diff --git a/2.5.0.tar.gz b/2.5.0.tar.gz deleted file mode 100644 index 8bf0470..0000000 --- a/2.5.0.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fa947329975bdc9ea284019f0edc30ca929535dc78dcf8c19676900d67a845ac -size 73808565 diff --git a/3.0.0.tar.gz b/3.0.0.tar.gz new file mode 100644 index 0000000..582afc3 --- /dev/null +++ b/3.0.0.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3d9c77695f1206b56a5d49d0c1b4087d6ac2679611eee16b36c4b9871036cca7 +size 92255617 diff --git a/raylib.changes b/raylib.changes index 15ce626..b2259ce 100644 --- a/raylib.changes +++ b/raylib.changes @@ -1,3 +1,61 @@ +------------------------------------------------------------------- +Tue Mar 31 09:17:57 UTC 2020 - Michael Vetter + +- Update to 3.0.0: + * All global variables from the multiple raylib modules have + been moved to a global context state, it has several benefits, first, better + code readability with more comprehensive variables naming and categorization + (organized by types, i.e. CORE.Window.display.width, + CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows + better memory management to load global context state dynamically when required + (not at the moment), making it easy to implement a hot-reloading mechanism if + desired. + * All memory allocations on raylib and its dependencies now use + RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own + memory allocations mechanism if desired, having more control over memory + allocated internally by the library. Additionally, it makes it easier to port + the library to embedded devices where memory control is critical. For more info + check raylib issue #1074. + * All I/O file accesses from raylib are being moved + to memory data access, now all I/O file access is centralized into just four + functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText(). + Users can just update those functions to any I/O file system. This change makes + it easier to integrate raylib with Virtual File Systems or custom I/O file + implementations. + * All raylib data structures have been reviewed and optimized + for pass-by-value usage. One of raylib distinctive design decisions is that + most of its functions receive and return data by value. This design makes + raylib really simple for newcomers, avoiding pointers and allowing complete + access to all structures data in a simple way. The downside is that data is + copied on stack every function call and that copy could be costly so, all + raylib data structures have been optimized to stay under 64 bytes for fast copy + and retrieve. + * All raylib tracelog messages have been reviewd and categorized + for a more comprehensive output information when developing raylib + applications, now all display, input, timer, platform, auxiliar libraries, + file-accesses, data loading/unloading issues are properly reported with more + detailed and visual messages. + * raudio module has been internally reviewed to + accomodate the new Music structure (converted from previous pointer format) and + the module has been adapted to the highly improved miniaudio v0.10. + * text module reviewed to improve fonts generation and text management functions, Font + structure has been redesigned to better accomodate characters data, decoupling + individual characters as Image glyphs from the font atlas parameters. Several + improvements have been made to better support Unicode strings with UTF-8 + encoding. + * Multiple new examples added (most of them contributed by raylib + users) and all examples reviewed for correct execution on most of the supported + platforms, specially Web and Raspberry Pi. A detailed categorized table has + been created on github for easy examples navigation and code access. + * New GitHub Actions CI system has been implemented for Windows, Linux and macOS code + and examples compilation on every new commit or PR to make sure library keeps + stable and usable with no breaking bugs. + * Note that only key changes are + listed here but there is way more! About 30 new functions, multiple functions + reviewed, bindings to +40 programming languages and great + samples/demos/tutorials created by the community, including raylib integration + with Spine, Unity, Tiled, Nuklear, enet and more! + ------------------------------------------------------------------- Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com diff --git a/raylib.spec b/raylib.spec index 6b1f0e9..3045547 100644 --- a/raylib.spec +++ b/raylib.spec @@ -1,7 +1,7 @@ # # spec file for package raylib # -# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -12,12 +12,12 @@ # license that conforms to the Open Source Definition (Version 1.9) # published by the Open Source Initiative. -# Please submit bugfixes or comments via http://bugs.opensuse.org/ +# Please submit bugfixes or comments via https://bugs.opensuse.org/ # Name: raylib -Version: 2.5.0 +Version: 3.0.0 Release: 0 Summary: C library for learning video game programming License: Zlib @@ -39,21 +39,21 @@ raylib is inspired by the Borland BGI graphics library and by the XNA framework. %package -n raylib-devel Summary: Development files for %{name} Group: Development/Libraries/C and C++ -Requires: libraylib2 = %{version} +Requires: libraylib301 = %{version} Requires: openal-soft-devel %description -n raylib-devel Development files and headers for %{name}. -%package -n libraylib2 +%package -n libraylib301 Summary: C library for learning video game programming Group: System/Libraries -%description -n libraylib2 +%description -n libraylib301 A C library for learning video game programming. %prep -%setup -q -n raylib-2.5.0 +%setup -q -n raylib-3.0.0 %build %cmake \ @@ -62,17 +62,16 @@ A C library for learning video game programming. %install %cmake_install -#rm %{buildroot}%{_libdir}/libraylib.a -%post -n libraylib2 -p /sbin/ldconfig -%postun -n libraylib2 -p /sbin/ldconfig +%post -n libraylib301 -p /sbin/ldconfig +%postun -n libraylib301 -p /sbin/ldconfig -%files -n libraylib2 -%{_libdir}/libraylib.so.2 -%{_libdir}/libraylib.so.2.5.0 +%files -n libraylib301 +%{_libdir}/libraylib.so.301 +%{_libdir}/libraylib.so.3.0.0 %files -n raylib-devel -%license LICENSE.md +%license LICENSE %doc CHANGELOG README.md %{_includedir}/raylib.h %{_libdir}/libraylib.so