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forked from pool/rpcs3

Accepting request 1045665 from home:xenonpk

- Update to version v0.0.25~git20221228:
  * vk: Fix bug that made fall-out barriers never get triggered
  * vk/rtts: Account for corner case where the same texture can be bound to more than 1 slot
  * vk: Restructure framebuffer loop barrier management
- Update to version v0.0.25~git20221227:
  * rsx: Fix logicOp behavior when blending is also active
  * vk: Add some missing PCI IDs
  * Qt: fix size_on_disk filetype
  * Demote PRX export already loaded error
  * PRX: Implement multi-referenced library management
- Update to version v0.0.25~git20221222:
  * Qt: Improve Check Config utility
  * Qt: stop all async refresh threads on close
  * Qt: Implement config check in Utilities and log viewer
  * cellSaveData: add some more info to log error
  * Qt: optimize log viewer file loading
  * Qt: show some more info about the current log viewer state
  * Qt: save some log viewer filter settings
  * rsx: Restructure color format enum to clearly separate float from int formats
  * rsx: Propagate surface format changes to shader ROP control
  * cirrus: Update rpcs3-ci-bionic to 1.6 (#13064)
- Update to version v0.0.25~git20221217:
  * StrUtil.h: Prevent an overflow in strcpy_trunc
  * rsx: Fix surface metadata life-cycle
  * rsx: Handle some corner cases in surface locking
  * rsx: Fix const RTV/DSV cast from texture cache
  * rsx: Conditionally skip flush if no new data was introduced
  * rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
  * Qt: check dir size async
  * Qt: show item count in category filter
  * rsx: Fix exceptions
  * UI: Report Game Size On Disk, Make Game Removal An Informed Decision
  * vk: Add missing memory barrier
  * Stop LV2 Watchdog when CELL_SYSUTIL_REQUEST_EXITGAME is issued
  * sys_game: Made the LV2 Watchdog restarts the game forcefully
  * vk: Revise some TRANSFER->TRANSFER barriers that introduced RAW hazards when copying images
  * vk: Zero-initialize scratch VRAM allocations
  * SDL handler
  * PSF: Add AS as valid category
  * Misc and minor improvements of syscalls used by VSH (#13067)
  * Qt: facepalm fix in open_dir
  * gl: Throw exception if we cannot initialize critical requirements
  * rsx_debugger: fix overflow and some warning
  * Qt: don't show message if only the rpcs3 games dir shortcut was created
  * NP: Disable some logging (#13061)
  * Qt: remove cache dir when deleting games
  * gl: Require GLSL 450 when using barycentric extension
  * ci: Update glslang to sdk-1.3.224.1
  * Bump windows vulkan SDK version
  * gl: Fix shader extension requirements
  * Support compiling with older SDK headers
  * gl: Silence compiler warning spam
  * rsx: Only request attribute interpolation if the GPU requires it and the driver supports it
  * rsx: Fix shader compilation
  * rsx: Implement interpolation using barycentrics
  * rsx: Properly flag the program control if needed
  * rsx: Pass on shader flags to the cache
  * sys_sm: Implemented sys_sm_shutdown() (#13048)
- Update to version v0.0.25~git20221210:
  * Qt: fix opening folders by using util functions
  * cli: fix title_path
  * linux: fix shortcut cli args
  * Qt: simplify shortcut creation
  * RSSX Debugger: Do not show invalid color buffers
  * sys_fs: sys_fs_get_mount_info(): Made g_mp_sys_dev_root always reported as mounted
  * rsx: Implement draw call stepping
  * RSX debugger: Implement Texture Dumper
  * cellRec: hotfix for pre-recording
  * cellRec: move data instead of memcpy
  * cellRec: add more logging
  * [3rdParty] Update MoltenVK to 1.3.236 & set MSL Fastmath to On Demand (#13035)
  * Make it work with LLVM
  * PPU: Add new patch function for SONIC 06
  * Qt: Improved the shown path in overlay message "Recording stopped"
  * Fix build errors by changing AVCodec* to a const
  * Path hotfix
  * System.cpp: protect boot arguments
  * GUI: bring relative game shortcut to the GUI
  * PKG: Ask to user if he wants to install game shortcut on PKG installation
  * Add support to boot using PS3 game path or TITLEID in CLI and shortcuts
  * rsx/qt: add recording to game window
  * cellRec: implement proper recording
  * utils: implement video encoder and image sink
  * Qt: minor camera config warning fixes
  * Qt: reset screenshot toggle in gs_frame desctructor
  * cellVideoExport: fix file paths
  * cellAdec: fix some uninitialized member warnings
  * CI: switch FreeBSD to Clang/libc++ 15
  * sys_fs: Integrated get_mount_count() into sys_fs_get_mount_info_size()
  * sys_fs: Integrated the function of get_vfs() into get_mp()
  * USIO: Fixed "Card Reader Not Connected" Error
  * sys_fs: get_vfs() minor fixup
  * Qt: remove entire cache dir of a serial on remove all caches
  * Qt: remove empty cache dirs if possible
  * Windows: Check WSAStartup result
  * Try to fix dll checks
  * Dont append main thread's ID on fatal error dialog (#13021)
  * Qt: add context menu to trophy game table
  * Qt: add copy name and description to trophy context menu
  * ux: Instruct the user to delete the dlls from the installation folder.
  * Fix build
  * ux: Update vcredist links and optionally disable help text from error dialog
  * Qt: support fatal error as htmk
  * ux/core: Add module verification step for some critical libraries
  * Increase max number of skylanders to 8
- Update to version v0.0.25~git20221203:
  * sys_fs hotfix
  * Add RPCS3/games/ for automatic games detection, support PSN games outside HDD0 (#12982)
  * Implemented sys_fs_newfs()
  * evdev_gun: "fix" BSD
  * evdev_gun: convert udev code to evdev
  * evdev gun support cleanup
  * evdev gun support
  * Add ability to have sockets bind to a local IP address (#12998)
  * logs.cpp: fix regression (#12995)
  * logs improvements
  * Use uppercase RPCS3 name in the metainfo file
  * Log PSF path on error
  * Silence some usually irrelevant errors
- Update to version v0.0.25~git20221126:
  * Improve error_code, make HDD1 errors be warnings
  * vm: implement lock-free try_access with range locking
  * Implement ref_ptr (see read_from_ptr)
  * Implement read_from_ptr<>() util
  * cfmt/StrFmt: support s128 formatting (untested)
  * Update AppStream Metadata

