forked from pool/scummvm
- Add patches from upstream to fix build with fluidsynth 2.2 * 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch * 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch * 0003-FLUIDSYNTH-Fix-build.patch * 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch * 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch * 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch OBS-URL: https://build.opensuse.org/request/show/886072 OBS-URL: https://build.opensuse.org/package/show/games/scummvm?expand=0&rev=65
58 lines
1.8 KiB
Diff
58 lines
1.8 KiB
Diff
From 08b54f489b663793168764986c1d1a834c33add3 Mon Sep 17 00:00:00 2001
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From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?=
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<eriktorbjorn@users.sourceforge.net>
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Date: Wed, 13 Jan 2021 09:44:44 +0100
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Subject: [PATCH] FLUIDSYNTH: Make FluidSynth logging less noisy by default
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---
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audio/softsynth/fluidsynth.cpp | 29 +++++++++++++++++++++++++++++
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1 file changed, 29 insertions(+)
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diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp
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index e0d7c4e3df33..fe2b0689c283 100644
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--- a/audio/softsynth/fluidsynth.cpp
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+++ b/audio/softsynth/fluidsynth.cpp
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@@ -46,6 +46,29 @@
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#include "backends/platform/ios7/ios7_common.h"
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#endif
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+static void logHandler(int level, const char *message, void *data) {
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+ switch (level) {
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+ case FLUID_PANIC:
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+ error("FluidSynth: %s", message);
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+ break;
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+ case FLUID_ERR:
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+ warning("FluidSynth: %s", message);
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+ break;
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+ case FLUID_WARN:
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+ debug(2, "FluidSynth: %s", message);
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+ break;
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+ case FLUID_INFO:
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+ debug(1, "FluidSynth: %s", message);
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+ break;
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+ case FLUID_DBG:
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+ debug(3, "FluidSynth: %s", message);
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+ break;
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+ default:
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+ fluid_default_log_function(level, message, data);
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+ break;
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+ }
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+}
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+
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class MidiDriver_FluidSynth : public MidiDriver_Emulated {
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private:
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MidiChannel_MPU401 _midiChannels[16];
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@@ -166,6 +189,12 @@ int MidiDriver_FluidSynth::open() {
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if (_isOpen)
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return MERR_ALREADY_OPEN;
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+ fluid_set_log_function(FLUID_PANIC, logHandler, NULL);
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+ fluid_set_log_function(FLUID_ERR, logHandler, NULL);
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+ fluid_set_log_function(FLUID_WARN, logHandler, NULL);
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+ fluid_set_log_function(FLUID_INFO, logHandler, NULL);
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+ fluid_set_log_function(FLUID_DBG, logHandler, NULL);
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+
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#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
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// When provided with in-memory SoundFont data, only use the configured
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// SoundFont instead if it's explicitly configured on the current game.
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