From e22a601e3ed29b3e7d26fbc07ebce5e82a0772bb88b8fe8089fc96da616bd6fc Mon Sep 17 00:00:00 2001 From: Michael Vetter Date: Fri, 31 May 2019 09:30:54 +0000 Subject: [PATCH] Accepting request 706634 from home:jubalh:branches:devel:libraries:c_c++ - Update to 2.5.0: * New window management and filesystem functions to query monitor information, deal with clipboard, check directory files info and even launch a URL with default system web browser. Experimental High-DPI monitor support has also been added through a compile flag. * Redesigned Gamepad mechanism, now generic for all platforms and gamepads, no more specific gamepad configurations. * Redesigned UWP input system, now raylib supports UWP seamlessly, previous implementation required a custom input system implemented in user code. * rlgl module has been redesigned to support a unique buffer for shapes drawing batching, including LINES, TRIANGLES, QUADS in the same indexed buffer, also added support for multi-buffering if required. Additionally, rlPushMatrix()/rlPopMatrix() functionality has been reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system example has been added to illustrate this behaviour. * VR simulator has been reviewed to allow custom configuration of Head-Mounted-Device parameters and distortion shader, core_vr_simulator has been properly adapted to showcase this new functionality, now the VR simulator is a generic configurable stereo rendering system that allows any VR device simulation with just a few lines of code or even dynamic tweaking of HMD parameters. * Support for Unicode text drawing; now raylib processes UTF8 strings on drawing, supporting Unicode codepoints, allowing rendering mostly any existent language (as long as the font with the glyphs is provided). * Brand new text management API, with the addition of multiple functions to deal with string data * Multiple new shapes and textures drawing functions * Experimental cubemap support, to automatically load multiple cubemap layouts (LoadTextureCubemap()). OBS-URL: https://build.opensuse.org/request/show/706634 OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=18 --- 2.0.0.tar.gz | 3 --- 2.5.0.tar.gz | 3 +++ raylib.changes | 40 ++++++++++++++++++++++++++++++++++++++++ raylib.spec | 13 +++++++------ 4 files changed, 50 insertions(+), 9 deletions(-) delete mode 100644 2.0.0.tar.gz create mode 100644 2.5.0.tar.gz diff --git a/2.0.0.tar.gz b/2.0.0.tar.gz deleted file mode 100644 index 2968684..0000000 --- a/2.0.0.tar.gz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d3b476b55cedcbcff49ecf96d262748e0bf17fd7c2d2f375ee781d409c2535f4 -size 81916869 diff --git a/2.5.0.tar.gz b/2.5.0.tar.gz new file mode 100644 index 0000000..8bf0470 --- /dev/null +++ b/2.5.0.tar.gz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fa947329975bdc9ea284019f0edc30ca929535dc78dcf8c19676900d67a845ac +size 73808565 diff --git a/raylib.changes b/raylib.changes index 7b0a033..15ce626 100644 --- a/raylib.changes +++ b/raylib.changes @@ -1,3 +1,43 @@ +------------------------------------------------------------------- +Fri May 31 09:26:07 UTC 2019 - mvetter@suse.com + +- Update to 2.5.0: + * New window management and filesystem functions to query monitor + information, deal with clipboard, check directory files info and + even launch a URL with default system web browser. Experimental + High-DPI monitor support has also been added through a compile flag. + * Redesigned Gamepad mechanism, now generic for all platforms and + gamepads, no more specific gamepad configurations. + * Redesigned UWP input system, now raylib supports UWP seamlessly, + previous implementation required a custom input system implemented + in user code. + * rlgl module has been redesigned to support a unique buffer for + shapes drawing batching, including LINES, TRIANGLES, QUADS in the + same indexed buffer, also added support for multi-buffering if required. + Additionally, rlPushMatrix()/rlPopMatrix() functionality has been + reviewed to behave exactly like OpenGL 1.1, models_rlgl_solar_system + example has been added to illustrate this behaviour. + * VR simulator has been reviewed to allow custom configuration of + Head-Mounted-Device parameters and distortion shader, core_vr_simulator + has been properly adapted to showcase this new functionality, now + the VR simulator is a generic configurable stereo rendering system + that allows any VR device simulation with just a few lines of code + or even dynamic tweaking of HMD parameters. + * Support for Unicode text drawing; now raylib processes UTF8 + strings on drawing, supporting Unicode codepoints, allowing rendering + mostly any existent language (as long as the font with the glyphs is provided). + * Brand new text management API, with the addition of multiple functions + to deal with string data + * Multiple new shapes and textures drawing functions + * Experimental cubemap support, to automatically load multiple + cubemap layouts (LoadTextureCubemap()). + * Skeletal animation support for 3d models, this addition implied a + redesign of Model data structure to accomodate multiple mesh/multiple + materials support and bones information. Multiple models functions + have been reviewed and added on this process, also glTF models + loading support has been added. + * For details see Changelog file + ------------------------------------------------------------------- Tue Jul 24 09:13:42 UTC 2018 - mvetter@suse.com diff --git a/raylib.spec b/raylib.spec index 97d2461..6b1f0e9 100644 --- a/raylib.spec +++ b/raylib.spec @@ -1,7 +1,7 @@ # # spec file for package raylib # -# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,12 +17,12 @@ Name: raylib -Version: 2.0.0 +Version: 2.5.0 Release: 0 Summary: C library for learning video game programming License: Zlib Group: Development/Libraries/C and C++ -Url: http://www.raylib.com +URL: http://www.raylib.com Source: https://github.com/raysan5/raylib/archive/%{version}.tar.gz BuildRequires: Mesa-libGL-devel BuildRequires: cmake @@ -53,7 +53,7 @@ Group: System/Libraries A C library for learning video game programming. %prep -%setup -q -n raylib-2.0.0 +%setup -q -n raylib-2.5.0 %build %cmake \ @@ -62,14 +62,14 @@ A C library for learning video game programming. %install %cmake_install -rm %{buildroot}%{_libdir}/libraylib.a +#rm %{buildroot}%{_libdir}/libraylib.a %post -n libraylib2 -p /sbin/ldconfig %postun -n libraylib2 -p /sbin/ldconfig %files -n libraylib2 %{_libdir}/libraylib.so.2 -%{_libdir}/libraylib.so.2.0.0 +%{_libdir}/libraylib.so.2.5.0 %files -n raylib-devel %license LICENSE.md @@ -77,5 +77,6 @@ rm %{buildroot}%{_libdir}/libraylib.a %{_includedir}/raylib.h %{_libdir}/libraylib.so %{_libdir}/pkgconfig/raylib.pc +%{_libdir}/cmake/raylib/ %changelog