SHA256
1
0
forked from pool/prboom-plus

Accepting request 74546 from home:jengelh:dev

prboom-plus is the successor to prboom.

OBS-URL: https://build.opensuse.org/request/show/74546
OBS-URL: https://build.opensuse.org/package/show/games/prboom-plus?expand=0&rev=1
This commit is contained in:
Pavol Rusnak 2011-06-27 15:07:42 +00:00 committed by Git OBS Bridge
commit 1915472cf1
10 changed files with 562 additions and 0 deletions

23
.gitattributes vendored Normal file
View File

@ -0,0 +1,23 @@
## Default LFS
*.7z filter=lfs diff=lfs merge=lfs -text
*.bsp filter=lfs diff=lfs merge=lfs -text
*.bz2 filter=lfs diff=lfs merge=lfs -text
*.gem filter=lfs diff=lfs merge=lfs -text
*.gz filter=lfs diff=lfs merge=lfs -text
*.jar filter=lfs diff=lfs merge=lfs -text
*.lz filter=lfs diff=lfs merge=lfs -text
*.lzma filter=lfs diff=lfs merge=lfs -text
*.obscpio filter=lfs diff=lfs merge=lfs -text
*.oxt filter=lfs diff=lfs merge=lfs -text
*.pdf filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.rpm filter=lfs diff=lfs merge=lfs -text
*.tbz filter=lfs diff=lfs merge=lfs -text
*.tbz2 filter=lfs diff=lfs merge=lfs -text
*.tgz filter=lfs diff=lfs merge=lfs -text
*.ttf filter=lfs diff=lfs merge=lfs -text
*.txz filter=lfs diff=lfs merge=lfs -text
*.whl filter=lfs diff=lfs merge=lfs -text
*.xz filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
*.zst filter=lfs diff=lfs merge=lfs -text

1
.gitignore vendored Normal file
View File

@ -0,0 +1 @@
.osc

19
clean_source.sh Normal file
View File

@ -0,0 +1,19 @@
#!/bin/sh -ex
# Remove Wolfenstein dogs from source
: ${DOOMWADDIR:=/usr/share/doom};
version=$(perl -lne 'if(/^Version\s*:\s*(\S+)/){print$1;exit}' <prboom-plus.spec);
tar -xf "prboom-plus-$version.tar.xz";
pushd "prboom-plus-$version/data/";
deutex -doom2 "$DOOMWADDIR" -extract prboom-plus.wad;
touch lumps/{b,c}_{start,end}.lmp;
grep -Ev '^DOG|^DSDG' <prboom.txt >wadinfo.txt;
rm -f prboom-plus.wad;
deutex -doom2 "$DOOMWADDIR" -create wadinfo.txt prboom-plus.wad;
find . -mindepth 1 -type d -print0 | xargs -0 rm -Rf;
mv wadinfo.txt prboom.txt;
rm -f error.txt output.txt;
popd;
find "prboom-plus-$version" -print0 | sort -z | \
tar -T- --null --use=xz -cvf "prboom-plus-$version+.tar.xz";

14
prboom-nodatetime.diff Normal file
View File

@ -0,0 +1,14 @@
---
src/version.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
Index: prboom-plus-2.5.1.1/src/version.c
===================================================================
--- prboom-plus-2.5.1.1.orig/src/version.c
+++ prboom-plus-2.5.1.1/src/version.c
@@ -35,4 +35,4 @@
#include "version.h"
-const char version_date[] = __DATE__ " " __TIME__;
+const char version_date[] = "";

View File

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:248f0f5f97e36fa23c517cee6eb7960f1a92649c7b95b70e757ba00b6377eb1c
size 986440

28
prboom-plus.changes Normal file
View File

@ -0,0 +1,28 @@
-------------------------------------------------------------------
Mon Jun 20 11:25:36 UTC 2011 - jengelh@medozas.de
- Update to new upstream release 2.5.1.1:
* Support was added for sound fonts, OPL2 emulation, mouse wheel,
changing resolution on the fly, interpolation of automap, and the
"use GL surface for software mode" video option for the ability
to use hardware vsync in software mode.
-------------------------------------------------------------------
Tue Nov 16 14:03:31 UTC 2010 - jengelh@medozas.de
- Update to new upstream release 2.5.0.8a:
* Support for textured automap was added. Compatibility with Doom
1.2 was improved. New HUDs and bugs were fixed.
-------------------------------------------------------------------
Mon Aug 23 09:31:11 UTC 2010 - jengelh@medozas.de
- Update to new upstream release 2.5.0.7:
* A lot of compatibility and improvements, many bug fixes, and
several new features were added, including support for DeePBSP and
uncompressed ZDBSP nodes and dynamic music changing... through the
new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom
skyboxes, custom detail texture definitions, and blending of
animated flats and wall textures.

