forked from pool/soundtouch
Accepting request 586303 from multimedia:libs
OBS-URL: https://build.opensuse.org/request/show/586303 OBS-URL: https://build.opensuse.org/package/show/openSUSE:Factory/soundtouch?expand=0&rev=27
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commit
9603f943d6
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libSoundTouch0
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libSoundTouch1
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@ -86,4 +86,4 @@ The following command reads .wav sound data from standard input pipe and estimat
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.SH NOTES
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.SH NOTES
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Converted from the README.html that comes with SoundTouch.
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Converted from the README.html that comes with SoundTouch.
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@ -1,3 +0,0 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3d4161d74ca25c5a98c69dbb8ea10fd2be409ba1a3a0bf81db407c4c261f166b
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size 106229
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3
soundtouch-2.0.0.tar.gz
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3
soundtouch-2.0.0.tar.gz
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version https://git-lfs.github.com/spec/v1
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oid sha256:d224f7d1421b5f8e74a74c85741345bd9802618a40ae30ce5b427a5705c89d25
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size 455148
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@ -1,3 +1,61 @@
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-------------------------------------------------------------------
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Tue Mar 13 08:44:37 UTC 2018 - jengelh@inai.de
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- Trim marketing and old statistics (Pentium) from
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description, and ensure neutrality.
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-------------------------------------------------------------------
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Sun Feb 18 06:38:58 UTC 2018 - avindra@opensuse.org
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- Update to version 2.0.0
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* Added functions to get initial processing latency, duration
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ratio between the original input and processed output tracks,
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and clarified reporting of input/output batch sizes
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* Fixed issue that added brief sequence of silence to beginning
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of output audio
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* Adjusted algorithm parameters to reduce reverberating effect
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at tempo slowdown
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* Bugfix: Fixed a glitch that could cause negative array indexing
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in quick seek algorithm
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* Bugfix: flush() didn't properly flush final samples from the
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pipeline on 2nd time in case that soundtouch object instance
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was recycled and used for processing a second audio stream.
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* Bugfix: Pi value had incorrect 9th/10th decimals
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* Added C# example application that uses SoundTouch dll library
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for processing MP3 files
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- includes 1.9.2:
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* Fix in GNU package configuration
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- includes 1.9.1:
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* Improved SoundTouch::flush() function so that it returns
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precisely the desired amount of samples for exact output
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duration control
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* Redesigned quickseek algorithm for improved sound quality when
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using the quickseek mode. The new quickseek algorithm can find
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99% as good results as the default full-scan mode, while the
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quickseek algorithm is remarkable less CPU intensive.
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* Added adaptive integer divider scaling for improved sound
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quality when using integer processing algorithm
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- includes 1.9:
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* Added support for parallel computation support via OpenMP
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primitives for better performance in multicore systems.
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Benchmarks show that achieved parallel processing speedup
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improvement typically range from +30% (x86 dual-core) to +180%
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(ARM quad-core). The OpenMP optimizations are disabled by
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default, see OpenMP notes above in this readme file how to
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enabled these optimizations.
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* Android: Added support for Android devices featuring X86 and
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MIPS CPUs, in addition to ARM CPUs.
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* Android: More versatile Android example application that
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processes WAV audio files with SoundTouch library
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* Replaced Windows-like 'BOOL' types with native 'bool'
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* Changed documentation token to "dist_doc_DATA" in Makefile.am
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* Miscellaneous small fixes and improvements
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- cleanup with spec-cleaner
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- other spec fixes:
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* switch to https
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* link directly to man page taken from debian, and refresh it
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* macroify sover, bump from 0 to 1
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-------------------------------------------------------------------
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-------------------------------------------------------------------
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Sun Apr 5 18:18:28 UTC 2015 - p.drouand@gmail.com
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Sun Apr 5 18:18:28 UTC 2015 - p.drouand@gmail.com
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@ -1,7 +1,7 @@
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#
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#
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# spec file for package soundtouch
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# spec file for package soundtouch
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#
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#
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# Copyright (c) 2015 SUSE LINUX Products GmbH, Nuernberg, Germany.
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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#
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# All modifications and additions to the file contributed by third parties
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# remain the property of their copyright owners, unless otherwise agreed
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@ -16,62 +16,58 @@
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#
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#
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%define sover 1
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Name: soundtouch
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Name: soundtouch
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Url: http://www.surina.net/soundtouch
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Version: 2.0.0
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Summary: Audio Processing Library
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License: LGPL-2.1+
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Group: Productivity/Multimedia/Sound/Editors and Convertors
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Version: 1.8.0
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Release: 0
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Release: 0
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Summary: Audio Processing Library
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License: LGPL-2.1-or-later
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Group: Productivity/Multimedia/Sound/Editors and Convertors
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Url: https://www.surina.net/soundtouch
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Source: https://www.surina.net/soundtouch/%{name}-%{version}.tar.gz
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Source1: https://salsa.debian.org/multimedia-team/soundtouch/raw/master/debian/soundstretch.1
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Source99: baselibs.conf
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BuildRequires: autoconf
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BuildRequires: autoconf
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BuildRequires: automake
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BuildRequires: automake
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BuildRequires: gcc-c++
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BuildRequires: gcc-c++
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BuildRequires: libtool
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BuildRequires: libtool
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BuildRequires: pkg-config
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BuildRequires: pkgconfig
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Source: http://www.surina.net/soundtouch/%{name}-%{version}.tar.gz
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# From http://ftp.debian.org/debian/pool/main/s/soundtouch/soundtouch_1.6.0-3.debian.tar.gz
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Source1: soundstretch.1
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Source99: baselibs.conf
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BuildRoot: %{_tmppath}/%{name}-%{version}-build
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%description
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%description
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SoundTouch is an open source audio processing library that allows
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SoundTouch is a C++ audio processing library that allows
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changing the sound tempo, pitch and playback rate parameters
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changing the sound tempo, pitch and playback rate parameters
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independently from each other.
