_no_error status * arb_program_interface_query: set KHR_no_error status * arb_timer_query: set KHR_no_error status * arb_clear_buffer_object: set KHR_no_error status * arb_texture_buffer_range: set KHR_no_error status * arb_tessellation_shader: set KHR_no_error status * arb_texture_storage: set KHR_no_error status * arb_transform_feedback3: set KHR_no_error status * arb_transform_feedback_overflow_query: set KHR_no_error status * arb_vertex_array_bgra: set KHR_no_error status * ext_packed_depth_stencil: set KHR_no_error status * ext_texture_array: set KHR_no_error status * ext_packet_float: set KHR_no_error status * ext_texture_format_bgra8888: set KHR_no_error status * ext_texture_integer: set KHR_no_error status * ext_texture_swizzle: set KHR_no_error status * arb_transform_feedback2: set KHR_no_error status * arb_robustness: fix KHR_no_error status * arb_multisample: fix KHR_no_error status * arb_map_buffer_range: fix KHR_no_error status * arb_instanced_arrays: fix KHR_no_error status * arb_draw_instanced: fix KHR_no_error status * arb_draw_elements_base_vertex: fix KHR_no_error status * glsl-4.50: add test that makes sure extra semicolons are forbidden * glsl-4.60: add a test that allows extra semicolons at global scope * util: recognize GLSL 4.60 * ARB_gpu_shader_int64: test that swizzles of constants work * glx: Introduce a glx-swap-copy test v2 * glx: Fix glx-swap-exchange v3 * cl: Add more arithmetic tests to exercise 24bit udiv/umod routines * gl-3.2/layered-rendering/framebuffertexture: check for MSAA support * sync_api: use piglit_get_gl_enum_name() * gl30basic: add some extra suspected extension * arb_sample_shading: document automatic per-sample FS execution * glsl-es-1.00: constant initializer type mismatch causes an error * framework: Add --ignore-missing option * arb_direct_state_access: adapt to spec fixes in OpenGL 4.6 * arb_arrays_of_arrays: test struct member offset calculation * arb_texture_buffer_object: set KHR_no_error support * ext_transform_feedback: set KHR_no_error status * texturing: set KHR_no_error status * texturing: remove empty test * texelFetch: set KHR_no_error status * arb_texture_multisample: set KHR_no_error status * arb_texture_barrier: set KHR_no_error status * arb_shader_texture_lod: set KHR_no_error status * ext_framebuffer_multisample: set KHR_no_error status * ext_memory_object: add some basic api error checks * arb_bindless_texture: add a test which sets mixed texture units/handles * registry: update gl.xml * registry: update gl.xml * cl: Add support for OCL 2.0 * glean: remove line drawing code from fbo test * cl: Add kernel_exec and __kernel_exec macro test * cl: Use required format for sampler test * arb_transform_feedback_overflow_query-basic: add any_inverted subtest * arb_transform_feedback_overflow_query-basic: fix subtest selection * Remove MSVC build support. * drawoverhead: Fix Windows builds. * arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4 * ext_framebuffer_multisample/draw-buffers-common: whitespace fixes * fbo: Use glLinkProgram after binding attributes to location. * arb_provoking_vertex: test OpenGL profile too * arb_shader_group_vote: Add simple vertex shader tests * arb_shader_group_vote: Prefix tests with "cs-" * framework: Fix the same bug for resume in the previous commit * framework: Only sort files for json backend that end in .json * unittests: Add tests for file in tests dir not ending in .json * unittests/framework: remove 'autouse' from fixture * framework: remove duplicate import of framework.exceptions * arb_post_depth_coverage: Make multisampling test more robust * arb_post_depth_coverage: Don't try sample rates we don't support * glsl-1.50: add linker test for unused in out blocks * framework: Don't stop resume because no tests are left to be run * arb_provoking_vertex: fix quads-follow-provoking-vertex test * tests/util: remove unneeded cmake code for WGL * clipflat: refactor some code * Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c. * Remove a useless GLU depedency * glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock * wgl: add new multi-context, multi-window rendering tests * wgl: initial check-in of wgl utility code and wgl sanity check program * blit-scaled-linear: whitespace fixes * blit-scaled-linear: minor shader code improvements * glx-multi-window-single-context: new GLX test * glx-multi-context-single-window: new GLX test * utils/glx: request depth/stencil buffer visual for windows, contexts * arb_clear_texture-errors: add more error