forked from pool/scummvm
688 lines
26 KiB
RPMSpec
688 lines
26 KiB
RPMSpec
#
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# spec file for package scummvm (Version 0.12.0)
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#
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# Copyright (c) 2008 SUSE LINUX Products GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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# norootforbuild
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Name: scummvm
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BuildRequires: SDL-devel flac-devel gcc-c++ libpng-devel libsndfile-devel libvorbis libvorbis-devel readline-devel
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BuildRequires: fluidsynth-devel
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Url: http://scummvm.sourceforge.net/
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License: GPL v2 or later
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Group: Amusements/Games/Other
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AutoReqProv: on
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Provides: sarien
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Obsoletes: sarien
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Version: 0.12.0
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Release: 2.1
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Summary: Interpreter for LucasArts games
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Source: %name-%version.tar.bz2
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Source1: %name-tools-0.11.0.tar.bz2
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Source2: README.SUSE
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Patch: %name-cflags.diff
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Patch1: %name-tools-0.11.0.diff
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Patch2: %name-bufferoverflow.diff
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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ScummVM is an implementation of the LucasArts SCUMM (Script Creation
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Utility for Maniac Mansion) interpreter, used in games such as Monkey
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Island and Day of the Tentacle. Some things are still missing in a few
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games, and there are a few bugs. Regardless, it is possible to play
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some games all the way through to the end.
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At the moment there is support for the following games:
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Zak McCracken and the Alien Mindbenders (FM Towns version) Loom
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(256-color CD version) The Secret of Monkey Island (VGA CD version)
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Monkey Island 2: LeChuck's Revenge Indiana Jones and the Fate of
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Atlantis (demo and full version) Day of the Tentacle (demo and full
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version) Sam & Max (demo and full version) Simon the Sorcerer
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There is also experimental support for these games:
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Indiana Jones and the Last Crusade (VGA version) The Secret of Monkey
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Island (VGA floppy disk version) Full Throttle The DIG
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If you are a fan of Sierra On-Line adventure games you might want to
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try the 'sarien' and 'freesci' packages.
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Authors:
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--------
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Ludvig Strigeus
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Vincent Hamm
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%prep
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%setup -b1
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%patch
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pushd ../scummvm-tools-0.11.0
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%patch1
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popd
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%patch2
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%build
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pushd ../scummvm-tools-0.11.0
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%ifarch ppc ppc64 s390 s390x
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export CFLAGS="$RPM_OPT_FLAGS -DSCUMM_BIG_ENDIAN -DUNIX"
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%else
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export CFLAGS="$RPM_OPT_FLAGS -DUNIX"
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%endif
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make
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popd
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%ifarch %ix86
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RPM_OPT_FLAGS="$RPM_OPT_FLAGS -mmmx -msse"
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%endif
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./configure --prefix=/usr \
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--bindir=/usr/games \
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--mandir=%_mandir \
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--enable-drascula \
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--enable-igor
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make %{?jobs:-j %jobs}
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%install
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pushd ../scummvm-tools-0.11.0
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make install DESTDIR=$RPM_BUILD_ROOT
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cp README $RPM_BUILD_DIR/%name-%version/README-tools
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popd
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make install DESTDIR=$RPM_BUILD_ROOT
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mkdir -p $RPM_BUILD_ROOT/%{_datadir}/scummvm
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install -m 644 gui/themes/* $RPM_BUILD_ROOT/%{_datadir}/scummvm
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cp $RPM_SOURCE_DIR/README.SUSE .
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%files
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%defattr(-,root,root)
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%doc AUTHORS NEWS README COPYING COPYRIGHT README-tools README.SUSE
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/usr/games/*
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%{_datadir}/scummvm/
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%_mandir/man6/scummvm.6.gz
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/usr/share/pixmaps/scummvm.xpm
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%exclude /usr/share/doc/scummvm
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%changelog
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* Tue Sep 2 2008 sndirsch@suse.de
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- updated to new 0.12.0 release
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* New Games:
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- The Legend of Kyrandia: Book Two: Hand of Fate.
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- The Legend of Kyrandia: Book Three: Malcolm's Revenge.
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- Lost in Time.
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- The Bizarre Adventures of Woodruff and the Schnibble.
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- PC version of Waxworks.
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- Macintosh version of I Have no Mouth, and I must Scream.
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- Drascula: The Vampire Strikes Back.
