forked from pool/teeworlds
- Change to Python 3 BuildRequires, as we already use it to build. OBS-URL: https://build.opensuse.org/request/show/1033447 OBS-URL: https://build.opensuse.org/package/show/games/teeworlds?expand=0&rev=33
433 lines
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433 lines
16 KiB
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-------------------------------------------------------------------
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Fri Nov 4 06:06:53 UTC 2022 - Steve Kowalik <steven.kowalik@suse.com>
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- Change to Python 3 BuildRequires, as we already use it to build.
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-------------------------------------------------------------------
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Thu Apr 23 19:11:51 UTC 2020 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.5 fixes the following issues:
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Security
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* CVE-2020-12066: denial of service against server (boo#1170252)
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* CVE-2019-20787: integer overflow when computing a tilemap size
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(boo#1170253)
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Server
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* Fix laser bounce delay when server runs for a very long time
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* Rename tune_dump to tunes
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Client
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* Improve client loading
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* Add an option to turn off whispers
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* Server browser
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+ store password of favorites
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+ improve looks of the friends tab
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+ quick search now also matches gametypes
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+ some fixes
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* Chat commands
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+ add autocompletion hint
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+ add descriptions to server-side commands
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+ remove the chat command limit
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+ some fixes
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* Sliders
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+ logarithmic scales
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+ move to mouse position on click
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+ some fixes
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* Fix statboard not closing with Escape
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* Fix double binds
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* Fix the warmup overlapping with MOTD/scoreboards
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* Fix spectator HUD not rendering in some cases
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* A fix to the menus music
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* A fix to double binds
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+ Some fixes to the demo player
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+ Rename dump_binds to binds
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Graphics
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* A fix to jungle_background
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* A fix to jungle_midground
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Editor
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* Add automapper for jungle_deathtiles
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* Add mapres preview
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* Show current quad when pressing space in editor
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* Fix a crash
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Maps
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* Some minor bugfixes to ctf5 and dm7
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-------------------------------------------------------------------
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Wed Dec 25 09:48:15 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.4
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Highlights from this release:
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* Race mode integration (client side)
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* In-game server browser
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* Chat pages & upgrades
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* Statboard upgrade
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* Winter background theme
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* Wide menus mode
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* Server-side chat commands integration
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* 24 new skins, colorable eyes, and many more body parts to use
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-------------------------------------------------------------------
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Mon Apr 22 19:42:57 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.3.1
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* fixed using correct array measurements when placing egg doodads
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* fixed demo recorder downloaded maps using the sha256 hash
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* show correct game release version in the start menu and console
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* Fix platform-specific client libraries for Linux
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-------------------------------------------------------------------
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Thu Apr 18 20:07:17 UTC 2019 - Martin Hauke <mardnh@gmx.de>
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- Update to version 0.7.3
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- Use cmake instead of the bam build-system
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- Drop not longer needed patches:
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* bam-0.5.patch
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* desktop.patch
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* teeworlds-0.6.0-datadir.patch
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* teeworlds-0.6.4-extlibs-optflags.patch
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- Changes since 0.7.2
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* advanced scoreboard with game statistics
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* joystick support (experimental!)
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* copy paste (one-way)
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* bot cosmetics (a visual difference between players and NPCs)
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* chat commands (type / in chat)
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* players can change skin without leaving the server (again)
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* live automapper and complete rules for 0.7 tilesets
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* audio toggling HUD
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* an Easter surprise...
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- Changes since 0.7.1
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Features:
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* Christmas special update.
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* Colorful gametype and level icons in the browser instead of
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grayscale.
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* Add an option to use raw mouse inputs, revert to (0.6) relative
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mode by default.
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* Demo list marker indicator.
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* Restore ingame Player and Tee menus, add a warning that a
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reconnect is needed.
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* Emotes can now be cancelled by releasing the mouse in the
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middle of the circle.
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* Improve add friend text.
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* Add a confirmation for removing a filter
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* Add a "click a player to follow" hint
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* Also hint players which key they should press to set themselves
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ready.
