forked from pool/soundtouch
1857084f2c
- Update to version 2.0.0 * Added functions to get initial processing latency, duration ratio between the original input and processed output tracks, and clarified reporting of input/output batch sizes * Fixed issue that added brief sequence of silence to beginning of output audio * Adjusted algorithm parameters to reduce reverberating effect at tempo slowdown * Bugfix: Fixed a glitch that could cause negative array indexing in quick seek algorithm * Bugfix: flush() didn't properly flush final samples from the pipeline on 2nd time in case that soundtouch object instance was recycled and used for processing a second audio stream. * Bugfix: Pi value had incorrect 9th/10th decimals * Added C# example application that uses SoundTouch dll library for processing MP3 files - includes 1.9.2: * Fix in GNU package configuration - includes 1.9.1: * Improved SoundTouch::flush() function so that it returns precisely the desired amount of samples for exact output duration control * Redesigned quickseek algorithm for improved sound quality when using the quickseek mode. The new quickseek algorithm can find 99% as good results as the default full-scan mode, while the quickseek algorithm is remarkable less CPU intensive. * Added adaptive integer divider scaling for improved sound quality when using integer processing algorithm - includes 1.9: * Added support for parallel computation support via OpenMP primitives for better performance in multicore systems. Benchmarks show that achieved parallel processing speedup improvement typically range from +30% (x86 dual-core) to +180% (ARM quad-core). The OpenMP optimizations are disabled by default, see OpenMP notes above in this readme file how to enabled these optimizations. * Android: Added support for Android devices featuring X86 and MIPS CPUs, in addition to ARM CPUs. * Android: More versatile Android example application that processes WAV audio files with SoundTouch library * Replaced Windows-like 'BOOL' types with native 'bool' * Changed documentation token to "dist_doc_DATA" in Makefile.am * Miscellaneous small fixes and improvements - cleanup with spec-cleaner - other spec fixes: * switch to https * link directly to man page taken from debian, and refresh it * macroify sover, bump from 0 to 1 OBS-URL: https://build.opensuse.org/request/show/586073 OBS-URL: https://build.opensuse.org/package/show/multimedia:libs/soundtouch?expand=0&rev=25
114 lines
3.6 KiB
RPMSpec
114 lines
3.6 KiB
RPMSpec
#
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# spec file for package soundtouch
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#
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# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
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#
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# All modifications and additions to the file contributed by third parties
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# remain the property of their copyright owners, unless otherwise agreed
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# upon. The license for this file, and modifications and additions to the
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# file, is the same license as for the pristine package itself (unless the
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# license for the pristine package is not an Open Source License, in which
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# case the license is the MIT License). An "Open Source License" is a
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# license that conforms to the Open Source Definition (Version 1.9)
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# published by the Open Source Initiative.
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# Please submit bugfixes or comments via http://bugs.opensuse.org/
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#
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%define sover 1
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Name: soundtouch
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Version: 2.0.0
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Release: 0
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Summary: Audio Processing Library
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License: LGPL-2.1-or-later
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Group: Productivity/Multimedia/Sound/Editors and Convertors
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Url: https://www.surina.net/soundtouch
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Source: https://www.surina.net/soundtouch/%{name}-%{version}.tar.gz
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Source1: https://salsa.debian.org/multimedia-team/soundtouch/raw/master/debian/soundstretch.1
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Source99: baselibs.conf
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BuildRequires: autoconf
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BuildRequires: automake
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BuildRequires: gcc-c++
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BuildRequires: libtool
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BuildRequires: pkgconfig
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%description
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SoundTouch is an open source audio processing library that allows
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changing the sound tempo, pitch and playback rate parameters
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independently from each other.
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*Easy-to-use implementation of time-stretch, pitch-shift and sample
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rate transposing routines.
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*High-performance object-oriented C++ implementation.
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*Clear and easy-to-use programming interface via a single C++ class.
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*Supported audio data format : 16Bit integer or 32bit floating point
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PCM mono/stereo
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*Capable of real-time audio stream processing:
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input/output latency max. ~ 100 ms.
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Processing 44.1kHz/16bit stereo sound in realtime requires a 133 Mhz
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Intel Pentium processor or better.
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*Additional assembler-level and Intel-MMX instruction set optimizations
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for Intel x86 compatible processors, offering several times increase
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in the processing performance.
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%package -n libSoundTouch%{sover}
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Summary: Audio Processing Library
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Group: System/Libraries
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%description -n libSoundTouch%{sover}
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SoundTouch is an open source audio processing library that allows
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changing the sound tempo, pitch and playback rate parameters
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independently from each other.
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%package devel
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Summary: Audio Processing Library
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Group: Development/Languages/C and C++
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Requires: glibc-devel
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Requires: libSoundTouch%{sover} = %{version}
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%description devel
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SoundTouch is an open-source audio processing library that allows
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changing the sound tempo, pitch and playback rate parameters
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independently from each other.
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%prep
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%setup -q -n %{name}
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tr -d '\r' <README.html >README.html~
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touch -r README.html README.html~
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mv README.html~ README.html
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%build
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./bootstrap
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%configure \
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--enable-shared \
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--disable-static
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make %{?_smp_mflags}
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%install
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%make_install
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find %{buildroot} -type f -name "*.la" -delete -print
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# Add man page for soundstretch generated by help2man
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mkdir -p %{buildroot}%{_mandir}/man1
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cp %{SOURCE1} %{buildroot}%{_mandir}/man1
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rm -fr %{buildroot}%{_datadir}/doc/%{name}
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%post -n libSoundTouch%{sover} -p /sbin/ldconfig
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%postun -n libSoundTouch%{sover} -p /sbin/ldconfig
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%files
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%{_bindir}/*
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%{_mandir}/man1/*
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%files -n libSoundTouch%{sover}
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%license COPYING.TXT
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%{_libdir}/libSoundTouch.so.%{sover}*
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%files devel
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%{_datadir}/aclocal/*.m4
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%{_includedir}/%{name}
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%{_libdir}/pkgconfig/*.pc
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%{_libdir}/*.so
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%changelog
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