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independently from each other.
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*Easy-to-use implementation of time-stretch, pitch-shift and sample
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rate transposing routines.
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*High-performance object-oriented C++ implementation.
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*Clear and easy-to-use programming interface via a single C++ class.
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*Supported audio data format : 16Bit integer or 32bit floating point
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PCM mono/stereo
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*Capable of real-time audio stream processing:
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input/output latency max. ~ 100 ms.
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Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz
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Intel Pentium processor or better.
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*Additional assembler-level and Intel-MMX instruction set optimizations
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for Intel x86 compatible processors, offering several times increase
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in the processing performance.
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%package -n libSoundTouch0
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* Implements time stretch, pitch shift and sample rate transposing
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routines.
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* Supports the 16-bit integer or 32-bit floating point
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PCM mono/stereo formats.
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* Capable of real-time audio stream processing (depending on hardware).
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* Additional use of assembler level and Intel MMX instruction sets.
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%package -n libSoundTouch%{sover}
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Summary: Audio Processing Library
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Summary: Audio Processing Library
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Group: System/Libraries
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Group: System/Libraries
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%description -n libSoundTouch0
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%description -n libSoundTouch%{sover}
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SoundTouch is an open source audio processing library that allows
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SoundTouch is a C++ audio processing library that allows
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changing the sound tempo, pitch and playback rate parameters
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changing the sound tempo, pitch and playback rate parameters
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independently from each other.
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independently from each other.
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%package devel
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%package devel
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Summary: Audio Processing Library
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Summary: Development files for the SoundTouch audio processing library
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Group: Development/Languages/C and C++
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Group: Development/Languages/C and C++
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Requires: libSoundTouch0 = %{version}
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Requires: glibc-devel
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Requires: glibc-devel
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Requires: libSoundTouch%{sover} = %{version}
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%description devel
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%description devel
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SoundTouch is an open-source audio processing library that allows
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SoundTouch is a C++ audio processing library that allows
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changing the sound tempo, pitch and playback rate parameters
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changing the sound tempo, pitch and playback rate parameters
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independently from each other.
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independently from each other.
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This subpackage contains the header files for building programs with
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SoundTouch.
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%prep
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%prep
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%setup -q -n %{name}
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%setup -q -n %{name}
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tr -d '\r' <README.html >README.html~
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tr -d '\r' <README.html >README.html~
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@ -80,36 +76,34 @@ mv README.html~ README.html
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%build
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%build
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./bootstrap
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./bootstrap
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%configure\
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%configure \
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--enable-shared\
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--enable-shared \
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--disable-static
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--disable-static
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make %{?_smp_mflags} pkgdocdir=%{_docdir}/%{name}
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make %{?_smp_mflags}
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%install
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%install
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%makeinstall pkgdocdir=%{_docdir}/%{name}
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%make_install
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rm -f $RPM_BUILD_ROOT%{_libdir}/lib*.la
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find %{buildroot} -type f -name "*.la" -delete -print
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# Add man page for soundstretch generated by help2man
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# Add man page for soundstretch generated by help2man
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mkdir -p %{buildroot}%{_mandir}/man1
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mkdir -p %{buildroot}%{_mandir}/man1
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cp %{S:1} %{buildroot}%{_mandir}/man1
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cp %{SOURCE1} %{buildroot}%{_mandir}/man1
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%post -n libSoundTouch0 -p /sbin/ldconfig
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rm -fr %{buildroot}%{_datadir}/doc/%{name}
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%postun -n libSoundTouch0 -p /sbin/ldconfig
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%post -n libSoundTouch%{sover} -p /sbin/ldconfig
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%postun -n libSoundTouch%{sover} -p /sbin/ldconfig
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%files
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%files
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%defattr(-,root,root)
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%doc %{_docdir}/%{name}
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%{_bindir}/*
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%{_bindir}/*
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%{_mandir}/man1/*
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%{_mandir}/man1/*
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%files -n libSoundTouch0
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%files -n libSoundTouch%{sover}
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%defattr(-,root,root)
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%license COPYING.TXT
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%{_libdir}/libSoundTouch.so.0*
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%{_libdir}/libSoundTouch.so.%{sover}*
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%files devel
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%files devel
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%defattr(-,root,root)
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%{_datadir}/aclocal/*.m4
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%{_datadir}/aclocal/*.m4
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%{_includedir}/soundtouch
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%{_includedir}/%{name}
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%{_libdir}/pkgconfig/*.pc
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%{_libdir}/pkgconfig/*.pc
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%{_libdir}/*.so
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%{_libdir}/*.so
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