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* General
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- Added CAMD MIDI driver for AmigaOS4.
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- Revived the PS2 port (was already in 0.11.1 but was
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forgotten in the release notes).
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- Plugged numerous memory leaks in all engines (part of
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GSoC'08 task),
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- Added audio double buffering to the SDL backend, which
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fixes the problems with the MT-32 emulator on Mac OS X
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(for now only enabled on Mac OS X).
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* AGOS:
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- Fixed crashes during certain music in Amiga versions of
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Elvira 1 and Simon the Sorcerer 1.
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- Fixed palette issues in Amiga versions of Simon the
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Sorcerer 1.
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* Queen:
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- Speech is played at the correct sample rate. (It used to be
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pitched a bit too low.)
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* SCUMM:
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- Rewrote parts of Digital iMUSE, fixing some bugs.
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- Rewrote the internal timer code, fixing some speed issues
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in e.g. COMI.
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- Improved support for sound effects in Amiga version of Zak
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McKracken.
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- Added support for mixed Adlib/MIDI mode in Monkey Island 1
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(Floppy).
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* Sat Mar 1 2008 sndirsch@suse.de
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- updated to new 0.11.1 release
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* fixed digital iMUSE system (better COMI experience)
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* squashed King's Quest 4 bugs
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* improved support for fanmade AGI games
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* fixed several crashes and lock-ups in Lure of the Temptress,
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Inherit the Earth and I Have no Mouth
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* Sun Jan 13 2008 sndirsch@suse.de
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- updated to new 0.11.0 release
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* New Games:
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- Added support for Elvira: Mistress of the Dark.
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- Added support for Elvira 2: The Jaws of Cerberus.
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- Added support for I Have no Mouth, and I Must Scream (demo
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and full game).
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- Added support for preAGI game Mickey's Space Adventure.
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- Added support for preAGI game Troll's Tale.
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- Added support for preAGI game Winnie the Pooh in the Hundred
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Acre Wood.
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- Added support for Amiga version of Waxworks.
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- Added support for Lure of the Temptress.
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* New Ports:
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- Added iPhone port.
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- Added Maemo port for Nokia Internet tablets.
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* General:
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- Added ARM assembly routines for code in the sound mixer and
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SCUMM video playback, resulting in some nice speedups on
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several ports.
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- Improved the way keyboard input is handled internally,
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resolving some odd quirks in some game / port combinations.
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- Added optional 'confirm exit' dialog to the SDL backend.
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- Added support for TiMidity++ MIDI server.
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- Added DMedia MIDI driver for IRIX.
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- Improved detection of new game variants and localized
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versions.
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- Completely reworked internal access to files. (GSoC Task)
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- Added option to delete games from the list with Del key.
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- Added support for "~/" prefix being substituted by $HOME in
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paths
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on POSIX systems (Linux, Mac OS X etc.).
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* AGI:
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- Added support for AGI256 and AGI256-2 hacks (GSoC Task)
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- Added support for Amiga menus and palettes (GSoC Task)
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- Better support for early Sierra AGI titles
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* AGOS:
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- Fixed crashes related to OmniTV playback in The Feeble Files.
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- Improved work on 64-bit systems.
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* Broken Sword 1:
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- Added support for FLAC encoded music.
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* Kyrandia:
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- Added support for Macintosh version.
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* Parallaction:
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- Added support for Amiga version of Nippon Safes, Inc.
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- Many bugfixes
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* Queen:
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- Added support for Adlib music.
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- Added missing music patterns playback in Amiga version.
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* SCUMM:
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- Added subtitle skipping (via '.' key) in older games which
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didn't have this feature so far (e.g. Zak, MM, Indy3, Loom).
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- Added support for Chinese COMI.
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- Better support for eastern versions of games.
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- Various fixes for COMI and other games.
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- Added support for original save menus (browse only). Use
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Alt-F5 to activate.
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- Added support for Spanish version of NES Maniac Mansion.
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- Better support for German version of C64 Maniac Mansion.
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- Fixed bug with cursors in Windows versions of Humongous
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Entertainment games.
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* SAGA:
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- Added support for compressed sound effects, voices and music.
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* Touche:
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- Added workarounds for some glitches/issues present in the
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original game.
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* WinCE Port:
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- Switched compilers again. Now using cegcc
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(http://cegcc.sourceforge.net/).
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- Plugins now supported for WinCE (but not used in this
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release).
