forked from pool/rpcs3
- Update to version 0.0.29~git20231230:
* rsx: Fix detiler shader compilation * rsx: Pick tiler/detiler according to actual block size * rsx: Avoid out of bounds write for tiled memory * Metainfo: Update number of compatible games * Metainfo: Add German translations and more URLs * Metainfo: Sort tags with jdAppStreamEdit * Fix display_length tag and add screenshot caption * msvc/debug: set mainCRTStartup as entry point * msvc/debug: remove outdated qtmaind.lib dependency * msvc/debug: Pass c++ standard to Qt * Docs: Add clarifications regarding Visual Studio 2019 version requirements. * Fix sceNpManagerGetNetworkTime called before rpcn connection * rpcn 0.8 * sys/cellGame: Fix hdd game dir name * Qt/input: separate num keys from other keys * SPU/Savestates: Remove reservation hack, allow its saving * Savestates: Save build version and creation time * Suggest using SPU Savestates-Compatible Mode on failure to save * SPU LLVM: Fix savestates with LLVM * Fix idm::allocate_id at fixed position * Invalidate savestates * Savestates/vm: rewrite memory saving for better compression * Savestates: Fix audio_out_configuration initialization * Add savestate data validity asserts * rsx: Fix typo * rsx: Support DMA tiling in the CPU blit path * rsx: De-spaghettify nv3089::image_in * Use asmjit main repo * Typemap: Set init to false after each individual destructor OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=87
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rpcs3.changes
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rpcs3.changes
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-------------------------------------------------------------------
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Sat Dec 30 15:45:53 UTC 2023 - i@guoyunhe.me
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- Update to version 0.0.29~git20231230:
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* rsx: Fix detiler shader compilation
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* rsx: Pick tiler/detiler according to actual block size
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* rsx: Avoid out of bounds write for tiled memory
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* Metainfo: Update number of compatible games
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* Metainfo: Add German translations and more URLs
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* Metainfo: Sort tags with jdAppStreamEdit
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* Fix display_length tag and add screenshot caption
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* msvc/debug: set mainCRTStartup as entry point
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* msvc/debug: remove outdated qtmaind.lib dependency
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* msvc/debug: Pass c++ standard to Qt
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* Docs: Add clarifications regarding Visual Studio 2019 version requirements.
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* Fix sceNpManagerGetNetworkTime called before rpcn connection
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* rpcn 0.8
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* sys/cellGame: Fix hdd game dir name
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* Qt/input: separate num keys from other keys
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* SPU/Savestates: Remove reservation hack, allow its saving
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* Savestates: Save build version and creation time
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* Suggest using SPU Savestates-Compatible Mode on failure to save
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* SPU LLVM: Fix savestates with LLVM
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* Fix idm::allocate_id at fixed position
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* Invalidate savestates
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* Savestates/vm: rewrite memory saving for better compression
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* Savestates: Fix audio_out_configuration initialization
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* Add savestate data validity asserts
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* rsx: Fix typo
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* rsx: Support DMA tiling in the CPU blit path
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* rsx: De-spaghettify nv3089::image_in
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* Use asmjit main repo
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* Typemap: Set init to false after each individual destructor
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* Remove destructor dependencies on nph
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* Do not include profiling headers
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* Fix nph and nt interderp
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* Qt: use default colors for native styles
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* Qt: use initial style as default style
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* Fixup np_handler ctor
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* Fix warning
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* overlays: move debug overlay to native overlay
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* sceNpDrm: improve error handling of rap files
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* Fix sys_fs_fcntl default_sys_fs_container use
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* Game Settings: Add an option to create game config using default settings
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* Replace condition_variable with atomic_t
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* Qt: allow to use native styles
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* Do not allow running RPCS3 from Rar directories
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* Fix some warnings
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* Fix HLE sys_lwcond_signal_to
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* Savestates: Fix pair serialization
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* Fix tcp_timeout_monitor abort
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* vm.h: Cleanup and fix some warnings
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* Remove some fxo->need calls
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* Util/fixed_typemap.hpp: Fix thread-safety issue with init
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* Util/fixed_typemap.hpp: set unitialiazed data to trap values
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* Postpone thread launching on g_fxo->init
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* Fix some warnings
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* Update asmjit
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* update_manager: replace deprecated LookToRead2_Init nonsense with regular c++ default initializer
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* Update 7z to 23.01
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* rsx: Avoid data loss in blit engine when WCB/WDB + RCB/RDB is active
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* sys_usbd: Fix up sys_usbd_get_descriptor() error handling according to hardware test
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* sys_usbd: Prevent sys_usbd_get_descriptor() from buffer overflow
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* Correct the link of glslanglibs_mt.7z in BUILDING.md according to #14870
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* Start/Stop IPC when changing the config setting
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* Fix fxo dependencies
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* Trophy Manager: allow to lock/unlock trophies
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* Fix initialization order for network_thread
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* input/evdev: handle flatness deadzone value
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* rsxaudio: fix ensure order
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* Update soundtouch to 2.3.2
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* Force sending a FIN packet on rpcn disconnect
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* Qt: Cleanup game-install assistant pull request
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* sceNp/vm: Fix strings read, implement safe string reader
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* windows/glslang: remove build dir after clean
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* build/ci: Fix glslang build on msvc
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* build/ci: Pick latest glslang from rpcs3 glslang fork
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* Update Vulkan SDK to 1.3.268.0
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* curl: use native CA store instead of deploying cacert.pem
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* Update curl to 8.5.0
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* Update FAudio to 23.12
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* macOS CI: use 7-Zip for artifacts (#14881)
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* Qt: Post Game-Installation Assistant
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* asm.hpp: fix usage of _mm_prefetch
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* rsx: Improve strict mode check in 308a::color
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* rsx: Let 308a::color have a synchronization side-effect in strict mode
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* Mac CI: Install python before updating
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* Savestates: Fix compressed serialization handler deadlock
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* cellRec: Remove outdated frame size check
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* Qt: only allow double leftclick in screenshot manager
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* PPU/sys_dbg: Implement self-modifying code
