diff --git a/_servicedata b/_servicedata index 5e9ab9c..7824efa 100644 --- a/_servicedata +++ b/_servicedata @@ -1,4 +1,4 @@ https://github.com/hrydgard/ppsspp.git - 793178c106ff77ea0b5693f9f552e3a5e5de5c29 \ No newline at end of file + 66dc0ea62fc721eebe6b380aec3b659a8b2f0a8f \ No newline at end of file diff --git a/ppsspp-1.4.0~git20170505.tar.xz b/ppsspp-1.4.0~git20170505.tar.xz deleted file mode 100644 index bfed3f4..0000000 --- a/ppsspp-1.4.0~git20170505.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:28d88dce6d89a272f5739169051ae92625ce4b37f911d1919708e6349ea11caf -size 161497272 diff --git a/ppsspp-1.4.0~git20170519.tar.xz b/ppsspp-1.4.0~git20170519.tar.xz new file mode 100644 index 0000000..09784db --- /dev/null +++ b/ppsspp-1.4.0~git20170519.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d7a6c6f6ac4d2cf943e572903754ac5f18a160e681ce1eea3e222ec8507c01af +size 161643832 diff --git a/ppsspp.changes b/ppsspp.changes index e8cee21..98d88c1 100644 --- a/ppsspp.changes +++ b/ppsspp.changes @@ -1,3 +1,99 @@ +------------------------------------------------------------------- +Fri May 19 11:58:12 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170519: + * gradle: Add a "flavor dimension" to make Android Studio 3.0 happy + * Remove unused methods + * Minor GameInfo memory handling improvements. Still not great. + * When what we need is a shared_ptr, we should just go ahead and use one. + * More paranoia + * Found a suspicious hang report that makes me think this mutex should be recursive. + * Many reported ANRs were from homebrew installs. Make sure installs run on the background thread. + * Prevent a deadlock between View::eventMutex_ and ScreenManager::inputMutex_ by locking here so the reverse lock order can't happen. + * Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow. + * Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific. + * Really no need to hold eventMutex_ while dispatching events, only when interacting with the queue. Might fix further deadlocks (see #9698) + * Update gpu_features.cpp + * Typo fix + +------------------------------------------------------------------- +Wed May 17 18:47:08 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170517: + * Update gpu_features.cpp + * Update buildassets.sh + * Update copyrelease.sh + +------------------------------------------------------------------- +Wed May 17 07:43:49 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170516: + * Update ab.cmd + * Update gradle plugin version + * Remove slowness warning if software renderer is enabled, it'll show on almost everything. + * Update ab.sh + +------------------------------------------------------------------- +Mon May 15 10:57:15 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170515: + * GPU: Consistently bias const mip levels. + * GPU: Flush on mipmap slope change. + * SoftGPU: Multiply S/T early via SIMD. + * SoftGPU: Improve wsum recip SIMD. + * Fix typo in VertexDecoder + * SoftGPU: Correct texturing for pixel centers. + * SoftGPU: Correct rendering for pixel centers. + * SoftGPU: Match GLES lighting better, use floats. + * SoftGPU: Correct fog for rectangles. + * SoftGPU: Don't wrap negative positions. + * D3D11: Fix initialization of mipmaps. + * GE Debugger: Fix bias display for auto mip mode. + * SoftGPU: Fix texture vertex preview in debugger. + * SoftGPU: Avoid rcp due to precision issues. + * SoftGPU: Quick hack to fix scissor w/2x2 pixels. + * SoftGPU: Implement lines in transform mode. + * SoftGPU: Support flat shading for lines. + * SoftGPU: Bias bottom right side of line drawing. + * SoftGPU: Implement simple mipmapping for lines. + * SoftGPU: Implement pretend antialias. + * SoftGPU: Clip lines entirely outside early. + +------------------------------------------------------------------- +Tue May 09 19:09:24 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170509: + * Update lang + +------------------------------------------------------------------- +Tue May 09 08:02:56 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170509: + * x86: More optimal 4444 in vertexjit. + * x86: Minor memory copy perf improvement. + * x86: Minor optimization for s16 through positions. + * SoftGPU: Apply clamp/wrap in through. + * SoftGPU: Improve texcoord rounding. + * SoftGPU: Refactor mask calculation and use SSE. + * SoftGPU: Fix separate mipmap cluts. + * SoftGPU: Process mipmaps in texturing. + * SoftGPU: Round screencoords. + * SoftGPU: Calculate mip level based on float bits. + * UI: Enable some settings for software rendering. + +------------------------------------------------------------------- +Sun May 07 18:16:59 UTC 2017 - pousaduarte@gmail.com + +- Update to version 1.4.0~git20170507: + * UnitTest: Correct vertex and jit tests. + * GPU: Remove now-unused vertex decoder funcs. + * arm: Jit throughmode 16-bit texcoords. + * Work towards a clean vulkan shutdown. + * More vulkan fixes + * More vulkan shutdown fixes + * Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes. + * Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached. + ------------------------------------------------------------------- Fri May 05 18:29:35 UTC 2017 - pousaduarte@gmail.com diff --git a/ppsspp.spec b/ppsspp.spec index 116d91d..eb5256d 100644 --- a/ppsspp.spec +++ b/ppsspp.spec @@ -17,7 +17,7 @@ Name: ppsspp -Version: 1.4.0~git20170505 +Version: 1.4.0~git20170519 Release: 0 Summary: PlayStation Portable Emulator License: GPL-2.0+