OBS-URL: https://build.opensuse.org/request/show/1045665
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=38
This commit is contained in:
Duarte Pousa 2022-12-28 15:40:03 +00:00 committed by Git OBS Bridge
parent 976518f122
commit c5d7f22d8c
8 changed files with 166 additions and 12 deletions

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-------------------------------------------------------------------
Wed Dec 28 14:49:49 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221228:
* vk: Fix bug that made fall-out barriers never get triggered
* vk/rtts: Account for corner case where the same texture can be bound to more than 1 slot
* vk: Restructure framebuffer loop barrier management
-------------------------------------------------------------------
Wed Dec 28 14:30:50 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221227:
* rsx: Fix logicOp behavior when blending is also active
* vk: Add some missing PCI IDs
* Qt: fix size_on_disk filetype
* Demote PRX export already loaded error
* PRX: Implement multi-referenced library management
-------------------------------------------------------------------
Sun Dec 25 00:15:41 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221222:
* Qt: Improve Check Config utility
* Qt: stop all async refresh threads on close
* Qt: Implement config check in Utilities and log viewer
* cellSaveData: add some more info to log error
* Qt: optimize log viewer file loading
* Qt: show some more info about the current log viewer state
* Qt: save some log viewer filter settings
* rsx: Restructure color format enum to clearly separate float from int formats
* rsx: Propagate surface format changes to shader ROP control
* cirrus: Update rpcs3-ci-bionic to 1.6 (#13064)
-------------------------------------------------------------------
Sun Dec 18 00:13:51 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221217:
* StrUtil.h: Prevent an overflow in strcpy_trunc
* rsx: Fix surface metadata life-cycle
* rsx: Handle some corner cases in surface locking
* rsx: Fix const RTV/DSV cast from texture cache
* rsx: Conditionally skip flush if no new data was introduced
* rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
* Qt: check dir size async
* Qt: show item count in category filter
* rsx: Fix exceptions
* UI: Report Game Size On Disk, Make Game Removal An Informed Decision
* vk: Add missing memory barrier
* Stop LV2 Watchdog when CELL_SYSUTIL_REQUEST_EXITGAME is issued
* sys_game: Made the LV2 Watchdog restarts the game forcefully
* vk: Revise some TRANSFER->TRANSFER barriers that introduced RAW hazards when copying images
* vk: Zero-initialize scratch VRAM allocations
* SDL handler
* PSF: Add AS as valid category
* Misc and minor improvements of syscalls used by VSH (#13067)
* Qt: facepalm fix in open_dir
* gl: Throw exception if we cannot initialize critical requirements
* rsx_debugger: fix overflow and some warning
* Qt: don't show message if only the rpcs3 games dir shortcut was created
* NP: Disable some logging (#13061)
* Qt: remove cache dir when deleting games
* gl: Require GLSL 450 when using barycentric extension
* ci: Update glslang to sdk-1.3.224.1
* Bump windows vulkan SDK version
* gl: Fix shader extension requirements
* Support compiling with older SDK headers
* gl: Silence compiler warning spam
* rsx: Only request attribute interpolation if the GPU requires it and the driver supports it
* rsx: Fix shader compilation
* rsx: Implement interpolation using barycentrics
* rsx: Properly flag the program control if needed
* rsx: Pass on shader flags to the cache
* sys_sm: Implemented sys_sm_shutdown() (#13048)
-------------------------------------------------------------------
Sun Dec 11 00:14:29 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221210:
