forked from pool/rpcs3
Accepting request 539024 from home:gasinvein
- Add libevdev and libpulse dependencies - Update to version 0.0.3~git20171104 OBS-URL: https://build.opensuse.org/request/show/539024 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=10
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<servicedata>
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<service name="tar_scm">
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<param name="url">https://github.com/RPCS3/rpcs3.git</param>
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<param name="changesrevision">304a4a1b6104ccb3f5843618b29c5ed924d9c3a1</param></service></servicedata>
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<param name="changesrevision">6782b2263785bc50ca175cc8afdd7896e7384e5f</param></service></servicedata>
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version https://git-lfs.github.com/spec/v1
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oid sha256:73094ec07c6221a8680b59f80e4712b2556cca6924010a87d6d2ea50273a2264
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size 151724260
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rpcs3-0.0.3~git20171104.tar.xz
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rpcs3-0.0.3~git20171104.tar.xz
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version https://git-lfs.github.com/spec/v1
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oid sha256:2bc668a53068c6298a0a91b9fa2590123a46358ac46c35879d194eaeaa0daf81
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size 150056012
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-------------------------------------------------------------------
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Sat Nov 4 20:39:19 UTC 2017 - gasinvein@gmail.com
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- Add libevdev and libpulse dependencies
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-------------------------------------------------------------------
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Sat Nov 04 20:26:55 UTC 2017 - opensuse-packaging@opensuse.org
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- Update to version 0.0.3~git20171104:
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* Make cellMouseGetDataList return CELL_MOUSE_ERROR_NO_DEVICE if mouse handler is set to null
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-------------------------------------------------------------------
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Sat Nov 04 19:02:32 UTC 2017 - opensuse-packaging@opensuse.org
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- Update to version 0.0.3~git20171104:
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* [RSX] Fix uninitialized value before usage
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* rsx: Fix for framebuffer validation
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* Have trophy manager reject games that have invalid usr data rather than dying.
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* Make it so that TROPUSR doesn't crash on "bad" imput.
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* Make trophy dialog smarter and not need the silly file. Can load all games by default now.
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* change CryptAcquireContextW to try CRYPT_NEWKEYSET flag if key container doesnt exist already < https://msdn.microsoft.com/en-us/library/windows/desktop/aa379886(v=vs.85).aspx >
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* disable fb testing for partial framebuffer resources
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* rsx: Tweaks - Optimize get_surface_subresource - Add check_program_status time to draw call setup statistics. It can slow down games significantly
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* vk: Improved handling of swap_bytes behaviour when using WCB
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* rsx: Experimental; Try to calculate pixel offset using nv3062 pitch register since we know the target block is defined with 3062 registers
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* Add supporters
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* Implement set_native_priority (posix)
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* Fix NPDRM exitspawn
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* Fix /dev_bdvd/ for exitspawn
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* Add Delete LLVM Cache option
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* Update PPA urls to the latest version of Qt
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* Revert Qt requirements to version 5.7 for Linux
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* Implement Trophy Manager.
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* Handle device not ready in fs::error. Solves #3592
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* Added breakpoint list
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* Repositioned current instruction to middle
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* Qt: Fix Save Data Dialog initial size
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* rsx: Fix for rsx thread lockup due to nested access violations when WCB is enabled
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* vk: Allow swapchain create to fail with an error
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* nvidia facepalm
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* rsx: Tag cache blocks returned on access violation to validate data passed to flush_all is up to date. Should prevent recursive exceptions
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* gsframe: Break waiting is emulator is stopped suddenly - Keeps the queue from hanging the GUI
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* rsx/qt: GsFrame improvements - Identify minimize/restore events as separate from regular resize and do not react to them - Enable message queue consumption after loading the shaders cache. Also hides the frame in this step -- This fixes the 'start fullscreen' bug when running vulkan
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* fixup
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* Audio: add Buffer Count setting
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* ppu_acontext draft
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* Add cmdline support
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* [Qt] Fix uninitialised values before usage
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* rsx: Avoid false positives by early rejection. Should keep cache thashing to a minimum
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* rsx: Export more information about affected cache sections when handling violations - This allows for better handling of deferred flushes. -- There's still no guarantee that cache contents will have changed between the set acquisition and following flush operation -- Hopefully this is rare enough that it doesnt cause serious issues for now
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* rsx: Fixes - vk: Always reopen primary command buffers. They should only be closed in flush_command_queue - If uploading a texture and there are collisions with protected buffers, do not rebuild the cache - Perform writes via flush before reprotecting pages that were not trampled - Only flush no pages once
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* rsx: Implement memory tags for strict mode to validate render target memory
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* vulkan: Flush queue before attempting to copy texture memory!
