diff --git a/_servicedata b/_servicedata
index 82f29d8..587ba21 100644
--- a/_servicedata
+++ b/_servicedata
@@ -1,4 +1,4 @@
https://github.com/RPCS3/rpcs3.git
- 8cb749110f9545b06ea6e47e66a74b93a79c20d2
\ No newline at end of file
+ 7915dcb23c25267d7e400582a449876ef3528dc2
\ No newline at end of file
diff --git a/rpcs3-0.0.5~git20180730.tar.xz b/rpcs3-0.0.5~git20180730.tar.xz
deleted file mode 100644
index ca66cfa..0000000
--- a/rpcs3-0.0.5~git20180730.tar.xz
+++ /dev/null
@@ -1,3 +0,0 @@
-version https://git-lfs.github.com/spec/v1
-oid sha256:612f4635f3d3bc883d325060f94221977805d42bb639aad8b1259d47c940b411
-size 177401968
diff --git a/rpcs3-0.0.5~git20180818.tar.xz b/rpcs3-0.0.5~git20180818.tar.xz
new file mode 100644
index 0000000..b0f202a
--- /dev/null
+++ b/rpcs3-0.0.5~git20180818.tar.xz
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:27e87a984561851b8e54f3d5cb4ce668d0512df75f9674f72ffc9af42d3cb21b
+size 177419744
diff --git a/rpcs3.changes b/rpcs3.changes
index 119ff10..ef89530 100644
--- a/rpcs3.changes
+++ b/rpcs3.changes
@@ -1,3 +1,105 @@
+-------------------------------------------------------------------
+Sat Aug 18 13:45:57 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180818:
+ * rsx: Do not overflow the program buffer! - Some games overflow the program buffer e.g Resistance games The observed overflow is one instruction longer, likely an engine bug with counting instructions
+ * rsx: Force disable draw reordering when capturing a frame
+ * fix gcc build
+ * rsx: Followup to the memory inheritance hierachy patch - Tags framebuffer resources on first use (when on_write is called to verify memory) - Texture cache now selects the best match and even sorts atlas writes with memory write order to avoid older data showing over newer one
+ * gl: Avoid unnecessary scissor state change every draw call.
+ * gl: Reuse framebuffer resources - WIP optimizations for GL backend
+ * rsx: Enable swizzled decode for all formats unless proven otherwise - Some formats are proven to ignore swizzle flag - DXT compressed textures - COMPRESSED_BG_GB class textures - Some applications are using swizzled wide integer formats so those are confirmed to swizzle
+ * [WIP] rsx: Improve memory inheritance hierachy - Cascade memory writes by invalidating 'downstream' subsurfaces - Fixup; always resolve for overlapping surfaces before sampling (force atlas gather test)
+ * gl: Do not create secondary context if async is disabled - Some third party programs fall apart when multiple contexts are created
+ * zcull: Improve the delay algorithm to be more consistent - Use proper time checking; depending on what is being done one 'tick' can be almost a millisecond long or several nanoseconds - Avoid spamming the system timer unless necessary
+ * rsx: Avoid acquiring the vm lock; deadlock evasion - A possible deadlock is still present if rsx is trying to get a super_ptr whilst the vm lock holder is in an access violation This patch makes this scenario very unlikely since each block need only be touched once
+ * rsx: Allow linear filtering when reading back GPU-resident memory
+ * vulkan: Fix blit engine transfer to ARGB8 render target memory
+ * vk: Fixups for type b surfaces
+ * rsx: Timestamp accuracy workaround
+ * rsx: Optimize hash_struct; vk cleanup
+ * rsx: Refactor and fix framebuffer layout checks - Refactors shared code back into rsx core - Adds extra check to avoid contest confusion
+ * Minor optimizations and fixes - FIFO: avoid multiline spam - VK: Fix program setup counter - FS: Precalculate fragment constants buffer size during analysis step
+ * ZCULL: lower notice severity to avoid spam
+ * zcull synchronization tweaks - Implement forced reading when calling update method to sync partial lists - Defer conditional render evaluation and use a read barrier to avoid extra work - Fix HLE gcm library when binding tiles & zcull RAM
+ * rsx: Synchronization rewritten - Do not do a full sync on a texture read barrier - Avoid calling zcull sync in FIFO spin wait - Do not flush memory to cache from the renderer side; this method is now obsolete
+
+-------------------------------------------------------------------
+Thu Aug 16 13:23:27 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180816:
+ * Mark unsync textures dirty when deferred flushing
+ * Refactor get_intersecting_set
+ * Fix off-by-one error in get_intersecting_set
+ * Fix typo in buffered_section::overlaps_page
+ * sys_memory: fix default alignment flag
+ * rsx-capture: unbreak
+ * Fix include in log_frame.cpp
+ * Fix vm regression from #4975
+ * Fixup sys_vm_memory_map
+ * Implement vm::find_map; improve memory allocation
+ * SPU LLVM: lower some log levels
+ * sys_fs_open: support split files
+ * Implement fs::make_gather
+ * basic mouse handler: multi monitor adjustments
+ * fix cellMouse lag + fullscreen mouse
+
+-------------------------------------------------------------------
+Mon Aug 13 19:07:16 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180813:
+ * Add the accurate xfloat option to the CPU tab
+ * Rsx/vm: fix base addresses
+ * Rsx: rewrite address translation
+
+-------------------------------------------------------------------
+Sun Aug 12 21:48:18 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180812:
+ * Rsx: avoid invalid cmds execution
+ * Rsx: fix CALL and RET cmd
+ * PPU LLVM: always link syscall_## functions
+ * Update supporters
+ * SPU LLVM: improve xfloat precision
+ * PPU: don't use transactions (test)
+ * SPU LLVM: improve debugging RPCS3
+ * SPU LLVM: inline WRCH (preview)
+ * SPU LLVM: rewrite CGX
+ * SPU LLVM: improve constant propagation
+ * PPU LLVM: fix phenoms
+
+-------------------------------------------------------------------
+Sun Aug 12 11:42:38 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180811:
+ * Fix overflow in PPUThread stack frame dump
+ * Fix sys_rsx_context_iounmap args
+
+-------------------------------------------------------------------
+Sat Aug 11 13:31:46 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180811:
+ * Update new LV2 names (#4886)
+
+-------------------------------------------------------------------
+Tue Aug 07 11:09:37 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180807:
+ * Readme update
+ * cellCamera: Fixes
+
+-------------------------------------------------------------------
+Sat Aug 04 20:48:34 UTC 2018 - pousaduarte@gmail.com
+
+- Update to version 0.0.5~git20180802:
+ * cellCamera: improvements
+ * cellMusic: improvements
+ * cellPad: improvements
+ * cellMouse: improvements
+ * cellKb: improvements
+ * Fix alignment in KeyboardHandler.h
+ * VS: move keyboard_pad_handler to a better filter
+
-------------------------------------------------------------------
Mon Jul 30 19:24:13 UTC 2018 - pousaduarte@gmail.com
diff --git a/rpcs3.spec b/rpcs3.spec
index 800c29e..39b9793 100644
--- a/rpcs3.spec
+++ b/rpcs3.spec
@@ -17,7 +17,7 @@
Name: rpcs3
-Version: 0.0.5~git20180730
+Version: 0.0.5~git20180818
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0