SHA256
1
0
forked from pool/rpcs3
rpcs3/rpcs3.spec
Klaus Kämpf 81126bca7e Accepting request 731105 from home:xenonpk
- Update to version 0.0.7~git20190914:
  * Revert "Remove `shared_cond` and simplify reservation waiting"
  * Fix lf_queue::wait
  * Abort named_thread in cpu_thread::stop_all
  * atomic.hpp: increase hashtable capacity
  * atomic.hpp: add atomic wait mask support
- Update to version 0.0.7~git20190913:
  * rsx: Allow only sse4.1 capable CPUs to take the accelerated index path - Older sets lack the required min/max functionality
  * Qt: add --styles cli arg
  * Qt: Enable stylesheet cli args and add stylesheet option "None"
  * Make "Clear shader cache" clear all caches, not just the first (#6538)
  * sceNp: fixups
- Update to version 0.0.7~git20190912:
  * rsx: Workaround for exit deadlock - Avoids games locking up when the stop button is pressed
  * rsx: Improve hit testing when scanning for overlapping surfaces - Calculate exact sizes when doing hit tests to avoid false negatives - Defer page checking until actually require to do memory setup - Introduce align2 helper to do non-pow2 alignments
  * rsx: Check if memory actually exists when overallocating blit targets
  * rsx: Do not use nul section if resolution scaling is active on a surface
  * rsx: Experiments with nul sink
  * vk: Reimplement DMA synchronization
  * vk: RDB fixup
  * rsx: Remove log spam for cond render
  * rsx: Improve use of CPU vector extensions - Allow use of intrinsics when SSSE3 and SSSE4.1 are not available in the build target environment - Properly separate SSE4.1 code from SSSE3 code for some older proceessors without SSE4.1
  * rsx: Fixup for blit engine when moving inverted regions - Properly calculate overlap range when sections are inverted - Simplify transfer logic for inverted regions
- Update to version 0.0.7~git20190910:
  * Simplify thread_base::join()
  * atomic.hpp: implement collision fallback properly
  * Remove `shared_cond` and simplify reservation waiting
  * Rewrite `cond_variable` to use waitable atomics
  * atomic.hpp: fix signal saturation logic
  * Remove `unique_cond`
  * atomic.hpp: optimize internal logic
  * atomic.hpp: add timeout support
  * Remove `notifier` class
  * Remove timeout support from lf_queue::wait
  * named_thread: install atomic wait callback
  * atomic.hpp: implement wait callback interface
  * Thread: drop is_leaf_function after 5e3bacbd9b32
  * rsx: Allow sampling from shader_read resources for blit engine - With harmonization between all texture types implemented, there is no difference between blit_engine_src and shader_read for supported formats - Adds extra format filtering to ensure no conflicts when copying data
  * rsx: Modify find_cached_texture to respect gcm_format. Can pass 0 for "dont care"
- Update to version 0.0.7~git20190909:
  * Fix warnings in rpcs3/Emu/Cell/Modules/sceNp.cpp
- Update to version 0.0.7~git20190908:
  * cellVdec: add error_code
  * cellMouse: add error_code
  * cellGem: add error_code
  * Audio: restore snd_pcm_recover for ALSA backend
- Update to version 0.0.7~git20190908:
  * Fix gcc warning in bit_cast
  * Fix compilation
  * sceNp: add error_code and some param checks (#6416)
  * vk: Crop malformed image descriptors - Some image descriptors (lle vdec?) are malformed with pitch being smaller than width - Crop these for now pending hardware tests
  * rsx: Fix fast texture copy when src_pitch != width * block_size - Happens on mipmapped linear images
  * Fix ppu_interpreter::MTFSFI
  * Remove spin wait loop in cpu_thread::check_state
  * rsx: Deprecate surface_transform::argb_to_bgra which is no longer required.  - vulkan now uses native swizzle mapping for both surface and texture
  * vk: Fix surface_transform::argb_to_bgra transfers when no scaling is requested
  * vk: Fix depth_stencil scaling
  * gl: Do not byteswap uint24_8 as it needs a custom 8_24 decoder
  * Input: increase mouse acceleration max to x30
  * cellPad: disable reserved bit check in cellPadSetActDirect
  * Add cache removal to UI
  * Fix deprecation warnings
  * Fix passive reservation locks checking at Emu.Stop() (#6482)
  * vk: Batch compute jobs when doing texture upload - Reduces overall number of invocations
  * vk: Prefer using native alignment when uploading. - Allows using fast copy paths and reduces memory and compute footprint
  * rsx: Minor texture optimizations
  * rsx/vp: Set default inputs to (0, 0, 0, 1) - From some hw tests, it seems this is the default.
  * glsl: Explicitly declare const inputs as such - Avoids copying the values to temp variables before invoking function calls - Generates shorter, cleaner AST and SPV bytecode
  * Convert EROFS error
  * vk: Remember to allocate enough vertex layout storage objects! - vertex_layout_storage descriptors were added but the descriptor count was not updated
  * vk: Restructure commandbuffer scoping to allow faults in vertex upload - Defer renderpass open to allow recovery after fault in the middle of vertex upload
  * cellSaveData fixup (#6393)
  * Add user message for uppercase RAP
  * Simulate BSD FS for file order presentation in savedata
- Update to version 0.0.7~git20190904:
  * PPUInterpreter.cpp: remove SSE4.1 requirement in FCTIWZ, FCTID and FCTIDZ
  * Revert File.h encoding.
  * File.cpp: add rounding_alignment argument to get_dir_size to allow GetSizeKB functions to report size more accurately
  * rsx: Do not include ro data when attempting to do section merge - Avoids crazy situations like trying to merge from a 3d or cubemap in memory
  * [noexcept] Don't throw on unimplemented HLE functions.
- Update to version 0.0.7~git20190901:
  * Update FW 4.85 Latest Version (#6437)
  * rsx/texture_cache_utils: Warnings cleanup
  * rsx/ring_buffer: Warnings cleanup
  * rsx/cache: Warnings cleanup
  * rsx/methods: Warnings cleanup
  * rsx/util: Warnings cleanup
  * rsx/textures: Warnings cleanup
  * rsx/prog: Warnings cleanup
  * rsx/buffers: Warnings cleanup
  * overlays: Warnings cleanup
  * rsx/vp: Warnings cleanup
  * rsx/fp: Warnings cleanup
  * vk: Warnings cleanup
  * gl: Warnings cleanup
  * Qt: add --no-gui mode
  * Fix cli args and app version/name
  * Update BUILDING.md after #6394
  * Fix system time wraparound
  * rsx: Fixup for surface_target_a flag being broken - While the mask for surface_a is at index 0, the surface cache expects the order to be maintained correctly!   Set the correct mask since surface store now checks each RTT individually
  * vk: Workgroup tuning for different vendors
  * rsx: Allow GPU-accelerated stream manipulation when doing texture uploads
  * rsx: Check for stencil writes when determining zeta_write flag
  * rpcs3_version: Bump to 0.0.7
  * VFS: Escape Control Characters 0-31
  * Put lv2_obj::awake calls under mutex
- Update to version 0.0.6~git20190828:
  * rsx: Fixup for MRT color write lookup and surface_target_a
  * rsx: Workarounds for some buggy games - Replace assert with log message until hardware testing confirms findings
  * rsx: Fix surface cache hit tests - Avoid silly broken tests due to queue_tag being called before pitch is initialized. - Return actual memory range covered and exclude trailing padding. - Coordinates in src are to be calculated with src_pitch, not required_pitch.