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- Redesigned 'Free Look' action, mainly for the lure engine's
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requirements.
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- Smaller optimization setting to counteract the growth of the
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executable.
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- Various bug fixes.
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* GP2X Port:
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- Support F200 Touchscreen
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- Various fixes to input code
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* Sat Dec 1 2007 sndirsch@suse.de
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- fixed gcc version check
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* Mon Nov 19 2007 mkoenig@suse.de
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- fix build
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* Thu Jun 21 2007 sndirsch@suse.de
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- updated to new 0.10.0 release
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* Several new engines and thus new games supported:
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- Sierra AGI engine: Space Quest I & II, King's Quest I-III
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and many more, including a vast number of fan-made games
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- Cinematique evo 1 engine: Future Wars
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- GOB engine: Bargon Attack, Gobliins 2, Goblins 3, Ween: The
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Prophecy
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- AGOS engine: Simon the Sorcerer's Puzzle Pack
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- Parallaction engine: Nippon Safes Inc.
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- Touche: The Adventures of the Fifth Musketeer engine.
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* DXA movies (higher quality than MPEG2) can be compressed
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better now and can be used for the Broken Sword cutscenes.
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* Added 'Mass Add' feature to the Launcher, which allows you to
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scan for all games in all subdirectories of a given directory
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(to use it, press shift then click on "Add Game").
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* Many nice improvements to our ports.
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* And as usual a gazillion small fixes, tweaks and improvements.
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* Wed May 2 2007 sndirsch@suse.de
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- added Provides/Obsoletes for sarien since Sarien project stopped
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its development, continuing the development into ScummVM's AGI
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engine
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* Fri Jan 5 2007 sndirsch@suse.de
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- added 'modern' GUI theme
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* Wed Oct 25 2006 sndirsch@suse.de
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- updated to new 0.9.1 release
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* fixes Kyra bug which made game uncompletable
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* Mon Oct 23 2006 sndirsch@suse.de
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- updated to release 0.9.1 (2006-10-29)
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* New Ports:
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- Added Nintendo DS port.
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- Added GP2X port.
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- Added GP32 port.
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* General:
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- Fixed potential garbage and/or crash in debug console.
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- Removed restriction on 27 games per game id when added via
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launcher.
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* SCUMM:
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- Improved support for international versions of HE games.
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- Fixed rare actor drawing glitches.
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- Fixed path finding during smart star challendge in Big
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Thinkers 1st Grade,
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- Fixed graphical glitches in stomach location of Pajama Sam 3.
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- Fixed graphical glitches in HE80 version of Putt-Putt Travels
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Through Time.
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- Fixed FM-TOWNS version of Indy3 failing on Amiga port.
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- Fixed crash in MM NES when clicking on top screen area
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- Now it is possible to turn on or off subtitles during SMUSH
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movies
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* Simon:
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- Improved support for international versions of the Feeble
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Files.
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- Fixed undefined behaviour when loading music.
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- Fixed crash when displaying some subtitles in the Feeble
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Files.
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- Fixed crackling sound in Mac version of Feeble Files
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* BASS:
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- Fixed character spacing in LINC terminals in floppy version
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v0.0303
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- Fixed a regression which caused incorrect adlib music
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emulation
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* Broken Sword 1:
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- Fixed speech-related crashes.
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* Broken Sword 2:
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- More robust handling of the optional startup.inf file.
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* Kyrandia:
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- Scrolling in the Kyrandia intro is less CPU intensive, at the
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cost of not being as smooth as before.
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- Fixed a tiny graphics glitch in the Kyrandia intro.
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- Improved screen update handling, speeds up drawing on small
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devices.
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- Improved resource loading, faster startup.
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* PSP Port:
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- Fixed crashes during scrolling scenes in certain SCUMM games.
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- Added saving of thumbnail in SCUMM savegames.
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* PS2 Port:
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- Overlay uses higher resolution now.
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- Can boot from USB, HDD etc. as well.
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* WinCE Port:
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- Several bugfixes
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- Re-add support for 2002 based devices
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* Wed Oct 18 2006 sndirsch@suse.de
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- scummvm-template-fix.diff:
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* fixes compilation errors with new gcc
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* Thu Jun 22 2006 sndirsch@suse.de
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- updated to release 0.9.0:
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New Games:
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- Added kyra engine (for the Kyrandia series). Currently only
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the first part of the series is supported.
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- Added support for The Feeble Files
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General:
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- Switched from CVS to Subversion.