tests * gl-3.1-buffer-bindings: new test of GL buffer binding points * egl_mesa_platform_surfaceless: fix compilation warning * es3: add tests for verifying overloading behavior * glsl-1.50: set KHR_no_error status * glsl-1.40: set KHR_no_error status * glsl-1.30: set KHR_no_error status * glsl-1.30: alphabetise build list * arb_sample_shading: set KHR_no_error status * arb_gpu_shader5: set KHR_no_error status * arb_color_buffer_float: set KHR_no_error status * hiz: set KHR_no_error status * fast_color_clear: set KHR_no_error status * arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test * glsl-1.20: better test indirect indexing of literal array of structs * util: Avoid asking GL to transpose the ortho_uniform matrix. * ARB_blend_func_extended: set KHR_no_error status * gl-1.0: set KHR_no_error support for remaining gl-1.0 tests * bugs: set KHR_no_error support for remaining bugs tests * cmake: Check for linux/sync_file.h for egl_khr_fence_sync. * ARB_point_parameters: port glean test pointatten to piglit * pbo: Don't assume that GL_MAX_PIXEL_MAP_TABLE is 256 * fbo: set KHR_no_error compatibility for remaining fbo tests * egl_khr_fence_sync: Enable android native fences extension test. * egl_khr_fence_sync: Test for wait with zero timeout. * egl_khr_fence_sync: Verify that dup() fails on invalid fence. * egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID. * egl_khr_fence_sync: Add test to create fence from fd. * egl_khr_fence_sync: Add sw_sync lib. * egl_khr_fence_sync: add tests for android fence. * egl_khr_fence_sync: Prepare to support android native_sync. * drawoverhead: test 8 UBOs instead of 4 * drawoverhead: test images and image buffers * drawoverhead: fix primitive restart testing for GL Compatibility * drawoverhead: test TBO state changes * arb_viewport_array: set KHR_no_error compatibility * amd_vertex_shader_viewport_index: set KHR_no_error compatibility * arb_clip_control: set KHR_no_error compatibility * cmake: bump gbm dependency to 17.1 * fbo: Require GL_ARB_texture_cube_map * Revert "arb_get_texture_sub_image-errors: Fix expected error values" * glx/glx-multithread-texture: Use larger color differences * glx/glx-multithread-texture: Don't probe an undefined back buffer * glx/glx-multithread-texture: Avoid uploading stale data to texture * gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2 * piglit_drm_dma_buf: fix GPU offsets and strides * arb_bindless_texture: set KHR_no_error compatibility * cmake: Reintroduce version check to gbm_bo_map check * polygon-mode: print more info if there's a failure * drawoverhead: print test numbers * drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test * igt: Make "warn" status work again as expected * tests/igt.py: mark segfaulted IGT process as 'crash' * drawoverhead: use GL_TRIANGLES instead of GL_POINTS * appveyor: Allow building with MSVC too. * appveyor: Build piglit for Windows using MinGW. * tests: Added a couple of new test profiles for the Khronos CTS runner * Revert "tests: Update integration for khronos CTS runner." * util: fix Cygwin stdout/stderr buffering ------------------------------------------------------------------- Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org - Fix SOURCE5 installation - Handle properly openGL and openGL ES tests - Enable Build for %arm and AArch64 ------------------------------------------------------------------- Thu Jun 08 17:58:40 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170607.bc6ef16df: * arb_shader_storage_buffer_object: add member-memory-qualifiers.frag * arb_bindless_texture: add arrays-of-struct.frag compiler tests * arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests * cl: Add array of structures to program-scope-arrays test * cl: Add input dependent test for global_offset * egl: API test for EGL_IMG_context_priority extension * egl-context-priority: Check eglInitialize result. * primitive-restart: run all tests even when there's a failure * srgb_conformance: fix error computation * util: support instancing with piglit_draw_rect_custom * shader_runner: add "draw instanced rect ortho" commands * arb_tessellation_shader: test instancing * glsl-1.50: test instancing with a geometry shader * arb_tessellation_shader: add 3 new trivial tess+gs tests * arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used * drawoverhead: new microbenchmark * shader_runner: add "draw arrays instanced" command * shader_runner: add "relative probe rect rgba" command * arb_tessellation_shader: test gl_PrimitiveID