diff --git a/_servicedata b/_servicedata
index f305944..69f09f7 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/RPCS3/rpcs3.git
- 69a5f3d58b04687dd67155de7b98cc80fbd8c077
\ No newline at end of file
+ 7c897d5019e4706ef51205140114249f9fb251ea
\ No newline at end of file
diff --git a/rpcs3-0.0.3~git20170810.tar.xz b/rpcs3-0.0.3~git20170810.tar.xz
deleted file mode 100644
index 4108668..0000000
--- a/rpcs3-0.0.3~git20170810.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:36d6643dff9d7a51322256244af4e992f59a9d8460514af157065cc4b2546d09
-size 146737624
diff --git a/rpcs3-0.0.3~git20170906.tar.xz b/rpcs3-0.0.3~git20170906.tar.xz
new file mode 100644
index 0000000..ea0358f
--- /dev/null
+++ b/rpcs3-0.0.3~git20170906.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:f55882194002c0b41f6449c2ed8db4a9cc410a90fa441d08ae8d12eb002f09d4
+size 151700252
diff --git a/rpcs3.changes b/rpcs3.changes
index 420e3e5..a238db7 100644
--- a/rpcs3.changes
+++ b/rpcs3.changes
@@ -1,3 +1,206 @@
+-------------------------------------------------------------------
+Thu Sep 07 15:17:59 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170906:
+ * [Qt] style adjustments 1
+ * [Qt] style adjustments 2
+ * Add option to build using llvm shared libs and document other cmake options
+ * Change MacOSX -> MacOS, add warning about glvnd, Fixes #2949
+ * Implement progress bar in taskbar for non-windows platforms, Fixes #2605
+ * Weird tlou fix
+
+-------------------------------------------------------------------
+Wed Sep 06 14:42:27 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170906:
+ * fs::rename fixed
+ * Log backup rotation (incomplete)
+ * Fix fatal error dialog
+ * sys_spu_image: minor update
+ * +sys_spu_elf_get_information
+ * +sys_spu_elf_get_segments
+ * Implemented syscall _sys_spu_image_get_information
+ * Implemented syscall _sys_spu_image_get_segments
+ * Fix sys_raw_spu_load
+ * Fix sys_raw_spu_image_load
+ * Load liblv2.sprx by default
+ * RawSPU: implement Prxy_TagStatus_offs
+ * Implemented syscall sys_event_port_connect_ipc
+ * RawSPU: implement read SPU_NPC_offs
+ * RawSPU: implemented read SPU_RunCntl_offs
+ * Protect SPU segments
+ * Fix access violation handler
+ * Fix decrypt_self usage
+ * Set PPU stack bounds
+ * Add supporters
+ * libad: Enable LLE load
+ * sys_usbd stuff (#3346)
+ * fix da build
+ * Various fixes (Trophy, Gcm corrections, stack alloc) (#2894)
+ * GUI: Fix Repaint on stylesheet change
+ * settings_dialog: minor connect simplification
+ * Implement cellSslCertificateLoader
+ * Add cross-platform implementation of cellHttpUtilParseUri
+ * Remove old wxWidgets-related references
+ * multi pkg fix
+ * Move sys_gamepad filter
+ * Fix sys_event_port_connect_ipc
+ * Fix rXml limitation
+ * fs: atomic truncation
+ * Improve sys_fs_ftruncate
+ * Remove coverity and coveralls references
+ * .travis.yml: rework binutils package update
+ * .travis.yml: remove GCC_COLORS variable export and duplicated "brew update;" instruction
+ * .travis.yml: remove "dist: trusty" as it is now the default distribution
+ * game_list_frame: force single line text in list items
+ * Fix sys_tty_write() if called with pwritelen == NULL.
+ * Convert endianess before passing buffers to setsockopt.
+
+-------------------------------------------------------------------
+Wed Aug 30 14:43:47 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170829:
+ * _sys_spu_image_import implemented
+ * Make impossible to disable fatal errors
+ * Reserve log space for higher severity levels
+ * Copy sys_spu_segment info in SPU TG
+ * Register Win32 error 32
+ * Spelling correction
+ * Make travis CI build with PulseAudio backend.
