diff --git a/_servicedata b/_servicedata
index e50ab7f..2ab7396 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/RPCS3/rpcs3.git
- 6782b2263785bc50ca175cc8afdd7896e7384e5f
\ No newline at end of file
+ c58738807e205fdbeb1a8b988f76d72f1da9e5eb
\ No newline at end of file
diff --git a/rpcs3-0.0.3~git20171104.tar.xz b/rpcs3-0.0.3~git20171104.tar.xz
deleted file mode 100644
index 2274c41..0000000
--- a/rpcs3-0.0.3~git20171104.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:2bc668a53068c6298a0a91b9fa2590123a46358ac46c35879d194eaeaa0daf81
-size 150056012
diff --git a/rpcs3-0.0.4~git20171118.tar.xz b/rpcs3-0.0.4~git20171118.tar.xz
new file mode 100644
index 0000000..9a0ba79
--- /dev/null
+++ b/rpcs3-0.0.4~git20171118.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:8ddac9b1e04482b015901d36c51fe8418c01e58cf96cc318cb3d34d2d71e5442
+size 150031960
diff --git a/rpcs3.changes b/rpcs3.changes
index 89819a0..8159c47 100644
--- a/rpcs3.changes
+++ b/rpcs3.changes
@@ -1,3 +1,64 @@
+-------------------------------------------------------------------
+Sat Nov 18 21:45:03 UTC 2017 - pousaduarte@gmail.com
+
+- Update to version 0.0.4~git20171118:
+ * Fix cond_variable timeout
+ * Bump CMake requirement
+ * Implement savedata delete op
+ * Fix fs::dir (const begin/end)
+ * Fix cellMsgDialog
+ * cellSaveData fixes
+ * Minor fix (cellGame)
+ * Implement _sys_prx_load_module_by_fd
+ * RSX: Rewrite frame limit
+ * Optimize cpuid
+ * Fix command line args
+ * Add supporters
+ * ALSA audio backend fixes
+ * Implement set_ideal_processor_core (linux)
+ * Fire callback in cellSearchInitialize
+ * Fix bug in sys_spu_thread_group_create (#3734)
+ * Bump version to 0.0.4
+ * GUI: Style fix for Kuroi (Dark)
+ * Fixes commit count on GIT-VERSION
+ * Fix off by one error in trophies (#3715)
+ * Fix cellGameGet(Set)Param (#3690)
+ * Stub sceNpSnsFbCheckConfig (#3720)
+ * Correct two typos and a couple of other nitpicky things (#3721)
+ * rsx: Ignore FENCE instruction as it seems like its ignored on realhw - This is likely a compiler hint for performance reasons and not a mandate
+ * rsx: Fix shader cache version check
+ * rsx: Bump shader cache ver and fix blit engine crash - Disables blit operations if the target will have a size of 0 in any dimension - Bumps shader cache ver to 1.1
+ * rsx: Minor fixups - Fix texture cache blit behaviour when src has AA enabled and dst is a blit dst texture with or without AA -- This requires handling AA resolve by removing a half downscale on multisampled axes
+ * vk: Hotfix - facepalm: Do not enable depth comparison mode if masquerading as RGBA color!
+ * vk: Cleanup, simplify renderpass management
+ * vk: Fix shader logging - Do not overwrite logged programs
+ * rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl - Both backends now generate very similar code
+ * rsx/vk: Fix unnormalized converted textures
+ * rsx: Minor fixes - texture_cache: Fix internal size calculation for subresources - vk: Delay dynamic state updates until just about to draw to ensure no flush has discarded the cb state
+ * gl/qt: Catch segfaults in wglDeleteContext with SEH (AMD windows driver) - In rare cases the driver derefs a nullptr and dies, taking the emulator with it - From testing, it seems the vram is indeed freed when this happens so its "safe" to continue
+ * rsx: Rewrite invalidate_range_impl_base in a way that makes sense. Fixes wcb hanging
+ * rsx: More fixes - Support for raster offsets in surface descriptors (looks to be unused) - Do not tag disabled render targets when using MRT (pitch = 64) - Add missing notify_surface_changed() call for openGL
+ * rsx: Minor optimization - dont update sampler state if texture state registers have not changed
+ * rsx: Rework context handling and stop leaking the GL ccontext - GL contexts are external handles that require manual lifecycle management
+ * rsx: Fix for unnormalized texture access
+ * rsx: Fixes for cubemap reconstruction - Do not abort generation if sides are missing, replace with blank surfaces instead - Make cubemaps scale with res scaling
+ * rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache - This limits the number of times an image is copied and improves performance
+ * rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] - Enables real-time cubemap reflections - TODO: Vulkan is broke; rsx is very slow with this feature
+ * rsx/gl: Addendum - Fix fragment shader to consume texture scale parameters
+ * rsx: Implement 1D<->2D image type casts
+ * rsx: Workaround for missing AA flags on some surfaces - This just doesnt work right yet. It looks like AA is being used dynamically? (RDR) - TODO: Try to locate flags to set AA if AA mode is not changed
+ * gl: Shift code around to increase work done after memory transfer operations - The current code is slower because memory operations are too close to their draw calls -- This is mainly an issue with proprietary AMD drivers
+ * rsx: Minor optimization - Defer resolving image copy operations to the binding step
+ * rsx: Fbo fixes 2 - Use AA mode to predict surface compression. Compression mode is useless without AA activated - Rewrites most image subresource fetch routines to use the new heuristic - Fix rsx::thread::find_tile. FEED000(X) can be substituted for (X) in the code -- Fixes alot of failures when looking for tiled regions
+ * rsx: Minor fixups - Optimize framebuffer memory invalidate conditions - Fix texture sampling of AA textures (wider by 2x surfaces)
+ * rsx: Improve surface store resource management - vk: Use frame testing to determine invalidated resources that can be safely deleted
+ * rsx: More fixes - Tag surface store to help determine when contents have been invalidated - Crop framebuffer textures if they are not the requested dimensions!
+ * rsx: Critical fixes - Remove generic throws from the rsx pipeline. Stops the rsx thread from silently dying leaving the emulator in a hung state - Hackplement add_signed and reverse_subtract_signed blend modes
+ * rsx: Optimizations - Reimplement fragment program fetch and rewrite texture upload mechanism -- All of these steps should only be done at most once per draw call -- Eliminates continously checking the surface store for overlapping addresses as well
+ * HEAD or master will no longer show up in the titlebar
+ * PPUTranslator minor changes
+ * Fix git-branch in title... again (#3704)
+
-------------------------------------------------------------------
Sat Nov 4 20:39:19 UTC 2017 - gasinvein@gmail.com
diff --git a/rpcs3.spec b/rpcs3.spec
index ac54401..8e7cc1a 100644
--- a/rpcs3.spec
+++ b/rpcs3.spec
@@ -17,7 +17,7 @@
Name: rpcs3
-Version: 0.0.3~git20171104
+Version: 0.0.4~git20171118
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0