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* Qt: Remove default "Unknown" in GameInfo struct
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* Qt: Properly use ICON1.PAM from game data dir if available
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* Qt: force hover event handling for flow widget items
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* recording: Implement audio recording for rsx audio
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* audio: fix time stretching regression
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* recording: use scoped_lock
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* cellRec: only access global video provider if necessary
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* recording: optimize access to video recorder
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* Qt 6.6.1
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* Qt: implement hover pam in game list
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* Qt: use vector for camera video sink buffer
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* fix Clang warnings
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* rsx: Remove unnecessary "else" clauses
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* rsx: Code quality and readability improvements
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* SPU: Fixup SPU Cache progress in first game boot
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* Qt: notify progress dialog cancelation when closing the game window
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* Qt: fix random segfaults when canceling batch operations
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* serialization.hpp: Fix some warning
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* SPU LLVM: Do not wait for Progress Dialog to clear before starting
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* PPU Progress Dialog: Add "Applying PPU Code" stage
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* macOS CI: link ffmpeg after building it from source (#14843)
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* TAR: Improve logging
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* Fix file_view::read_at and file_view::get_stat
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* Savestates: Asynchronous compression
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* Fixup Firmware install
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* Savestates: Add basic statistics in log
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* vm: Minor optimization for memory serialization
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* Rewrite global zipping buffer function
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* Explicitly add qtsvg to freebsd
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* Savestates: Add errored state for compressed stream
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* Savestates: Add TAR and VM assert
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* Savestates: Fix optional_savestate_state use
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* Savestates: Implement 'autostart off' mode for debugging
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* Savestates: Compressed state files
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* Change PPU/SPU Cache
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* Qt: add trophy count column to trophy manager game list
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* cellRec: fix pausing and resuming
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* cellRec: fix downmix
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* recording: add h264/aac, better logging of output formats
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* recording: rename audio_sample to audio_frame
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* recording: fix subsequent recordings, reset sample counter to 0
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* cellRec: fix member reset between recordings
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* recording: cleanup audio config members
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* recording: improve pts accuracy and consistency
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* cellRec: fix internal video frame ringbuffer pts
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* recording: Fix flush. We want to clear the whole queue...
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* cellRec: implement audio mixing
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* recording: decrease log spam
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* cellRec: implement audio encoding (no mixing yet)
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* cellRec: Don't present frames/samples if external audio/video is used
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* recording: remove unused duration member variable
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* recording: fix warning
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* recording: use av_interleaved_write_frame
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* recording: fix default sample rate
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* cellRec: use constant for block samples
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* recording: initial audio recording
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* rsx: Always enable ROP output rounding if shader precision is higher than low
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* gl: Fix static sampler bindings
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* rsx: Fix vertex input validation failure
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* Fix file_view::read_at
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* Don't close moved file
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* rsx: fix reading zipped captures
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* rsx: zip and unzip rsx captures
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* Savestates: Implement initial RAM ventilation system
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* Replace some fmt::format with fmt::append
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* rsx/vp: Emit more efficient code
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* rsx: Fix vertex program analyser bug
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* Update dependencies
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* Midi: improve error handling
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* Switch official AppImage deployment to clang
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* Fix Firmware tree checkboxes
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* sys_net: fix some warnings
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* fix Clang compilation warnings
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* fix deprecation warning
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* fix unused parameter warning
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* unzip: check deflateInit and inflateInit results
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* Update moltenvk comment
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* Add MVK 1.2.6 to the Mac build script
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* Bump MVK to 1.2.6
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* vk: Add chip detection for INTEL DG2 cards
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* vk: Drop obsolete ANV workaround
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* rsx: Add note explaining padding behavior in linear-swizzle conversion fallback code.
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* Reduce log level for missing gamecontrollerdb.txt to warning
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* cellPhotoImport: better log channel name for string search in logs
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* overlays/media_list_dialog: Fix path logging
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* cellPhotoDecodeFromFile: allow decoding files inside dev_hdd1
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* Utilities/Thread.cpp: Fix threads memory leak
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* SPU/MFC: Add block has to command history
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* [Bugfix] USIO: Fixed switch-kind buttons got released when game window lost focus
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* cellSaveData: Fix SAVEDATA_OP_LIST_DELETE
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* VFS: fix rename
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* Disables jack being forcibly linked by rtmidi
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* Update curl
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* Update dependencies
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* Add --parents to mkdir to avoid error if directory exists
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* llvm: add support for LLVM 17
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* Qt: allow to use zipped logs in config checker
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* Qt: Allow to use .gz files in Log viewer
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* rsx: Detiler improvements
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* PPU Loader: Fix relocation offset verification
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-------------------------------------------------------------------
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Tue Oct 10 14:32:06 UTC 2023 - i@guoyunhe.me
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@ -17,7 +17,7 @@
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Name: rpcs3
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Version: 0.0.29~git20231010
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Version: 0.0.29~git20231230
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Release: 0
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Summary: PS3 emulator/debugger
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License: GPL-2.0-only
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