  * Fix improper string concatenation in rsx_decode.
  * emucore: Initialize fxo on loading RSX captures - Fixes crash on capture replay
  * rsx: Implement per-RTT color masks - Also refactors and simplifies some common code in surface store and rsx core
  * gl: Restructure buffer objects to give more control over usage - This allows creating buffers with no MAP bits set which should ensure they are created for VRAM usage only - TODO: Implement compute kernels to avoid software fallback mode for pack/unpack operations
  * Fix SPRX building on AppImage builds
  * sys_cond_wait fixup
  * Fix sys_cond_wait
  * Revert PR 6405
  * Fix SPRX loader crash
  * Silence statichle
  * Remove fxm::make_always
  * Use g_fxo for cellSysCache
  * Use g_fxo for display_manager
  * Use parentheses for new T() syntax
  * Deprecate fxm::get_always
  * Use g_fxo for jit_core_allocator
  * Use g_fxo in PPUThread.cpp misc
  * Init g_fxo in SPRX Loader mode
  * Use g_fxo for statichle_handler
  * Use g_fxo for ppu_linkage_info
  * Use g_fxo for cellPad
  * Use g_fxo for rsx::avconf
  * Use g_fxo for patch_engine
  * Use g_fxo for cellMusicDecode
  * Use g_fxo for gem_camera_shared
  * Use g_fxo for cellGem
  * Use g_fxo for cellGcm
  * Use g_fxo for fs_aio_manager (dummy)
  * Use g_fxo for SysRsxConfig
  * Use g_fxo for lv2_config
  * Use g_fxo for sysutil_cb_manager
  * lv2: Wait for rescheduling before confirming ETIMEOUT
  * sys_cond_wait: Wait for rescheduling before relocking
  * rsx: Hotfix for semaphore timeout bug - Add pending flip requests as a reason to invoke the RSX local task handler and release the vblank semaphore
  * cellSaveData/overlays: prevent possible array out of bounds in list view
  * rsx: Decompiler fixups and improvements - Fix 2D coordinate sampling of W coordinate.   W is actually HPOS.w and not 1. Z is however always 0. - Optimize register usage a bit   Disassembling compiled SPV shows that global declaration results in less ops than using inout modifiers. Modifiers generate extra mov instructions.
  * rsx/decompiler: Restructure program register behavior - Fix reading of varying registers in FP   Different registers have different behavior - Always write to varying registers. If a register is not written to, it is initialized to (0, 0, 0, 1) - Reimplements two-sided lighting correctly without hacks - Also bumps shader cache version
  * rsx: Decompiler fixups for conditional execution - Cond actually obeys vector mask
  * rsx: Implement depth_buffer_float support. - Since this is transparent to the application at all time, it only becomes a problem when doing memory transfer or DEPTH->RGBA conversion in shaders.
  * appveyor: Update OpenSSL DLLs to 1.1.1
  * rsx: Fix offloader deadlock - Do not allow offloader to handle its own faults. Serialize them on RSX instead.   This approach introduces a GPU race condition that should be avoided with improved synchronization. - TODO: Use proper GPU-side synchronization to avoid this situation
  * Appveyor: use VS 2019
  * Use g_fxo for avconf_manager
  * cellSaveData: improve param.sfo creation
  * cellSaveData/cellMsgDialog: implement cellSaveDataDelete
  * cellSaveData: ignore dot and dotdot
  * cellSaveData/overlays: initialize with focused entry
  * cellSaveData/overlays/Qt: fix some warnings and a possible nullptr deref
  * Fix vm::reserve_map logic
  * Fix VFS initialization
  * Use g_fxo for cellWebBrowser
  * Use g_fxo in cellRudp
  * Use g_fxo for cellSearch
  * Use g_fxo for vfs_manager
  * Use g_fxo for cellRec
  * Use g_fxo for page_fault_notification_entries
  * Use g_fxo for LoadedNpdrmKeys_t
  * Use g_fxo for page_fault_event_entries
  * Use g_fxo for cellMusic
  * Implement cpu_thread::stop_all()
  * Add new typemap for always existing objects
  * Don't call lv2_obj::awake_all with empty list
  * StrFmt.h: remove some dead code with UB
  * rsx: Update tag timestamp to match newest inherited data - Avoids memory appearing older when used for depth test without depth write   The write_barrier before the call will inherit new data but the tag will not update as no new information is added.
  * rsx: Fixup for blit engine range calculations
  * rsx: Fix reference leaks in texture_cache<->surface_cache communication - Properly commit orphaned blocks not invalidating existing cache structures - Do not ignore overwritten objects when commiting as unprotected fbo. Avoids stale references to invalidated surface objects.
  * gl: Invalidate range before reading to prevent deadlock
  * rsx: Fix handling of ARGB8 memory - Load into memory as straightforward BGRA - Fixes a bug in vulkan caused by byte shuffling in blit engine vs shader access - Removes the need for memory shuffling when transferring into a rendertarget
  * rsx: Free memory 'held hostage' by storage sections in the surface cache - Once the memory has been captured by another surface, release the allocation
  * rsx: Fix surface split logic - Calculations are supposed to be done based on the properties of the outgoing surface
  * rsx/fp: Zero-initialize FragDepth register to match hw
  * gl: Fixup for D24S8 readback
  * Qt: Fall back to VERSION in game list
  * crypto: implement AES-NI acceleration
  * Reapply old template depth to compilers (fixes Gentoo building)
  * rsx: Temporary workaround for race condition in blit engine
  * rsx/vk: Restructure surface access barriers and implement RCB/RDB
  * rsx: Surface cache restructuring - Further improve aliased data preservation by unconditionally scanning.   Its is possible for cache aliasing to occur when doing memory split. - Also sets up for RCB/RDB implementation
  * Fix mismatched enum string formats in sys_config
  * Improvements to XInput vibration:
  * cellKb: fix large ASCII characters for some compilers
  * Qt: fix diacritics in keyboard handler
  * cellKb: improve key conversion
  * Add option for keyboard layout
  * Qt/input: windows workaround to fix shift on the basic keyboard handler
  * Do not allow SYS_SYNC_PRIORITY_INHERIT in sys_semaphore_create (EINVAL)
  * Partial compilation fix for WTH_GDB build
  * PPU Precise: FPCC handling on float ops implemented
  * Fix _sys_lwcond_queue_wait
  * Fix _sys_lwcond_signal_all
  * typeindices.hpp - start index from 0
  * [rpcs3] refactor includes and additional dependencies
  * [MSbuild] Extend support to v142 toolset
  * [MSbuild] Detect and use MSVC version for NMake CL.