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* rsx: invalidate surface store address when tile is unbound
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* spu: save and restore mfc cmd after processing
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* spu: Implement readch(mfc_cmd)
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* rsx: make dmactrl get 'readonly'
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* Trophy: use system language setting
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* Fix off by one error. Sigh.
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* Fix focus issue in trophies.
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* rsx: Fix critical bug concerning transient data layout in memory
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* rsx: Disable draw call batching when strict mode is enabled - Minor bugs have been observed with it always enabled
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* vk: Fix for infinite hanging in the access violation handler
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* rsx: Better detection of framebuffer memory copy operations - Still requires texture stitching to work correctly, but matching dimensions works well for now
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* rsx/vk: Be a little more frugal with texture memory to avoid running out of VRAM on 1GB cards
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* rsx: Improve separate treatment of write exceptions vs read exceptions - Optimizes search functionality and avoids thrashing valid sections
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* fix build
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* rsx: Workaround for 0 pitch textures. - Should these be ignored? Needs investigation
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* rsx: Even more texture cache fixes - Fix subresource sampling - Invalidate memory range before uploading textures to prevent hangs
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* rsx: Only transfer framebuffer contents if memory contents are compatible
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* rsx: Texture fixes continued - Fix buffer invalidate behaviour (wcb) - Disable auto rebuild with only framebuffer storage getting rebuilt - Fix vulkan subresource sampling
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* rsx: Restructuring [WIP] - Refactor invalidate memory functions into one function - Add cached object rebuilding functionality to avoid throwing away useful memory on an invalidate - Added debug monitoring of texture unit VRAM usage
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* Make a basic trophy notification dialog (#3204)
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* Save manager improvements (#3631)
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* Update Readme to Qt 5.8
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* Silence annoying experimental build warning - Compiling locally on VS defines BRANCH to "" (empty $BRANCH envvar) and defines _MSC_VER. The pdb check is useless since it will never be reached
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* vk: Enable primitive restart workaround for polaris and vega on linux as well - Looks like it might be a hardware erratum
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* Qt: add "clear" option to tty log contextmenu
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* [Qt] UI improvements (#3558)
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* evdev: add analog to dpad option (#3551)
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* [Qt] Add syntax highlighter (#3550)
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* gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack
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* add RX 550 to AMD vulkan cards with restart bug
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* general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist
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* rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
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* rsx: More fixes - Workaround for AMD glMultiDrawArrays bug - Disable disjoint command submission when multidraw support is disabled
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* rsx: Reimplement index buffer generation - Emulate primitive restart in software whenever we get the chance - Ensure PRIMITIVE_RESTART is never active when LIST topologies are active - Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
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* rsx/vk: Workaround for polaris primitive restart bug
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* Fix compile VS
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* Add BRANCH as a preprocessor definition taken from an environment variable
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* Bump Qt version to 5.9.2 for Travis
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* rpcs3.vcxproj: remove unused paths in AdditionalLibraryDirectories
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* appveyor.yml: use Visual Studio solution to build the project and cleanup
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* update vulkan submodules (#3600)
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-------------------------------------------------------------------
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Wed Oct 25 19:07:37 UTC 2017 - kah0922@gmail.com
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@ -17,7 +17,7 @@
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Name: rpcs3
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Version: 0.0.3~git20171014
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Version: 0.0.3~git20171104
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Release: 0
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Summary: PS3 emulator/debugger
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License: GPL-2.0
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@ -35,6 +35,8 @@ BuildRequires: pkgconfig(glu)
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BuildRequires: pkgconfig(libpng)
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BuildRequires: pkgconfig(openal)
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BuildRequires: pkgconfig(alsa)
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BuildRequires: pkgconfig(libpulse-simple)
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BuildRequires: pkgconfig(libevdev)
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BuildRequires: pkgconfig(yaml-cpp)
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BuildRequires: pkgconfig(libudev)
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BuildRequires: vulkan-devel
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