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forked from pool/rpcs3

- Update to version 0.0.28~git20230620:

* Fix PPU debug setting with PPU interpreter
  * Fix Create PPU Cache
  * jit: fix assertion in GDBJITRegistrationListener
  * Move connect workaround to connect interface
  * Windows: silence uncritical performance counter error
  * Nicer variable names
  * vk: Latch query copy requests to reduce number of vulkan commands used
  * progress dialog fix
  * Qt: use shift+click to append the button instead of replacing it
  * evdev: don't release buttons while other buttons are still pressed
  * input: allow multiple key codes per button
  * logging: minor trace optimizations
  * Qt/logging: add format function for QString
  * Settings: Move Accurate SPU DMA to Advanced
  * Settings: Add Output Scaling to Home Menu
  * Settings: Enable hot-reloading of Output Scaling
  * Settings: Reorder settings in Debug
  * Settings: Reorder settings in Emulator
  * Settings: Move Automatically start games after boot to Debug
  * Settings: Rename to Force GPU Texture Scaling
  * Settings: Rename to Pause emulation after loading savestates
  * Settings: Remove PPU Interpreter (dynamic)
  * Settings: Move Accurate GETLLAR to Advanced
  * Settings: Move Accurate PPU Float Condition Control to Debug
  * Settings: Move Accurate PPU Vector NaN Handling to Debug
  * Settings: Move Accurate PPU Non-Java Mode to Debug
  * Settings: Move Accurate PPU Saturation Bit to Debug
  * Settings: Add Show PPU compilation hint
  * Settings: Move Start Savestates Paused to Emulator

OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=69
This commit is contained in:
Yunhe Guo 2023-06-21 15:13:10 +00:00 committed by Git OBS Bridge
parent 821682f298
commit a6a27bcf86
6 changed files with 116 additions and 7 deletions

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-------------------------------------------------------------------
Wed Jun 21 15:08:13 UTC 2023 - i@guoyunhe.me
- Update to version 0.0.28~git20230620:
* Fix PPU debug setting with PPU interpreter
* Fix Create PPU Cache
* jit: fix assertion in GDBJITRegistrationListener
* Move connect workaround to connect interface
* Windows: silence uncritical performance counter error
* Nicer variable names
* vk: Latch query copy requests to reduce number of vulkan commands used
* progress dialog fix
* Qt: use shift+click to append the button instead of replacing it
* evdev: don't release buttons while other buttons are still pressed
* input: allow multiple key codes per button
* logging: minor trace optimizations
* Qt/logging: add format function for QString
* Settings: Move Accurate SPU DMA to Advanced
* Settings: Add Output Scaling to Home Menu
* Settings: Enable hot-reloading of Output Scaling
* Settings: Reorder settings in Debug
* Settings: Reorder settings in Emulator
* Settings: Move Automatically start games after boot to Debug
* Settings: Rename to Force GPU Texture Scaling
* Settings: Rename to Pause emulation after loading savestates
* Settings: Remove PPU Interpreter (dynamic)
* Settings: Move Accurate GETLLAR to Advanced
* Settings: Move Accurate PPU Float Condition Control to Debug
* Settings: Move Accurate PPU Vector NaN Handling to Debug
* Settings: Move Accurate PPU Non-Java Mode to Debug
* Settings: Move Accurate PPU Saturation Bit to Debug
* Settings: Add Show PPU compilation hint
* Settings: Move Start Savestates Paused to Emulator
* Settings: Move Disable Vertex Cache to Advanced
* Settings: Remove Full Width AVX-512 from the UI
* Settings: Enable Full Width AVX-512 by default
* PPUAnalyser: fix std::move nonsense
* vk: Do not hard-sync on first sign of fragmentation
* vk: On pool recovery, rescan the subpool table in case a new pool really cannot be created
* vk: Handle VK_ERROR_FRAGMENTATION when allocating descriptor pools
* np_handler: fix warning: check socket in discover_ip_address
* Loader: remove dead code
* Log Frame: Make clear act clear pending messages (#14004)
* input: add controller index to SDL controllers
* input: add new buttons for Dualsense Edge
* input: merge some duplicate code
* input: Add dualsense edge PID
* fs/linux: fix potential copy_file issue
* Fix EINVAL returned on connect call to connecting socket
* Qt: Improve PS3 Binaries Decryption tool
* System.cpp: Updated the definition of user-space LV2 CoreOS SELFs
* CI: switch FreeBSD back to /latest after llvm16 re-appeared
* overlays: update progress dialog workaround
* vk: Cleaner approach to object lifetime management
* vk: Improved OOM handling
* rsx: Minor annotations and refactoring
* rsx: Drop format information from the vertex cache and use a simpler model that is much faster
* rsx: Import robin-hood unordered map which is much faster than std
* rsx: Rewrite the find method to avoid unnecessary allocations
* rsx: Allow the vertex cache to be enabled independently of MTRSX
* rsx: Capture stats about vertex cache performance
* SPU/Debugger: Add RawSPU debug data
* PPU: Fix thread entry detection false positives
* cellMsgDialog: Fix segfault when closing non-blocking Qt dialogs
* Qt: add ability to style richtext href links
* input: fix some warnings
* PSF: improve load readability
* fix whitespace
* Qt: do not set play/pause button texts to 'Resume' on emu stop or ready
* Qt: always use last boot path for game boot actions
* System: fix config path in restore_on_no_boot
* System: use const ref for libs map
* Qt: fix start/restart shortcut
* Rename ProcureCurrentEmulationCourseInformation to GetEmulationIdentifier
* debugger_frame: don't query cpu thread if emulation is stopped anyway
* unself.cpp: Always reset the old SELF header information before loading
* input: add pressure intensity toggle mode
* vk: Disable conditional rendering on MacOS
* Force disable conditional render on macOS
* PPU: Sleep after returning from thread entry function
* sys_ppu_thread: Optimize joined thread notification
* debugger: Fix trailing spaces in PPU register dump
* register_editor_dialog: Improve selection
* Fix _sys_interrupt_thread_disestablish with lingering thread copies
* Fix sys_ppu_thread_detach/exit with lingering thread copies
* Logs: Fix trailing space, nbsp and unintended character
* Fix spu_thread::cleanup()
* input: fix pad profile override with existing custom pad configs
* sys_fs: fix map entry removal in destructor
* Fixed a bug in fs::get_parent_dir()
* Update sys_usbd.cpp
* debugger(CallStack): Make Return act as double click
* debugger: Fix potential null dereference
* debugger: Fix key events when CallStack is focused
* debugger: Avoid incorrect update timer restart
* debugger: Fix use of invalid pointers
* sys_usbd: Implemented sys_usbd_unregister_extra_ldd()
* sys_usbd: USB VID/PID logging format fixup
* sys_ss: Further implemented Update Manager service for VSH
* sys_fs: Implemented sys_fs_mount(prot=1) read-only mounting & fixed up some operation and permission checks
* CI: temporarily switch FreeBSD to /quarterly packages
* CI: upgrade FreeBSD to 13.2
* Update sys_timer.cpp
* Update sys_timer.cpp
* Update sys_mutex.h
* Update sys_lwmutex.h
* Update sys_lwmutex.h
* Update sys_mutex.h
-------------------------------------------------------------------
Sat Jun 03 01:46:30 UTC 2023 - i@guoyunhe.me

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@ -17,7 +17,7 @@
Name: rpcs3
Version: 0.0.28~git20230602
Version: 0.0.28~git20230620
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0-only