75
prboom-plus.spec Normal file
View File

@ -0,0 +1,75 @@
Name: prboom-plus
Version: 2.5.1.1
Release: 0
Summary: Open source port of the DOOM game engine
Group: Amusements/Games/3D/Shoot
License: GPLv2+
URL: http://prboom-plus.sourceforge.net/
Source: %name-%version+.tar.xz
Patch1: prboom-nodatetime.diff
Patch2: prboom-types1.diff
Patch3: prboom-types2.diff
Patch4: prboom-protos.diff
BuildRoot: %_tmppath/%name-%version-build
BuildRequires: Mesa-devel, fluidsynth-devel, libSDL_image-devel
BuildRequires: libSDL_mixer-devel, libSDL_net-devel, libvorbis-devel
BuildRequires: libpng-devel, pcre-devel, xz
# static version number
Provides: prboom = 2.5.0
%description
PrBoom+ is a Doom source port developed from the original PrBoom
project.
prboom is an open-source port of Doom, the classic 3D first-person
shooter game. It totally outclassed any 3D world games that preceded
it, with amazing speed, flexibility, and outstanding gameplay. The
specs to the game were released, and thousands of extra levels were
written by fans of the game; even today new levels are written for
Doom faster then any one person could play them.
The target of the prboom-plus project is to extend the original port
with features that are necessary or useful to the developers and all
those interested in their work. It is worth noting that all changes
introduced in no way break PrBoom's compatibility with the original
Doom/Doom2 engines, and it is possible to be confident this will
never happen in the future since compatibility is as important.
Author(s):
----------
Andrey "e6y" Budko
%prep
%setup -q
%patch -P 1 -P 2 -P 3 -P 4 -p1
%build
./bootstrap;
# rpm has its own optimizations, so turn off shipped defaults
%configure --enable-gl --disable-cpu-opt --program-prefix='' \
--with-waddir=%_datadir/doom --disable-dogs
make %{?_smp_mflags}
%install
b="%buildroot";
make install DESTDIR="$b";
# Will manually package docs (see %%files)
rm -Rf "$b/%_datadir/doc";
mkdir -p "$b/%_bindir";
mv "$b/%_prefix/games"/* "$b/%_bindir/";
# Convenience symlink
ln -s prboom-plus "$b/%_bindir/prboom";
%files
%defattr(-,root,root,-)
%doc NEWS AUTHORS README
%doc doc/MBF.txt doc/MBFFAQ.txt doc/README.compat doc/README.demos doc/boom.txt
%_bindir/*
%_datadir/doom
%_mandir/*/*
%changelog

