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raylib/raylib.spec
Michael Vetter 7feee2e499 - Update to 3.0.0:
* All global variables from the multiple raylib modules have
    been moved to a global context state, it has several benefits, first, better
    code readability with more comprehensive variables naming and categorization
    (organized by types, i.e. CORE.Window.display.width,
    CORE.Input.Keyboard.currentKeyState or RLGL.State.modelview). Second, it allows
    better memory management to load global context state dynamically when required
    (not at the moment), making it easy to implement a hot-reloading mechanism if
    desired.
  * All memory allocations on raylib and its dependencies now use
    RL_MALLOC, RL_FREE and similar macros. Now users can easely hook their own
    memory allocations mechanism if desired, having more control over memory
    allocated internally by the library. Additionally, it makes it easier to port
    the library to embedded devices where memory control is critical. For more info
    check raylib issue #1074.
  * All I/O file accesses from raylib are being moved
    to memory data access, now all I/O file access is centralized into just four
    functions: LoadFileData(), SaveFileData(), LoadFileText(), SaveFileText().
    Users can just update those functions to any I/O file system. This change makes
    it easier to integrate raylib with Virtual File Systems or custom I/O file
    implementations.
  * All raylib data structures have been reviewed and optimized
    for pass-by-value usage. One of raylib distinctive design decisions is that
    most of its functions receive and return data by value. This design makes
    raylib really simple for newcomers, avoiding pointers and allowing complete
    access to all structures data in a simple way. The downside is that data is
    copied on stack every function call and that copy could be costly so, all
    raylib data structures have been optimized to stay under 64 bytes for fast copy
    and retrieve.
  * All raylib tracelog messages have been reviewd and categorized

OBS-URL: https://build.opensuse.org/package/show/devel:libraries:c_c++/raylib?expand=0&rev=20
2020-03-31 09:29:16 +00:00

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RPMSpec

#
# spec file for package raylib
#
# Copyright (c) 2020 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: raylib
Version: 3.0.0
Release: 0
Summary: C library for learning video game programming
License: Zlib
Group: Development/Libraries/C and C++
URL: http://www.raylib.com
Source: https://github.com/raysan5/raylib/archive/%{version}.tar.gz
BuildRequires: Mesa-libGL-devel
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: libXcursor-devel
BuildRequires: libXi-devel
BuildRequires: libXinerama-devel
BuildRequires: libXrandr-devel
%description
A C library for learning video game programming.
raylib is inspired by the Borland BGI graphics library and by the XNA framework.
%package -n raylib-devel
Summary: Development files for %{name}
Group: Development/Libraries/C and C++
Requires: libraylib301 = %{version}
Requires: openal-soft-devel
%description -n raylib-devel
Development files and headers for %{name}.
%package -n libraylib301
Summary: C library for learning video game programming
Group: System/Libraries
%description -n libraylib301
A C library for learning video game programming.
%prep
%setup -q -n raylib-3.0.0
%build
%cmake \
-DPLATFORM=Desktop \
-DSHARED=ON
%install
%cmake_install
%post -n libraylib301 -p /sbin/ldconfig
%postun -n libraylib301 -p /sbin/ldconfig
%files -n libraylib301
%{_libdir}/libraylib.so.301
%{_libdir}/libraylib.so.3.0.0
%files -n raylib-devel
%license LICENSE
%doc CHANGELOG README.md
%{_includedir}/raylib.h
%{_libdir}/libraylib.so
%{_libdir}/pkgconfig/raylib.pc
%{_libdir}/cmake/raylib/
%changelog