forked from pool/piglit
186 lines
9.7 KiB
Plaintext
186 lines
9.7 KiB
Plaintext
-------------------------------------------------------------------
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Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com
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- Update to version 1~20170428.dc7571028:
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* gl-4.5/compare-framebuffer-parameter-with-get: add test
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* arb_vertex_buffer_object-combined-vertex-index: new VBO test
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* tests: INTEL_conservative_rasterization: add missing gles3 build file
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* cl: Add sign_extend_inreg test
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* framework/results.py: Copy 'tests' internally to OrderedDict
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* framework/backends/json.py: preserve 'tests' order
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* Add a test for GL_EXT_frag_depth
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* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.
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* gl-4.5: Fix tautological-compare warning.
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* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array
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* arb_texture_multisample/minmax: Indent according to piglit style.
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* arb_texture_multisample/minmax: Don't check INTEGER without integer textures.
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* arb_get_texture_sub_image-errors: Fix expected error values
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* gl-4.5: Fix sometimes-uninitialized warning.
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* gles-es-3.10: unsized-array-not-in-last-position
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* glsl-shaders: test correct shader source is use on cache fallback
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* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)
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* all.py: let VBO tests run concurrently
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* Add arb_transform_feedback_overflow_query tests.
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* arb_transform_feedback_overflow_query: add error tests.
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* primitive-restart: Delete more glDrawArrays tests.
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* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported
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* generated_tests: fix tessellation -> tesselation typo
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* generated_tests: Fix require_extensions for constant_array_size
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* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
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* get-active-attrib-array: allocate a sufficiently large buffer
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* builtin_functions: Add more 64-bit integers
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* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing
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* shader_runner: make buffer large enough to fit any GL enum
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* arb_shading_language_420pack: check different binding points
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* arb_shader_atomic_counters: check different binding points
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* README: correct flags for 32-on-64 build
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* glsl-1.30: Test large local array (v2)
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* glsl-1.30: Test large vec4 local array
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* glsl-1.30: Test large vec2 local array
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* glsl-1.30: Test large local vec3 array
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* glsl-1.30: Test multiple large local arrays
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* Set non-mipmap filter for CopyImage textures in namespace pollution test
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* Set nearest filter for CopyImage textures in api errors test.
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* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call
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* shader_runner: Add support for "polygon mode"
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* nv_fill_rectangle: add tests
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* arb_shader_ballot: simple ballotARB execution test
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* arb_shader_ballot: add readInvocationARB tests
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* arb_shader_ballot: add readFirstInvocationARB test
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* arb_shader_ballot: test builtin variables
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* arb_shader_ballot: test ballotARB inside if/else control flow
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* arb_shader_ballot: test peeling away the first invocation
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* arb_shader_clock: add basic execution tests
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* arb_cull_distance: Fix sometimes-uninitialized warnings.
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* glslparsertest: Add test case for FDO bug #100438.
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* cl: Unmap mapped cl buffer in buffer-flags test
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* cl: OCL1.1 allows pointers to NULL as valid kernel args
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* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
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* arb_texture_buffer_range: test glTexBufferRange() with wrong target
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* tests/py_modules/constants.py: look for generated_tests in build dir (v2)
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* glsl-1.10: tests return lowering for a loop nested in an if
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* shader_runner: add support for ARB_bindless_texture
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* add API-related tests for ARB_bindless_texture
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* arb_bindless_texture: add compiler-related tests
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* arb_bindless_texture: add linker-related tests
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* arb_bindless_texture: add execution-related tests
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* arb_post_depth_coverage-basic: Add a basic initial test.
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* arb_post_depth_coverage-multisampling: Add a multisampling test.
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* arb_post_depth_coverage-sample-shading: Test sample shading.
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* framework/exceptions: Add an exception class for user errors
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* framework: Exit if a filter removes all tests from a profile
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* Cmake: install comp shaders that are not generated
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* glsl-1.50: new trivial GS test
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* arb_tessellation_shader/execution/trivial: new trivial tess test
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* arb_tessellation_shader/execution/sanity2: new variant of the test
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* arb_blend_func_extended/output-location: require GLSL 1.50
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* arb_enhanced_layouts/component-layout: require GLSL 1.50
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* arb_separate_shader_objects/atomic-counter: require GLSL 1.50
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* arb_shader_draw_parameters: require GLSL 3.30
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* tests/egl: report 'skip' instead of 'fail' if not running under X
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* arb_bindless_texture: Fix memory leaks.