162
prboom-protos.diff Normal file
View File

@ -0,0 +1,162 @@
From: Jan Engelhardt <jengelh@medozas.de>
build: fix compiler warnings about prototypes
p_enemy.c: In function 'A_KeenDie':
p_enemy.c:1023:3: warning: call to function 'A_Fall' without a real prototype
p_enemy.h:59:6: note: 'A_Fall' was declared here
p_enemy.c: In function 'A_Chase':
p_enemy.c:1147:5: warning: call to function 'A_FaceTarget' without a real prototype
p_enemy.h:63:6: note: 'A_FaceTarget' was declared here
p_enemy.c: In function 'A_StartFire':
p_enemy.c:1755:3: warning: call to function 'A_Fire' without a real prototype
p_enemy.h:72:6: note: 'A_Fire' was declared here
p_enemy.c: In function 'A_FireCrackle':
p_enemy.c:1761:3: warning: call to function 'A_Fire' without a real prototype
p_enemy.h:72:6: note: 'A_Fire' was declared here
p_enemy.c: In function 'A_PainDie':
p_enemy.c:2067:3: warning: call to function 'A_Fall' without a real prototype
p_enemy.h:59:6: note: 'A_Fall' was declared here
p_enemy.c: In function 'A_CloseShotgun2':
p_enemy.c:2326:3: warning: call to function 'A_ReFire' without a real prototype
p_pspr.h:100:6: note: 'A_ReFire' was declared here
p_enemy.c: In function 'A_SpawnSound':
p_enemy.c:2457:3: warning: call to function 'A_SpawnFly' without a real prototype
p_enemy.h:105:6: note: 'A_SpawnFly' was declared here
---
src/p_enemy.h | 122 +++++++++++++++++++++++++++++-----------------------------
1 file changed, 61 insertions(+), 61 deletions(-)
Index: prboom-plus-2.5.1.1/src/p_enemy.h
===================================================================
--- prboom-plus-2.5.1.1.orig/src/p_enemy.h
+++ prboom-plus-2.5.1.1/src/p_enemy.h
@@ -53,66 +53,66 @@ extern struct brain_s { /* killo
// allows more extensive changes (see d_deh.c)
// Doesn't work with g++, needs actionf_p1
-void A_Explode();
-void A_Pain();
-void A_PlayerScream();
-void A_Fall();
-void A_XScream();
-void A_Look();
-void A_Chase();
-void A_FaceTarget();
-void A_PosAttack();
-void A_Scream();
-void A_SPosAttack();
-void A_VileChase();
-void A_VileStart();
-void A_VileTarget();
-void A_VileAttack();
-void A_StartFire();
-void A_Fire();
-void A_FireCrackle();
-void A_Tracer();
-void A_SkelWhoosh();
-void A_SkelFist();
-void A_SkelMissile();
-void A_FatRaise();
-void A_FatAttack1();
-void A_FatAttack2();
-void A_FatAttack3();
-void A_BossDeath();
-void A_CPosAttack();
-void A_CPosRefire();
-void A_TroopAttack();
-void A_SargAttack();
-void A_HeadAttack();
-void A_BruisAttack();
-void A_SkullAttack();
-void A_Metal();
-void A_SpidRefire();
-void A_BabyMetal();
-void A_BspiAttack();
-void A_Hoof();
-void A_CyberAttack();
-void A_PainAttack();
-void A_PainDie();
-void A_KeenDie();
-void A_BrainPain();
-void A_BrainScream();
-void A_BrainDie();
-void A_BrainAwake();
-void A_BrainSpit();
-void A_SpawnSound();
-void A_SpawnFly();
-void A_BrainExplode();
-void A_Die();
-void A_Detonate(); /* killough 8/9/98: detonate a bomb or other device */
-void A_Mushroom(); /* killough 10/98: mushroom effect */
-void A_Spawn(); // killough 11/98
-void A_Turn(); // killough 11/98
-void A_Face(); // killough 11/98
-void A_Scratch(); // killough 11/98
-void A_PlaySound(); // killough 11/98
-void A_RandomJump(); // killough 11/98
-void A_LineEffect(); // killough 11/98
+void A_Explode(mobj_t *);
+void A_Pain(mobj_t *);
+void A_PlayerScream(mobj_t *);
+void A_Fall(mobj_t *);
+void A_XScream(mobj_t *);
+void A_Look(mobj_t *);
+void A_Chase(mobj_t *);
+void A_FaceTarget(mobj_t *);
+void A_PosAttack(mobj_t *);
+void A_Scream(mobj_t *);
+void A_SPosAttack(mobj_t *);
+void A_VileChase(mobj_t *);
+void A_VileStart(mobj_t *);
+void A_VileTarget(mobj_t *);
+void A_VileAttack(mobj_t *);
+void A_StartFire(mobj_t *);
+void A_Fire(mobj_t *);
+void A_FireCrackle(mobj_t *);
+void A_Tracer(mobj_t *);
+void A_SkelWhoosh(mobj_t *);
+void A_SkelFist(mobj_t *);
+void A_SkelMissile(mobj_t *);
+void A_FatRaise(mobj_t *);
+void A_FatAttack1(mobj_t *);
+void A_FatAttack2(mobj_t *);
+void A_FatAttack3(mobj_t *);
+void A_BossDeath(mobj_t *);
+void A_CPosAttack(mobj_t *);
+void A_CPosRefire(mobj_t *);
+void A_TroopAttack(mobj_t *);
+void A_SargAttack(mobj_t *);
+void A_HeadAttack(mobj_t *);
+void A_BruisAttack(mobj_t *);
+void A_SkullAttack(mobj_t *);
+void A_Metal(mobj_t *);
+void A_SpidRefire(mobj_t *);
+void A_BabyMetal(mobj_t *);
+void A_BspiAttack(mobj_t *);
+void A_Hoof(mobj_t *);
+void A_CyberAttack(mobj_t *);
+void A_PainAttack(mobj_t *);
+void A_PainDie(mobj_t *);
+void A_KeenDie(mobj_t *);
+void A_BrainPain(mobj_t *);
+void A_BrainScream(mobj_t *);
+void A_BrainDie(mobj_t *);
+void A_BrainAwake(mobj_t *);
+void A_BrainSpit(mobj_t *);
+void A_SpawnSound(mobj_t *);
+void A_SpawnFly(mobj_t *);
+void A_BrainExplode(mobj_t *);
+void A_Die(mobj_t *);
+void A_Detonate(mobj_t *); /* killough 8/9/98: detonate a bomb or other device */
+void A_Mushroom(mobj_t *); /* killough 10/98: mushroom effect */
+void A_Spawn(mobj_t *); // killough 11/98
+void A_Turn(mobj_t *); // killough 11/98
+void A_Face(mobj_t *); // killough 11/98
+void A_Scratch(mobj_t *); // killough 11/98
+void A_PlaySound(mobj_t *); // killough 11/98
+void A_RandomJump(mobj_t *); // killough 11/98
+void A_LineEffect(mobj_t *); // killough 11/98
#endif // __P_ENEMY__