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Fixes:
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* Fixed textures for older graphic cards
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* Cancel whisper when target leaves
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* Fixed server browser entry text color & close region
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* Adjust chat messages to not display UID when option is turned off
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* Fix empty vote when joining a server
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* Broadcast: parse new line character
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* Fix general menu NumOptions
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* Fix failure to open configs in absolute paths since 0.7
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* Fix MOTD not always displayed
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* Adjust volume label size
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* Fix invalid serverinfo
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* Fix red UID background in DM
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* Fix sorting to sort by real players/clients
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* Fix can't remove clan friend
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* Fix too small 0.7 server popups
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* Fix server browser flickering
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* Fix change_map command not always changing map
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* Fix round score reset
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* Properly blend UID in chat
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* Add difficulty info to the ingame menus
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- Changes since 0.7.0
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General
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* new gametypes: "last man standing" (LMS) and "last team standing"
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(LTS). survive by your own or as a team with limited weaponry
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* 64 players support. official gametypes are still restricted to 16
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players maximum but allow more spectators
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* new skin system. build your own skins based on a variety of
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provided parts
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* enhanced security. all communications require a handshake and use
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a token to counter spoofing and reflection attacks
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* new maps: ctf8, dm3, lms1. Click to discover them!
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Client
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* animated background menu map: jungle, heavens (day/night themes,
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customisable in the map editor)
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* new design for the menus: added start menus, reworked server
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browser, settings
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* customisable gametype icons (browser). make your own!
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* chat overhaul, whispers (private messages)
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* composed binds (ctrl+, shift+, alt+)
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* scoreboard remodelled, now shows kills/deaths
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* demo markers
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* master server list cache (in case the masters are unreachable)
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* input separated from rendering (optimisation)
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* upgrade to SDL2. support for multiple monitors, non-english
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keyboards, and more
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* 10 new languages
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Server
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* broadcasts overhaul, optional colours support
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* ready system, for competitive settings
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* server difficulty setting (casual, competitive, normal), shown in
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the browser
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* spectator mode improvements: follow flags, click on players
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* bot flags for modified servers: indicate NPCs, can be filtered out
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in the server browser
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* Graphics
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* sharper graphics all around (no more tileset_borderfix and dilate)
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* refreshed the HUD, ninja cooldown, new mouse cursor
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* mapres update (higher resolution, fixes...)
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-------------------------------------------------------------------
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Mon Apr 16 11:13:26 UTC 2018 - antoine.belvire@opensuse.org
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- Allow build with bam >= 0.5.0.
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-------------------------------------------------------------------
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Tue May 2 11:43:17 UTC 2017 - bwiedemann@suse.com
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- Use convert -strip to not have timestamps in png files
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to make build more reproducible
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-------------------------------------------------------------------
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Sat Nov 19 07:34:06 UTC 2016 - mailaender@opensuse.org
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- Update to version 0.6.4
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* Fix attacker controlled memory-writes and possibly arbitrary code execution security vulnerability in the client.
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* Fix a read of uninitialized memory that is sent over the network, from the server.
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* Fix decoding of overlong UTF-8 sequences to non-invalid code points, leading to possible duplicate names.
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* Drop connected packets that come from a formerly connected server in the client.
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* Use a different port for connless messages, increasing the difficulty of successful IP spoofing.
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* Make spoofing of server info packets harder.
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* Fix spoofing for vital chunks, and require most chunks to be vital.
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* Sort by player count by default, instead of server name.
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* Add a cooldown on unpause.
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- Drop patches applied upstream
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* fix-server-vulnerability.patch
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* round.patch
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- Unbundle DejaVu font
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-------------------------------------------------------------------
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Sat Nov 5 15:49:52 UTC 2016 - rpm@fthiessen.de
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- Fixed line endings of readme and license
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-------------------------------------------------------------------
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Sat Nov 5 15:09:36 UTC 2016 - jengelh@inai.de
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- Update descriptions
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-------------------------------------------------------------------
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Sat Jul 30 10:25:42 UTC 2016 - mailaender@opensuse.org
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- unbundle bam
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- build with system libraries
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- submitted the .desktop file upstream
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- add an appdata.xml file (submitted for upstream inclusion)
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- add round.patch to fix the build with C++ 6
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-------------------------------------------------------------------
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Fri Jul 29 16:16:02 UTC 2016 - rpm@fthiessen.de
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- Added fix-server-vulnerability.patch
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- Replaced teeworlds.png with bundled icon.