  * lv2: Allow sys_sync_priority_inherit
  * PPU/LV2: Make thread-lists scheduling atomic
  * rsx: Fix potential out of range methods execution (can result in segfaults)
  * gui: Remove fallback font from YoRHa theme
  * Add new accuracy control for PUTLLUC accuracy setting (non-TSX)
  * Stub sys_process_get_number_of_object(object == SYS_SPUPORT_OBJECT)
  * Implement lv2_spu_image
  * Stub sys_process_get_number_of_object(object == SYS_TRACE_OBJECT)
  * Add another pattern to ppu analyzer imports
  * Work around a crash on startup on current versions of KDE on Linux.
  * vk: don't die on VK_SUBOPTIMAL_KHR in AcquireNextImage, and recreate swapchain
  * Add advanced tab
  * Improve unknown settings values dialog text message
  * Change default Sleep Timers Accuracy setting's value to "Usleep Only"
  * gl:Implement proper support for packed 16-bit rendertargets - Also some minor refactoring
  * gl: Add support for 4444 typeless texture
  * Qt: move default stylesheet to stylesheets.h
  * rename rpcs3_app to headless_application
  * Add cli arg for hidpi
  * update some comments
  * header shuffling
  * handle empty callback returns
  * Create headless application [WIP]
  * Implement stx::typeinfo_v (util/typeindices.hpp)
  * typemap: remove "shared" type support
  * typemap: remove "polymorphic" type support
  * Always check page_allocated in vm::check_addr
  * Remove lib_loading_type::automatic
  * Remove dumb overloads of atomic_op, fetch_op
  * Implement lib_loading_type::liblv2list
  * Implement lib_loading_type::liblv2both
  * Screenshot function
  * Update "Enable native user interface" description
  * rsx: UB fix (signed vs unsigned mismatch)
  * rsx: Fix nv0039::buffer_notify
  * rsx: Fix overlapping transfer of nv3089::image_in when out_pitch != in_pitch
  * Fixup for fixup
  * Fixup after #6286
  * Fixup after #6329
  * Fix race on cellVdecClose TLS cleanup
  * Fix race on notifying vdec thread in cellVdecGetPicture
  * Avoid using _sys_ppu_thread_exit in _sys_interrupt_thread_disestablish
  * ppu: Improve LWSYNC
  * ppu interpreter: Allow non-ssse3 to use fast path
  * core config: Expose min/max ranges of integral settings and use it
  * Fix possible infinite loop on vm area searching (sys_mmapper_allocate_address)
  * Use error_code in mmapper_thread_recover_page_fault
  * Fix sys_time_get_current_time() date
  * ppu interpreter: Improve SRD/SLD
  * ppu: Improve FCTIW, FCTIWZ, FCTID and FCTIDZ
  * Return immediatly from fs::remove_all on failure to remove entries
  * Add missing EALIGN check for sys_mmapper_search_and_map
  * Fix sys_vm address boundary checks (fix vsize)
  * Fix CELL_CAMERA_ERROR_NOT_INIT check in cellCameraSetNotifyEventQueue when camera set to null
  * idm: Fix bug in ID searching
  * Fix max allocations for DECR mode (sys_memory)
  * ppu: Stack size allocation improvements
  * Implement vm::page_executable (#6330)
  * Write zero in attr->pad (sys_memory_get_page_attribute)
  * Fix vm::check_addr memory state check
  * rsx: Cleanup for blit engine fixes
  * Qt warnings cleanup
  * Qt: add setting for trophy manager icon background color
  * Qt: add setting for save manager background icon colors + fix icon size
  * Qt: change default icon background color to something friendlier looking
  * Qt: add some sanity checks to prevent list crashes
  * fix some warnings
  * Qt: fix initial trophy icon background color
  * silence some warnings
  * Update Appveyor to Qt 5.13
- Update to version 0.0.6~git20190808:
  * rsx: Minor fixup for nv3089::image_in - Typo scale_x->scale_y - Remove convoluted temp buffer creation and just use vector instead
  * Allow to load liblv2.sprx with manual/both lib loading options (#6274)
  * Fixes suspend+stop threads not stopping
  * Update game_list_frame.cpp
  * Qt: select custom configs when opening the custom config folder
- Update to version 0.0.6~git20190803:
  * sys_vm: Fix sys_vm_invalidate
  * Add fallback implementation for waitable atomics
  * perf hotfix for sys_timer_usleep
  * rsx: Conditional render sync optimization - ZCULL queue was updated to one-per-cb but the conditional render sync hint was not updated. - Do not unconditionally flush the queue unless the upcoming ref is contained in the active CB. - This avoids spamming queue flush, which frees up resources and improves performance
  * vk: Don't warn RADV users on LLVM 8.0.1 - The 'back screen' issue on RADV was resolved with LLVM 8.0.1
  * sys_lwcond: Extract protocol from lwmutex at creation
  * Add EAGAIN check for sys_memory_contianer_create
  * make sys_fs_closedir atomic
  * Fix sys_config_get_io_event syscall name
  * Change bits of waitable atomics
  * Remove ignored bits in waitable atomics
  * ppu disasm: Improve ORI and ORIS disassembly
  * Use atomic wait in shared_mutex and semaphore
  * Implement waitable atomics
  * Correct get_int_t to get_uint_t.
  * vm/sys_overlay Improvements
  * Qt: properly scale icons in trophy manager
  * Qt: simplify game list icon resize
  * rsx: Improve aliased data preservation - Carve out inherited region if any - Perform pitch compatibility test before assigning old_surface
  * Save manager improvements
  * Fixup
  * rsx: Write atomically semaphore updates and fix zcull timestamp
  * Fix cellCamera events support with clocks scaling
  * rsx: Fix gcm unmap events
  * Emu: set m_title to the actual disc game title
  * Qt: cleanup some comments
  * Emu/overlays: fix background picture path
  * TSX: Improve cpu_thread::suspend_all implementation
  * Prefetch MFC list elements (#5345)
  * Timers scaling and fixes
  * Fix similar bug in sys_rsx_context_iomap
  * typo fix (to squash)
  * correctness fix
  * Fix sys_rsx_context_iounmap partial unmapping
  * Initial sys_config implementation
  * thread scheduler: Add scheduler for zen2 and refactor for zen(+).
