SHA256
1
0
forked from pool/rpcs3
rpcs3/_service
Klaus Kämpf ba799e84fb Accepting request 567884 from home:xenonpk
- Update to version 0.0.4~git20180120:
  * SPU/MFC: check for sync command before doing a list transfer
  * install icons to /usr/share and load them from there
  * rsx/texture_cache: Remove hacks; it has been proven that in offsets are in x16 fixed point
  * rsx/gl/vk: Simulate z clipping with selective depth clamp - The scale offset matrix is fine but on real hardware the z results seem to be independent of near/far clipping distances -- If depth falls within near/far, clamp depth value to [0,1]
  * overlay: Fixes - Add fallback fonts including attempting to find glyphs in dev_flash - Fix vulkan hang on startup if icons are not present
  * rsx: Synchronization improvements - Always flush the primary queue and wait if not involking readback from rsx thread -- Should fix some instances of device_lost when using WCB -- Marked remaining case as TODO -- TODO: optimize amount of time rsx waits for external threads trying to read
  * cell/scheduler: Manage thread placement depending on cpu hardware
  * [Travis] Update urls to retrieve glew and vulkan deb packages
  * RSX: properly handle disconnected pads
  * Qt: remove obsolete and faulty m_icon_color. RepaintGui does it already
  * Improve cellSearch implementation
- Update to version 0.0.4~git20180117:
  * rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011)
  * Fix #3950
  * [GUI] remove the letter v from the emu's version
  * [GUI] add commit hash to game panel if not master
  * Qt/Input: use name_string instead of hard coded strings
  * Qt/Input: enable XInput configs with disconnected devices
  * Qt: fix deadzone preview size on high dpi
  * SPU: Allow writing to the WrSRR0 channel
  * SPU: Allow reading of the RdSRR0 channel
  * Update current firmware version
  * Add option to disable on-disk shader cache (#4041)
  * Fix "cellGame: cellGameDataCheck arg validate"
  * Qt: handler zero-width columns in gamelist
  * Detect Vulkan Xlib/Wayland surface support at runtime (#4048)
  * cellGame: cellGameDataCheck arg validate
  * rsx: add log for potential source of error
  * rsx: Fix depth clipping
  * d3d12: fix invalid framebuffer crash and shader compile
  * rsx: fix image_in arg and swizzle fix
  * update vulkan submodules
  * handle some warnings
  * Qt: fix CurrentSelectionIconPath()
  * Qt: fix register editor
  * improve cellPad
  * Input: init pads as disconnected
- Update to version 0.0.4~git20180113:
  * GUI/Themes: Fix GameList Toolbar Icon Color
  * GUI/Themes: Fix GameList Icon Backgrounds
  * Fix windows build
  * Add support for Vulkan on Wayland
  * Qt/Input: Introduce profiles
  * Also stub some similar cellGameUpdate functions
  * Better stub cellGameUpdateCheckStartAsyncEx/FinishAsyncEx, fixes PAIN
  * .travis.yml: set git depth to false
  * Fix debug build
  * Qt: implement simple find dialog for logs (#3941)
  * SPU: rewrite ROTH (AVX-512)
  * Improve Restart function
  * Add Start Threshold parameter (ALSA)
  * rsx: Robustness fixes - Track last working state and reset to it if RSX starts to desync -- This is especially useful when running vulkan since the renderer will easily outpace the rest of the system when merely recording draw commands - Ignore empty sets -- Mark empty/invalid IB sets as having 0 element counts.
  * Fix #4005 regression
  * [gui] Show total number of llvm compilation dialogs
  * MsgDialog: Add SetMsg() for changing main text
  * fix clang warning: logical-op-parentheses
  * Trophy: Return correct disk space requirements
  * PPU: use shared jit_compiler instance
  * Travis: Pass verbose to Qt installer (#4008)
  * rsx: Workaround for nvidia linux - For some reason, using 1.E-x notation does not work on nvidia linux. Could be a bug in spir-v generator or the driver itself
  * rsx: Invalidate surface configuration if stencil state is changed - Stencil state afects validity of a depth/stencil surface same as depth state
  * rsx: Implement depth clamping
  * rsx/vk: Synchronize access to queue submit calls - Should prevent concurrent access on the present/graphics queue
  * gl: Remove flag test optimization as it does not work properly - Most texture cache operations will break sampler state and the extra complexity is not worth the very small speed bump
  * Qt: fix compat list sort (#4003)
  * Warn about corrupted PARAM.SFO
  * Trophy: check both bdvd and hdd locations
  * cellGame: don't write empty TITLE_IDs in PARAM.SFO
- Added llvm5.patch to fix build with LLVM5
- Update to version 0.0.4~git20171229:
  * SPU: minor addition for CFLTU, CUFLT
  * Fix game category issues
  * Remove /app_home/ dependency
  * Fix lv2_socket id_base
  * SPU: minor additions for AVX2+
  * Fix primary stack size
  * Set lv2_socket id_base (#3983)
  * Fix cellPadSetPortSetting (#3980)
  * Input: evdev: add positive axis list yml to handle 0+ range sticks

OBS-URL: https://build.opensuse.org/request/show/567884
OBS-URL: https://build.opensuse.org/package/show/Emulators/rpcs3?expand=0&rev=15
2018-01-23 07:55:47 +00:00

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<services>
<service name="tar_scm" mode="localonly">
<param name="scm">git</param>
<param name="url">https://github.com/RPCS3/rpcs3.git</param>
<param name="filename">rpcs3</param>
<param name="versionformat">@PARENT_TAG@~git%cd</param>
<param name="versionrewrite-pattern">v(.*)</param>
<param name="changesgenerate">enable</param>
<param name="exclude">ffmpeg</param>
<param name="exclude">wxWidgets</param>
<param name="exclude">*.cmd</param>
<param name="exclude">*.dll</param>
<param name="exclude">*.vcxproj</param>
<param name="exclude">*.vcxproj.user</param>
<param name="exclude">*.vcxproj.filters</param>
<param name="exclude">*.yml</param>
<param name="exclude">*.props</param>
<param name="exclude">*.sln</param>
</service>
<service name="recompress" mode="localonly">
<param name="file">*.tar</param>
<param name="compression">xz</param>
</service>
<service name="set_version" mode="localonly"/>
<service name="download_files" mode="localonly"/>
</services>