forked from pool/rpcs3
4031c45d8b
- Update to version 0.0.26~git20230205: * cellVdec: Fix AU decode count on callback (#13342) * CLI: add option to boot rsx capture * Clarify unknown type log message * Replace std::filesystem::u8path with TODO * Fix package installation exit condition after error occured * Improve logging during package installations * rsx: Formatting change * rsx/overlays: Force disable rounded rectangles on macOS * rsx/overlays: Support disabling vertex-snap on a per-draw-call basis * rsx/overlays: Remove workaround no longer required * rsx: Unify UI rendering shaders * sys_game: Implemented sys_game_board_storage_write() & Made it modifiable * sys_prx: Fix PRX module filename reading (#13339) * Add more disconnected limitations in sys_net * rsx/overlays: Re-export spinner * Update wolfssl from 5.5.0 to 5.5.4 * Update FAudio from 22.08 to 23.02 * - fix analog_t required for some games - changing mapping to better fit to games (for example, select is rarely used) * rsx/overlays/message-queue: Do not fade albedo, only alpha * GUI: Remove ANSI color code from TTY * Game list: Use the latest game icon instead of 1.00's (#13340) * SDL: Fix button presses * Remove obsolete shader compilation hint settings * rsx/overlays: Cache the loading animated icon * rsx/overlays: Make animation caching possible * rsx/overlays: Work around some commitee grandstanding shenanigans * rsx/overlays: Minor fixups * rsx/overlays: Ellide redundant clock read * rsx/overlays: Add time unit to some measured variables * rsx/overlays: Shorten notification fadeout * rsx/overlays: Fix msvc project files * rsx/overlays: Naming sense * rsx/overlays: Remove redundant resize * rsx/overlay: Some cleanup in animated icon class * rsx: Reverse declaration order for animated icon * cmake: Add shader compile notification to build system * rsx/overlays: Move shader compiling notification to a separate cpp file * rsx/overlays: Darken background a bit * rsx: Lower shader notification duration to 5 seconds * rsx: Remove unnecessary debug pragma * rsx: Implement overlay message queue stacking * ui: Add 24x24 loading animation * build: Fix linux build * rsx: Use animated icon and message queue for shader compiler notifications * rsx: Fix message queue order and positioning * rsx: Add support for rounded rectangles * rsx: Implement notification queue * System.cpp: Do not create VFS directories outside of RPCS3 dir (#13311) * overlays/osk: fix y offset direction facepalm * cellOskDialog: improve kb event hook callback * overlays/osk: clear on enter * overlays/osk: Do not render preview background in separate windows mode * overlays/osk: show dialog on key input * overlays/osk: Clear text properly in continuous mode * cellOskDialog: don't wait for osk event_hook_callback * overlays/osk: hide title in separate window mode * overlays/osk: fix dialog positioning * cellOskDialog: use getter instead of weak_ptr * overlays: allow keyboard input if pads are intercepted * overlays/osk: fix cellOskDialogExtInputDeviceLock * overlays: don't flip if the overlay is invisible * overlays/osk: keep dialog open in continuous mode * overlays/osk: handle input device change * overlays/osk: visualize separate windows * rsx: Ignore bad face mode configuration * Print LV2 Syscall Usage only if increased since last print * readme: Remove Azure, rename Cirrus CI badges * evdev_gun: enable udev code on BSDs * Update MoltenVK to 1.2.2 (VK 1.3.239) * vk: Drop deprecated (239) and removed (240) header * Fix SDL CMake warnings * SPU LLVM: Minor SUMB AVX-512 path optimization - Tweak shuffle to allow LLVM to emit a cheap blend instruction instead of the expensive VPERMI2W instruction * input: fix dynamic pad handler mode reset * perfoverlay: fix minimal graph min/max calculation * Qt: fix vfs dialog usb tab cast * sys_usbd: Improved usb_handler_thread timing * USIO: Always resize the response vector to the given size * sys_game: Implemented sys_game_get_rtc_status() & Updated sys_game_board_storage_read() * rsx: Remove framebuffer_status_valid