in instanced draws * glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used * util: add MIN3/MAX3 convenience macros * arb_sparse_buffer: minmax test * arb_sparse_buffer: add basic rendering test * arb_sparse_buffer: add an extended commit test * arb_sparse_buffer: add tests for various *BufferSubData commands * piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config * piglit-framework-gl: skip tests incompatible with KHR_no_error * shader_runner: mark as compatible with KHR_no_error testing * framework: Add command.setter method to Test * tests: add no_error test profile for testing KHR_no_error * tests: mark KHR_no_error incompatible tests * tests: mark KHR_no_error compatible tests * textureSamples: fix printf * piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled * arb_direct_state_access: set KHR_no_error compatibility * KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests * arb_framebuffer_object: set KHR_no_error compatibility * arb_copy_buffer: set KHR_no_error compatibility * arb_draw_buffers_blend: set KHR_no_error compatibility * arb_compute_variable_group_size: set KHR_no_error compatibility * arb_compute_shader: remove misleading headers * arb_compute_shader: set KHR_no_error compatibility * texturing: Add decompression test for S3TC DXT1 * arb_bindless_texture: add missing writeonly qualifier to images/inout.frag * arb_bindless_texture: add new execution tests with sampler/image arrays * shader_runner: add support for setting resident handles to UBO * arb_bindless_texture: add ubo-named-block execution tests * arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag * arb_direct_state_access: Fix memory leaks. * arb_sparse_buffer: Fix Coverity unintentional integer overflow defect. * cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error. * shader_runner: clear resident handles before texture bindings * shader_runner: only clear handles that are resident * arb_bindless_texture: add new explicit-image-binding.shader_test * arb_bindless_texture: fix setting bound/bindless uniforms * parser_utils: do not overwrite value when no digits are found * shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test * shaders: set missing blue color to glsl-const-builtin-distance.shader_test * arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4 * test/gleantest: fix missing --quick property from quick profile * test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS * glean: remove test_uniform_multiple_samplers() * genned-names: correct the parameter for glBindBufferRange * tests: Update integration for khronos CTS runner. * util/egl: Honour Surfaceless MESA in get_default_display * egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly * egl_mesa_platform_surfaceless: Use EXT functions for surfaces * arb_base_instance: set KHR_no_error compatibility * gl-4.4: set KHR_no_error compatibility * arb_uniform_buffer_object: set KHR_no_error compatibility * arb_draw_indirect: set KHR_no_error compatibility * arb_indirect_parameters: set KHR_no_error compatibility * arb_shader_atomic_counters: set KHR_no_error compatibility * arb_shader_storage_buffer_object: set KHR_no_error compatibility * arb_get_program_binary: check correctly got_error * arb_texture_view: add simple test for rendering to R32UI texture view * arb_shader_image_load_store: set KHR_no_error compatibility * egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot * fbo: Fix trivial typo in comment * fbo: Require ARB_depth_texture in more tests * getteximage-depth: Require ARB_depth_texture * texsubimage-depth-formats: Require ARB_depth_texture * fbo: Remove support for the checkerboard test pattern * fbo: Use renderbuffers instead of textures * teximage-errors: Only run the depth texture subtests when depth textures are supported * teximage-errors: Fix comment formatting after previous commit * glx_ext_import_context: fix comment typo * ext_framebuffer_multisample: fix comment typo * ARB_invalidate_subdata: set KHR_no_error status * gl-3.2/layered-rendering: set KHR_no_error status * texturing/tex3d-maxsize: set KHR_no_error status * TexSubImage1D tests: set KHR_no_error status * gl-2.0/vertex-const-attr: fix comment typo * CMake: define GBM_BO_MAP only when symbol is found * arb_bindless_texture: add new compiler tests for struct with image arrays ------------------------------------------------------------------- Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com - Update to version 1~20170428.dc7571028: * gl-4.5/compare-framebuffer-parameter-with-get: add test * arb_vertex_buffer_object-combined-vertex-index: new VBO test * tests: INTEL_conservative_rasterization: add missing gles3 build file * cl: Add sign_extend_inreg test * framework/results.py: Copy 'tests' internally to OrderedDict * framework/backends/json.py: preserve 'tests' order * Add a test for GL_EXT_frag_depth * gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning. * gl-4.5: Fix tautological-compare warning. * arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array * arb_texture_multisample/minmax: Indent according to piglit style. * arb_texture_multisample/minmax: Don't check INTEGER without integer textures. * arb_get_texture_sub_image-errors: Fix expected error values * gl-4.5: Fix sometimes-uninitialized warning. * gles-es-3.10: unsized-array-not-in-last-position * glsl-shaders: test correct shader source is use on cache fallback * draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE) * all.py: let VBO tests run concurrently * Add arb_transform_feedback_overflow_query tests. * arb_transform_feedback_overflow_query: add error tests. * primitive-restart: Delete more glDrawArrays tests. * arb_transform_feedback_overflow_query: skip QBO subtests if unsupported * generated_tests: fix tessellation -> tesselation typo * generated_tests: Fix require_extensions for constant_array_size * arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect * get-active-attrib-array: allocate a sufficiently large buffer * builtin_functions: Add more 64-bit integers * arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing * shader_runner: make buffer large enough to fit any GL enum * arb_shading_language_420pack: check different binding points * arb_shader_atomic_counters: check different binding points * README: correct flags for 32-on-64 build * glsl-1.30: Test large local array (v2) * glsl-1.30: Test large vec4 local array * glsl-1.30: Test large vec2 local array * glsl-1.30: Test large local vec3 array * glsl-1.30: Test multiple large local arrays * Set non-mipmap filter for CopyImage textures in namespace pollution test * Set nearest filter for CopyImage textures in api errors test. * arb_vertex_attrib_64bit: remove piglit_ortho_projection() call * shader_runner: Add support for "polygon mode" * nv_fill_rectangle: add tests * arb_shader_ballot: simple ballotARB execution test * arb_shader_ballot: add readInvocationARB tests * arb_shader_ballot: add readFirstInvocationARB test * arb_shader_ballot: test builtin variables * arb_shader_ballot: test ballotARB inside if/else control flow * arb_shader_ballot: test peeling away the first invocation * arb_shader_clock: add basic execution tests * arb_cull_distance: Fix sometimes-uninitialized warnings. * glslparsertest: Add test case for FDO bug #100438. * cl: Unmap mapped cl buffer in buffer-flags test * cl: OCL1.1 allows pointers to NULL as valid kernel args * glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces * arb_texture_buffer_range: test glTexBufferRange() with wrong target * tests/py_modules/constants.py: look for generated_tests in build dir (v2) * glsl-1.10: tests return lowering for a loop nested in an if * shader_runner: add support for ARB_bindless_texture * add API-related tests for ARB_bindless_texture * arb_bindless_texture: add compiler-related tests * arb_bindless_texture: add linker-related tests * arb_bindless_texture: add execution-related tests * arb_post_depth_coverage-basic: Add a basic initial test. * arb_post_depth_coverage-multisampling: Add a multisampling test. * arb_post_depth_coverage-sample-shading: Test sample shading. * framework/exceptions: Add an exception class for user errors * framework: Exit if a filter removes all tests from a profile * Cmake: install comp shaders that are not generated * glsl-1.50: new trivial GS test * arb_tessellation_shader/execution/trivial: new trivial tess test * arb_tessellation_shader/execution/sanity2: new variant of the test * arb_blend_func_extended/output-location: require GLSL 1.50 * arb_enhanced_layouts/component-layout: require GLSL 1.50 * arb_separate_shader_objects/atomic-counter: require GLSL 1.50 * arb_shader_draw_parameters: require GLSL 3.30 * tests/egl: report 'skip' instead of 'fail' if not running under X * arb_bindless_texture: Fix memory leaks. * gl-1.4: test some glMultiDrawArrays error conditions * arb_gpu_shader_int64: add bit-shift tests * arb_draw_indirect: add transform-feedback test * arb_enhanced_layouts: add test for location aliasing across GS vertex streams * arb_shading_language_420pack: test binding different sampler types to the same tex unit * arb_enhanced_layouts: Remove unused variable. * arb_separate_shader_objects: Check piglit_link_check_status result. * glsl-1.40: Print the same expected output used in comparison. * gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined * gl-1.0-simple-renderbuffer: fix indentation issues (trivial) * arb_fragment_shader_interlock: Test image load/store. * framework/test/shader_test: use -fbo option for shader tests * glx: add test for drawing to GL_FRONT between glXMakeCurrent() * all.py: s/OpenGL 1.1/opengl 1.1/ * arb_fragment_shader_interlock: fix MinGW build * arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test * arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag * shader_runner: clean up resident handles at exit time * arb_bindless_texture: add uniform-block-initializer.frag compiler tests * arb_bindless_texture: fix images/inout.frag * arb_bindless_texture: consolidate inout-*.frag compiler tests * arb_bindless_texture: add inout-non-matching-type.frag compiler tests * arb_bindless_texture: add explicit-texture-binding.shader_test * arb_bindless_texture: separate execution tests into two directories ------------------------------------------------------------------- Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de - Update description ------------------------------------------------------------------- Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com - Build only on 64 bit architectures ------------------------------------------------------------------- Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170207.5bbeed390: * framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows * arb_gpu_shader_int64: allow shift tests to be generated * arb_gpu_shader_int64: add testing of unsigned div/mod ------------------------------------------------------------------- Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170203.ca58eec0b: * CMake: Enable python 3.6 * glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types * glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types * cl: Add tests for fdiv with neg/abs inputs * cl: Add tests for stored fneg * getteximage-formats: Disable dithering during glDrawPixels * framework/backends/json: always flush the metadata to the disk * egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib * Rename gen_conversion_fp64 to gen_conversion * gen_conversion: explicitly enumerate conversion target types * gen_conversion: rename _gen_from/to_double and _double_type * gen_conversion: refactor templates to allow multiple extensions * gen_conversion: generate tests for 64-bit integers * framework/programs/run.py: Allow comments in test-list files. * arb_texture_view-texsubimage-levels: correct buffer size * util: move SUBTEST and SUBTESTCONDITION to piglit-util * gl-3.1/draw-buffer-errors: skip if current Context is > 4.0 * gl-3.1/draw-buffers-errors: select explicitly default framebuffer * gl-4.5/named-framebuffer-draw-buffers-errors: add a new test * gl-4.5/named-framebuffer-read-buffer-errors: add test * polygon-offset: draw tests in two rows of nine * gl-1.4-polygon-offset: print more info on failure. ------------------------------------------------------------------- Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170120.9123cb73c: * Test multiple inout parameters with indirect array indexing * Test multiple inout parameters with arrays of arrays ------------------------------------------------------------------- Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.9861294a9: * unittests: Add new python generator to unittests * CI: Add python 3.6 to build matrix ------------------------------------------------------------------- Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com - Update to version 1~20170119.1004a07bb: * egl_khr_gl_image: Add test that clears a shared image * glsl-1.10: test min max optimisation pass * glsl-1.10: another test for min max optimisation pass * deqp: Search stdout and stderr for X connection failure * Add GL_INTEL_conservative_rasterization tests * generated_tests: new compiler tests for INTEL_conservative_rasterization * resume: use the previously-set test-list when resuming * shader_runner: Fix MSVC build error. * arb_texture_view: Fix MSVC build. * PNG files, write mode correction ------------------------------------------------------------------- Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com - Update to latest version.