forked from pool/piglit
Ondřej Súkup
a971e41b61
- Fix SOURCE5 installation - Handle properly openGL and openGL ES tests - Enable Build for %arm and AArch64 OBS-URL: https://build.opensuse.org/request/show/591638 OBS-URL: https://build.opensuse.org/package/show/benchmark/piglit?expand=0&rev=11
293 lines
16 KiB
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293 lines
16 KiB
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Tue Mar 27 11:54:22 UTC 2018 - guillaume.gardet@opensuse.org
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- Fix SOURCE5 installation
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- Handle properly openGL and openGL ES tests
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- Enable Build for %arm and AArch64
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-------------------------------------------------------------------
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Thu Jun 08 17:58:40 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170607.bc6ef16df:
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* arb_shader_storage_buffer_object: add member-memory-qualifiers.frag
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* arb_bindless_texture: add arrays-of-struct.frag compiler tests
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* arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests
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* cl: Add array of structures to program-scope-arrays test
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* cl: Add input dependent test for global_offset
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* egl: API test for EGL_IMG_context_priority extension
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* egl-context-priority: Check eglInitialize result.
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* primitive-restart: run all tests even when there's a failure
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* srgb_conformance: fix error computation
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* util: support instancing with piglit_draw_rect_custom
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* shader_runner: add "draw instanced rect ortho" commands
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* arb_tessellation_shader: test instancing
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* glsl-1.50: test instancing with a geometry shader
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* arb_tessellation_shader: add 3 new trivial tess+gs tests
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* arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used
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* drawoverhead: new microbenchmark
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* shader_runner: add "draw arrays instanced" command
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* shader_runner: add "relative probe rect rgba" command
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* arb_tessellation_shader: test gl_PrimitiveID in instanced draws
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* glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used
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* util: add MIN3/MAX3 convenience macros
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* arb_sparse_buffer: minmax test
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* arb_sparse_buffer: add basic rendering test
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* arb_sparse_buffer: add an extended commit test
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* arb_sparse_buffer: add tests for various *BufferSubData commands
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* piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config
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* piglit-framework-gl: skip tests incompatible with KHR_no_error
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* shader_runner: mark as compatible with KHR_no_error testing
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* framework: Add command.setter method to Test
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* tests: add no_error test profile for testing KHR_no_error
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* tests: mark KHR_no_error incompatible tests
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* tests: mark KHR_no_error compatible tests
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* textureSamples: fix printf
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* piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled
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* arb_direct_state_access: set KHR_no_error compatibility
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* KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests
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* arb_framebuffer_object: set KHR_no_error compatibility
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* arb_copy_buffer: set KHR_no_error compatibility
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* arb_draw_buffers_blend: set KHR_no_error compatibility
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* arb_compute_variable_group_size: set KHR_no_error compatibility
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* arb_compute_shader: remove misleading headers
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* arb_compute_shader: set KHR_no_error compatibility
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* texturing: Add decompression test for S3TC DXT1
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* arb_bindless_texture: add missing writeonly qualifier to images/inout.frag
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* arb_bindless_texture: add new execution tests with sampler/image arrays
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* shader_runner: add support for setting resident handles to UBO
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* arb_bindless_texture: add ubo-named-block execution tests
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* arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag
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* arb_direct_state_access: Fix memory leaks.
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* arb_sparse_buffer: Fix Coverity unintentional integer overflow defect.
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* cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error.
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* shader_runner: clear resident handles before texture bindings
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* shader_runner: only clear handles that are resident
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* arb_bindless_texture: add new explicit-image-binding.shader_test
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* arb_bindless_texture: fix setting bound/bindless uniforms
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* parser_utils: do not overwrite value when no digits are found
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* shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test
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* shaders: set missing blue color to glsl-const-builtin-distance.shader_test
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* arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4
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* test/gleantest: fix missing --quick property from quick profile
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* test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS
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* glean: remove test_uniform_multiple_samplers()
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* genned-names: correct the parameter for glBindBufferRange
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* tests: Update integration for khronos CTS runner.
