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raylib/raylib.spec

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#
# spec file for package raylib
#
# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: raylib
Version: 1.7.0
Release: 0
Summary: C library to learn videogames programming
License: Zlib
Group: Development/Libraries
Url: http://www.raylib.com
Source: https://github.com/raysan5/%{name}/archive/%{version}.tar.gz
Patch0: raylig-use-optflags.patch
BuildRequires: Mesa-libGL-devel
BuildRequires: libglfw-devel
BuildRequires: openal-soft-devel
BuildRoot: %{_tmppath}/%{name}-%{version}-build
%description
A C library to learn videogames programming.
raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
%package -n raylib-devel
Summary: Development files for %{name}
Group: Development/Libraries
Requires: openal-soft-devel
%description -n raylib-devel
Development files and headers for %{name}
%prep
%setup -q
%patch0 -p1
%build
cd src
CFLAGS="%optflags" make %{?_smp_mflags} PLATFORM=PLATFORM_DESKTOP SHARED_RAYLIB=YES
%install
cd src
# for some reason that doesnt work
#%make_install SHARED_RAYLIB=YES
# so lets install manually
install -Dm 0755 ../release/linux/libraylib.so %{buildroot}%{_libdir}/libraylib.so
install -Dm 0644 ../release/linux/raylib.h %{buildroot}%{_includedir}/raylib.h
%files -n raylib-devel
%defattr(-,root,root)
%doc CHANGELOG README.md LICENSE.md
%{_includedir}/raylib.h
%{_libdir}/libraylib.so
%changelog