diff --git a/_servicedata b/_servicedata
index 5e9ab9c..7824efa 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/hrydgard/ppsspp.git
- 793178c106ff77ea0b5693f9f552e3a5e5de5c29
\ No newline at end of file
+ 66dc0ea62fc721eebe6b380aec3b659a8b2f0a8f
\ No newline at end of file
diff --git a/ppsspp-1.4.0~git20170505.tar.xz b/ppsspp-1.4.0~git20170505.tar.xz
deleted file mode 100644
index bfed3f4..0000000
--- a/ppsspp-1.4.0~git20170505.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:28d88dce6d89a272f5739169051ae92625ce4b37f911d1919708e6349ea11caf
-size 161497272
diff --git a/ppsspp-1.4.0~git20170519.tar.xz b/ppsspp-1.4.0~git20170519.tar.xz
new file mode 100644
index 0000000..09784db
--- /dev/null
+++ b/ppsspp-1.4.0~git20170519.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:d7a6c6f6ac4d2cf943e572903754ac5f18a160e681ce1eea3e222ec8507c01af
+size 161643832
diff --git a/ppsspp.changes b/ppsspp.changes
index e8cee21..98d88c1 100644
--- a/ppsspp.changes
+++ b/ppsspp.changes
@@ -1,3 +1,99 @@
+-------------------------------------------------------------------
+Fri May 19 11:58:12 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170519:
+ * gradle: Add a "flavor dimension" to make Android Studio 3.0 happy
+ * Remove unused methods
+ * Minor GameInfo memory handling improvements. Still not great.
+ * When what we need is a shared_ptr, we should just go ahead and use one.
+ * More paranoia
+ * Found a suspicious hang report that makes me think this mutex should be recursive.
+ * Many reported ANRs were from homebrew installs. Make sure installs run on the background thread.
+ * Prevent a deadlock between View::eventMutex_ and ScreenManager::inputMutex_ by locking here so the reverse lock order can't happen.
+ * Move up Software Rendering to Rendering where it belongs. Makes it easier to turn it off if enabled by accident. Also warn if used and it runs slow.
+ * Since we know from #9601 that e9d5eb694b is wrong, at least make it more specific.
+ * Really no need to hold eventMutex_ while dispatching events, only when interacting with the queue. Might fix further deadlocks (see #9698)
+ * Update gpu_features.cpp
+ * Typo fix
+
+-------------------------------------------------------------------
+Wed May 17 18:47:08 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170517:
+ * Update gpu_features.cpp
+ * Update buildassets.sh
+ * Update copyrelease.sh
+
+-------------------------------------------------------------------
+Wed May 17 07:43:49 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170516:
+ * Update ab.cmd
+ * Update gradle plugin version
+ * Remove slowness warning if software renderer is enabled, it'll show on almost everything.
+ * Update ab.sh
+
+-------------------------------------------------------------------
+Mon May 15 10:57:15 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170515:
+ * GPU: Consistently bias const mip levels.
+ * GPU: Flush on mipmap slope change.
+ * SoftGPU: Multiply S/T early via SIMD.
+ * SoftGPU: Improve wsum recip SIMD.
+ * Fix typo in VertexDecoder
+ * SoftGPU: Correct texturing for pixel centers.
+ * SoftGPU: Correct rendering for pixel centers.
+ * SoftGPU: Match GLES lighting better, use floats.
+ * SoftGPU: Correct fog for rectangles.
+ * SoftGPU: Don't wrap negative positions.
+ * D3D11: Fix initialization of mipmaps.
+ * GE Debugger: Fix bias display for auto mip mode.
+ * SoftGPU: Fix texture vertex preview in debugger.
+ * SoftGPU: Avoid rcp due to precision issues.
+ * SoftGPU: Quick hack to fix scissor w/2x2 pixels.
+ * SoftGPU: Implement lines in transform mode.
+ * SoftGPU: Support flat shading for lines.
+ * SoftGPU: Bias bottom right side of line drawing.
+ * SoftGPU: Implement simple mipmapping for lines.
+ * SoftGPU: Implement pretend antialias.
+ * SoftGPU: Clip lines entirely outside early.
+
+-------------------------------------------------------------------
+Tue May 09 19:09:24 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170509:
+ * Update lang
+
+-------------------------------------------------------------------
+Tue May 09 08:02:56 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170509:
+ * x86: More optimal 4444 in vertexjit.
+ * x86: Minor memory copy perf improvement.
+ * x86: Minor optimization for s16 through positions.
+ * SoftGPU: Apply clamp/wrap in through.
+ * SoftGPU: Improve texcoord rounding.
+ * SoftGPU: Refactor mask calculation and use SSE.
+ * SoftGPU: Fix separate mipmap cluts.
+ * SoftGPU: Process mipmaps in texturing.
+ * SoftGPU: Round screencoords.
+ * SoftGPU: Calculate mip level based on float bits.
+ * UI: Enable some settings for software rendering.
+
+-------------------------------------------------------------------
+Sun May 07 18:16:59 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 1.4.0~git20170507:
+ * UnitTest: Correct vertex and jit tests.
+ * GPU: Remove now-unused vertex decoder funcs.
+ * arm: Jit throughmode 16-bit texcoords.
+ * Work towards a clean vulkan shutdown.
+ * More vulkan fixes
+ * More vulkan shutdown fixes
+ * Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
+ * Windows debug builds: Only break on Vulkan validation warnings if a debugger is attached.
+
-------------------------------------------------------------------
Fri May 05 18:29:35 UTC 2017 - pousaduarte@gmail.com
diff --git a/ppsspp.spec b/ppsspp.spec
index 116d91d..eb5256d 100644
--- a/ppsspp.spec
+++ b/ppsspp.spec
@@ -17,7 +17,7 @@
Name: ppsspp
-Version: 1.4.0~git20170505
+Version: 1.4.0~git20170519
Release: 0
Summary: PlayStation Portable Emulator
License: GPL-2.0+