43
prboom-types1.diff Normal file
View File

@ -0,0 +1,43 @@
From: Jan Engelhardt <jengelh@medozas.de>
build: fix compiler warnings
oplplayer.c:1347:9: warning: format '%i' expects type 'int', but
argument 3 has type 'size_t'
gl_main.c:1307:5: warning: format '%i' expects type 'int', but
argument 3 has type 'long int'
size_t requires %z; the second instance actually has type ptrdiff_t,
so %t is required.
---
src/MUSIC/oplplayer.c | 2 +-
src/gl_main.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
Index: prboom-plus-2.5.1.1/src/MUSIC/oplplayer.c
===================================================================
--- prboom-plus-2.5.1.1.orig/src/MUSIC/oplplayer.c
+++ prboom-plus-2.5.1.1/src/MUSIC/oplplayer.c
@@ -1344,7 +1344,7 @@ static const void *I_OPL_RegisterSong(co
// time numbers we have to traverse the tracks and everything
if (mf.len < 100)
{
- lprintf (LO_WARN, "I_OPL_RegisterSong: Very short MIDI (%i bytes)\n", mf.len);
+ lprintf (LO_WARN, "I_OPL_RegisterSong: Very short MIDI (%zu bytes)\n", mf.len);
return NULL;
}
Index: prboom-plus-2.5.1.1/src/gl_main.c
===================================================================
--- prboom-plus-2.5.1.1.orig/src/gl_main.c
+++ prboom-plus-2.5.1.1/src/gl_main.c
@@ -1304,7 +1304,7 @@ static void gld_FlatConvexCarver(int ssi
if(!numedgepoints)
{
- if (levelinfo) fprintf(levelinfo, "All carved away: subsector %i - sector %i\n", ssec-subsectors, ssec->sector->iSectorID);
+ if (levelinfo) fprintf(levelinfo, "All carved away: subsector %td - sector %i\n", ssec-subsectors, ssec->sector->iSectorID);
}
else
{