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* gl-1.4: test some glMultiDrawArrays error conditions
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* arb_gpu_shader_int64: add bit-shift tests
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* arb_draw_indirect: add transform-feedback test
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* arb_enhanced_layouts: add test for location aliasing across GS vertex streams
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* arb_shading_language_420pack: test binding different sampler types to the same tex unit
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* arb_enhanced_layouts: Remove unused variable.
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* arb_separate_shader_objects: Check piglit_link_check_status result.
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* glsl-1.40: Print the same expected output used in comparison.
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* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined
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* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)
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* arb_fragment_shader_interlock: Test image load/store.
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* framework/test/shader_test: use -fbo option for shader tests
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* glx: add test for drawing to GL_FRONT between glXMakeCurrent()
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* all.py: s/OpenGL 1.1/opengl 1.1/
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* arb_fragment_shader_interlock: fix MinGW build
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* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test
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* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag
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* shader_runner: clean up resident handles at exit time
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* arb_bindless_texture: add uniform-block-initializer.frag compiler tests
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* arb_bindless_texture: fix images/inout.frag
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* arb_bindless_texture: consolidate inout-*.frag compiler tests
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* arb_bindless_texture: add inout-non-matching-type.frag compiler tests
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* arb_bindless_texture: add explicit-texture-binding.shader_test
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* arb_bindless_texture: separate execution tests into two directories
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-------------------------------------------------------------------
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Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de
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- Update description
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-------------------------------------------------------------------
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Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com
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- Build only on 64 bit architectures
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-------------------------------------------------------------------
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Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170207.5bbeed390:
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* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows
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* arb_gpu_shader_int64: allow shift tests to be generated
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* arb_gpu_shader_int64: add testing of unsigned div/mod
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-------------------------------------------------------------------
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Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170203.ca58eec0b:
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* CMake: Enable python 3.6
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* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types
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* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types
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* cl: Add tests for fdiv with neg/abs inputs
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* cl: Add tests for stored fneg
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* getteximage-formats: Disable dithering during glDrawPixels
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* framework/backends/json: always flush the metadata to the disk
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* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib
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* Rename gen_conversion_fp64 to gen_conversion
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* gen_conversion: explicitly enumerate conversion target types
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* gen_conversion: rename _gen_from/to_double and _double_type
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* gen_conversion: refactor templates to allow multiple extensions
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* gen_conversion: generate tests for 64-bit integers
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* framework/programs/run.py: Allow comments in test-list files.
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* arb_texture_view-texsubimage-levels: correct buffer size
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* util: move SUBTEST and SUBTESTCONDITION to piglit-util
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* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0
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* gl-3.1/draw-buffers-errors: select explicitly default framebuffer
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* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test
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* gl-4.5/named-framebuffer-read-buffer-errors: add test
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* polygon-offset: draw tests in two rows of nine
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* gl-1.4-polygon-offset: print more info on failure.
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-------------------------------------------------------------------
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Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170120.9123cb73c:
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* Test multiple inout parameters with indirect array indexing
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* Test multiple inout parameters with arrays of arrays
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-------------------------------------------------------------------
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Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170119.9861294a9:
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* unittests: Add new python generator to unittests
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* CI: Add python 3.6 to build matrix
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-------------------------------------------------------------------
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Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170119.1004a07bb:
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* egl_khr_gl_image: Add test that clears a shared image
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* glsl-1.10: test min max optimisation pass
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* glsl-1.10: another test for min max optimisation pass
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* deqp: Search stdout and stderr for X connection failure
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* Add GL_INTEL_conservative_rasterization tests
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* generated_tests: new compiler tests for INTEL_conservative_rasterization
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* resume: use the previously-set test-list when resuming
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* shader_runner: Fix MSVC build error.
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* arb_texture_view: Fix MSVC build.
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* PNG files, write mode correction
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-------------------------------------------------------------------
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Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com
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- Update to latest version.
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