  * Qt: make text labels in about dialog selectable
  * Improvements to Virtual File System dialog:
  * Use move semantics with several shared pointers in vfs_dialog, they need not be copied
  * input:  keep pads intercepted while regular buttons are still pressed
  * rsx: Do not clip scissor to viewport when doing buffer clear
  * Expand thread affinity mask to u64
- Update to version 0.0.6~git20190719:
  * rsx: Support CSAA transparency without multiple rasterization samples enabled
  * Fix decryption filtering for case sensitive platforms - Filter for .BIN instead of .bin
  * rsx: Implement separate viewport raster clipping - Merge viewport raster window and scissor into one clipping region - Viewport raster clip is different from viewport geometry clipping in hardware as the latter is configurable separately
  * SPU Recompiler: optimize JIT memory consumption
  * Tiny typo fix
  * Keep custom name when adding/removing game-specific config
  * vk: Use macros from Vulkan SDK
  * rsx: Fixups
  * rsx: Handle cyclic references when doing memory inheritance
  * rsx: Handle lost data due to unused data sections - After splitting, the sections may not be referenced at all for anything other than just pixel storage - In such cases, either merge down or sample from the upstream source instead
  * rsx: Fix reference leak when cloning surfaces
  * rsx: Set up for multi-section inheritance
  * Qt/game_list_frame: Ignore file entries when adding disc/game directories
- Update to version 0.0.6~git20190715:
  * Fixup for SPU Recompilers, regression after #6210
  * Add experimental TSC frequency detection
  * Fix SPU Interpreter regression after #6147
  * kernel explorer typo fix
  * Avoid transitive include of vm_ref.h
  * sys_spu: add vm::temporary_unlock
  * sys_timer: add vm::temporary_unlock
  * sys_semaphore: add vm::temporary_unlock
  * sys_rwlock: add vm::temporary_unlock
  * sys_net: add vm::temporary_unlock
  * sys_interrupt: add vm::temporary_unlock
  * sys_event: add vm::temporary_unlock
  * sys_vm: add vm::temporary_unlock
  * sys_mmapper: add vm::temporary_unlock
  * sys_event_flag: add vm::temporary_unlock
  * SPU TSX: fix "Preferred SPU Threads"
- Update to version 0.0.6~git20190714:
  * Qt: Fix small controller icon in pad settings for high dpi modes
  * Fix g_exec_addr addres check for access violations
  * Dealloc exec cache after sys_prx/overlay_unload_module
  * Qt: fix app versions after a patch was removed from the game list
  * vk: Fix Linux Vega float16_t workaround - It was disabling float16_t for non Vega cards
  * Set the default SPU Decoder to LLVM and rename SPU LLVM to "fastest"
  * rsx: Debugger output text fix
  * rsx: Allow to configure vblank rate
  * Fix Emu.Stop() with vulkan device enumeration hack
  * rsx: Swap R and B channels in SET_BLEND_COLOR since this color is BGRA, not RGBA
  * Microphone implementation
  * vk: Silence some debug prints - This message confuses some users
  * rsx: Implement texel border decode - Texel borders are no longer actually supported in modern APIs - Removes the border texels and uses border color instead which is incorrect but should work fine
  * rsx: Do not allow framebuffer surfaces that exceed their allocated pitch dimensions - Truncate surfaces to forcefully fit inside the declared region
- Update to version 0.0.6~git20190710:
  * Log last function on debug pause or exception, dump cpu_thread state on access violation
  * MFC: Fix Tag Status report for sync/eieio/barrier commands
  * Log currently PPU HLE function executed after access violation
  * Fixed behaviour of buttons in Welcome, Find, Settings, VFS and Debugger dialogs - now reacting to button click, not press
  * Fix #6180 (typo in UI options)
  * rsx: Typo fix
  * vk: Improve AMD driver support - Workaround broken fp16 in AMDVLK/RADV - Do not disable primitive restart as the issue seems to have been fixed
  * gl: Add readback/writeback config for format GL_R16
  * rsx: Add support for slice padding rows when gathering slices for cubemap/3d
  * vk: When reusing resources, make sure to reinitialize the component layout
  * vk: "Improve" initialization hack - Change default alpha to 1 from 0 - TODO: Implement memory tagging for synchronizing this
  * rsx: If no array streams are enabled, mark inline array as disabled (null render)
  * rsx: Fixup nv3089::image_in - Correct pitch when sourcing from temp block - Remove obsolete? double transfer that also introduced a stale pointer reference to freed memory
  * vk: Fix frame skipping
  * Remove redundant const on return value in rsx_methods.h
  * Revert incorrect usage of le_t in name_u64
  * Misc correctness improvement
  * Make more use of the new get_int_t
  * rsx: Refactor rsx_decode.h and bugfixes
  * Add RESTRICT macro
  * Build with -fno-strict-aliasing
  * gl: Fix native pitch computation
  * Adds spurs_test.self to test bins
  * Fix build with cotire and clang-8.0 branch
  * rsx: Clamp fragment shaders address
- Update to version 0.0.6~git20190704:
  * Fix possible inconsistencies for sys_memory mem stats report
- Update to version 0.0.6~git20190703:
  * vk: Reuse discarded memory whenever possible instead of recreating new objects - Memory allocations are surprisingly expensive when spammed
  * rsx: Implement dma abort in case of a reset after misprediction
  * vk: Refactor gc
  * vk: Handle emergency commandbuffer close with dangling queries - TODO: Refactoring
  * vk: Restructure commandbuffer submission into tagged event IDs - Tagged eventIDs can be used to safely delete resources that are no longer used - TODO: Expand gc to collect images as well - TODO: Fix the texture cache to avoid over-allocating image resources
  * vk: Fix event signal race when speculation fails to avoid a cache miss - TODO: Proper GC for stale events
- Update to version 0.0.6~git20190703:
  * gl: Workaround slow PBO usage with Mesa -Mesa is currently fastest with GL_STREAM_COPY -See a338dc0186 -Also see https://bugs.freedesktop.org/show_bug.cgi?id=111043
  * Minor fixes
  * Update libusb
  * Explicitly downcast integers
  * Explicitly cast size_t to integer types
  * Do not use negative unsigned literals
  * Silence some warnings
  * Disable more 3rdparty warnings
  * Fixup for fixup (#6153)
  * Fixup after #6143 (#6146)
- Update to version 0.0.6~git20190629:
  * Refactoring (#6143)
  * Add timeout for vulkan device enumeration
  * Various small warning fixes -Indentation warnings -prevent shift overflow -This was declared extern in all contexts. Remove this for initialization -Fix main return types. OH CANADA! -Silence extraneos 'unused expression' warning -Force use return value (warning) -Remove tautological compare copy-pasta (char always < 256)
  * Remove unecessary vulkan loader check var, per kd
  * Remove braces around shader source strings (warnings)
  * Fix -Wsign-compare a little bit Explicitly mark loop types (per review)
  * Explcitly mark overflow in various SIMD functions. Doing so silently created warnings.
  * Properly ignore SIMD macros to avoid warning
  * Fix warnings related to -Wswitch Add default cases. Move default breaks to newline Add proper handling in some instances. Add missing enums to switches
  * Fix warnings related to parentheses
  * Disable warnings for stb_image.cpp. Should this file be moved to 3rdparty?
