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soundtouch/soundtouch.spec

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#
# spec file for package soundtouch
#
# Copyright (c) 2021 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%define sover 1
Name: soundtouch
Version: 2.3.1
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
Release: 0
Summary: Audio Processing Library
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
License: LGPL-2.1-or-later
Group: Productivity/Multimedia/Sound/Editors and Convertors
URL: https://www.surina.net/soundtouch
Source: https://codeberg.org/soundtouch/soundtouch/archive/%{version}.tar.gz
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
Source1: https://salsa.debian.org/multimedia-team/soundtouch/raw/master/debian/soundstretch.1
Source99: baselibs.conf
BuildRequires: autoconf
BuildRequires: automake
BuildRequires: dos2unix
BuildRequires: gcc-c++
BuildRequires: libtool
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
BuildRequires: pkgconfig
%description
SoundTouch is a C++ audio processing library that allows
changing the sound tempo, pitch and playback rate parameters
independently from each other.
* Implements time stretch, pitch shift and sample rate transposing
routines.
* Supports the 16-bit integer or 32-bit floating point
PCM mono/stereo formats.
* Capable of real-time audio stream processing (depending on hardware).
* Additional use of assembler level and Intel MMX instruction sets.
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%package -n libSoundTouch%{sover}
Summary: Audio Processing Library
Group: System/Libraries
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%description -n libSoundTouch%{sover}
SoundTouch is a C++ audio processing library that allows
changing the sound tempo, pitch and playback rate parameters
independently from each other.
%package devel
Summary: Development files for the SoundTouch audio processing library
Group: Development/Languages/C and C++
Requires: glibc-devel
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
Requires: libSoundTouch%{sover} = %{version}
%description devel
SoundTouch is a C++ audio processing library that allows
changing the sound tempo, pitch and playback rate parameters
independently from each other.
This subpackage contains the header files for building programs with
SoundTouch.
%prep
%setup -q -n %{name}
dos2unix README.html
%build
autoreconf -fvi
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%configure \
--enable-shared \
--disable-static
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
make %{?_smp_mflags}
%install
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%make_install
find %{buildroot} -type f -name "*.la" -delete -print
# Add man page for soundstretch generated by help2man
mkdir -p %{buildroot}%{_mandir}/man1
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
cp %{SOURCE1} %{buildroot}%{_mandir}/man1
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
rm -fr %{buildroot}%{_datadir}/doc/%{name}
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%post -n libSoundTouch%{sover} -p /sbin/ldconfig
%postun -n libSoundTouch%{sover} -p /sbin/ldconfig
%files
%{_bindir}/*
%{_mandir}/man1/*
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%files -n libSoundTouch%{sover}
%license COPYING.TXT
%{_libdir}/libSoundTouch.so.%{sover}*
%files devel
%{_datadir}/aclocal/*.m4
Accepting request 586073 from home:avindra - Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
2018-03-13 08:12:29 +01:00
%{_includedir}/%{name}
%{_libdir}/pkgconfig/*.pc
%{_libdir}/*.so
%changelog