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- Restructured our source tree partially.
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- Fixed a bug that prevented you from overriding the scaler from
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the command line for 640x480 games.
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- Added subtitle configuration controls to the Launcher options
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dialogs.
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- GUI was completely redesigned and is now themeable.
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SCUMM:
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- Rewrote the detection code, for improved accuracy and better
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support of fan translations. It should now work much better
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on games with unknown MD5.
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- Added subtitle configuration controls to the options dialog.
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- Fixed graphical glitches in several HE games.
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- Fixed palette glitches in Big Thinkers 1st Grade.
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- Fixed songs in the kitchen of Pajama Sam 1.
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SAGA
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- Fixed sound distortion in the Inherit the Earth demo.
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Simon
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- Improved Hebrew support
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- Lots of long-overdue cleanups and re-structuring were made to
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accomodate for The Feeble Files.
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- Fixed a rare MIDI bug that would cause a channel to change
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volume without adjusting it to the master volume.
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- Fixed delay after introduction of Simon the Sorcerer 1 demo
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(With speech)
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- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
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Broken Sword 1:
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- Added support for the --save-slot option.
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Broken Sword 2:
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- Major rewrite of how game resources are accessed in memory.
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This should fix alignment issues reported on some platforms.
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- Missing data files are handled more gracefully.
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WinCE Port:
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- Added: PocketPC: Vertical oversampling scaler 320x200=>320x240
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when panel not shown (n0p)
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- Added: PocketPC: Right click by double-tapping (n0p)
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- Fixed: All: Clipping issues in some cases
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- Added: PocketPC: Mouse emulation using keys
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- Added: Smartphones: Virtual keyboard popup
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- Fixed: Smartphones: Incorrect screen blit in SDL port
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- Added: All: Mouse cursor visible on panel if using emulated
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mouse
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- Added: All: Inverse landscape mode
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- Fixed: PocketPC: Dialogs cut-off/not redrawn
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* Wed Jun 14 2006 dmueller@suse.de
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- build parallel
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* Sun Jun 11 2006 sndirsch@suse.de
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- updated to current CVS (2006-06-11)
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* various fixes
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* Tue May 30 2006 sndirsch@suse.de
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- updated to current CVS (2006-05-30)
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* obsoletes gob2.diff
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* heavy development in gob2 engine
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* Sun May 28 2006 sndirsch@suse.de
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- updated to current CVS (2006-05-28)
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* adds eperimental support for lure, cine, agi *and* gob2 (at
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least the intro works now including sound)
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* Mon Feb 6 2006 sndirsch@suse.de
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- added libvorbis/libvorbis-devel to BuildRequires to enable
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Ogg/Vorbis support again; has been disabled by switching from
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neededforbuild to BuildRequires :-(
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* Mon Feb 6 2006 sndirsch@suse.de
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- updated to release 0.8.2 (2006-02-08)
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* General:
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- Fixed OS X bundle building when using GCC 3.3.
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* SCUMM:
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- Added support for rotating/scaling of sprites in HE games.
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* Sword2:
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- Fixed last-minute crash when playing sound effects.
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* WinCE Port:
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- Should fix weird crashes with DOTT stamp and in FOA
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- Fixed Monkey Island blocking keyboard panel on Smartphones
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- Fixed QVGA Smartphone detection
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- Fixed Smartphone double right click issue.
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* Sun Jan 29 2006 sndirsch@suse.de
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- updated to release 0.8.1
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* General:
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- More descriptive game titles in all engines.
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- Fixed crash when trying to apply aspect-ratio correction to
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games that cannot use it.
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- Fixed potential security vulnerability with oversized PATH
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environment variables.
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- Lowered the default gain for the FluidSynth music driver and
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made it configurable.
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* SCUMM:
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- Scrolling fixes in COMI, so it is less CPU-hungry.
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- Added support for Maniac Mansion NES German version.
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- Fixed mouse button states in COMI.
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- Fixed overflow when using control panel for robot in the Dig.
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- Added support for sound code, used by songs in HE games.
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- Improved shadows in later HE games.
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- Fixed subtitles glitches in HE games.
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- Improved music/sound for HE games.
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- Improved support for international versions of HE games.
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- Improved support for Macintosh versions of games.
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- Fixed several minor bugs.
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* BASS:
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- Fix crash when speed/volume sliders are clicked and then
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dragged out of the scummvm window.