  * asmjit cleaned up their cmake warnings (no code change)
  * CMake refactor
- Update to version 0.0.6~git20190625:
  * Fix UTF-8 BOM in vm.cpp
  * lv2: sys_timer_usleep improvements for linux -The minimum quantum on linux appears to be 50 microseconds by default, not 100 -Do not wait for the last quantum to avoid sleeping too long
  * vk: Add LLVM8 warning for RADV drivers
  * vk: Fix broken layout stream on first draw call
  * rsx: Improve balancing of the offloader thread - Use two counters to avoid atomic operations - Yield instead of sleeping because some games are very sensitive to timing
  * vk: Optimize occlusion pool management - Do not consume a slot every draw call, instead batch as many draws as possible - Since renderpasses are dispatched per-draw-clause, keeping occlusion queries outside the renderpasses works fine - If renderpasses are reorganized, occlusion tasks will have to be reorganized again
  * facepalm of the year - Typo fix - This check leads to forever relocating memory if size never exceeds capacity!
  * rsx: Use rpcs3 thread construct for the offloader thread
  * rsx: Improve profiling setup - Avoid spamming QPC when not needed - Free performance when debug overlay is not enabled
  * rsx: Rework RSX offloading - Use a lockless queue - Do not enqueue small transfers
  * gl: Minor API tweaks - Avoid spamming the driver with samplerParameter calls unless the parameters have actually changed
  * rsx: Reimplement vertex layout streaming - Remove string comparisons from the hot-path! - Use attribute streaming and push constants to avoid forcing a descriptor block copy every other draw call/pass.   While this isn't so bad on nvidia cards, it makes AMD cards a slideshow.
  * rsx: Disable vertex cache if multithreaded memory access is enabled - When multithreaded RSX is enabled, the vertex cache just lowers performance - The small cost of upload is paid by the asynchronous thread, allowing RSX to work optimally
  * rsx: Asynchronous data transfer
  * rsx: Use SSE to accelerate index buffer uploads
  * vk: Refactor device management and improve driver detection
  * vk: API update - use KHRONOS_validation instead of LUNARG_standard_validation which is deprecated
  * vk: Avoid some useless memory barriers - Do format conversions only when necessary
  * rsx: Use explicit fma for MAD emulation
  * glsl: Refactoring, cleanup and optimizations - Avoid generating unused code - Reduce GPR usage in emitted code
  * Remove unnecessary header includes
  * CMake: Disable RTTI for jit.cpp on MSVC
  * Move rsx::constants and rsx::limits to rsx_utils.h
  * Add missing #includes to header files
  * Split Emu/Memory into more logical headers
  * Qt: add more filters to the decryption file dialog and fix file endings
  * Fixup for #6115 (#6120)
  * Fix BE endianess arch support in semaphore_406e (#6116)
  * Fix potential overflow in sys_vm
  * sys_lwcond: add vm::temporary_unlock
  * sys_lwmutex: add vm::temporary_unlock
  * Fix SPU Loop Detection
  * input: raise max mouse acceleration to x10
  * gui/input: improve log message for GetNextButtonPress
  * sys_memory: add vm::temporary_unlock
  * sys_mutex: add vm::temporary_unlock
  * sys_cond: add vm::temporary_unlock
  * Implement cpu_thread::suspend_all
  * gui/input: add evdev callback when no button was pressed
  * minor UB fix
  * Add sys_rsx_context_iomap workaround
  * rsx: Minor cleanup after #6055
  * Qt: add Remove All Caches to the game context menu
  * Fix dynamic_library::loaded
- Update to version 0.0.6~git20190615:
  * cellPad: set len to 0 if pads are being intercepted by the system
  * cellMsgDialogAbort: don't call on_close and properly re-enable pads
  * cfg: Default MSAA level to auto
  * vk: Fixup for missing resource reference - Missing ref increment when using framebuffer could lead to use-after-free.   How master was not crashing is surprising
  * vk: Do not use pixel_center_origin as its use is explicitly restricted by spec
  * vk: Avoid submitting wrong sample count in overlay passes
  * vk: Simplify WCB heuristics and fix out-of-bounds access
  * rsx: Typo fix
  * rsx: Force invalidate of children by issuing a resolve notification whenever the parent is written to - Fixes successive reads of an antialiased surface that is still bound between reads
  * vk: Fix WCB for antialiased memory
  * vk: Add some missing barriers
  * rsx: Fix typo - Arguments to the transform function are xxyy not xyxy
  * rsx: Attempt to reduce stencil load overhead for nvidia cards
  * vk: Improve overlay passes for resolve/unreolve - Refactor overlays and resolve passes to support use of push constants instead of relying buffer map/unmap - Add support for nvidia resolve (NV is the only vendor not supporting shader_stencil_export)
  * rsx/fp: Ease pressure on fragment shaders when emulating clamp16 - TODO: Option to completely skip clamping in some architectures as it is not needed in most games - Mostly affects older GPUs that do not have access to native fp16
  * vk: Clean up WCB readbacks when resource is multisampled - Resolve image first before performing any transfer operations
  * rsx: Correctly count number of valid entries if there are broken entries in the cache
  * rsx: Add option to toggle MSAA
  * rsx: Re-enable optional sample-to-pixel transformation
  * rsx: Fixup for resolution scaling support
  * rsx: Enable MSAA
  * rsx: Fix AA coordinate transforms - Requires native_pitch value to take samples into account
  * rsx: Refactoring and cleanup after d3d12 separation - Remove deprecated functionality - Refactor to share code between common routines
  * d3d12: Remove all shared code with other backends
  * rsx: Remove surface aa_mode hacks
  * Input: fix evdev buttons
  * Add FUNDING.yml
  * rsx: Apply Clang-Tidy fix "modernize-loop-convert" + const when relevant
  * rsx: Apply Clang-Tidy fix "readability-avoid-const-params-in-decls"
  * rsx: Apply Clang-Tidy fix "readability-simplify-subscript-expr"
  * rsx: Apply Clang-Tidy fix "modernize-use-using"
  * rsx: Apply Clang-Tidy fix "modernize-use-override"
  * rsx: Apply Clang-Tidy fix "modernize-use-equals-default"
  * rsx: Apply Clang-Tidy fix "modernize-use-emplace"
  * rsx: Apply Clang-Tidy fix "modernize-deprecated-headers"
  * rsx: Apply Clang-Tidy fix "modernize-pass-by-value"
  * rsx: Apply Clang-Tidy fix "modernize-make-unique"
  * rsx: Apply Clang-Tidy fix "modernize-use-bool-literals"
  * rsx: Apply Clang-Tidy fix "readability-non-const-parameter"
  * rsx: Apply Clang-Tidy fix "readability-string-compare"
  * rsx: Apply Clang-Tidy fix "readability-redundant-smartptr-get"
  * rsx: Apply Clang-Tidy fix "readability-inconsistent-declaration-parameter-name"
  * rsx: Apply Clang-Tidy fix "performance-type-promotion-in-math-fn"
  * rsx: Apply Clang-Tidy fix "readability-redundant-string-init"
  * rsx: Apply Clang-Tidy fix "performance-for-range-copy"
  * rsx: Apply Clang-Tidy fix "performance-unnecessary-value-param"
  * rsx: Apply Clang-Tidy fix "readability-container-size-empty"
  * gl/vk: Add constexpr to varying_registers and sync functions between the two backends
  * utilities: Add constexpr to color4_base
  * rsx: Use constexpr for flattening_helper::m_register_properties
- Update to version 0.0.6~git20190611:
  * misc atomics: Use std::atomic_thread_fence (MSVC)
  * Set minimum supported version of GCC to 8.x
  * rsx: Clean up window management code - Removes a lot of wm_event code that was used to perform window management and is no longer needed. - Significantly simplifies the vulkan code. - Implements resource management when vulkan window is minimized to allow resources to be freed.