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-------------------------------------------------------------------
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Sat Jan 24 07:20:46 UTC 2015 - Mathias.Homann@opensuse.org
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- Update to 0.6.3
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* Fix CVE-2014-9351 in all 0.6.x servers.
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* Fix server crash in the console code.
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* Fix master server lookup for servers.
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* Fix scripts/make_release.py script.
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* Fix client crash when opening a map with an invalid version.
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-------------------------------------------------------------------
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Sat May 4 16:23:50 UTC 2013 - mailaender@opensuse.org
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- Update to 0.6.2
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- Switch to https://en.opensuse.org/SourceUrls
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-------------------------------------------------------------------
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Sun Jan 20 12:52:39 UTC 2013 - mailaender@opensuse.org
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- add license for assets
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- SPDX license tags
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-------------------------------------------------------------------
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Sun Jan 20 10:00:38 UTC 2013 - joop.boonen@opensuse.org
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- zlib-devel and freefonts2-devel are not an auto BuildRequiment
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any more in openSUSE > 12.1
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- Cleaned the spec file up
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-------------------------------------------------------------------
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Sun Aug 7 18:05:43 UTC 2011 - PVince81@opensuse.org
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- Updated to 0.6.1
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-------------------------------------------------------------------
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Sat Apr 16 19:50:01 UTC 2011 - PVince81@opensuse.org
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- Updated to 0.6.0
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-------------------------------------------------------------------
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Thu Mar 4 23:55:22 UTC 2010 - adam@mizerski.pl
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- Fixed no-return-in-nonvoid-function src/tools/crapnet.cpp:203
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- Tagged paches
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-------------------------------------------------------------------
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Thu Mar 4 17:29:12 UTC 2010 - adam@mizerski.pl
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- Updated to 0.5.2
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* Fixed server flood crash
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* A bunch of smaller fixes
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* Fixed a couple of compiler warnings
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-------------------------------------------------------------------
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Mon Oct 12 21:56:49 CEST 2009 - prusnak@suse.cz
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- moved data to /usr/share and binaries to /usr/bin
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-------------------------------------------------------------------
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Thu Jan 29 21:52:24 CET 2009 - prusnak@suse.cz
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- updated to 0.5.1
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* Hook sound fixed
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* Prediction and game timer fixed so the game should be a lot smoother now
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* Server filter that filters out non-standard maps
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* General improvements of the server browser
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* VSync fixed
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* Increased voting time from 10 seconds to 25
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* Scoreboard now works with 16 players
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* Fixed so you can't by-pass the server password
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* Tab completion and command help in the console
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* More various small fixes
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-------------------------------------------------------------------
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Thu Jan 15 15:27:34 CET 2009 - cmorve69@yahoo.es
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- updated to 0.5.0
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* General
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- Demo recording and playback
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- Support for up to 16 players
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- Network and bandwidth reduction fixes
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- Some changes to better acommodate unofficial mods. Note: Mods are still
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unsupported.
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- Improved server browser: extended server info, better filtering, support
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for favorite servers
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- Server browser now has an option to filter out modded or tweaked servers,
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showing only "pure" servers. This option is enabled by default.
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- Ban support
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- Voting is now fully implemented. Admins decide what server setting can be
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voted on.
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- Support for death and non-hookable tiles
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- Move from glfw+portaudio to SDL
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- Game balance fixes
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* Maps and tilesets
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- Map pack has been updated, including six new maps (3x DM, 3x CTF)
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- Tilesets have been updated, jungle tileset added. Check your maps!