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* Gob:
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- Fixed disappearing cursor when level password is typed in
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- Warn user if he tries to run CD version directly from CD under
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Windows
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* Queen:
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- Fixed charset for Spanish version.
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* SAGA:
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- Fixed digital music playback under BE systems.
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* Simon:
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- Implemented more precise MD5-based game detection.
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- Added Polish support for Simon the Sorcerer 2.
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- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
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- Fixed palette delay at the end of Simon the Sorcerer 1.
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- Fixed sound looping in Windows version of Simon the Sorcerer 2.
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* Sword1:
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- Fixed a bug where looping sounds would keep playing during
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cutscenes or when displaying any form of control panel dialog.
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- The save game dialog would erroneously claim an I/O error
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occurred if the savegame list had unused slots, and savegames
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were compressed.
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- Fixed a scrolling bug which caused the finale sequence to be
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displayed
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incorrectly.
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* Sword2:
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- Fixes and cleanups to the end credits. The German credits work
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now.
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- Fixed missing speech/music in the second half of the game,
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reported to happen in some versions of the game.
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* PS2 Port:
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- Completely reworked and now really goes official.
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* PSP Port:
|
||
- Fixed a bug that caused Broken Sword 1, and games that use
|
||
ripped CDDA tracks (most notably the CD version of Monkey
|
||
Island 1), to stop functioning properly after a while.
|
||
* WinCE Port:
|
||
- Check backends/wince/README-WinCE for the latest news
|
||
- Fixed disappearing panel when opening a list widget in GUI
|
||
- Knakos patches (QVGA smartphones fix, easier key binding and
|
||
panel switching)
|
||
- update scummvm tools to current CVS sources (2006-01-29)
|
||
* Wed Jan 25 2006 mls@suse.de
|
||
- converted neededforbuild to BuildRequires
|
||
* Sat Jan 21 2006 schwab@suse.de
|
||
- Don't strip binaries.
|
||
* Tue Jan 10 2006 sndirsch@suse.de
|
||
- update scummvm tools to current CVS sources (Bug #141852)
|
||
* Fri Nov 25 2005 sndirsch@suse.de
|
||
- added -fno-strict-aliasing to fix build
|
||
* Sat Oct 29 2005 sndirsch@suse.de
|
||
- updated to release 0.8.0
|
||
* New Games:
|
||
- Added SAGA engine (for the games "I Have No Mouth and I Must
|
||
Scream" and "Inherit the Earth").
|
||
- Added Gob engine (for the Goblins series). Currently, only
|
||
the first of the Goblins games is supported.
|
||
* SCUMM engine:
|
||
- Added thumbnail support for savegames.
|
||
* Fri Oct 28 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20051027)
|
||
* Mon Oct 17 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20051017)
|
||
* Sat Oct 15 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20051015)
|
||
* Sat Oct 8 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20051008)
|
||
* Tue Sep 20 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050920)
|
||
* Mon Sep 12 2005 sndirsch@suse.de
|
||
- updated README.SUSE another time; a link for download the large -
|
||
unmodified original version can now be found on the scummvm
|
||
download page (#116335)
|
||
* Mon Sep 12 2005 sndirsch@suse.de
|
||
- another update of README.SUSE; now I know the filesize of the
|
||
unconverted version to download (#116335)
|
||
* Sun Sep 11 2005 sndirsch@suse.de
|
||
- updated README.SUSE (#116335)
|
||
* Sun Sep 11 2005 sndirsch@suse.de
|
||
- added README.SUSE (#116335)
|
||
* Wed Aug 10 2005 sndirsch@suse.de
|
||
- added scummvm tools (Bug #103725)
|
||
* Sun Jul 31 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050730)
|
||
* Tue Jul 19 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050718)
|
||
- removed obsolete gcc4 patches
|
||
* Mon Jul 11 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050710)
|
||
* Mon Jul 4 2005 sndirsch@suse.de
|
||
- enabled fluidsynth MIDI driver
|
||
- added the build of "The Legend of Kyrandia" engine
|
||
- use RPM_OPT_FLAGS everywhere
|
||
- use install target
|
||
* Fri Jun 24 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050626)
|
||
* Sun Jun 12 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050612)
|
||
* Sun Jun 5 2005 sndirsch@suse.de
|
||
- updated to daily snapshot (20050604)
|
||
- adjusted gcc4.diff/gcc4-friends.patch
|
||
* Mon May 23 2005 sndirsch@suse.de
|
||
- gcc4-friends.patch
|
||
* fixes new gcc build error:
|
||
"ISO C++ forbids declaration of 'Win32ResExtractor' with no type"
|
||
* Tue May 10 2005 ro@suse.de
|
||
- use -mmmx and -msse on x86
|
||
* Tue Apr 5 2005 sndirsch@suse.de
|
||
- improved gcc4 fix: long --> intptr_t
|
||
* Tue Apr 5 2005 sndirsch@suse.de
|
||
- fixed to build with gcc4
|
||
* Tue Mar 29 2005 sndirsch@suse.de
|
||
- update to 0.7.1:
|
||
* General:
|
||
- Added a MT-32 emulator. (It was actually added in 0.7.0 but
|
||
we forgot to put it into the NEWS file :-).