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* util/egl: Honour Surfaceless MESA in get_default_display
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* egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly
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* egl_mesa_platform_surfaceless: Use EXT functions for surfaces
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* arb_base_instance: set KHR_no_error compatibility
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* gl-4.4: set KHR_no_error compatibility
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* arb_uniform_buffer_object: set KHR_no_error compatibility
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* arb_draw_indirect: set KHR_no_error compatibility
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* arb_indirect_parameters: set KHR_no_error compatibility
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* arb_shader_atomic_counters: set KHR_no_error compatibility
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* arb_shader_storage_buffer_object: set KHR_no_error compatibility
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* arb_get_program_binary: check correctly got_error
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* arb_texture_view: add simple test for rendering to R32UI texture view
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* arb_shader_image_load_store: set KHR_no_error compatibility
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* egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot
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* fbo: Fix trivial typo in comment
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* fbo: Require ARB_depth_texture in more tests
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* getteximage-depth: Require ARB_depth_texture
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* texsubimage-depth-formats: Require ARB_depth_texture
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* fbo: Remove support for the checkerboard test pattern
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* fbo: Use renderbuffers instead of textures
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* teximage-errors: Only run the depth texture subtests when depth textures are supported
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* teximage-errors: Fix comment formatting after previous commit
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* glx_ext_import_context: fix comment typo
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* ext_framebuffer_multisample: fix comment typo
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* ARB_invalidate_subdata: set KHR_no_error status
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* gl-3.2/layered-rendering: set KHR_no_error status
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* texturing/tex3d-maxsize: set KHR_no_error status
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* TexSubImage1D tests: set KHR_no_error status
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* gl-2.0/vertex-const-attr: fix comment typo
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* CMake: define GBM_BO_MAP only when symbol is found
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* arb_bindless_texture: add new compiler tests for struct with image arrays
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-------------------------------------------------------------------
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Sat Apr 29 12:46:41 UTC 2017 - mpluskal@suse.com
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- Update to version 1~20170428.dc7571028:
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* gl-4.5/compare-framebuffer-parameter-with-get: add test
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* arb_vertex_buffer_object-combined-vertex-index: new VBO test
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* tests: INTEL_conservative_rasterization: add missing gles3 build file
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* cl: Add sign_extend_inreg test
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* framework/results.py: Copy 'tests' internally to OrderedDict
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* framework/backends/json.py: preserve 'tests' order
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* Add a test for GL_EXT_frag_depth
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* gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning.
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* gl-4.5: Fix tautological-compare warning.
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* arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array
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* arb_texture_multisample/minmax: Indent according to piglit style.
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* arb_texture_multisample/minmax: Don't check INTEGER without integer textures.
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* arb_get_texture_sub_image-errors: Fix expected error values
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* gl-4.5: Fix sometimes-uninitialized warning.
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* gles-es-3.10: unsized-array-not-in-last-position
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* glsl-shaders: test correct shader source is use on cache fallback
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* draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE)
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* all.py: let VBO tests run concurrently
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* Add arb_transform_feedback_overflow_query tests.
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* arb_transform_feedback_overflow_query: add error tests.
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* primitive-restart: Delete more glDrawArrays tests.
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* arb_transform_feedback_overflow_query: skip QBO subtests if unsupported
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* generated_tests: fix tessellation -> tesselation typo
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* generated_tests: Fix require_extensions for constant_array_size
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* arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect
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* get-active-attrib-array: allocate a sufficiently large buffer
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* builtin_functions: Add more 64-bit integers
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* arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing
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* shader_runner: make buffer large enough to fit any GL enum
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* arb_shading_language_420pack: check different binding points
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* arb_shader_atomic_counters: check different binding points
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* README: correct flags for 32-on-64 build
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* glsl-1.30: Test large local array (v2)
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* glsl-1.30: Test large vec4 local array
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* glsl-1.30: Test large vec2 local array
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* glsl-1.30: Test large local vec3 array
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* glsl-1.30: Test multiple large local arrays
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* Set non-mipmap filter for CopyImage textures in namespace pollution test
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* Set nearest filter for CopyImage textures in api errors test.
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* arb_vertex_attrib_64bit: remove piglit_ortho_projection() call
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* shader_runner: Add support for "polygon mode"
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* nv_fill_rectangle: add tests
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* arb_shader_ballot: simple ballotARB execution test
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* arb_shader_ballot: add readInvocationARB tests
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* arb_shader_ballot: add readFirstInvocationARB test
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* arb_shader_ballot: test builtin variables
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* arb_shader_ballot: test ballotARB inside if/else control flow
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* arb_shader_ballot: test peeling away the first invocation
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* arb_shader_clock: add basic execution tests
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* arb_cull_distance: Fix sometimes-uninitialized warnings.
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* glslparsertest: Add test case for FDO bug #100438.
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* cl: Unmap mapped cl buffer in buffer-flags test
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* cl: OCL1.1 allows pointers to NULL as valid kernel args
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* glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces
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* arb_texture_buffer_range: test glTexBufferRange() with wrong target
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* tests/py_modules/constants.py: look for generated_tests in build dir (v2)
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* glsl-1.10: tests return lowering for a loop nested in an if
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* shader_runner: add support for ARB_bindless_texture
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* add API-related tests for ARB_bindless_texture
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* arb_bindless_texture: add compiler-related tests
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* arb_bindless_texture: add linker-related tests
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* arb_bindless_texture: add execution-related tests
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* arb_post_depth_coverage-basic: Add a basic initial test.
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* arb_post_depth_coverage-multisampling: Add a multisampling test.
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* arb_post_depth_coverage-sample-shading: Test sample shading.