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- Non-hookable tiles (represented by new graphics)
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- Death tiles
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-------------------------------------------------------------------
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Mon Sep 1 10:56:28 CEST 2008 - prusnak@suse.cz
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- updated to 0.4.3
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* Auto team balance
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* Anti-spam fixes
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* Fixed editor crash on windows when saving
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* Added clear collision to the editor
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* Fixed issue with cursor being hidden on some maps
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* New version notifier
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* Silent mode for windows
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* F10 for screenshots now works in the editor
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-------------------------------------------------------------------
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Tue Apr 27 12:44:21 CEST 2008 - prusnak@suse.cz
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- add desktop and icon file
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-------------------------------------------------------------------
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Tue Apr 22 14:48:39 CEST 2008 - prusnak@suse.cz
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- build with %optflags
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-------------------------------------------------------------------
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Tue Apr 08 17:16:22 CET 2008 - prusnak@suse.cz
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- updated to 0.4.2
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* Loads of graphical optimizations. Maps now must have
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a background to behave correctly. Enable gfx_clear to get around
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faulty maps ("gfx_clear 1" in the console).
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* Fixed the welcome screen overlapping
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* sv_powerups now work again
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* Weapon switch have priority over fire now
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* Added sv_rounds_per_map to control the rounds played on each map
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* Fixed servere memory leak on linux server builds
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* Fixed issue with ping on LAN servers
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* Fixed problems with dm6 and low detail and made shotgun more visible
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* Improved the quicksearch so it's case insenitive, searches players
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aswell and highlights hits
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* Fixed server crash if you try to run ctf on a non ctf map
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* Fixed so you can't set mouse sens to 0 in the gui
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* Fixed "sample bleeding" on the blue flag
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* Fixed so say_team when you are a spectator only sends to other spectators.
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* Fixed problem with maps with 1 thick tile borders
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* Fixed so the loading text doesn't disappear if you move the mouse.
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* Added option to set the time MOTD is displayed (cl_motd_time)
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* MOTD disappears if you press escape
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* Fixed so you can do more advanced binds using "
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* Fixed so you can clear string variables by using ""
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* Fixed skidsmoke errors
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* Fixed so grenades always do 6dmg on direct hit
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* Fixed protection on the font textures so they don't get resampled
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* Added # comments to the console system
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* Added anti-spam function (sv_spamprotection)
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* Fixed so that new line correctly realigns to screen
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--------------------------------------------------------------------
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Wed Mar 26 13:30:48 CET 2008 - prusnak@suse.cz
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- fixed strict aliasing (aliasing.patch)
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-------------------------------------------------------------------
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Wed Mar 26 12:57:39 CET 2008 - prusnak@suse.cz
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- updated to 0.4.1
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* Added "Reset Filter" button
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* Added support for autoexec.cfg
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* Added support for spectator slots
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* Improved the MOTD
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* Made the double jump indicator more suddle
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* Fixed the shooting through walls bug
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* Fixed the detail levels of dm6
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* Fixed issue with contrasts when using custom colors
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* Fixed so maps downloads to $USER/maps
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* Fixed weapon switching bugs
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* Fixed the password entry when joining servers
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* Fixed problems with binds. Please press the "Reset to defaults" when upgrading
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* Fixed problem when player becomes spectator and holding the flag
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* Various other small fixes
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-------------------------------------------------------------------
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Wed Mar 26 12:56:44 CET 2008 - prusnak@suse.cz
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- NAME CHANGE: from teewars to teeworlds (upstream change)
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- updated to 0.4.0
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* Reduced latency
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* New console
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* New font system
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* New map editor
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* Graphical updates
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* Automatic downloading of maps
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* Added security
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* New binds system
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* Loads of other updates!
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-------------------------------------------------------------------
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Fri Feb 15 12:14:46 CET 2008 - prusnak@suse.cz
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- copied from home:civ75
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- updated to 0.3.4
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- include bam building tool (svn-r117)
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- put binaries in /usr/games, change datafiles paths to absolute,
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allowing them to reside in /usr/share/games/teewars (datadir.patch)
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