|
||
- Less memory-hungry MPEG movie playback for the Broken Sword
|
||
games.
|
||
* SCUMM:
|
||
- Fixed wrong actor animation in Full Throttle INSANE
|
||
* Windows Mobile port (PocketPC / Smartphone) :
|
||
- Fixed FOTAQ crash on all platforms when leaving the hotel
|
||
AGAIN
|
||
- Better low quality Adlib emulation for FOTAQ
|
||
- Fix randomly broken Hide Toolbar option (thanks iKi)
|
||
- Fix first hardware key mapping (was not displayed before)
|
||
- Fix BASS & Simon hangs on Smartphone when using the Skip
|
||
hotkey
|
||
- Fix Zone key action on Smartphone (now mapped on key 9)
|
||
- Experimental third party VGA mode (SE-VGA) fix
|
||
- Add Key Mapping option in the launcher (Options/Misc/ Keys)
|
||
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
|
||
- Fix key mapping issues introduced in 0.7.0
|
||
- Full Throttle interactive action sequences should be more
|
||
playable.
|
||
- New key mapping option "FT Cheat" to win a Full Throttle
|
||
action sequence
|
||
- Quit Simon game with 'Action key' on Smartphones
|
||
* Sword2:
|
||
- Fixed crash caused by attempting to play music from CD1 and
|
||
CD2 at the same time.
|
||
- Fixed crash in the cutscene player if the speech file was
|
||
missing.
|
||
* BASS:
|
||
- Fixed crash when talking to the gardener using spanish text
|
||
with the floppy version.
|
||
* Wed Mar 23 2005 sndirsch@suse.de
|
||
- removed mad support (usually not required)
|
||
* Sun Jan 2 2005 sndirsch@suse.de
|
||
- update to 0.7.0:
|
||
* Added preliminary support for 26 Humongous Entertainment titles
|
||
* Added support for FLAC (lossless) encoded audio files
|
||
* Added native support for Macintosh versions of some SCUMM games;
|
||
this means the 'rescumm' tool is now mostly obsolete, and you
|
||
can now play those games directly from the original CD
|
||
* Added smooth horizontal scrolling for The Dig, Full Throttle
|
||
and COMI (matching the original engine)
|
||
* Added support for compressed speech and music in Broken Sword 1
|
||
and Broken Sword 2
|
||
* And as usual, we fixed lots and lots of bugs
|
||
- added flac/flac-devel to #neededforbuild -> enabled flac support
|
||
* Fri Nov 12 2004 sndirsch@suse.de
|
||
- added MPEG-2 support; required for cutscenes of Broken Sword 1/2
|
||
(Bug #48180)
|
||
* Fri Aug 6 2004 uli@suse.de
|
||
- update -> 0.6.1b (now 64-bit clean, mostly sound-related bugfixes)
|
||
* Tue Mar 16 2004 sndirsch@suse.de
|
||
- Update to 0.6.0:
|
||
* many bugfixes in all supported game engines
|
||
* dramatic fixes and improvements in the area of sound and music
|
||
* greatly improved game management/options screen
|
||
* two new graphics modes (HQ2x and HQ3x)
|
||
* new support for the following games
|
||
- Maniac Mansion, Zak McKracken, Full Throttle
|
||
- Broken Sword 1 and Broken Sword 2
|
||
- Flight of the Amazon Queen (released now as freeware
|
||
including permission to include it on a Linux distribution!)