+ * Add missing game categories
+ * Fill log with \n
+ * Compress log to RPCS3.log.gz
+ * Fix ipc_manager::add
+
+-------------------------------------------------------------------
+Sun Aug 27 10:04:02 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170827:
+ * Correct typo
+ * cellOskDialogLoadAsync fix Takes into account text limit and initial text
+ * [Qt] Simplify firmware libraries searching
+ * gl/rsx: Fixes to zcull pixel counting
+ * rsx: Make fragment state dynamic to reduce shader permutations
+ * vulkan: Gracefully handle back-to-back flip request spam
+ * rsx/vp: ARL fix
+ * gl: Workaround for restrictive z range
+ * gl: Do not modify bound depth/stencil buffers bound to zcull memory - Fixes some rare cases where zcull always fails
+ * rsx: Implement QUAD_STRIP - QUAD_STRIP evaluates to TRIANGLE_STRIP in memory. The memory layout is identical. - The only difference between the two modes would be the primitive_ID but that doesnt matter on RSX - Its worth noting that results will be different between the two modes if input vertices are non-coplanar for every set of N verts
+ * rsx: Remove index expansion for quad strips
+ * Update cell_FreeType2.cpp
+ * [Qt] Replace deprecated qSort function by std::sort
+ * Fix GitIgnore
+ * GUI: Add Kuroi (Dark) Theme
+ * Update Contributing Guidelines
+ * Point forums URLs to the new one
+
+-------------------------------------------------------------------
+Fri Aug 25 10:04:03 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170824:
+ * rsx: Fix immediate indexed drawing
+ * vk: Improve window resize handling - Be careful not to request images not available - Request a triple buffer at all times if available to keep acquisition from locking up
+ * vulkan: Don't keep invalidated objects around too long
+ * Make it pass desktop-file-validate in Ubuntu 14.04
+ * Move sys_gamepad files to the correct directory
+ * Add cellAtracGetSamplingRate and cellAtracMultiGetSamplingRate functions
+ * Silence some obvious warnings
+ * rsx: Ignore sending system reserved semaphores to renderer
+ * d3d12: ignore 0 sized rt dma copy
+ * rsx: Vertex Decompiler, fix sca register assignment
+ * cellPad: remove unneeded &
+ * Rewrite cellVideoOutConfigure
+ * Implement a proper save manager.
+ * Make removing a save fast
+ * Fix evdev controller detection, add joystick squircling
+ * Fix linux builds giving experimental build even if not on experimental build.
+ * Update ffmpeg submodule with updated libs and headers for linux
+ * Use newer binutils version to link against newer ffmpeg libraries
+ * Fix evdev joystick detection
+ * stylesheets: make UI Colors optional
+ * osk: fix backspace
+ * cg_disasm: fix frame by removing parent
+ * misc: get rid of some compiler warnings
+ * misc: add build warning to log
+ * GUI: hide utilities by default
+ * stylesheets: UI_Colors hotfix
+ * stylesheets: UI Colors fixes
+ * GUI: improve reset to deafult button
+ * rsx: implement pixel size 16.
+ * stylesheets: add custom color to gamepad
+ * Ensure all log messages are displayed
+ * Implemented fs::file::get_handle
+ * Fix moving disc games with arbitrary dir name
+ * Optimize RPCS3.log and limit it to 64 MiB
+ * Reenable thread_local for all platforms
+ * Add PulseAudio audio backend
+ * Fix log mapping (Linux)
+
+-------------------------------------------------------------------
+Wed Aug 16 21:41:54 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170816:
+ * Adds support for multi-files pkg.
