forked from pool/rpcs3
ba799e84fb
- Update to version 0.0.4~git20180120: * SPU/MFC: check for sync command before doing a list transfer * install icons to /usr/share and load them from there * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1] * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read * cell/scheduler: Manage thread placement depending on cpu hardware * [Travis] Update urls to retrieve glew and vulkan deb packages * RSX: properly handle disconnected pads * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already * Improve cellSearch implementation - Update to version 0.0.4~git20180117: * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) * Fix #3950 * [GUI] remove the letter v from the emu's version * [GUI] add commit hash to game panel if not master * Qt/Input: use name_string instead of hard coded strings * Qt/Input: enable XInput configs with disconnected devices * Qt: fix deadzone preview size on high dpi * SPU: Allow writing to the WrSRR0 channel * SPU: Allow reading of the RdSRR0 channel * Update current firmware version * Add option to disable on-disk shader cache (#4041) * Fix "cellGame: cellGameDataCheck arg validate" * Qt: handler zero-width columns in gamelist * Detect Vulkan Xlib/Wayland surface support at runtime (#4048) * cellGame: cellGameDataCheck arg validate * rsx: add log for potential source of error * rsx: Fix depth clipping * d3d12: fix invalid framebuffer crash and shader compile * rsx: fix image_in arg and swizzle fix * update vulkan submodules * handle some warnings * Qt: fix CurrentSelectionIconPath() * Qt: fix register editor * improve cellPad * Input: init pads as disconnected - Update to version 0.0.4~git20180113: * GUI/Themes: Fix GameList Toolbar Icon Color * GUI/Themes: Fix GameList Icon Backgrounds * Fix windows build * Add support for Vulkan on Wayland * Qt/Input: Introduce profiles * Also stub some similar cellGameUpdate functions * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN * .travis.yml: set git depth to false * Fix debug build * Qt: implement simple find dialog for logs (#3941) * SPU: rewrite ROTH (AVX-512) * Improve Restart function * Add Start Threshold parameter (ALSA) * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts. * Fix #4005 regression * [gui] Show total number of llvm compilation dialogs * MsgDialog: Add SetMsg() for changing main text * fix clang warning: logical-op-parentheses * Trophy: Return correct disk space requirements * PPU: use shared jit_compiler instance * Travis: Pass verbose to Qt installer (#4008) * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state * rsx: Implement depth clamping * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump * Qt: fix compat list sort (#4003) * Warn about corrupted PARAM.SFO * Trophy: check both bdvd and hdd locations * cellGame: don't write empty TITLE_IDs in PARAM.SFO - Added llvm5.patch to fix build with LLVM5 - Update to version 0.0.4~git20171229: * SPU: minor addition for CFLTU, CUFLT * Fix game category issues * Remove /app_home/ dependency * Fix lv2_socket id_base * SPU: minor additions for AVX2+ * Fix primary stack size * Set lv2_socket id_base (#3983) * Fix cellPadSetPortSetting (#3980) * Input: evdev: add positive axis list yml to handle 0+ range sticks OBS-URL: https://build.opensuse.org/request/show/567884 OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15 |
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_service | ||
_servicedata | ||
.gitattributes | ||
.gitignore | ||
rpcs3-0.0.4~git20180120.tar.xz | ||
rpcs3.changes | ||
rpcs3.spec |