|
||
* Tue Dec 2 2003 sndirsch@suse.de
|
||
- fixed build for ALSA 1.0
|
||
* Wed Oct 15 2003 mmj@suse.de
|
||
- Don't build as root
|
||
- Don't strip explicitly
|
||
* Tue Sep 23 2003 uli@suse.de
|
||
- no ALSA on s390*
|
||
* Sat Aug 16 2003 sndirsch@suse.de
|
||
- enabled MIDI support via ALSA sequencer
|
||
* Wed Aug 13 2003 sndirsch@suse.de
|
||
- Update to 0.5.1 including:
|
||
* Beneath a Steel Sky savegame code completely rewritten,
|
||
eliminating several situations where ScummVM 0.5.0 would
|
||
produce unusable 'frozen' saved games
|
||
* Several other Beneath a Steel Sky bugs have been fixed
|
||
* Some Curse of Monkey Island actor graphical issues have
|
||
been fixed
|
||
* Some issues when running ScummVM fullscreen under MacOS X
|
||
have been resolved
|
||
* MorphOS port has undergone several critical bugfixes
|
||
* Dreamcast port now supports Simon the Sorcerer 1 and 2
|
||
* Sun Aug 3 2003 sndirsch@suse.de
|
||
- added scummvm manual page
|
||
* Sun Aug 3 2003 sndirsch@suse.de
|
||
- Update to 0.5.0 including:
|
||
* Enhanced versions of Maniac Mansion and Zak McKracken are now
|
||
supported and completable
|
||
* Beneath A Steel Sky is now supported and completable
|
||
* Added support for Amiga version of Monkey Island 1
|
||
* Initial unplayable support for V1 version of Maniac Mansion/Zak
|
||
McKracken
|
||
* Curse of Monkey Island (COMI) support for playing from CD improved
|
||
on Mac OS X
|
||
* Loading COMI savegames for disk 2 doesn't anymore require disk 1
|
||
first
|
||
* Rewritten iMUSE enginee, and many Music fixes (exp. Monkey Island 2)
|
||
* Support for music in Humongous games and simon2dos/simon2talkie
|
||
(XMIDI format)
|
||
* Support for music in simon1demo (Proprietary format)
|
||
* Complete music support for Simon the Sorcerer 2
|
||
* Improved music and sound support in Zak256
|
||
* Added Aspect Ratio option
|
||
* Many other bug fixes, improvements and optimisations
|
||
* Added AdvMame3x filter
|
||
* Fixed crash in Curse of Monkey Island (and possibly other games as
|
||
well)
|
||
* Fixed airport doors in Zak256
|
||
* Fixed crash in SDL backend
|
||
* Fixed various iMUSE bugs
|
||
* Tue May 13 2003 mmj@suse.de
|
||
- Update to 0.4.0 including:
|
||
<EFBFBD> Curse of Monkey Island (comi) support (experimental)
|
||
<EFBFBD> Added support for the EGA versions of Loom, Monkey Island and
|
||
Indy3
|
||
<EFBFBD> Improved music support in Indy3 and the floppy versions of
|
||
Monkey Island
|
||
<EFBFBD> Many Simon the Sorcerer 1 & 2 improvements and fixes
|
||
<EFBFBD> Even more pre-alpha support for enhanced versions of V2 SCUMM
|
||
games (Maniac Mansion and Zak)
|
||
<EFBFBD> Preliminary support for early Humongous Entertainment titles
|
||
(very experimental)
|
||
<EFBFBD> New debug console and several GUI/Launcher enhancements
|
||
<EFBFBD> New Save/Load code (easier to expand while retaining
|
||
compatibility)
|
||
<EFBFBD> Dreamcast port now works with new games added for 0.3.0b
|
||
<EFBFBD> New official PalmOS port
|
||
<EFBFBD> Various minor and not so minor SCUMM game fixes
|
||
<EFBFBD> Large memory leak fixed for The Dig/COMI
|
||
<EFBFBD> SMUSH code optimised, frame dropping added for slower machines
|
||
<EFBFBD> Code cleanups
|
||
* Wed Dec 11 2002 mmj@suse.de
|
||
- Update to 0.3.0b
|
||
* Wed Dec 4 2002 mmj@suse.de
|
||
- Use BuildRoot:
|
||
* Sun May 19 2002 mmj@suse.de
|
||
- Update to 0.2.0
|
||
* Thu Apr 18 2002 uli@suse.de
|
||
- build and link with g++
|
||
* Thu Jan 24 2002 uli@suse.de
|
||
- initial package
|