  * vk: Move frame present synchronization to the driver - Just use a semaphore and let the driver handle it instead of manual framepacing.   We lose framepace control but drivers have matured in the past few years so it should work fine.
- Update to version 0.0.6~git20190610:
  * important fix (#6067)
  * Update DS3 message in Pads settings
  * 3rdparty: Update stb_image.h and stb_truetype.h
  * 3rdparty/vk: Update VulkanMemoryAllocator to version v2.2.0
  * ci/vk: Bump Vulkan version (1.1.73.0/1.1.97.0 => 1.1.106.0)
  * rsx: TextGlyphs optimizations
  * sys_fs: yield PPU on disk access ops
  * fix games.yml
  * Fix lf_queue_base::wait
  * Fix sad bug
  * Rename cond_x16 to shared_cond
  * Implement fs::file::write_gather (Vectored I/O)
  * Rename cond_one to unique_cond
  * Change utils::popcnt16 to popcnt32
  * Implement std::bit_cast<>
  * Fix some "-Wpedantic" warnings
  * vk: Fix memory value in comments to match with the code below
  * keyboard: Replace integer literals by bool when relevant
  * Access class static methods with "::"
  * Use empty() instead of comparing size() with 0
  * Use the more efficient character literal overload for find_first_of/find_last_of
  * rsx: Use clear() instead of resize(0)
  * Detect tsx_force_abort presence and print to log
- Update to version 0.0.6~git20190601:
  * Better Support For Game Collections (#4450)
  * cmake: do not build glslang SPVRemapper
  * vk: remove duplicate condition in pipeline_props struct equal operator
  * Remove SPU verification from settings
  * Limit shaderlog writing behind log_programs setting
  * rsx: Refactor out GLSLTypes from GLSLCommon to avoid warning spam due to unused functions when included in settings dialog code
  * vk: Do not reset descriptors from the aux buffer when things are running slow - The aux buffer borrows its descriptors from the lagging frame, so they are still in use until the frame completes.
  * update glslang
- Update to version 0.0.6~git20190528:
  * Qt: fix a crash when closing rpcs3 after downloading the compat database
  * Qt/Input: keep LED colors when setting vibration and merge pad functions
  * Qt: Use correct LED color in pad settings dialog
  * PSF: Don't attempt to load files with size 0
  * handle some more warnings
  * Qt: properly disable the "Filter Noise" button in pad_settings_dialog
  * Input: Add simple stick multipliers
  * handle some warnings
  * vk: Bump shaders cache version - Pipeline properties changed with the renderpass update
  * vk: Refactor framebuffers - Refactor out framebuffers from the renderer core - Use a proper cache with sorted queues for faster searching
  * SPU TSX: implement Accurate PUTLLC option
  * SPU TSX: restore busy_wait in GETLLAR
- Update to version 0.0.6~git20190525:
  * vk: Refactor renderpass management - Ensures the current renderpass matches the image properties even when a cyclic reference is detected - Solves SDK debug output error spam due to mismatching layouts and renderpasses
  * Warn AMD linux users about potential performance loss if not using RADV
  * vk: Check_window_status fixups Intel ANV has been tested and verified to work without workaround AMDVLK and the proprietary AMD driver have been confirmed to require workaround for window resizing
- Update to version 0.0.6~git20190522:
  * Official ds3 driver support
  * vk: Improve descriptor pool management - Add double-buffered descriptor pools to avoid use-after-free situations - Make descriptor pools more configurable - Also adds in a hack to allow renderdoc to capture properly
  * vk: Propagate more information to the driver - Pass "correct" layout to descriptors - TODO: Fix renderpass attachment descriptors which are inadvertently doing silent transitions
  * gl: Fix staging buffer size calculation
  * Overlays: Fix timing
  * SPU/PPU: update reservation logic on TSX path transactions
  * vm: expand reservation lock bit area to 7 bit
  * LLVM DSL: change array syntax again
  * Link LLVMAsmParser library
  * rsx: Fix upload block range optimization - The 'max' index should take the first assigned ID; fixes problems with divisors
  * vk: DOuble general-purpose heap allocation to 128M and add a better diagnostic message for OOM
  * rsx: Use a saner model for swap queue handling - Use a simple queue to avoid redundant checks over all the contexts - Poll queue if RSX pipe is idle - Only check the queue when the frame context is dirty (after a queue operation) - Reset descriptors at the start of the frame context to avoid having to synchronize mid-frame - Fully synchronize if a descriptor reset is required mid-frame (spec compliance; also fixes flickering verts on some hardware)
  * vk: Bump max number of allocated draw calls from 4k to 16k
- Update to version 0.0.6~git20190517:
  * SPU ASMJIT: fix BISLED
  * SPU ASMJIT: fix indirect branch target order
  * SPU: fix spu_runtime::g_tail_escape (unused yet)
  * SPU analyser: minor Safe fix
  * Add max SPURS threads to settings
  * rsx: Use a shared sampler pool instead of relying on the drivers
  * overlays: use L1 and R1 to step by 10 in the save data list
  * overlays: move some code to cpp files
  * vk: Workaround for cyclic feedback loops - Transition attachments to LAYOUT_GENERAL in case of a feedback loop   - Fixes appearance of garbage along polygon edges in some post-processing passes.   - Also reverse this transition when rendering goes back to normal
  * Qt: Add custom pad configs
- Update to version 0.0.6~git20190516:
  * rsx: Fixup for uninitialized surface antialiasing mode
  * rsx: Fixup for lost aliased surfaces - Intersection routines were changed and require explicit identification of the "old surface"
  * rsx: Fix zombie image references from inside the texture cache - Do not add locked orphans to the flush_always cache! They will not remove their cache entries as they are not bound
  * rsx: Always initialize memory unless it is guaranteed to be wiped
  * rsx: Hack around using data regions as transfer targets
  * rsx: Propagate split section information back to the texture cache
  * rsx: Minor texture/surface scanning optimization - Also re-enable optimization in blit engine accidentally disabled during debugging
  * rsx: Fix write tagging when comments are transferred in by blit engine
  * rsx: Fix self-intersection with previous occupant of the address being replaced
  * [WIP] rsx: Use a sane reference counting model
  * rsx: Minor fixes - Fix transfer scaling (inverted) - Fix under-estimated typeless acquisition when doing depth format scaling
  * rsx: Prevent out-of-bounds writes when resolving shader input textures - The target area can also have padding!