flag and move to state * rsx: Fix graphics state foot-gun * Allow unbinding pad buttons by right clicking (#13283) * Whitelist EA Active 2 accessories * sys_usbd: fix usb handler deinitialization * Deprecate HDD0/disc, make RPCS3/games movable (#13265) * macOS CI: move to AArch64 VM (x64 builds) (#13155) * overlays: do not open home menu in VSH * overlays: add simple home menu * overlays/osk: move pointer variables to fxo * overlays/osk: add analog movement if CELL_OSKDIALOG_NO_INPUT_ANALOG is unset * overlays/osk: Fix layout and positioning * cellOskDialog: cellOskDialogSetSeparateWindowOption * cellOskDialog: improve dictionary functions * overlays/osk: implement first osk pointer * overlays/osk: implement scaling * overlays/osk: align osk position * cellOskDialog: fix error check and improve initialKeyLayout logic * overlays/osk: implement "support languages" * Fix emucore.vcxproj.filters * Fix BUILDING.md Vulkan SDK Version * Thread: silence -Wsign-compare on FreeBSD aarch64 * USIO: Do not crash simply due to invalid commands * sys_usbd: Added buffer null check for sys_usbd_transfer_data() * sys_fs: Improved sys_fs_fcntl(0xc0000015&0xc000001c) * USB: Added VFS USB mass storage devices to the USB device list * overlays: fix indentation * Recording: Fix possible encoder segfault * cellUserInfo: fix potentially locked user dialogs * input: move config getters to base class * input: fix ds4 led/rumble in pad settings * rsx: Fix inadvertent signal override for MSAA * rsx: Allow vertex fetch from uninitialized register * Qt: add system cmd dialog * Qt: Remove CELL_SYSUTIL_SYSTEM_MENU_CLOSE menu option * Add output scaling filtering options, migrate FSR checkbox to these options * rsx: Fix some pipe state signal propagation routines * PRX/savestates/VSH: Associate PRX with library, fix VSH browser (#13221) * Qt: Allow users to create shortcuts for existing bootable entries even after canceling the installation * Qt: more package install fixes * Qt: fix some package install cancellation issues * package_reader: fix some warnings * vk: Bump max number of suppported inline draw calls to 32k * rsx/vk: Fix some problems with dynamic state updates * vk: Avoid loading the whole dynamic state properties if only the shader changed * rsx: Simplify the debug overlay print text routines. * vk: Switch programs if the primitive type changed * Fix GCC11 compilation * Fix compilation * glsl: Update fog enums in shaders * rsx: Propagate decode failures up the chain. * Fix GCC compilation * rsx: Use gcm cast to handle input enum validation * rsx: Fix printing of expected values * vk: Short-circuit program load if state did not change * rsx: Do not call a dynamic function to simply test-and-set. Do it inline. * vk: Fix rare crash when handling mixed depth format types * rsx: Improve performance by using an integral type to indicate error * rsx: Fix vertex decode * rsx: Fixup vertex enums in shaders * refactor: Fix build * Refactor gcm enums * rsx/lv2: Refactor DMA control stuff after VSH work * rsx: Minor refactoring RSXThread * USIO: Backup file fixup * Qt: move progress indication to own handler * Qt: use play_sound callback instead of QSound * cellMouse: decrease some log levels * Fix some includes and warnings * USIO: Emulation Performance Optimization * Qt: add shortcut manager * Set LSApplicationCategoryType to games * pine: fix some warnings * pine: simplify writing strings * pine: replace goto with lambda * Input: ignore F11 in keyboard pad handler (starts/stops recordings) * Qt: Disable ESC to exit fullscreen if kb shortcuts are disabled * Improve error logging * Unbreak BSD * VSH Improvements (#13172) OBS-URL: https://build.opensuse.org/request/show/1064233 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/rpcs3?expand=0&rev=2 |
||
---|---|---|
_service | ||
_servicedata | ||
.gitattributes | ||
.gitignore | ||
fix-test-files.patch | ||
intel-ittapi.obscpio | ||
intel-ittapi.obsinfo | ||
rpcs3-0.0.26~git20230205.obscpio | ||
rpcs3.changes | ||
rpcs3.obsinfo | ||
rpcs3.spec |