* Qt: fix opening folders by using util functions
* cli: fix title_path
* linux: fix shortcut cli args
* Qt: simplify shortcut creation
* RSSX Debugger: Do not show invalid color buffers
* sys_fs: sys_fs_get_mount_info(): Made g_mp_sys_dev_root always reported as mounted
* rsx: Implement draw call stepping
* RSX debugger: Implement Texture Dumper
* cellRec: hotfix for pre-recording
* cellRec: move data instead of memcpy
* cellRec: add more logging
* [3rdParty] Update MoltenVK to 1.3.236 & set MSL Fastmath to On Demand (#13035)
* Make it work with LLVM
* PPU: Add new patch function for SONIC 06
* Qt: Improved the shown path in overlay message "Recording stopped"
* Fix build errors by changing AVCodec* to a const
* Path hotfix
* System.cpp: protect boot arguments
* GUI: bring relative game shortcut to the GUI
* PKG: Ask to user if he wants to install game shortcut on PKG installation
* Add support to boot using PS3 game path or TITLEID in CLI and shortcuts
* rsx/qt: add recording to game window
* cellRec: implement proper recording
* utils: implement video encoder and image sink
* Qt: minor camera config warning fixes
* Qt: reset screenshot toggle in gs_frame desctructor
* cellVideoExport: fix file paths
* cellAdec: fix some uninitialized member warnings
* CI: switch FreeBSD to Clang/libc++ 15
* sys_fs: Integrated get_mount_count() into sys_fs_get_mount_info_size()
* sys_fs: Integrated the function of get_vfs() into get_mp()
* USIO: Fixed "Card Reader Not Connected" Error
* sys_fs: get_vfs() minor fixup
* Qt: remove entire cache dir of a serial on remove all caches
* Qt: remove empty cache dirs if possible
* Windows: Check WSAStartup result
* Try to fix dll checks
* Dont append main thread's ID on fatal error dialog (#13021)
* Qt: add context menu to trophy game table
* Qt: add copy name and description to trophy context menu
* ux: Instruct the user to delete the dlls from the installation folder.
* Fix build
* ux: Update vcredist links and optionally disable help text from error dialog
* Qt: support fatal error as htmk
* ux/core: Add module verification step for some critical libraries
* Increase max number of skylanders to 8
-------------------------------------------------------------------
Sun Dec 04 00:13:07 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221203:
* sys_fs hotfix
* Add RPCS3/games/ for automatic games detection, support PSN games outside HDD0 (#12982)
* Implemented sys_fs_newfs()
* evdev_gun: "fix" BSD
* evdev_gun: convert udev code to evdev
* evdev gun support cleanup
* evdev gun support
* Add ability to have sockets bind to a local IP address (#12998)
* logs.cpp: fix regression (#12995)
* logs improvements
* Use uppercase RPCS3 name in the metainfo file
* Log PSF path on error
* Silence some usually irrelevant errors
-------------------------------------------------------------------
Sun Nov 27 00:13:52 UTC 2022 - pousaduarte@gmail.com
- Update to version v0.0.25~git20221126:
* Improve error_code, make HDD1 errors be warnings
* vm: implement lock-free try_access with range locking
* Implement ref_ptr (see read_from_ptr)
* Implement read_from_ptr<>() util
* cfmt/StrFmt: support s128 formatting (untested)
* Update AppStream Metadata
-------------------------------------------------------------------
Wed Nov 23 17:14:51 UTC 2022 - pousaduarte@gmail.com

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@ -1,4 +1,4 @@
name: rpcs3
version: v0.0.25~git20221122
mtime: 1669108518
commit: 8be4ac6869496090d9816416a9e1386e14ab5452
version: v0.0.25~git20221228
mtime: 1672238270
commit: 9d432187aab3d22ba25c825267279e36ded0b259

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@ -17,7 +17,7 @@
Name: rpcs3
Version: v0.0.25~git20221122
Version: v0.0.25~git20221228
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0-only