+ * Adds check for pkg signature in QT part
+ * Resets sleep timer on button press
+ * unpkg fix
+ * Fix rare occurence where there is a /PS3_GAME+something directory which leads to weird behavior
+ * Fix search edit context menu weird color
+ * Simplify qstr function
+ * Simplify m_show_fps assignation
+ * Fix the window title when the option "show_fps_in_title" is not checked
+ * Better evdev joystick axis scaling (#3202)
+ * stylesheets: fix default not working
+ * stylesheets: move white header section to default stylesheet
+ * stylesheets: make toolbar styles more accessible
+ * stylesheets: fix color settings
+ * stylesheets: fix gamegrid font
+ * gl: Move vertex processing to the GPU - Significant gains from greatly reduced CPU work - Also reorders command submission in end() to improve throughput
+ * rsx: Add a few more depth format types to known behaviour paths
+ * gl: Workaround for depth/color format mismatch when using hardware blit
+ * vk/gl: Factorize shared GLSL code - prep vulkan for shared glsl backend
+ * rsx/gl/vulkan: Refactoring and partial vulkan rewrite - Updates vulkan to use GPU vertex processing - Rewrites vulkan to buffer entire frames and present when first available to avoid stalls - Move more state into dynamic descriptors to reduce progam cache misses; Fix render pass conflicts before texture access - Discards incomplete cb at destruction to avoid refs to destroyed objects - Move set_viewport to the uninterruptible block before drawing in case cb is switched before we're ready - Manage frame contexts separately for easier async frame management - Avoid wasteful create-destroy cycles when sampling rtts
+ * rsx/gl/vk: Invalidate texture regions when memory is unmapped
+ * rsx/vk: Implement shaders cache and fix broken pipeline_storage comparison and hash
+ * rsx/util: Add simple consistent hash function
+ * rsx: Zero-initialize the vertex register block - Some games reference constant regs that they never initialize
+ * rsx: Clamp depth range to [0,1] - Fixes remaining issues with Ni no Kuni
+ * gui: Add delete shader cache option in the context menu
+ * ui: Move disable vertex cache to debug. Also add an option to disable zcull emulation in the debugger
+ * rsx: Shader pipeline fixes and improvements - Do not set zfunc if alphakill is not enabled. This is because at the moment alphakill requires a different shader to be built
+ * gl: Fix vsync; always use adaptive vsync instead of double-buffered
+ * rsx: Fix single vertex array input declarations
+ * gl: Workarounds for intel GPUs which dont seem to be truly GL4 compliant
+ * vk: Catch leaking imageview refs on resize
+ * vulkan: Restructure frame queues
+ * vk: Reimplement access violation sync handling
+ * rsx: Add a success message on program compile completion - Should help users wondering if rpcs3 'froze' during shader compile
+
+-------------------------------------------------------------------
+Tue Aug 15 10:01:06 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170814:
+ * game_list_frame: add scrollAfter option to Refresh for Talkashie
+ * emu_settings: fix faulty custom config file creation
+ * Register missing functions in cellSysutil (#3206)
+ * (#3214)
+ * Update supporters
+ * Fix deadlock in vm::unmap
+ * Rewrite Drag&Drop classification
+ * Check FNID duplication
+ * CFG: print errors for enums
+ * Add build warning
+ * Fix appveyor.yml
+ * Fix appveyor.yml
+ * Update cellHttp.cpp
+ * Update cellNetCtl.cpp
+
+-------------------------------------------------------------------
+Fri Aug 11 13:30:18 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.3~git20170811:
+ * Minor DS4 Bluetooth fix (#3140)
+
-------------------------------------------------------------------
Thu Aug 10 13:08:03 UTC 2017 - pousaduarte@gmail.com
diff --git a/rpcs3.spec b/rpcs3.spec
index 5ce4c79..a850f5e 100644
--- a/rpcs3.spec
+++ b/rpcs3.spec
@@ -17,7 +17,7 @@
Name: rpcs3
-Version: 0.0.3~git20170810
+Version: 0.0.3~git20170906
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0
@@ -26,7 +26,7 @@ Source0: %{name}-%{version}.tar.xz
ExclusiveArch: x86_64
#BuildRequires: gcc-c++
-BuildRequires: clang >= 3.5
+BuildRequires: clang
BuildRequires: cmake
BuildRequires: pkgconfig(glew)
@@ -62,17 +62,15 @@ An open-source PlayStation 3 emulator/debugger written in C++.
%prep
%setup -q
-#Exclude -lLLVM from linker flags and fix Qt5 version limitations
-#sed -i -e 's|set(LLVM_LIBS LLVM)|set(LLVM_LIBS)|g' -e 's|Qt5 5.8|Qt5|g' -e 's|VERSION_LESS 5.8.0|VERSION_LESS 5.7.1|g' %{name}/CMakeLists.txt
%build
cmake . \
- -DCMAKE_C_COMPILER=%{_bindir}/clang \
- -DCMAKE_CXX_COMPILER=%{_bindir}/clang++ \
-DUSE_SYSTEM_FFMPEG="ON" \
-DUSE_SYSTEM_LIBPNG="ON" \
-DCMAKE_INSTALL_PREFIX="%{_prefix}" \
-DCMAKE_INSTALL_LIBEXEC="%{_libexecdir}" \
+ -DCMAKE_C_COMPILER=%{_bindir}/clang \
+ -DCMAKE_CXX_COMPILER=%{_bindir}/clang++ \
-DCMAKE_C_FLAGS="%{optflags}" \
-DCMAKE_CXX_FLAGS="%{optflags}" \
-DCMAKE_BUILD_TYPE="RelWithDebInfo" \