194
prboom-types2.diff Normal file
View File

@ -0,0 +1,194 @@
From: Jan Engelhardt <jengelh@medozas.de>
build: fix compiler warnings about casting across different-size types
p_saveg.c: In function 'P_ArchivePlayers':
p_saveg.c:66:9: warning: cast from pointer to integer of different size
[...]
---
src/g_overflow.c | 3 ++-
src/p_saveg.c | 31 ++++++++++++++++---------------
src/r_drawflush.inl | 4 +++-
3 files changed, 21 insertions(+), 17 deletions(-)
Index: prboom-plus-2.5.1.1/src/g_overflow.c
===================================================================
--- prboom-plus-2.5.1.1.orig/src/g_overflow.c
+++ prboom-plus-2.5.1.1/src/g_overflow.c
@@ -35,6 +35,7 @@
#include "config.h"
#endif
+#include <stdint.h>
#include <stdio.h>
#include <stdarg.h>
@@ -170,7 +171,7 @@ void InterceptsOverrun(int num_intercept
InterceptsMemoryOverrun(location, intercept->frac);
InterceptsMemoryOverrun(location + 4, intercept->isaline);
- InterceptsMemoryOverrun(location + 8, (int) intercept->d.thing);
+ InterceptsMemoryOverrun(location + 8, (uintptr_t) intercept->d.thing);
}
}
}
Index: prboom-plus-2.5.1.1/src/p_saveg.c
===================================================================
--- prboom-plus-2.5.1.1.orig/src/p_saveg.c
+++ prboom-plus-2.5.1.1/src/p_saveg.c
@@ -31,6 +31,7 @@
*
*-----------------------------------------------------------------------------*/
+#include <stdint.h>
#include "doomstat.h"
#include "r_main.h"
#include "p_maputl.h"
@@ -48,7 +49,7 @@ byte *save_p;
// Pads save_p to a 4-byte boundary
// so that the load/save works on SGI&Gecko.
-#define PADSAVEP() do { save_p += (4 - ((int) save_p & 3)) & 3; } while (0)
+#define PADSAVEP() do { save_p += (4 - ((uintptr_t) save_p & 3)) & 3; } while (0)
//
// P_ArchivePlayers
//
@@ -99,7 +100,7 @@ void P_UnArchivePlayers (void)
for (j=0 ; j<NUMPSPRITES ; j++)
if (players[i]. psprites[j].state)
players[i]. psprites[j].state =
- &states[ (int)players[i].psprites[j].state ];
+ &states[ (uintptr_t)players[i].psprites[j].state ];
}
}
@@ -279,7 +280,7 @@ void P_ThinkerToIndex(void)
number_of_thinkers = 0;
for (th = thinkercap.next ; th != &thinkercap ; th=th->next)
if (th->function == P_MobjThinker)
- th->prev = (thinker_t *) ++number_of_thinkers;
+ th->prev = (thinker_t *)(uintptr_t) ++number_of_thinkers;
}
// phares 9/13/98: Moved this code outside of P_ArchiveThinkers so the
@@ -497,10 +498,10 @@ void P_UnArchiveThinkers (void)
//e6y save_p += 4*sizeof(void*);
- mobj->state = states + (int) mobj->state;
+ mobj->state = states + (uintptr_t) mobj->state;
if (mobj->player)
- (mobj->player = &players[(int) mobj->player - 1]) -> mo = mobj;
+ (mobj->player = &players[(uintptr_t) mobj->player - 1]) -> mo = mobj;
P_SetThingPosition (mobj);
mobj->info = &mobjinfo[mobj->type];
@@ -811,7 +812,7 @@ void P_UnArchiveSpecials (void)
ceiling_t *ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVEL, NULL);
memcpy (ceiling, save_p, sizeof(*ceiling));
save_p += sizeof(*ceiling);
- ceiling->sector = &sectors[(int)ceiling->sector];
+ ceiling->sector = &sectors[(uintptr_t)ceiling->sector];
ceiling->sector->ceilingdata = ceiling; //jff 2/22/98
if (ceiling->thinker.function)
@@ -828,10 +829,10 @@ void P_UnArchiveSpecials (void)
vldoor_t *door = Z_Malloc (sizeof(*door), PU_LEVEL, NULL);
memcpy (door, save_p, sizeof(*door));
save_p += sizeof(*door);
- door->sector = &sectors[(int)door->sector];
+ door->sector = &sectors[(uintptr_t)door->sector];
//jff 1/31/98 unarchive line remembered by door as well
- door->line = (int)door->line!=-1? &lines[(int)door->line] : NULL;