  * vk: Fix some spec violations
  * rsx: Implement unaligned surface inheritance with hierachial contribution - Allows render targets to behave like stacked 3D views same as shader inputs are resolved - Basically implements most of 'Read Color/Depth Buffers" option for 'free'. - Allows splitting RTV/DSV resources if they are superceded by a partial surface - Also allows intersecting new resources through the surface cache for proper inheritance from other scattered data - TODO: Refactor bind_surface_as_rtt and bind_surface_as_ds to reduce asinine code duplication
  * SPU LLVM: re-enable stack mirror
  * SPU ASMJIT: Fix Giga mode
  * SPU LLVM: Fix Giga mode
  * SPU LLVM/ASMJIT: fix BRA/BRASL instructions for PIC
  * SPU LLVM: simplify jump table computation
  * SPU Disasm: fix absolute addressing in some instructions.
  * SPU LLVM/ASMJIT: remove minor unnecessary code
  * SPU LLVM/ASMJIT: add missing PC clamping
  * SPU: implement spu_runtime::g_tail_escape
  * SPU LLVM: don't save $2 in optimized functions
  * SPU LLVM: simplify function prototype
  * SPU LLVM: fix $SP passing in functions, write PC on halt
  * LLVM DSL: simplify value_t template for array
  * SPU ASMJIT: increase stack frame size
  * SPU: fix Giga mode (kinda)
  * SPU ASMJIT: add PIC support (fix)
  * SPU LLVM: split LLVM IR dump to spu-ir.log
  * Implement 'Max SPURS Threads' option (hack)
  * SPU LLVM: use branch patchpoints again
  * SPU LLVM: regain some efficiency
  * SPU: implement recompiler gateway function in assembly
  * SPU LLVM: fix SPU termination (spu_escape) on Windows
  * SPU: PIC support preview
  * Use setenv instead of qputenv
  * Further changes to Skyline and Envy
- Update to version 0.0.6~git20190512:
  * GLTexture: add missing #pragma once directive
  * Use if constexpr in hash_struct function
  * Remove redundant semicolons
  * SPU LLVM: Fix Mega
- Update to version 0.0.6~git20190511:
  * gl/vk: clear scissor_setup_invalid bit along with scissor_config_state_dirty bit
  * SPU LLVM: disable GHC CC for chunks on Windows
  * Enable most warnings in GCC
  * SPU analyser: basic function detection in Giga mode
  * Qt/input: add LED color picker to pad settings dialog
  * rsx: Fix 3d swizzled texture to linear conversation
- Update to version 0.0.6~git20190507:
  * typo fix
  * correct small mistake
  * Return ESRCH if ppu thread ID was not found in sys_cond_signal_to
  * Fix sys_rwlock_wlock timedout event
  * Fix sys_rwlock_runlock on waiting readers
  * overlays: add separate timestamp for the start of the d-pad interval
  * overlays: Double dpad repeat rate
  * travis: update mac build
  * Qt: smoother custom config icons
  * Qt: center compat circles
  * Qt: smoother game grid icons
  * Qt: smoother game icons in list mode
  * Qt: smoother compat circles in list mode
- Update to version 0.0.6~git20190505:
  * Qt: show all unique game data entries
  * Emu: msg_dialog_frame fixup: don't reject on Close to prevent Emu.Stop()
  * Emu/Qt: Fix Boot Recent when using BootGame(add_only=true)
  * Emu: msg_dialog_frame fixes
  * Qt: add some batch operations
  * gl: undo an accidental deletion
  * vk: Allow some drivers to bypass window polling if not needed
  * Qt: Minor Visual Fixes (#5899)
- Update to version 0.0.6~git20190504:
  * SPU ASMJIT: skip some unused analyser steps
  * SPU analyser: remove use_ra from HBR
  * SPU Analyser: fix reg origin regression
  * SPU analyser: minor logic fix and cleanup
  * SPU analyser: fix excessive workload list size
  * SPU analyser: internal spu_itype optimization
  * SPU: fix minor UB in STQD/LQD instructions
- Update to version 0.0.6~git20190502:
  * SPU LLVM: fix xfloat regression
  * SPU LLVM: fix perf regression
  * SPU: minor analyser cleanup
  * SPU: fix excessive cache size regression
  * Put DS3/DS4 instructions to Wiki instead
  * rsx: Silence some diagnostics unless compiled with debugging options
  * rsx: Ignore stencil clear flag if the stencil write mask is disabled
  * rsx: Bounds check on local resource for atlas merge. - Local resources can also have padded pitch dimensions and false-positives on range overlap tests
  * gl/vk: Minor cleanup
  * rsx: Fix section base offset calculation for blit_dst targets which affects confirmed memory range - Fixes flushes only writing partially to target memory
  * rsx: Fix broken texture cache search when flipping
  * rsx: Ignore transfer offsets when wrapping behaviour is expected
  * gl: Remove workaround for AMD driver bug fixed in driver 19.4.3
  * SPU LLVM: move reg origin search to analyser
  * SPU LLVM: improve codegen in loops
  * SPU analyser: add spu_iflag
  * LLVM DSL: expression matching (alpha)
  * Update to README.md due to dependency
  * DS3 Linux fix
  * Fix Unregistered HLE function access
  * Fix PPU Breakpoints and ppu_check_toc
  * Touch-ups to Skyline and Envy (#5884)
- Update to version 0.0.6~git20190425:
  * Print OS info to log
  * rsx: Fix VP writes to CC with a MOV instruction - When moving to CC, the operation has VEC flag disabled and also temp regs disabled. Looks to be the catch-all ELSE in the selection logic.
  * rsx: Fragment shader decompiler cleanup TODO: Investigate the _s input modifier behaviour further, in case it can avoid generating zeroes from a MAD instruction. x = MAD(+ve, -ve, -ve) with _s input modifier in BFBC expects result to be Non-zero
  * "rsx: Ignore argument sign for SQRT operations"
  * rsx: Simplify use of some mixed input functions using OPFLAGS to avoid implicit conversions
  * rsx: Fragment decompiler fixups - Properly test for NaN and Inf when clamping down to fp16 - Optimize divsq a bit; mix(vec, vec, bvec) emits OpSelect which is what we want here, instead of component-wise selection which is much slower.
  * rsx: Proper workaround for broken DIVSQ instruction on realhw - While mul(0, nan) = nan and 0 / 0 = nan, 0 / sqrt(0) = 0 because of hw gremlins. normalize(0) is also nan so this behaviour does not work around that particular case either which makes it even more baffling.
