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tiled/tiled.spec

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#
# spec file for package tiled
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via http://bugs.opensuse.org/
#
Name: tiled
Accepting request 447206 from home:jubalh:branches:games:tools - Fix plugin detection: We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and doesn't look relative to the executables path. Without this exporting to lua, json etc never worked. - Update to version 0.18.0: * Added Layer via Copy/Cut actions * Added support for Paste in Place action for tile layers * Added context menu to change custom property type (by Dmitry Hrabrov) * Added support for higher precision for custom floating point properties * Added %mappath variable to commands (by Jack Roper) * Added snapping to pixels (by Mamed Ibrahimov) * Added right-click to clear the tile selection * Added a context menu action to reset the size of tile objects * Added exporter for Game Maker Studio room files (by Jones Blunt) * Added Move Up/Down buttons to Objects view (by iskolbin) * Added pixel coordinates to status bar for object tools (by iskolbin) * Added Sticker Knight platformer example (by Ponywolf) * tmxrasterizer: Added --size argument and support local file URLs * tmxrasterizer: Use smooth pixmap transform by default * Linux: Register tmxrasterizer as thumbnail generator for TMX files * Allow scrolling past map edges with mouse wheel * Enabled HiDpi scaling and improved the quality of some icons * Reversed the order of the objects in the Objects view * JSON plugin: Added Node.js support to the JavaScript export * Updated TMX schema definition (by assofohdz) * Fixed unfinished objects getting saved * Fixed OpenGL rendering mode when application is scaled (HiDpi screens) * Fixed Remove and Rename actions for predefined properties * Windows: Fixed console output OBS-URL: https://build.opensuse.org/request/show/447206 OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=7
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Version: 0.18.0
Release: 0
Summary: A tilemap editor
License: GPL-2.0+
Group: Productivity/Graphics/Other
Url: http://www.mapeditor.org
Source: https://github.com/bjorn/%{name}/archive/v%{version}/%{name}-%{version}.tar.gz
BuildRequires: desktop-file-utils
BuildRequires: fdupes
BuildRequires: gcc-c++
BuildRequires: hicolor-icon-theme
BuildRequires: libQt5OpenGL-devel
BuildRequires: libqt5-linguist
BuildRequires: libqt5-qtbase-devel
BuildRequires: shared-mime-info
Accepting request 447206 from home:jubalh:branches:games:tools - Fix plugin detection: We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and doesn't look relative to the executables path. Without this exporting to lua, json etc never worked. - Update to version 0.18.0: * Added Layer via Copy/Cut actions * Added support for Paste in Place action for tile layers * Added context menu to change custom property type (by Dmitry Hrabrov) * Added support for higher precision for custom floating point properties * Added %mappath variable to commands (by Jack Roper) * Added snapping to pixels (by Mamed Ibrahimov) * Added right-click to clear the tile selection * Added a context menu action to reset the size of tile objects * Added exporter for Game Maker Studio room files (by Jones Blunt) * Added Move Up/Down buttons to Objects view (by iskolbin) * Added pixel coordinates to status bar for object tools (by iskolbin) * Added Sticker Knight platformer example (by Ponywolf) * tmxrasterizer: Added --size argument and support local file URLs * tmxrasterizer: Use smooth pixmap transform by default * Linux: Register tmxrasterizer as thumbnail generator for TMX files * Allow scrolling past map edges with mouse wheel * Enabled HiDpi scaling and improved the quality of some icons * Reversed the order of the objects in the Objects view * JSON plugin: Added Node.js support to the JavaScript export * Updated TMX schema definition (by assofohdz) * Fixed unfinished objects getting saved * Fixed OpenGL rendering mode when application is scaled (HiDpi screens) * Fixed Remove and Rename actions for predefined properties * Windows: Fixed console output OBS-URL: https://build.opensuse.org/request/show/447206 OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=7
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BuildRequires: zlib-devel
Recommends: tmxtools
Provides: tiled-qt
%description
Tiled is a general purpose tile map editor. It's built to be easy to use,
yet flexible enough to work with varying game engines, whether your game
is an RPG, platformer or Breakout clone. Tiled is free software and written
in C++, using the Qt application framework.
%package -n tmxtools
Summary: Commandline Tools for Tiled MapEditor
License: BSD-2-Clause
Group: Productivity/Graphics/Other
%description -n tmxtools
This package contains tmxviewer, a simple application to view Tiled maps
and tmxrasterizer which is also a command line tool.
%package -n libtiled1
Summary: Library for Tiled MapEditor
License: BSD-2-Clause
Group: Development/Libraries/C and C++
%description -n libtiled1
This package contains libtiled a library for the Tiled map editor.