+ door->line = (uintptr_t)door->line!=-1? &lines[(uintptr_t)door->line] : NULL;
door->sector->ceilingdata = door; //jff 2/22/98
door->thinker.function = T_VerticalDoor;
@@ -845,7 +846,7 @@ void P_UnArchiveSpecials (void)
floormove_t *floor = Z_Malloc (sizeof(*floor), PU_LEVEL, NULL);
memcpy (floor, save_p, sizeof(*floor));
save_p += sizeof(*floor);
- floor->sector = &sectors[(int)floor->sector];
+ floor->sector = &sectors[(uintptr_t)floor->sector];
floor->sector->floordata = floor; //jff 2/22/98
floor->thinker.function = T_MoveFloor;
P_AddThinker (&floor->thinker);
@@ -858,7 +859,7 @@ void P_UnArchiveSpecials (void)
plat_t *plat = Z_Malloc (sizeof(*plat), PU_LEVEL, NULL);
memcpy (plat, save_p, sizeof(*plat));
save_p += sizeof(*plat);
- plat->sector = &sectors[(int)plat->sector];
+ plat->sector = &sectors[(uintptr_t)plat->sector];
plat->sector->floordata = plat; //jff 2/22/98
if (plat->thinker.function)
@@ -875,7 +876,7 @@ void P_UnArchiveSpecials (void)
lightflash_t *flash = Z_Malloc (sizeof(*flash), PU_LEVEL, NULL);
memcpy (flash, save_p, sizeof(*flash));
save_p += sizeof(*flash);
- flash->sector = &sectors[(int)flash->sector];
+ flash->sector = &sectors[(uintptr_t)flash->sector];
flash->thinker.function = T_LightFlash;
P_AddThinker (&flash->thinker);
break;
@@ -887,7 +888,7 @@ void P_UnArchiveSpecials (void)
strobe_t *strobe = Z_Malloc (sizeof(*strobe), PU_LEVEL, NULL);
memcpy (strobe, save_p, sizeof(*strobe));
save_p += sizeof(*strobe);
- strobe->sector = &sectors[(int)strobe->sector];
+ strobe->sector = &sectors[(uintptr_t)strobe->sector];
strobe->thinker.function = T_StrobeFlash;
P_AddThinker (&strobe->thinker);
break;
@@ -899,7 +900,7 @@ void P_UnArchiveSpecials (void)
glow_t *glow = Z_Malloc (sizeof(*glow), PU_LEVEL, NULL);
memcpy (glow, save_p, sizeof(*glow));
save_p += sizeof(*glow);
- glow->sector = &sectors[(int)glow->sector];
+ glow->sector = &sectors[(uintptr_t)glow->sector];
glow->thinker.function = T_Glow;
P_AddThinker (&glow->thinker);
break;
@@ -911,7 +912,7 @@ void P_UnArchiveSpecials (void)
fireflicker_t *flicker = Z_Malloc (sizeof(*flicker), PU_LEVEL, NULL);
memcpy (flicker, save_p, sizeof(*flicker));
save_p += sizeof(*flicker);
- flicker->sector = &sectors[(int)flicker->sector];
+ flicker->sector = &sectors[(uintptr_t)flicker->sector];
flicker->thinker.function = T_FireFlicker;
P_AddThinker (&flicker->thinker);
break;
@@ -924,7 +925,7 @@ void P_UnArchiveSpecials (void)
elevator_t *elevator = Z_Malloc (sizeof(*elevator), PU_LEVEL, NULL);
memcpy (elevator, save_p, sizeof(*elevator));
save_p += sizeof(*elevator);
- elevator->sector = &sectors[(int)elevator->sector];
+ elevator->sector = &sectors[(uintptr_t)elevator->sector];
elevator->sector->floordata = elevator; //jff 2/22/98
elevator->sector->ceilingdata = elevator; //jff 2/22/98
elevator->thinker.function = T_MoveElevator;
Index: prboom-plus-2.5.1.1/src/r_drawflush.inl
===================================================================
--- prboom-plus-2.5.1.1.orig/src/r_drawflush.inl
+++ prboom-plus-2.5.1.1/src/r_drawflush.inl
@@ -28,6 +28,8 @@
*
*-----------------------------------------------------------------------------*/
+#include <stdint.h>
+
#if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
#define SCREENTYPE byte
#define TOPLEFT byte_topleft
@@ -250,7 +252,7 @@ static void R_FLUSHQUAD_FUNCNAME(void)
}
#else
#if (R_DRAWCOLUMN_PIPELINE_BITS == 8)
- if ((sizeof(int) == 4) && (((int)source % 4) == 0) && (((int)dest % 4) == 0)) {
+ if ((sizeof(int) == 4) && (((uintptr_t)source % 4) == 0) && (((uintptr_t)dest % 4) == 0)) {
while(--count >= 0)
{
*(int *)dest = *(int *)source;