From 08b54f489b663793168764986c1d1a834c33add3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?= Date: Wed, 13 Jan 2021 09:44:44 +0100 Subject: [PATCH] FLUIDSYNTH: Make FluidSynth logging less noisy by default --- audio/softsynth/fluidsynth.cpp | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp index e0d7c4e3df33..fe2b0689c283 100644 --- a/audio/softsynth/fluidsynth.cpp +++ b/audio/softsynth/fluidsynth.cpp @@ -46,6 +46,29 @@ #include "backends/platform/ios7/ios7_common.h" #endif +static void logHandler(int level, const char *message, void *data) { + switch (level) { + case FLUID_PANIC: + error("FluidSynth: %s", message); + break; + case FLUID_ERR: + warning("FluidSynth: %s", message); + break; + case FLUID_WARN: + debug(2, "FluidSynth: %s", message); + break; + case FLUID_INFO: + debug(1, "FluidSynth: %s", message); + break; + case FLUID_DBG: + debug(3, "FluidSynth: %s", message); + break; + default: + fluid_default_log_function(level, message, data); + break; + } +} + class MidiDriver_FluidSynth : public MidiDriver_Emulated { private: MidiChannel_MPU401 _midiChannels[16]; @@ -166,6 +189,12 @@ int MidiDriver_FluidSynth::open() { if (_isOpen) return MERR_ALREADY_OPEN; + fluid_set_log_function(FLUID_PANIC, logHandler, NULL); + fluid_set_log_function(FLUID_ERR, logHandler, NULL); + fluid_set_log_function(FLUID_WARN, logHandler, NULL); + fluid_set_log_function(FLUID_INFO, logHandler, NULL); + fluid_set_log_function(FLUID_DBG, logHandler, NULL); + #if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1 // When provided with in-memory SoundFont data, only use the configured // SoundFont instead if it's explicitly configured on the current game.