  * rsx: Compensate for nvidia's low precision attribute interpolation - The hw generates inaccurate values when doing perspective-correct   interpolation of vertex output attributes and makes the comparison (a ==   b) fail even when they are a fixed constant value. - Increase equality tolerance when doing comparisons in fragment   shaders for NV cards only to work around this issue. - Teepo fix
  * rsx: Improve accuracy of shadow compare Ops when non-integer depth formats are used - The fixed-point D24S8 format does special Z clamping during compare which matches PS3 behaviour - D32S8 is a floating point format and comparison with Dref > 1 always fails causing black edges/borders
  * vk: Skip feature check if extension is not supported
  * rsx: Shader decompiler cleanup and improvements - Improve support for float16_t by minimizing mixed inputs to functions (ambiguous overloads) - Minimize amount of downcasts in code by using opcode flags - Re-enable float16_t support for vulkan
  * rsx: Use native half float types if available - Emulating f16 with f32 is not ideal and requires a lot of value clamping - Using native data type can significantly improve performance and accuracy - With openGL, check for the compatible extensions NV_gpu_shader5 and AMD_gpu_shader_half_float - With Vulkan, enable this functionality in the deviceFeatures if applicable. (VK_KHR_shader_float16_int8 extension) - Temporarily disable hw fp16 for vulkan
  * rsx: Implement strict clamp16 operation needed for NVIDIA cards
  * LLVM DSL: expression matching (preview 2)
  * LLVM DSL: implement expression matching (preview)
  * SPU LLVM: add match_vr<> template
  * SPU LLVM: add get_vrs<> template
  * LLVM DSL: rewrite zshuffle, shuffle2, build
  * LLVM DSL: rewrite splat, fsplat, vsplat
  * LLVM DSL: rewrite extract and insert
  * SPU LLVM: minor bitcast cleanup
  * LLVM DSL: rewrite add_sat and sub_sat
  * Rewrite cpu_translator::rol, add fshl and fshr
  * Remove cpu_translator::scarry, cpu_translator::merge
  * LLVM DSL: rewrite bitcast, zext, sext, trunc, select, min, max ops
  * LLVM DSL: fix pointer type traits
  * LLVM DSL refactoring
  * Qt: also spawn exit game dialog if rpcs3 is closed (e.g. by accident)
  * Qt: force always on top to fix dialogs appearing behind the game window
  * Qt: go out of fullsceen if exit game pop up is triggered
- Update to version 0.0.6~git20190421:
  * Add Envy and Skyline themes (#5789)
  * cellPad: Update vendor and product IDs
  * Print SPU Group ID on the debugger
  * cellSaveData: Add missing SDK version check for setParam->reserved2 check
- Update to version 0.0.6~git20190420:
  * Fix cellSaveDataListAutoSave/Load unk flags
  * Reschedule in cellMsgDialogOpen2
  * Handle a few more cellSaveData errors
  * rsx: Fix race on clearing native_ui vs emu_requested flag
  * Fix sys_spu group ID
  * Improve scheduler control for cellSaveData
  * Implement initial arguments error checking for cellSaveData
  * Put missing check_state() in some places
  * Remove reader_lock executed in every instruction by RSX
  * rsx: Write vblank semahpre, minor semaphore acquire optimization
  * misc: Lower default perf overlay detail
  * Fix static_hle log channel definition
  * Revert disabling AVX path in SPU verification.
  * SPU transactions: add SSE path if AVX is not available
  * libusb VS stuff
  * implement get_firmware_version
  * Qt: add more filters to firmware installation file dialogs
  * Set stack limit properly
  * Decrease severity of sys_net_bnet_close

OBS-URL: https://build.opensuse.org/request/show/731105
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=23
2019-09-30 06:12:55 +00:00

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RPMSpec

#
# spec file for package RPCS3
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: rpcs3
Version: 0.0.7~git20190914
Release: 0
Summary: PS3 emulator/debugger
License: GPL-2.0
Url: https://rpcs3.net/
Source0: %{name}-%{version}.tar.xz
ExclusiveArch: x86_64
BuildRequires: gcc-c++
BuildRequires: cmake
BuildRequires: pkgconfig(glew)
BuildRequires: pkgconfig(glu)
BuildRequires: pkgconfig(libpng)
BuildRequires: pkgconfig(openal)
BuildRequires: pkgconfig(alsa)
BuildRequires: pkgconfig(libpulse-simple)
BuildRequires: pkgconfig(libevdev)
BuildRequires: pkgconfig(yaml-cpp)
BuildRequires: pkgconfig(libudev)
BuildRequires: vulkan-devel
BuildRequires: -post-build-checks
#ffmpeg deps
BuildRequires: pkgconfig(libavcodec)
BuildRequires: pkgconfig(libswscale)
BuildRequires: pkgconfig(libavformat)
#qt deps
BuildRequires: pkgconfig(Qt5Core) >= 5.10
BuildRequires: pkgconfig(Qt5Widgets) >= 5.10
BuildRequires: pkgconfig(Qt5DBus) >= 5.10
BuildRequires: pkgconfig(Qt5Network) >= 5.10
BuildRequires: pkgconfig(Qt5Qml) >= 5.10
BuildRequires: libqt5-qtbase-private-headers-devel >= 5.10
#LLVM deps
#BuildRequires: llvm4-devel
#BuildRequires: libLLVM4
Requires(post): hicolor-icon-theme
Requires(postun): hicolor-icon-theme
Requires(post): update-desktop-files
Requires(postun): update-desktop-files
%description
An open-source PlayStation 3 emulator/debugger written in C++.
%prep
%setup -q
#Generate Version Strings
GIT_VERSION=$(echo %{version} | sed 's|.*git|git~|g')
echo "// This is a generated file.
#define RPCS3_GIT_VERSION \"$GIT_VERSION\"
#define RPCS3_GIT_BRANCH \"master\"
// If you don't want this file to update/recompile, change to 1.
#define RPCS3_GIT_VERSION_NO_UPDATE 1
" > %{name}/git-version.h
%build
mkdir ../%{name}_build
cd ../%{name}_build
cmake ../%{name}-%{version} \
-DUSE_SYSTEM_FFMPEG="ON" \
-DUSE_SYSTEM_LIBPNG="OFF" \
-DUSE_NATIVE_INSTRUCTIONS="OFF" \
-DCMAKE_INSTALL_PREFIX="%{_prefix}" \
-DCMAKE_INSTALL_LIBEXEC="%{_libexecdir}" \
-DCMAKE_BUILD_TYPE="Release" \
-DCMAKE_SKIP_RPATH="YES"
%make_jobs
%post
%desktop_database_post
%icon_theme_cache_post
%postun
%desktop_database_postun
%icon_theme_cache_postun
%install
cd ../%{name}_build
%make_install
%files
%defattr(-,root,root)
%doc README.md
%license LICENSE
%attr(755, root, root) %{_bindir}/%{name}
%{_datadir}/applications/%{name}.desktop
%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
%{_datadir}/icons/hicolor/48x48/apps/%{name}.png
%{_datadir}/%{name}
%{_datadir}/metainfo/%{name}.appdata.xml
%exclude %{_libexecdir}
%exclude %{_includedir}
%exclude %{_bindir}/llvm-tblgen
%exclude %{_bindir}/xxhsum
%exclude %{_libdir}/libxxhash.a
%exclude %{_datadir}/man/man1/xxhsum.1.gz
%changelog