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* framework/exceptions: Add an exception class for user errors
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* framework: Exit if a filter removes all tests from a profile
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* Cmake: install comp shaders that are not generated
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* glsl-1.50: new trivial GS test
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* arb_tessellation_shader/execution/trivial: new trivial tess test
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* arb_tessellation_shader/execution/sanity2: new variant of the test
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* arb_blend_func_extended/output-location: require GLSL 1.50
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* arb_enhanced_layouts/component-layout: require GLSL 1.50
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* arb_separate_shader_objects/atomic-counter: require GLSL 1.50
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* arb_shader_draw_parameters: require GLSL 3.30
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* tests/egl: report 'skip' instead of 'fail' if not running under X
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* arb_bindless_texture: Fix memory leaks.
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* gl-1.4: test some glMultiDrawArrays error conditions
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* arb_gpu_shader_int64: add bit-shift tests
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* arb_draw_indirect: add transform-feedback test
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* arb_enhanced_layouts: add test for location aliasing across GS vertex streams
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* arb_shading_language_420pack: test binding different sampler types to the same tex unit
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* arb_enhanced_layouts: Remove unused variable.
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* arb_separate_shader_objects: Check piglit_link_check_status result.
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* glsl-1.40: Print the same expected output used in comparison.
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* gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined
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* gl-1.0-simple-renderbuffer: fix indentation issues (trivial)
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* arb_fragment_shader_interlock: Test image load/store.
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* framework/test/shader_test: use -fbo option for shader tests
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* glx: add test for drawing to GL_FRONT between glXMakeCurrent()
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* all.py: s/OpenGL 1.1/opengl 1.1/
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* arb_fragment_shader_interlock: fix MinGW build
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* arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test
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* arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag
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* shader_runner: clean up resident handles at exit time
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* arb_bindless_texture: add uniform-block-initializer.frag compiler tests
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* arb_bindless_texture: fix images/inout.frag
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* arb_bindless_texture: consolidate inout-*.frag compiler tests
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* arb_bindless_texture: add inout-non-matching-type.frag compiler tests
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* arb_bindless_texture: add explicit-texture-binding.shader_test
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* arb_bindless_texture: separate execution tests into two directories
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-------------------------------------------------------------------
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Thu Feb 16 14:20:25 UTC 2017 - jengelh@inai.de
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- Update description
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-------------------------------------------------------------------
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Thu Feb 16 10:03:19 UTC 2017 - mpluskal@suse.com
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- Build only on 64 bit architectures
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-------------------------------------------------------------------
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Wed Feb 08 09:55:33 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170207.5bbeed390:
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* framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows
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* arb_gpu_shader_int64: allow shift tests to be generated
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* arb_gpu_shader_int64: add testing of unsigned div/mod
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-------------------------------------------------------------------
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Mon Feb 06 12:35:02 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170203.ca58eec0b:
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* CMake: Enable python 3.6
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* glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types
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* glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types
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* cl: Add tests for fdiv with neg/abs inputs
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* cl: Add tests for stored fneg
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* getteximage-formats: Disable dithering during glDrawPixels
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* framework/backends/json: always flush the metadata to the disk
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* egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib
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* Rename gen_conversion_fp64 to gen_conversion
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* gen_conversion: explicitly enumerate conversion target types
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* gen_conversion: rename _gen_from/to_double and _double_type
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* gen_conversion: refactor templates to allow multiple extensions
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* gen_conversion: generate tests for 64-bit integers
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* framework/programs/run.py: Allow comments in test-list files.
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* arb_texture_view-texsubimage-levels: correct buffer size
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* util: move SUBTEST and SUBTESTCONDITION to piglit-util
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* gl-3.1/draw-buffer-errors: skip if current Context is > 4.0
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* gl-3.1/draw-buffers-errors: select explicitly default framebuffer
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* gl-4.5/named-framebuffer-draw-buffers-errors: add a new test
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* gl-4.5/named-framebuffer-read-buffer-errors: add test
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* polygon-offset: draw tests in two rows of nine
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* gl-1.4-polygon-offset: print more info on failure.
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-------------------------------------------------------------------
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Mon Jan 23 10:18:06 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170120.9123cb73c:
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* Test multiple inout parameters with indirect array indexing
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* Test multiple inout parameters with arrays of arrays
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-------------------------------------------------------------------
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Fri Jan 20 12:36:28 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170119.9861294a9:
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* unittests: Add new python generator to unittests
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* CI: Add python 3.6 to build matrix
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-------------------------------------------------------------------
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Thu Jan 19 16:20:57 UTC 2017 - mimi.vx@gmail.com
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- Update to version 1~20170119.1004a07bb:
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* egl_khr_gl_image: Add test that clears a shared image
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* glsl-1.10: test min max optimisation pass
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* glsl-1.10: another test for min max optimisation pass
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* deqp: Search stdout and stderr for X connection failure
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* Add GL_INTEL_conservative_rasterization tests
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* generated_tests: new compiler tests for INTEL_conservative_rasterization
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* resume: use the previously-set test-list when resuming
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* shader_runner: Fix MSVC build error.
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* arb_texture_view: Fix MSVC build.
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* PNG files, write mode correction
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-------------------------------------------------------------------
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Mon Jul 11 10:49:11 UTC 2016 - msrb@suse.com
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- Update to latest version.
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