%prep
%setup -q
# Remove copy of zlib
rm -rf src/zlib
%build
Accepting request 447206 from home:jubalh:branches:games:tools - Fix plugin detection: We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and doesn't look relative to the executables path. Without this exporting to lua, json etc never worked. - Update to version 0.18.0: * Added Layer via Copy/Cut actions * Added support for Paste in Place action for tile layers * Added context menu to change custom property type (by Dmitry Hrabrov) * Added support for higher precision for custom floating point properties * Added %mappath variable to commands (by Jack Roper) * Added snapping to pixels (by Mamed Ibrahimov) * Added right-click to clear the tile selection * Added a context menu action to reset the size of tile objects * Added exporter for Game Maker Studio room files (by Jones Blunt) * Added Move Up/Down buttons to Objects view (by iskolbin) * Added pixel coordinates to status bar for object tools (by iskolbin) * Added Sticker Knight platformer example (by Ponywolf) * tmxrasterizer: Added --size argument and support local file URLs * tmxrasterizer: Use smooth pixmap transform by default * Linux: Register tmxrasterizer as thumbnail generator for TMX files * Allow scrolling past map edges with mouse wheel * Enabled HiDpi scaling and improved the quality of some icons * Reversed the order of the objects in the Objects view * JSON plugin: Added Node.js support to the JavaScript export * Updated TMX schema definition (by assofohdz) * Fixed unfinished objects getting saved * Fixed OpenGL rendering mode when application is scaled (HiDpi screens) * Fixed Remove and Rename actions for predefined properties * Windows: Fixed console output OBS-URL: https://build.opensuse.org/request/show/447206 OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=7
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qmake-qt5 -r PREFIX=%{_prefix} LIBDIR=%{_libdir} RPATH=no USE_FHS_PLUGIN_PATH=yes
make %{?_smp_mflags}
%install
make install INSTALL_ROOT=%{buildroot}
# Clean build artefacts
find -name ".uic" -or -name ".moc" -or -name ".rcc" | xargs rm -rf
# locale files
%find_lang %{name} --with-qt
# Removed development file (this version does not install headers anyway)
rm %{buildroot}%{_libdir}/lib%{name}.so
# Remove duplicates
%fdupes %{buildroot}%{_datadir}
# Install software gallery metadata
install -Dm0644 tiled.appdata.xml %{buildroot}%{_datadir}/appdata/tiled.appdata.xml
%post -n libtiled1 -p /sbin/ldconfig
%postun -n libtiled1 -p /sbin/ldconfig
%post
%desktop_database_post
%icon_theme_cache_post
%mime_database_post
%postun
%desktop_database_postun
%icon_theme_cache_postun
%mime_database_postun
%files -f %{name}.lang
%defattr(-,root,root)
%doc AUTHORS NEWS.md README.md COPYING LICENSE.GPL LICENSE.BSD
%{_bindir}/%{name}
%{_bindir}/terraingenerator
%{_datadir}/applications/%{name}.desktop
%dir %{_datadir}/appdata/
%{_datadir}/appdata/%{name}.appdata.xml
%{_datadir}/icons/hicolor/*/mimetypes/application-x-%{name}.*
%{_datadir}/icons/hicolor/*/apps/%{name}.*
%{_datadir}/mime/packages/%{name}.xml
%dir %{_datadir}/%{name}/
%dir %{_datadir}/%{name}/translations
%{_libdir}/%{name}
%{_mandir}/man1/%{name}.1%{ext_man}
%files -n libtiled1
%defattr(-,root,root)
%doc LICENSE.BSD
%{_libdir}/lib%{name}.so.*
%files -n tmxtools
%defattr(-,root,root)
%doc LICENSE.BSD
%{_bindir}/automappingconverter
%{_bindir}/tmxrasterizer
%{_bindir}/tmxviewer
%{_mandir}/man1/tmxviewer.1%{ext_man}
%{_mandir}/man1/tmxrasterizer.1%{ext_man}
%{_mandir}/man1/automappingconverter.1%{ext_man}
Accepting request 447206 from home:jubalh:branches:games:tools - Fix plugin detection: We need USE_FHS_PLUGIN_PATH=yes so tiled finds the plugins and doesn't look relative to the executables path. Without this exporting to lua, json etc never worked. - Update to version 0.18.0: * Added Layer via Copy/Cut actions * Added support for Paste in Place action for tile layers * Added context menu to change custom property type (by Dmitry Hrabrov) * Added support for higher precision for custom floating point properties * Added %mappath variable to commands (by Jack Roper) * Added snapping to pixels (by Mamed Ibrahimov) * Added right-click to clear the tile selection * Added a context menu action to reset the size of tile objects * Added exporter for Game Maker Studio room files (by Jones Blunt) * Added Move Up/Down buttons to Objects view (by iskolbin) * Added pixel coordinates to status bar for object tools (by iskolbin) * Added Sticker Knight platformer example (by Ponywolf) * tmxrasterizer: Added --size argument and support local file URLs * tmxrasterizer: Use smooth pixmap transform by default * Linux: Register tmxrasterizer as thumbnail generator for TMX files * Allow scrolling past map edges with mouse wheel * Enabled HiDpi scaling and improved the quality of some icons * Reversed the order of the objects in the Objects view * JSON plugin: Added Node.js support to the JavaScript export * Updated TMX schema definition (by assofohdz) * Fixed unfinished objects getting saved * Fixed OpenGL rendering mode when application is scaled (HiDpi screens) * Fixed Remove and Rename actions for predefined properties * Windows: Fixed console output OBS-URL: https://build.opensuse.org/request/show/447206 OBS-URL: https://build.opensuse.org/package/show/games:tools/tiled?expand=0&rev=7
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%dir %{_datadir}/thumbnailers/
%{_datadir}/thumbnailers/tiled.thumbnailer
%changelog