From a986b2f0b9edc1fd6b5ca27ca770b875bcbe4c0d994821a892acec44bc2c22ad Mon Sep 17 00:00:00 2001 From: Dirk Stoecker Date: Mon, 17 Jan 2022 15:42:42 +0000 Subject: [PATCH] Accepting request 946818 from home:gcomes.obs - Update to 2.5.1 General: * Ported ResidualVM GUI theme to remastered version. * Fixed edge case for Punycode. * Fixed checking for savegame overwrite in autosave slot. * Fixed moving savegame to new slot for most engines. * Scalers are now supported with the OpenGL graphics mode. AGOS: * Fixed old Waxworks AdLib music regression. AGS: * Detection list updates. Grim: * Fixed default "Talk Speed" option value. * Fixed black screen while entering save game name. * OpenGL without shaders is preferred as default for Grim Fandango. Kyra: * Fixed graphical glitch in Legend of Kyrandia 3. SAGA: * Fixed digitized music not looping in Inherit the Earth. SCUMM: * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. * Improved OPL3 sound emulation for Sam&Max. * Fixed music not looping in The Dig. * Fixed crash when loading savegames from Humongous Entertainment games. Sherlock: * Fixed crash using matches on lab table. * Fixed character animation in Rose Tattoo. * Fixed glitch opening map in Rose Tattoo. * Fixed bell pull and fog horn sounds in Serrated Scalpel. * Fixed inventory not updating in Serrated Scalpel after examining watch. * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. * Made Serrated Scalpel darts closer in speed to the original. * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. * Process pending key presses in the order they were made, not the most recent first. * Fixed crash when using Delete key in Rose Tattoo save dialog. * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. * Fixed various user interface glitches in both games. Stark: * Added OpenGL renderer (without shaders). * Added TinyGL renderer. * Fixed autosave handling. TwinE: * Numerous bugfixes and stability improvements. Xeen: * Fixed crash on startup loading constants from xeen.ccs. * Fixed spell selection aborting when characters were switched. * Fixed some bad memory accesses. * Various sound fixes. * Fixed the monster item drop probabilities. OBS-URL: https://build.opensuse.org/request/show/946818 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=69 --- scummvm-2.5.0.tar.xz | 3 --- scummvm-2.5.1.tar.xz | 3 +++ scummvm.changes | 55 ++++++++++++++++++++++++++++++++++++++++++++ scummvm.spec | 4 ++-- 4 files changed, 60 insertions(+), 5 deletions(-) delete mode 100644 scummvm-2.5.0.tar.xz create mode 100644 scummvm-2.5.1.tar.xz diff --git a/scummvm-2.5.0.tar.xz b/scummvm-2.5.0.tar.xz deleted file mode 100644 index 87e952c..0000000 --- a/scummvm-2.5.0.tar.xz +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b47ee4b195828d2c358e38a4088eda49886dc37a04f1cc17b981345a59e0d623 -size 130095472 diff --git a/scummvm-2.5.1.tar.xz b/scummvm-2.5.1.tar.xz new file mode 100644 index 0000000..3c3b499 --- /dev/null +++ b/scummvm-2.5.1.tar.xz @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:9fd8db38e4456144bf8c34dacdf7f204e75f18e8e448ec01ce08ce826a035f01 +size 132828412 diff --git a/scummvm.changes b/scummvm.changes index 7d82194..3714a84 100644 --- a/scummvm.changes +++ b/scummvm.changes @@ -1,3 +1,58 @@ +------------------------------------------------------------------- +Sun Jan 16 15:40:04 UTC 2022 - Giacomo Comes - 2.5.1 + +- Update to 2.5.1 + General: + * Ported ResidualVM GUI theme to remastered version. + * Fixed edge case for Punycode. + * Fixed checking for savegame overwrite in autosave slot. + * Fixed moving savegame to new slot for most engines. + * Scalers are now supported with the OpenGL graphics mode. + AGOS: + * Fixed old Waxworks AdLib music regression. + AGS: + * Detection list updates. + Grim: + * Fixed default "Talk Speed" option value. + * Fixed black screen while entering save game name. + * OpenGL without shaders is preferred as default for Grim Fandango. + Kyra: + * Fixed graphical glitch in Legend of Kyrandia 3. + SAGA: + * Fixed digitized music not looping in Inherit the Earth. + SCUMM: + * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade. + * Improved OPL3 sound emulation for Sam&Max. + * Fixed music not looping in The Dig. + * Fixed crash when loading savegames from Humongous Entertainment games. + Sherlock: + * Fixed crash using matches on lab table. + * Fixed character animation in Rose Tattoo. + * Fixed glitch opening map in Rose Tattoo. + * Fixed bell pull and fog horn sounds in Serrated Scalpel. + * Fixed inventory not updating in Serrated Scalpel after examining watch. + * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo. + * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open. + * Made Serrated Scalpel darts closer in speed to the original. + * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog. + * Process pending key presses in the order they were made, not the most recent first. + * Fixed crash when using Delete key in Rose Tattoo save dialog. + * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open. + * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you. + * Fixed various user interface glitches in both games. + Stark: + * Added OpenGL renderer (without shaders). + * Added TinyGL renderer. + * Fixed autosave handling. + TwinE: + * Numerous bugfixes and stability improvements. + Xeen: + * Fixed crash on startup loading constants from xeen.ccs. + * Fixed spell selection aborting when characters were switched. + * Fixed some bad memory accesses. + * Various sound fixes. + * Fixed the monster item drop probabilities. + ------------------------------------------------------------------- Wed Nov 24 19:38:46 UTC 2021 - Giacomo Comes - 2.5.0 diff --git a/scummvm.spec b/scummvm.spec index 0fe3720..c5e1654 100644 --- a/scummvm.spec +++ b/scummvm.spec @@ -1,7 +1,7 @@ # # spec file for package scummvm # -# Copyright (c) 2021 SUSE LLC +# Copyright (c) 2022 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -20,7 +20,7 @@ %bcond_without libmpeg2 %bcond_without mad Name: scummvm -Version: 2.5.0 +Version: 2.5.1 Release: 0 Summary: Interpreter for several adventure games License: GPL-2.0-or-later